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[S] YAAP (Val-Dwa-Fem-Law)

 
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Tuuli Saarikoski

External


Since: Feb 27, 2006
Posts: 8



(Msg. 1) Posted: Thu Mar 02, 2006 2:55 pm
Post subject: [S] YAAP (Val-Dwa-Fem-Law)
Archived from groups: rec>games>roguelike>nethack (more info?)

1 7177658 tztuomin-Val-Dwa-Fem-Law (Poly-Art) ascended to
demigoddess-hood. 234 [376]

First Slash'EM ascension for me, and actually my first Slash'EM character
who made it past dungeon level 8. I've been playing Slash'EM for a couple of
weeks after getting bored in Nethack's Gehennom.

Stats:
HP: 234 (376)
AC: -36
Gold: 0
Level: 30
Time: 84965
Ep: 1001379

Killed:
Demogorgon, Asmodeus, Baalzebub, Dispater, Geryon, Orcus, Yeenoghu, Juiblex,
Vecna, rodneY (5 times), Pestilence (2 times), Shelob, Girtab, Grund, Dr.
Frankenstein, Frankenstein's Monster, The Largest Giant, Medusa etc. 4824
creatures vanquished.

Genocided:
mind flayers, master mind flayers, liches, demiliches, master liches, arch
liches, green slimes, disenchanters, vampires, vampire lords, fire vampires,
star vampires, vampire mages.

No polymorphs, 5 wishes, no artifact wishes.

The early game got easy when I found a pair of speed boots in a shop at
level 3. I guess speed is even more important in Slash'EM as it is in
Nethack, perhaps next time I get an early wish I'll wish for speed boots
instead of a GDSM or a SDSM.

I got no wishes before reaching the castle, but managed to find one
coaligned altar (the one in minetown was not) and after finding a wand of
create monster I went to zap, kill and offer. Got Sunsword, Spear of Light,
Sword of Justice and Mjollnir. I also got nice pets every now and then,
monadic devas and such, but managed to lose them often. I stashed the other
weapons away and wielded Mjollnir and a +5 silver saber. Two-handed combat
proved to be quite effective.

Midgame was pretty easy due to my strong pets, but I did have difficulty
finding decent armor. I wore an elven mithril coat until I reached the
Castle, where I met and killed a gray dragon and got my scale mail that way.

I did the neutral and chaotic quests. I tried to do the lawful quest as well
but could not find my way anywhere so I backed out. Was supposed to go back
but forgot. I also found a lot of very nice special levels. I did not go
look for Fort Ludios, as I decided early on that I would not try to carry
any money around. I did have to go look for money at some point because I
lost my protection (stupidly offered a dwarf) and had to pay a priest again.
My pets killed most of the shopkeepers so the money was easy to find. After
I had paid the minetown priest 3 times for protection (for the second time),
my pets killed him too and I got my money back. I went and spent it at
One-Eyed Sam's Black Market.

I had three mishaps:

1) Losing the protection by offering a dwarf
2) Taking a dip in River Lethe - it turned my 15 potions of holy water into
potions of amnesia and did all kinds of other damage
3) Losing telepathy in Gehennom by killing a gypsy

After mishap number two I had to go all the way upstairs to the only
altar in the main dungeon - I had no holy water left and could of course not
go to Gehennom without any.

Gehennom was very nice, not that many mazes, many special levels, not that
much trouble. The big baddies did not give me much trouble. I was carrying
the Hand of Vecna which means that I was regenerating pretty quickly, I
guess. I spent some time looking for the vibrating square at the bottom
level (it was under some stuff) and then went to kill rodneY. I had saved a
couple of wands of death for him and they managed to do the job quite
nicely. After that, I went to grab the amulet and then ran all the way
upstairs with two of my faithful pets. I did not get teleported back once
(does that not happen in Slash'EM or was it perhaps something I carried?) I
found the last thing I was missing on my way up - a ring of free action -
and went to the planes. Earth and fire were easy, and the plane of air was
quite okay. My pets met their deaths somewhere on the plane of air, though.
I spent a while in the air bubble on the plane of water and then stepped on
the portal without even seeing it first. Astral plane was unbelievably easy:
there was only Pestilence between me and the nearest altar, which proved to
be the right one. I zapped him a couple of times with my wand of death,
teleported bunches of other critters out of the way, and went to offer the
Amulet. The choir sang, yadda yadda. Smile

Whee, that was fun. Although I did play this character in quite the same way
as I would've played a Nethack valkyrie. Perhaps next I will examine the new
stuff more, or even choose a new character type. (The husband's playing a
Yeoman at the moment, trying to get his first Slash'EM ascension done on the
same week as I.)

Tuuli.
--
"I think the burden is on those people who think he didn't have weapons of
mass destruction to tell the world where they are."
- Ari Fleischer, White House Press Secretary, Sep. 7., 2003

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Jym

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Since: Oct 22, 2005
Posts: 61



(Msg. 2) Posted: Sun Mar 05, 2006 8:55 pm
Post subject: Re: [S] YAAP (Val-Dwa-Fem-Law) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 02 Mar 2006 20:17:17 +0100, Tuuli Saarikoski <tzt DeleteThis @iki.fi> wrote:

> First Slash'EM ascension for me, and actually my first Slash'EM character
> who made it past dungeon level 8. I've been playing Slash'EM for a
> couple of
> weeks after getting bored in Nethack's Gehennom.

Well done.


> I got no wishes before reaching the castle, but managed to find one
> coaligned altar (the one in minetown was not) and after finding a wand of
> create monster I went to zap, kill and offer. Got Sunsword, Spear of
> Light,
> Sword of Justice and Mjollnir. I also got nice pets every now and then,
> monadic devas and such, but managed to lose them often. I stashed the
> other
> weapons away and wielded Mjollnir and a +5 silver saber. Two-handed
> combat
> proved to be quite effective.

You could have twoweaponned two artefacts.

> I did the neutral and chaotic quests. I tried to do the lawful quest as
> well
> but could not find my way anywhere so I backed out.

Yes, a bit painful. Not very important, OTOH. (you only need two aligned
keys and Nighthorn is not that useful (the hand of Vecna is much more
important imho). You can get lot of unihorns and potions of objects
detection, plus a few point of INT (if you have not genocided the (M)MF
first). But that's all.

> 2) Taking a dip in River Lethe - it turned my 15 potions of holy water
> into
> potions of amnesia and did all kinds of other damage

Ouch. My last correct Slash'em character was lost by diving several time
in the Lethe (typing error, teleportation problem and infamous spell of
create pool). That prooved to be fatal to him.

> The big baddies did not give me much trouble. I was carrying
> the Hand of Vecna which means that I was regenerating pretty quickly, I
> guess.

Yes, the hand provides hungerless regeneration. How did you kill
Demogorgon ? (stoning grenades ?)

> After that, I went to grab the amulet and then ran all the way
> upstairs with two of my faithful pets. I did not get teleported back once
> (does that not happen in Slash'EM or was it perhaps something I carried?)

No "mysterious force" in Slash'em.


> Whee, that was fun. Although I did play this character in quite the same
> way
> as I would've played a Nethack valkyrie. Perhaps next I will examine the
> new
> stuff more, or even choose a new character type.

The main differences I used, especially in the early game, is the
possibility to upgrade items and the shopkeepers services.



--
Hypocoristiquement,
Jym.

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Tuuli Saarikoski

External


Since: Feb 27, 2006
Posts: 8



(Msg. 3) Posted: Sun Mar 05, 2006 9:55 pm
Post subject: Re: [S] YAAP (Val-Dwa-Fem-Law) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 06 Mar 2006 02:00:08 +0100, Jym wrote:
>
> Well done.

Thank you.

> You could have twoweaponned two artefacts.

Hmmm... Mjollnir and Grayswandir in combination sounds pretty good to me.
Maybe next time.

> Yes, a bit painful. Not very important, OTOH. (you only need two aligned
> keys and Nighthorn is not that useful (the hand of Vecna is much more
> important imho). You can get lot of unihorns and potions of objects
> detection, plus a few point of INT (if you have not genocided the (M)MF
> first). But that's all.

The level looked interesting, though, so I guess I'm going to try it again
sometime.

> Ouch. My last correct Slash'em character was lost by diving several time
> in the Lethe (typing error, teleportation problem and infamous spell of
> create pool). That prooved to be fatal to him.

I had never even heard of Lethe (in the context of Nethack / SlashEM) before
this, so it was kind of surprising. Well, I'll know to be extra careful next
time.

> Yes, the hand provides hungerless regeneration. How did you kill
> Demogorgon ? (stoning grenades ?)

Followed him to the upstairs, stood on the stairs and whacked away at him.
No cockatrice eggs this time. They would certainly have made the job easier
though.

> No "mysterious force" in Slash'em.

Ah, okay.

> The main differences I used, especially in the early game, is the
> possibility to upgrade items and the shopkeepers services.

I've noticed the shopkeeper services can be quite useful, if you can afford
them early on in the game.

Tuuli.
--
The liberal media ate my homework!
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Jym

External


Since: Oct 22, 2005
Posts: 61



(Msg. 4) Posted: Mon Mar 06, 2006 1:55 pm
Post subject: Re: [S] YAAP (Val-Dwa-Fem-Law) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 06 Mar 2006 02:46:43 +0100, Tuuli Saarikoski <tzt.RemoveThis@iki.fi> wrote:

> On Mon, 06 Mar 2006 02:00:08 +0100, Jym wrote:

>> Ouch. My last correct Slash'em character was lost by diving several time
>> in the Lethe (typing error, teleportation problem and infamous spell of
>> create pool). That prooved to be fatal to him.
>
> I had never even heard of Lethe (in the context of Nethack / SlashEM)
> before this, so it was kind of surprising. Well, I'll know to be extra
> careful next time.

There was a Lethe patch for Nethack.
It had been partly ported in Slash'em main distribution.
IIRC, the Lethe river itself was not in 7E7F1.
The patch has been fully ported in different way as patch for Slash'em or
diverging branches (such as phlegoton) or things like that. Which version
did you played ?

>> Yes, the hand provides hungerless regeneration. How did you kill
>> Demogorgon ? (stoning grenades ?)
>
> Followed him to the upstairs, stood on the stairs and whacked away at
> him.

Well done. Cure sickness or just unihorn ?


>> The main differences I used, especially in the early game, is the
>> possibility to upgrade items and the shopkeepers services.
>
> I've noticed the shopkeeper services can be quite useful, if you can
> afford them early on in the game.

Yep. That also makes identification of gems rather useful in order to
quickly
credit-clone (a pair of diamonds are nice for that) and get all your gear
identified by the shopkeeper... Usually, after doing Mine's end you should
have no problem to identify things if you have a pet capable of stealing.

And that's also probably a big help for illiterates...

--
Hypocoristiquement,
Jym.
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Tuuli Saarikoski

External


Since: Feb 27, 2006
Posts: 8



(Msg. 5) Posted: Mon Mar 06, 2006 1:55 pm
Post subject: Re: [S] YAAP (Val-Dwa-Fem-Law) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 06 Mar 2006 18:37:52 +0100, Jym wrote:
> The patch has been fully ported in different way as patch for Slash'em or
> diverging branches (such as phlegoton) or things like that. Which version
> did you played ?

Seems to be slashem-0.0.7E7.

>> Followed him to the upstairs, stood on the stairs and whacked away at
>> him.
>
> Well done. Cure sickness or just unihorn ?

Blessed unihorn. He only made me sick three or four times.

Tuuli.
--
:wq
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