The Shrewd Dude wrote:
> Hogulus wrote:
> > Basically, I think it'd be cool if:
> > -Cursed magic whistles work like regular magic whistles, but only if
> > you're standing on a staircase, next to a hole, or next to a known
> > trapdoor.
> > -All players start with cursed magic whistles. (Unless they already
> > start with uncursed magic whistles, of course, but I don't think any
> > do.)
> >
> > The thing is, it's really annoying having to stand on the staircase
> > down and wait for your pet to come, or if it won't come, search all the
> > rooms and find out that it's picking a dagger up and dropping it, over
> > and over again. Making cursed magic whistles work like this and giving
> > everyone one would eliminate this annoyance while not giving the player
> > any of the other advantages associated with magic whistles (easier
> > shoplifting, calling your pet over when you're in trouble, etc).
>
> SUMMARY:
> All players should start with cursed magic whistles.
> Cursed magic whistles should let your pets go between levels with you
> (almost instantly), but not help you with shoplifting.
>
> ANALYSIS:
> Pets are already very powerful, especially when you're starting out.
> Magic whistles are thus a very useful item and ought to be slightly
> difficult to obtain. It makes sense that your pet should take some time
> to come to you, especially if you're about to lead it into a potential
> hazardous, unexplored area crawling with monsters.
> Also, a priest starts out with four potions of holy water, so would
> they have a guaranteed blessed magic whistle? How would it make sense,
> roleplay wise, that everyone starts out not only with a magical
> whistle, but one that has a curse on it? Is it so hard to wait a few
> turns for your pet to come to you? You can type n100s to wait one
> hundred turns in sucession. If you really want your pet to
> instantaneously go downstairs with you, just patch the game so that
> every time you change levels, your pets automatically go with you,
> regardless of previous position.
> Anyways, magic whistles aren't uncommon; you can generally come across
> one before reaching Minetown.
>
> GRADE:
> This idea recieves a letter grade of: D-
You've got some good points... How about, instead:
-Everyone starts with either an uncursed tin whistle, or an uncursed
leash. (This makes thematic sense - if you're going to bring your pet
to the DoD, you might as well bring some way to keep it with you).
-When you are standing on a staircase / next to (and / or over if
flying, levitating, or otherwise suspended in the air) a pit or known
trapdoor, and use a tin whistle...
*Blessed tin whistles: "You hear a pleasant reverberation from the
[hole / trap door / stairwell]." Any and all tame pets (which can both
hear and move) on the level start moving at their normal speed toward
the spot where you blew the whistle, unless a: they see you(or, if
nonseeing, be right next to you) before then, b: they are attacked by
another monster, which they'll then fight, or c: they can't get to you
without crossing a trap which would harm them. (Dogs will cross rust
traps, iron golems won't.) Pets that teleport nonrandomly will
immediately appear right next to you - tengus will, water nymphs won't.
*Uncursed tin whistles: "The whistle's sound echoes out from the [hole
/ trap door / stairwell]!" See above, with a chance of similarly
calling hostile monsters (waking them up if sleeping) that are less
than x tiles from your current location, where x is some value that
would be balanced (which I'm not sure of), including the handling of
teleporting monsters.
*Cursed tin whistles: "An ear-splitting shriek pierces the air!" See
above, only reversed - tame monsters less than x tiles away have a
chance of being called, and it effectively casts aggravate monster on
you. Has a slight chance of creating a hostile monster, like a
shrieker.
Basically, the player still can't instantly summon his/her (non-tengu)
pet (or, for priests, start with a magic whistle to do the same), but
he/she won't wait at the stairwell for a couple hundred turns, go back,
and find out that the pet is running around behind some cursed items a
monster dropped in a hallway. The BCU status of tin whistles actually
matters, and there's a slight risk to using (non-blessed) whistles if
there are dangerous monsters remaining on your level, so it won't
evenhave the effect of getting the pet quicker to your side in an
emergency - just that of minimizing the time spent doing nothing but
sitting on the staircase.
>> Stay informed about: YANI: Cursed magic whistles, and starting with them