(Earlier post overwhelmed by spam deluge)
I thought the following armor items might be fun for the combat-wombat
classes:
1. Armor of the Berserker (i.e. "super mithril")
This armor is a powerful cursed item that literally augments broken
bones and torn flesh by growing iron spikes into the users' body,
allowing him/her to greatly surpass his natural endurance. 3 * level
extra HP, AC 7, weight 200, and stun + confusion resistance, since the
user no longer feels pain due to his injuries. Sounds good? Well,
there are only three ways to get it: a wish (duh), a portal to the
dwarvish masterworks somewhere in the mines, or overenchanting a
mithril suit (70% chance of sucess). Furthermore, because the suit is
drastically messing with your body, it slows your healing rate. And if
you're below the limit set by its extra HP, taking the armor off can
kill you (remember, spikes).
So ultimately, the armor most benefits combat wombats, as a magic-user
would be loathe to spare a wish or enchant mithril rather than his
gloves, boots and hat, and would be unlikely to survive the rigors of
the masterworks special level (iron golems, fire traps, Durin's Bane
or something). And the slower healing rate is death to a caster
because their healing is slower to begin with and they can't cast
spells wearing metal armor.
And hey, who *hasn't* overenchanted armor by accident? It would be
easy for a player to discover the effect by accident, and the effect
would be further indicative of the method of upgrading dragon scales
to mail.
2. Gauntlets of tempest
When donned, these gloves swirl with wisps of blue fog, power imbued
by air elementals. Any swing with a bladed weapon literally cuts
through the air, extending the blade's natural range and damaging
nearby foes.
Deals 25% damage to enemies neighboring your target in melee. It's no
fireball or Cone of Cold, but it still might be a nice effect.
3. The Figurine.
Throw it and you switch places with the figurine. So effectively, you
can jump a *long* distance, but only once, since the figurine is far
away after your switch. It's probably an artifact, since having
several would be abusive - perhaps since the heart of ahriman is
already designed for throwing, this effect could upgrade the currently
useless Heart.
STUPID IDEAS
__________________________________
Read on if you dare.
1. A tutu.
When donned, "you feel pretty". Shirt slot. 33% chance intelligent
monsters stop to "laugh at your ridiculous outfit" and -3 damage
penalty. If you're crossdressing, YAFMs from foocubi.
2. Gauntlets of nose-picking, price 50 zm.
A way of creating price confusion. When [a]pplied, you pick your nose
and regain 2 HP, using up your turn. -5 to charisma. Often cursed.
Again, foocubi hate them.
Also, don't pick your nose when you're carrying a cockatrice corpse.
"Picking your nose with cockatrice on your gloves is a fatal (and
thoroughly disgusting) mistake."
Happy new years', fellow hackers!