Dungeon Crawl version 4.0.0 beta 26 character file.
Sourcery the Nimble
Race : Spriggan Res.Fire : + . . See Invis. : +
Class : Stalker Res.Cold : . . . Warding : .
Worship : Okawaru Life Prot.: . . . Conserve : .
Level : 15 Res.Poison: . Res.Corr. : .
Exp : 122539 Res.Elec. : . Gourmand : .
Next Level : 137149
Exp Needed : 14610 Sust.Abil.: . Rnd.Telep. : .
Spls.Left : 1 Res.Mut. : . Ctrl.Telep.: .
Gold : 290 Res.Slow : . Levitation : .
Clarity : . Ctrl.Flight: +
I did awesomely well in this game. I never, NEVER, got this far with any
of my earlier characters. Sourcery almost died many, many times, and I
was forced to enter areas that seemed too challenging. He had bad luck
with weapons, but somehow could handle about half the fights he got
into. Then, at last, Okawaru granted him a gift that truly was godly,
divine.
a - a +9,+7 quick blade
I was wondering how to continue from there, as I had both Scroll of
Enchant Weapon III and a scroll of Vorpalize Weapon. I should probably
have done something, but I doubt it would have made a difference.
HP : 0/78
MP : 32/35
Str : 10 Weapon : +1,+3 falchion "Ufyfi"
Int : 18 Armour : +5 robe (R-fire)
Dex : 24 Shield : +2 buckler
AC : 8 Helmet : +1 elf cap (see invis)
Evasion : 24 Cloak : +0 cloak
Shield : 5 Gloves :
Boots :
Play time : 08:25:32 Amulet : amulet of controlled flight
I'm not sure if I left the game running. The game consumed hours, any
way. His main tactic was to Sting, then run away. Later, he threw flames
to the floor in front of his enemies, or Sticky Flames on the creatures
themselves. Slime Creatures are stupid enough to advance towards him
through the flaming clouds, and to retreat through them as well.
Turns : 57440 Ring : +6 ring of strength
Ring : +4 ring of dexterity
The ring of strenth was an early find. I never took it off. I only
raised strength once, at the last level-up I could choose a stat to
raise, because I hoped to be ready if and when I found something worth
wearing. Lair had nothing.
You are in the Elven Halls.
A mistake, but I didn't know where to go. Lair was cleared. I had no
poison resistance, my short trip to Slime Pit was frightening, the next
level of main dungeon had a tribe of Yaktaurs in it and I had just
learned Deflect Missiles and couldn't cast it effectively... And I
didn't seem to find any sense in the Orcish Mines. It couldn't have been
only four levels deep, could it?
You worship Okawaru.
Okawaru is exalted by your worship.
You are not hungry.
Inventory:
Hand weapons
a - a +9,+7 quick blade
b - the +5,+3 short sword of World's End
A truly terrible weapon, it drains the life of those it strikes.
It insulates you from electricity.
It lets you go berserk.
It lets you sense your surroundings.
It causes teleportation.
*Another Okawaru's gift. The teleport was useful, especially in Orcish
Mines, and helped me to find new areas in Lair as well. I never
berserked, and never noticed any difference when using sense
surroundings.
l - a +3,+3 dagger of electrocution
v - the +1,+3 falchion "Ufyfi" (weapon)
It inflicts no extra harm, but heals its wielder somewhat when he or
she
strikes a living foe.
It affects your evasion (+7).
It affects your strength (-3).
It makes you much more stealthy.
* This must have been another reason for me to increase strength. If I
only wanted to cast spells, which often seemed to be the only option,
this was very, very useful. I hoped it would protect against the arrows
of the Elven Knights, but it didn't.
N - a +5,+3 short sword of protection
* My early weapon. Saved me, but I just couldn't deal enough damage.
Armour
n - a +0 elven robe of magic resistance
* Okie.
z - a +2 buckler (worn)
* very, very useful. Although I don't understand how I could block the
large stones the giants threw at me.
B - a +5 robe of fire resistance (worn)
* Found as +4, with nothing special before it.
G - a +1 elven cap of see invisible (worn)
* My best headgear, after unfortunate meeting with *an* Oklob Plant. I'm
sorry for you who had to suffer through a forest of them. +2 Wizard's
Hat wasn't that good, either, but it was better than this.
Z - a +0 cloak (worn)
Magical devices
d - a wand of magic darts (16)
g - a wand of fireball (3)
i - a wand of paralysis (3)
j - a wand of cold (3)
r - a wand of digging (1)
x - a wand of teleportation (5)
H - a wand of fireball (7)
I - a wand of lightning (
P - a wand of slowing (7)
V - a wand of hasting (0)
W - a wand of digging (6)
X - a wand of disintegration (4)
*I had used the last charge from \haste just before, but it wasn't
enough. Okie's healing didn't heal me enough, I was out of healing
potions, and the bow-wielding elf knight was in full health IIRC. And I
was afraid to "waste" a turn teleporting... It mightn't have saved me,
but it was one chance I didn't use.
Comestibles
e - a bread ration
w - a sausage
R - 4 strawberries
T - a lychee
U - 2 chunks of elf flesh
Scrolls
h - a scroll of detect curse
u - 2 scrolls of identify
L - a scroll of magic mapping
M - a scroll of teleportation
* I had hoped the magic mapping could help me advance further in the Orc
Mines.
Jewellery
k - a +6 ring of strength (right hand)
m - a ring of regeneration
p - a ring of protection from cold
s - a +4 ring of dexterity (left hand)
A - a ring of fire
J - a ring of levitation
O - an amulet of controlled flight (around neck)
* I bought the resCold from a shop. I never used the regeneration or
levitation. I think I had some duplicates stashed in Lair 1.
Potions
c - a potion of levitation
o - a potion of experience
q - a potion of degeneration
t - a potion of magic
* not id'd
y - a potion of invisibility
C - a potion of healing
* I thought I hadn't have these any more. The healing seemed to be too
little, any way.
E - 2 potions of speed
Q - a potion of might
Books
D - a book of Wizardry
F - a book of the Sky
* I had bought these and some fire book (cloud of fire, sticky flames,
fireball) from a shop I had visited several times. Wizardy was useless,
although Detect Creatures might've helped me to get further in Orc
Mines. The Sky was bought solely for Deflect Missiles. I found shops,
but nothing good, and I was getting desperate.
*I had found Geomancy and something of Necromany, and they were now
stashed.
Magical staves
f - a staff of earth
* Power and Ice stashed.
You have 6 experience left.
Skills:
+ Level 7 Fighting
- Level 11 Short Blades
- Level 1 Darts
+ Level 15 Dodging
- Level 7 Stealth
- Level 3 Stabbing
- Level 3 Shields
+ Level 5 Traps & Doors
- Level 3 Unarmed Combat
+ Level 11 Spellcasting
- Level 12 Conjurations
- Level 7 Enchantments
- Level 1 Necromancy
+ Level 7 Fire Magic
- Level 1 Air Magic
+ Level 2 Earth Magic
- Level 11 Poison Magic
+ Level 3 Invocations
- Level 2 Evocations
*I had had horns at some point, and then identified Cure Mutations. That
made Unarmed Combat even less useful, so I turned it off. Stealth was
off since 5, I think. I used Sting very, very much, at everything
possible. And to many things that weren't affected.
You have one spell level left.
You know the following spells:
Your Spells Type Success
Level
a - Sting Poison/Conjuration Excellent 1
* It could kill anything. Orcs up to Warlords, all Elves I encountered,
most things in the Lair...
b - Sure Blade Enchantment Great 2
* hardly ever used
c - Conjure Flame Fire/Conjuration Great 3
* Wall of fire keeps them at bay while the poison eats them from inside.
Also, wonderful against many things slower than me, and any creatures
dumb enough to advance and retreat the shortest rout.
d - Vampiric Draining Necromancy Good 3
* I hoped this would've packed more punch. Of course, I was very bad at
Necromancy, so the healing wasn't enough, especially as it was so much
slower than just hacking' at 'em with a Quick Blade.
f - Throw Flame Fire/Conjuration Excellent 2
* Learned for the things Poison didn't affect. Wasn't used much any
more, as I could fight most things, had used to use Conjure Flame
better, and got unresistable Stone Arrow.
m - Silence Air/Enchantment Very Good 3
* From the Air book, to increase my chance of deflecting missiles and to
protect me from the evil elf mages.
n - Projected Noise Enchantment Great 2
* Wasted on me. Only cast it a few times after I had learned it. I
wasn't weak or stealthy enough to be able to use it, and I was afraid to
do anything to wake up e.g. Wraiths when I was already too deep to be
comfortable - because I had had to dive down from level I wasn't
comfortable in!
r - Regeneration Enchantment/Necromancy Very Good 3
* Saved me few times, but wasn't used much.
s - Stone Arrow Earth/Conjuration Great 3
B - Fireball Fire/Conjuration Fair 6
* With Ring of Fire, this baby finally got me rid of an Oklob Plant.
Whew...
C - Mephitic Cloud Poison/Air/Conjuration Great 3
S - Sticky Flame Fire/Conjuration Great 4
* If you can't Sting it, Burn it.
Mutations & Other Weirdness
You are agile (Dex +1).
* Potion of Gain Dex isn't what I thought it to be...
Last Messages
Use which ability? (? or * to list)
Which direction?
You are healed.
You feel slightly more hungry.
The deep elf knight shoots an arrow.
The arrow hits you!
You die...
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Vanquished Creatures
3 orc warlords (D:15 Orc:3 Orc:4)
* D15 had an orc investation, and an 'Orcish idol'. 8. I was afraid at
first.
An azure jelly (Slime:1)
* Quick venture, quick retreat.
A stone giant (Orc:4)
Jozef (D:15)
7 hydras (Lair:4 D:15 Lair:7 Lair:9 Vault:2)
* They run through clouds of fire. No challenge at all, I just had to
align myself correctly.
2 rakshasas (D:15 Vault:2)
A griffon (Lair:
An orc high priest (D:15)
* I hadn't even noticed him. Bah, Sting kills 'em all.
2 centaur warriors (Vault:1 Vault:2)
* I didn't have too much trouble in Vaults, even without any missile
protection and these few nasty Centaurs and their buddies. Poison 'em
all.
2 elephant slugs (Lair:5 Lair:7)
A giant amoeba (Slime:1)
An ice devil (Elf:1)
5 unseen horrors (D:9 D:10 D:12 D:13 Vault:2)
* I'm a Spriggan! I can Sting 'em!
4 deep elf knights (Elf:1 Orc:3)
* Much worse than I thought. I could melee most things by this point,
even if it was risky. Encountering the third one, with a bow!, when I
already had two on my tail was just nasty, and I didn't realize it soon
enough.
An elf (shapeshifter) (Vault:1)
* I had insane luck with shapeshifters. I never even thought they were
out of depth, before the corpse was of wrong colour.
5 hill giants (D:11 D:12 D:14 Vault:1)
3 orc knights (D:15 Orc:4)
Erolcha (D:10)
An oklob plant (Lair:6)
* Nasty. And I mean it!
4 orc sorcerers (D:15 Orc:2 Orc:4)
* These, on the other hand, didn't do much. I Stinged 'em and threw some
fire at them, and they died while I danced away with the demons on my
heels.
6 black snakes (Lair:5 Lair:6 Lair:7 Lair:
A wolf spider (D:16)
* Oh, this was supposed to be tough? I had just acquired the Quick Blade
of Doom, I didn't notice.
2 mimics (Vault:1 Vault:2)
28 slime creatures (D:11 D:12 D:15 Vault:1 Vault:2)
A slime creature (shapeshifter) (Elf:1)
* Yep, some luck in here.
Michael (D:13)
15 giant brown frogs (Lair:1 Lair:2 Lair:4 Lair:5 Lair:7)
A griffon skeleton (Vault:1)
2 cyclopes (D:12 D:13)
2 komodo dragons (Lair:6 Lair:
3 giant snails (Lair:5 Lair:7 Lair:9)
6 ugly things (D:13 Vault:1)
10 spiny frogs (Lair:2 Lair:3 Lair:6 Lair:4 Lair:7)
Psyche (D:10)
7 trolls (D:13 D:14 Vault:1 D:15 Vault:2)
Donald (D:12)
A polar bear (Lair:
14 blink frogs (Lair:5 Lair:8 Lair:10 Lair:9)
* Lair was a big one, reaching down to level 10. No jewellery, but lots
of useless wands, some potions, not bad. It just wasn't enough.
Thankfully, most things could be poisoned.
3 giant goldfish (D:13)
A vampire (D:14)
* Nasty one. I couldn't poison him, and the level was open. After a few
reruns, I cast Sticky Flames on him, and then he died.
2 firedrakes (Lair:10 Lair:9)
3 two-headed ogres (D:15 D:14)
3 deep elf conjurers (Elf:1)
7 hippogriffs (D:11 Lair:3 Lair:2 Lair:6 Lair:5)
A hungry ghost (D:15)
3 deep elf summoners (Elf:1)
11 giant slugs (Lair:1 Lair:4 Lair:5 Lair:3 Lair:10)
A wood golem (D:12)
40 yaks (Lair:1 Lair:2 Lair:4 Lair:6 D:14)
A cyclops skeleton (Vault:2)
2 giant blowflies (D:12 Vault:1)
5 deep elf fighters (Elf:1)
A soldier ant (D:11)
A wraith (D:15)
2 manticores (D:11 D:12)
6 wyverns (D:9 D:10 D:13 D:15 Vault:1)
14 big kobolds (D:7 D:14)
A phantom (D:6)
3 deep elf priests (Elf:1)
An elf (Lair:7)
10 giant lizards (Lair:2 Lair:3 Lair:6 Lair:7 Lair:
3 ice beasts (D:10 D:13)
16 ogres (D:5 D:6 D:9 D:11 D:13)
4 gila monsters (Lair:3 Lair:5 Lair:4 Lair:7)
11 centaurs (D:6 D:9 D:12 D:11 Vault:2)
A necrophage (D:11)
6 war dogs (Lair:1)
22 giant frogs (D:6 D:7 D:8 D:9 Lair:2)
2 yellow wasps (D:14 D:15)
2 boring beetles (Lair:9 Lair:10)
3 wargs (Orc:2 Orc:4)
37 orc warriors (D:7 D:8 D:9 D:11 D:12)
12 brown snakes (Lair:2 Lair:1 Lair:5 Lair:6 Lair:10)
2 eyes of draining (D:11 D:13)
9 deep elf magi (Elf:1)
A steam dragon (D:10)
3 jellyfish (D:13)
A small abomination (Lair:7)
A cyclops zombie (Vault:1)
20 killer bees (D:9 D:10 D:13)
7 big fish (D:13)
A yaktaur zombie (Vault:2)
11 imps (D:7 D:8 D:9 D:11 D:13)
33 orc priests (D:3 D:5 D:9 D:12 D:15)
15 hounds (D:4 D:5 D:7 D:8 D:9)
An orange rat (D:14)
3 giant beetles (D:6 D:14)
33 orc wizards (D:5 D:8 D:11 D:12 D:13)
2 scorpions (D:4 D:9)
11 deep elf soldiers (Elf:1)
6 giant ants (D:4 D:5 D:10 D:11)
A yak zombie (Vault:1)
7 electrical eels (Lair:5 Elf:1)
9 giant iguanas (D:9 Lair:1 Lair:2 Lair:3 Lair:4)
24 sheep (Lair:7 Lair:6 Lair:5)
Ijyb (D:2)
A two-headed ogre zombie (D:14)
3 jellies (D:11 D:13)
8 giant centipedes (Lair:1 Lair:2 Lair:5 D:14 Vault:1)
21 snakes (D:2 D:3 D:5 D:7 D:
2 big kobold zombies (D:5 D:12)
A lemure (Elf:1)
A wyvern zombie (D:13)
6 giant mites (D:2 D:3 D:5 Lair:2 Lair:
A white imp (Elf:1)
7 worms (D:3 D:7 Lair:1 Lair:
85 green rats (Lair:1 Lair:2 Lair:3 Lair:4 Lair:5)
3 mummies (D:8 D:9 D:12)
2 giant frog zombies (D:7 D:10)
Terence (D:2)
An ooze (D:2)
Jessica (D:4)
2 giant eyeballs (D:8 D:15)
2 scorpion zombies (D:5 D:
5 ufetubi (Elf:1)
5 giant cockroaches (D:1 D:2 D:6 D:15)
10 giant geckos (D:4 D:5 D:7 D:8 Lair:1)
94 grey rats (Lair:1 Lair:2 Lair:3 Lair:4 Lair:7)
21 hobgoblins (D:1 D:2 D:3 D:4 D:6)
27 jackals (D:3 D:5 D:7 D:10 Lair:1)
44 kobolds (D:1 D:2 D:3 D:4 D:6)
154 orcs (D:3 D:4 D:5 D:6 D:7)
17 quokkas (D:2 D:3 D:4 D:6 D:
6 small snakes (D:1 D:2 D:6 D:11)
A butterfly zombie (D:15)
4 fake rakshasas (D:15 Vault:2)
* I could see through that illusion. these were the slightly transparent
ones, or something. I StickyFlamed the original one, of course.
51 giant bats (D:1 D:2 D:3 D:4 D:5)
11 giant newts (D:1 D:2 D:3 D:4 D:5)
35 goblins (D:1 D:2 D:3 D:4 D:5)
A goblin zombie (Orc:4)
3 orc zombies (D:6 D:8 Orc:4)
38 rats (D:1 D:2 D:3 D:4 D:6)
6 fungi (D:8 Lair:5 Lair:1 Lair:7 Lair:9)
9 plants (Lair:2 Lair:3 Lair:6 Lair:7 Lair:4)
1282 creatures vanquished.
I'm kind of proud of him. Lots of hardships, the last glorious moments
where the small guy could gut his way through the big'uns, and then the
feeling of creeping doom as everything was too challenging. Very
enjoyable game. Maybe I'll try a Kobold next, I had some food problems
in this game.
I'm afraid my headers are screwed up, but oh well.
Janne )'( Joensuu,
Endoperez