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YASD

 
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purple arcanist

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Since: Jan 29, 2008
Posts: 7



(Msg. 1) Posted: Tue Jan 29, 2008 4:01 pm
Post subject: YASD
Archived from groups: rec>games>roguelike>nethack (more info?)

Another of my characters died.

I had just gotten into sokoban with a pickaxe, because I misplaced a
boulder. I broke that boulder. Being blind with telepathy, I killed
an orc and ate its corpse. Except I then got food poisoning. Whoops,
my prayer fails because I have lowered luck from breaking the
boulder. And I don't have a unicorn horn, unfortunately.

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sjdevnull

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Since: Aug 24, 2005
Posts: 275



(Msg. 2) Posted: Tue Jan 29, 2008 11:41 pm
Post subject: Re: YASD [Login to view extended thread Info.]
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On Jan 29, 7:01 pm, purple arcanist <ejg_....TakeThisOut@yahoo.com> wrote:
> Another of my characters died.
>
> I had just gotten into sokoban with a pickaxe, because I misplaced a
> boulder. I broke that boulder. Being blind with telepathy, I killed
> an orc and ate its corpse. Except I then got food poisoning. Whoops,
> my prayer fails because I have lowered luck from breaking the
> boulder. And I don't have a unicorn horn, unfortunately.

Important learning lesson: don't eat corpses from things you killed
when you were blind if they might be zombies. Obviously break this
rule if you're going to starve to death otherwise, but in Sokoban
there should be a lot of food around.

The second lesson is don't break boulders in sokoban (or otherwise
lower your luck) unless you have to, and if you do remember that your
luck is low and act accordingly. Negative luck is bad and should
absolutely be kept in mind.

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Janis

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Since: Nov 15, 2007
Posts: 37



(Msg. 3) Posted: Wed Jan 30, 2008 2:59 am
Post subject: Re: YASD [Login to view extended thread Info.]
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On 30 Jan., 09:59, Ohle Claussen <ohle.claus... DeleteThis @ds.mpg.de> wrote:
> On 2008-01-30, sjdevn... DeleteThis @yahoo.com wrote:
> > On Jan 29, 7:01 pm, purple arcanist <ejg_... DeleteThis @yahoo.com> wrote:
> >> Another of my characters died.
>
> >> I had just gotten into sokoban with a pickaxe, because I misplaced a
> >> boulder.  I broke that boulder.  Being blind with telepathy, I killed
> >> an orc and ate its corpse.  Except I then got food poisoning.  Whoops,
> >> my prayer fails because I have lowered luck from breaking the
> >> boulder.  And I don't have a unicorn horn, unfortunately.
>
[...]
>
> > The second lesson is don't break boulders in sokoban (or otherwise
> > lower your luck) unless you have to, and if you do remember that your
> > luck is low and act accordingly.  Negative luck is bad and should
> > absolutely be kept in mind.
>
> Seems like he had to, and with food poisoning and without a unihorn, there
> might also not have been an alternative to prayer.

At that point maybe, but...

> This might well be YAAD (If
> the hypothesis about the corpse accumulation is true, that's an almost
> unforseeable coincidence)`

...given the OP's description, to me that sounds like the typical[*]
accumulation of bad moves/decisions. A stupid, avoidable death.

[*] Quite everyone, I suppose, (and me included) occasionally did
such things in Nethack. Learning from mistakes is the lesson.

Janis
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Ohle Claussen

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Since: Oct 15, 2007
Posts: 84



(Msg. 4) Posted: Wed Jan 30, 2008 8:59 am
Post subject: Re: YASD [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2008-01-30, sjdevnull DeleteThis @yahoo.com wrote:
> On Jan 29, 7:01 pm, purple arcanist <ejg_... DeleteThis @yahoo.com> wrote:
>> Another of my characters died.
>>
>> I had just gotten into sokoban with a pickaxe, because I misplaced a
>> boulder. I broke that boulder. Being blind with telepathy, I killed
>> an orc and ate its corpse. Except I then got food poisoning. Whoops,
>> my prayer fails because I have lowered luck from breaking the
>> boulder. And I don't have a unicorn horn, unfortunately.
>
> Important learning lesson: don't eat corpses from things you killed
> when you were blind if they might be zombies.

It probably wasn't a zombie, since he had telepathy and a zombie wouldn't have
shown up. Possibly the corpse fell onto a square with another, older, orc
corpse.

> The second lesson is don't break boulders in sokoban (or otherwise
> lower your luck) unless you have to, and if you do remember that your
> luck is low and act accordingly. Negative luck is bad and should
> absolutely be kept in mind.

Seems like he had to, and with food poisoning and without a unihorn, there
might also not have been an alternative to prayer. This might well be YAAD (If
the hypothesis about the corpse accumulation is true, that's an almost
unforseeable coincidence)`

--
Ohle Claussen | GPG-Key-ID E7149169
----------===========----------
BOFH Excuse #170:
popper unable to process jumbo kernel
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Adam Lawson

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Since: Jun 17, 2005
Posts: 33



(Msg. 5) Posted: Wed Jan 30, 2008 9:58 am
Post subject: Re: YASD [Login to view extended thread Info.]
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On Wed, 30 Jan 2008 02:59:35 -0800, Janis wrote:

> On 30 Jan., 09:59, Ohle Claussen <ohle.claus... RemoveThis @ds.mpg.de> wrote:

>> This might well be YAAD (If
>> the hypothesis about the corpse accumulation is true, that's an almost
>> unforseeable coincidence)`
>
> ...given the OP's description, to me that sounds like the typical[*]
> accumulation of bad moves/decisions. A stupid, avoidable death.
>
> [*] Quite everyone, I suppose, (and me included) occasionally did such
> things in Nethack. Learning from mistakes is the lesson.
>

I agree. This is YASD, and it is also a lesson for the player. I can
remember quite a few stupid food deaths of my own; I learned most of the
food rules without spoilers. Intrinsics were the only bits I needed to
be spoiled on. (And even then, I think I knew most of them.)

For the OP: Fortunately, almost every YASD you'll make with food deaths
will occur before you get very far; losing a good character is bad, but
losing a good character who is ready to ascend is depressing.

The main lesson to be learned from this:

Don't ever eat a corpse you're not sure of, unless it's an emergency and
you have a unihorn or you're sure of your ability to pray.
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purple arcanist

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Since: Jan 29, 2008
Posts: 7



(Msg. 6) Posted: Wed Jan 30, 2008 10:53 am
Post subject: Re: YASD [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> It probably wasn't a zombie, since he had telepathy and a zombie wouldn't have
> shown up. Possibly the corpse fell onto a square with another, older, orc
> corpse.

> Seems like he had to, and with food poisoning and without a unihorn, there
> might also not have been an alternative to prayer. This might well be YAAD (If
> the hypothesis about the corpse accumulation is true, that's an almost
> unforseeable coincidence)`

No, I did not see the creature with my telepathy. This is YASD.
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James

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Since: Nov 17, 2007
Posts: 21



(Msg. 7) Posted: Fri Feb 01, 2008 10:21 am
Post subject: Re: YASD [Login to view extended thread Info.]
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On Jan 30, 4:58 pm, Adam Lawson <adam.law... RemoveThis @gmail.com> wrote:

[...]
> For the OP: Fortunately, almost every YASD you'll make with
> food deaths will occur before you get very far; losing a good
> character is bad, but losing a good character who is ready to
> ascend is depressing.

Don't believe it. I once "choked on my food" eating a Wraith,
with the amulet, and already out of Gehemmon. (I didn't really
need that extra level, but I figured it couldn't hurt.)

--
James Kanze (GABI Software) email:james.kanze@gmail.com
Conseils en informatique orientée objet/
Beratung in objektorientierter Datenverarbeitung
9 place Sémard, 78210 St.-Cyr-l'École, France, +33 (0)1 30 23 00 34
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Adam Lawson

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Since: Jun 17, 2005
Posts: 33



(Msg. 8) Posted: Fri Feb 01, 2008 1:19 pm
Post subject: Re: YASD [Login to view extended thread Info.]
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On Fri, 01 Feb 2008 10:21:59 -0800, James wrote:

> On Jan 30, 4:58 pm, Adam Lawson <adam.law....RemoveThis@gmail.com> wrote:
>
> [...]
>> For the OP: Fortunately, almost every YASD you'll make with food deaths
>> will occur before you get very far; losing a good character is bad, but
>> losing a good character who is ready to ascend is depressing.
>
> Don't believe it. I once "choked on my food" eating a Wraith, with the
> amulet, and already out of Gehemmon. (I didn't really need that extra
> level, but I figured it couldn't hurt.)

*Almost* every. Wink

I'd be surprised if post-quest food deaths were all that common sources
of character demise.
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James

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Since: Nov 17, 2007
Posts: 21



(Msg. 9) Posted: Tue Feb 12, 2008 12:02 pm
Post subject: Re: YASD [Login to view extended thread Info.]
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On Feb 1, 8:19 pm, Adam Lawson <adam.law....DeleteThis@gmail.com> wrote:
> On Fri, 01 Feb 2008 10:21:59 -0800, James wrote:
> > On Jan 30, 4:58 pm, Adam Lawson <adam.law....DeleteThis@gmail.com> wrote:

> > [...]
> >> For the OP: Fortunately, almost every YASD you'll make with food deaths
> >> will occur before you get very far; losing a good character is bad, but
> >> losing a good character who is ready to ascend is depressing.

> > Don't believe it. I once "choked on my food" eating a Wraith, with the
> > amulet, and already out of Gehemmon. (I didn't really need that extra
> > level, but I figured it couldn't hurt.)
>
> *Almost* every. Wink

> I'd be surprised if post-quest food deaths were all that common sources
> of character demise.

Well, I only did it once:-). On the other hand, what else kills
you post-quest? (I've more ascentions than post-quest deaths.)

--
James Kanze (GABI Software) email:james.kanze@gmail.com
Conseils en informatique orientée objet/
Beratung in objektorientierter Datenverarbeitung
9 place Sémard, 78210 St.-Cyr-l'École, France, +33 (0)1 30 23 00 34
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James

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Since: Nov 17, 2007
Posts: 21



(Msg. 10) Posted: Tue Feb 12, 2008 12:08 pm
Post subject: Re: YASD [Login to view extended thread Info.]
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On Feb 12, 8:02 pm, "Boudewijn Waijers" <kroi....DeleteThis@home.nl> wrote:
> Adam Lawson wrote:
> > I'd be surprised if post-quest food deaths were all that common
> > sources of character demise.

> Believe it. I don't think any of my post-quest characters ever
> died on another cause.

I wouldn't go that far. With a ring of combat, in a crowd,
missed a message about stiffening. With a ring of combat, in a
crowd, missed a message about becoming sick (on the astral
plane, in what should have been my first ascension). Bored,
somewhere around level 47, looking for the vibrating square,
switched to a cockatrice corpse to get a different message when
I killed something---forgot to switch back, and hit a mine.
Maybe one or two other deaths post-quest, but less than I have
ascensions (and I'm no serial ascender---far from it).

--
James Kanze (GABI Software) email:james.kanze@gmail.com
Conseils en informatique orientée objet/
Beratung in objektorientierter Datenverarbeitung
9 place Sémard, 78210 St.-Cyr-l'École, France, +33 (0)1 30 23 00 34
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sjdevnull

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Since: Aug 24, 2005
Posts: 275



(Msg. 11) Posted: Tue Feb 12, 2008 12:22 pm
Post subject: Re: YASD [Login to view extended thread Info.]
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On Feb 12, 3:02 pm, James <james.ka... DeleteThis @gmail.com> wrote:
> On Feb 1, 8:19 pm, Adam Lawson <adam.law... DeleteThis @gmail.com> wrote:
>
> > On Fri, 01 Feb 2008 10:21:59 -0800, James wrote:
> > > On Jan 30, 4:58 pm, Adam Lawson <adam.law... DeleteThis @gmail.com> wrote:
> > > [...]
> > >> For the OP: Fortunately, almost every YASD you'll make with food deaths
> > >> will occur before you get very far; losing a good character is bad, but
> > >> losing a good character who is ready to ascend is depressing.
> > > Don't believe it. I once "choked on my food" eating a Wraith, with the
> > > amulet, and already out of Gehemmon. (I didn't really need that extra
> > > level, but I figured it couldn't hurt.)
>
> > *Almost* every. Wink
> > I'd be surprised if post-quest food deaths were all that common sources
> > of character demise.
>
> Well, I only did it once:-). On the other hand, what else kills
> you post-quest? (I've more ascentions than post-quest deaths.)

Yeah, my post-quest deaths tend to be choking or things like:
115 229,952 sjdevnull 26/27 123/123 Val Dwa Fem Law killed by a scroll
of genocide 2007-06-05

Whoops. I don't play dwarves often enough to remember that, though I
doubt I'll forget it again...
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funcrunch

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Since: Nov 16, 2007
Posts: 50



(Msg. 12) Posted: Tue Feb 12, 2008 7:14 pm
Post subject: Re: YASD [Login to view extended thread Info.]
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On Feb 1, 11:19 am, Adam Lawson <adam.law....TakeThisOut@gmail.com> wrote:

> *Almost* every. Wink
>
> I'd be surprised if post-quest food deaths were all that common sources
> of character demise.

I choked on a frost giant corpse post-quest, just before Medusa, in an
otherwise really excellent Priest game, one of my first-ever games on
NAO. Hasn't happened since, as I now know to never, ever eat while
Satiated...

- funcrunch
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Boudewijn Waijers

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Since: Dec 16, 2005
Posts: 76



(Msg. 13) Posted: Tue Feb 12, 2008 8:02 pm
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Adam Lawson wrote:

> I'd be surprised if post-quest food deaths were all that common
> sources of character demise.

Believe it. I don't think any of my post-quest characters ever died on
another cause.

--
Boudewijn.

"Would those who believe in telekinesis please raise my hand?"
- Maarten Pieters, in NRC Handelsblad.
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Adam Lawson

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Since: Jun 17, 2005
Posts: 33



(Msg. 14) Posted: Tue Feb 12, 2008 8:10 pm
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On Tue, 12 Feb 2008 20:02:58 +0100, Boudewijn Waijers wrote:

> Adam Lawson wrote:
>
>> I'd be surprised if post-quest food deaths were all that common sources
>> of character demise.
>
> Believe it. I don't think any of my post-quest characters ever died on
> another cause.

Really? I just thought maybe once you get that far, you're not going to
do too many dumb things with regards to food. I've never died from food
related deaths post-Sokoban.
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Jukka Lahtinen

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Since: Jul 21, 2006
Posts: 87



(Msg. 15) Posted: Wed Feb 13, 2008 8:35 am
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