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YANI: Inkheart

 
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Daniel Kraft

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Since: Oct 20, 2007
Posts: 19



(Msg. 1) Posted: Sun Jan 27, 2008 4:54 pm
Post subject: YANI: Inkheart
Archived from groups: rec>games>roguelike>nethack (more info?)

Hi,

I was thinking about a possible reference to Funke's Inkheart-books (I'm
not sure how popular they are, especially in non-German-speaking
countries, though).

Upon reading a spellbook, there could be a small chance of creating a
random monster, possibly peacheful/tame (and maybe only weak ones, so
this does not open a hole for getting pets easily), or small amounts of
gems/glass/gold. Maybe this could be connected to the time spent
reading the book, so it only comes into effect for long durations and
thus does not alter the game balance.

I thought this could also be a new (and rather unlikely) type of
too-difficult-spellbook-effect, but I'd rather see this happen for
*high* intelligence than for low one, as in Funke's books this is rather
a special gift than a malice effect (well, it *could* possibly be seen
as such...)

Just wondering what you'd say to this idea Wink

Cheers,
Daniel

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Derek Ray

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Since: Nov 12, 2007
Posts: 194



(Msg. 2) Posted: Sun Jan 27, 2008 4:54 pm
Post subject: Re: YANI: Inkheart [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2008-01-27, Daniel Kraft <d.RemoveThis@domob.eu> wrote:
> Upon reading a spellbook, there could be a small chance of creating a
> random monster, possibly peacheful/tame (and maybe only weak ones, so
> this does not open a hole for getting pets easily), or small amounts of
> gems/glass/gold.
>
> [exposition snipped]
>
> Just wondering what you'd say to this idea Wink

Spellbooks of Create Familar and Create Monster already exist in the game.
I see little need to add Create Loot.

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Derek

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IRC: irc.freenode.net, #sporkhack

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Daniel Kraft

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Since: Oct 20, 2007
Posts: 19



(Msg. 3) Posted: Sun Jan 27, 2008 5:15 pm
Post subject: Re: YANI: Inkheart [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Derek Ray wrote:
> On 2008-01-27, Daniel Kraft <d DeleteThis @domob.eu> wrote:
>> Upon reading a spellbook, there could be a small chance of creating a
>> random monster, possibly peacheful/tame (and maybe only weak ones, so
>> this does not open a hole for getting pets easily), or small amounts of
>> gems/glass/gold.
>>
>> [exposition snipped]
>>
>> Just wondering what you'd say to this idea Wink
>
> Spellbooks of Create Familar and Create Monster already exist in the game.
> I see little need to add Create Loot.

Well, I don't really think it adds to the game (and probably shouldn't
alter it much), but it would just add another reference and/or possibly
YAFM. The point is not the effect itself but rather the Inkheart-thing,
like the "Kleinbottle-message" or others.

Daniel

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