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Xenocide: What a shame...

 
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Jakub Debski

External


Since: Jan 09, 2006
Posts: 54



(Msg. 91) Posted: Mon Nov 06, 2006 12:03 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: rec>games>roguelike>misc (more info?)

Hi,

I'm supprised that my game is still played and people enjoy it Smile
I'm also very happy that someone likes to improve it.
Therefore I decided to do some refactoring and in a next few days I will
translate most if not all the source code to English.

I also agree that many things have to be changed and balanced. Melee combat
is overpowered, ranged underpowered. Managing robots should be easier and
there should be command to 'call' the robots controlled to come to you
(useful for level travelling).
The time I have to spent on Xenocide is very limited, but for sure I will
help anyone who wants to develope it.

best regards,
Jakub
--
"We're just toys in the hands of Xom"
www.graveyard.uni.cc - visit Roguelike Graveyard
www.alamak0ta.republika.pl - my other projects

 >> Stay informed about: Xenocide: What a shame... 
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Jakub Debski

External


Since: Jan 09, 2006
Posts: 54



(Msg. 92) Posted: Mon Nov 06, 2006 12:03 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hi,

I'm supprised that my game is still played and people enjoy it Smile
I'm also very happy that someone likes to improve it.
Therefore I decided to do some refactoring and in a next few days I will
translate most if not all the source code to English.

I also agree that many things have to be changed and balanced. Melee combat
is overpowered, ranged underpowered. Managing robots should be easier and
there should be command to 'call' the robots controlled to come to you
(useful for level travelling).
The time I have to spent on Xenocide is very limited, but for sure I will
help anyone who wants to develope it.

best regards,
Jakub
--
"We're just toys in the hands of Xom"
www.graveyard.uni.cc - visit Roguelike Graveyard
www.alamak0ta.republika.pl - my other projects

 >> Stay informed about: Xenocide: What a shame... 
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Jakub Debski

External


Since: Jan 09, 2006
Posts: 54



(Msg. 93) Posted: Mon Nov 06, 2006 12:03 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hi,

I'm supprised that my game is still played and people enjoy it Smile
I'm also very happy that someone likes to improve it.
Therefore I decided to do some refactoring and in a next few days I will
translate most if not all the source code to English.

I also agree that many things have to be changed and balanced. Melee combat
is overpowered, ranged underpowered. Managing robots should be easier and
there should be command to 'call' the robots controlled to come to you
(useful for level travelling).
The time I have to spent on Xenocide is very limited, but for sure I will
help anyone who wants to develope it.

best regards,
Jakub
--
"We're just toys in the hands of Xom"
www.graveyard.uni.cc - visit Roguelike Graveyard
www.alamak0ta.republika.pl - my other projects
 >> Stay informed about: Xenocide: What a shame... 
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Login to vote
Jakub Debski

External


Since: Jan 09, 2006
Posts: 54



(Msg. 94) Posted: Mon Nov 06, 2006 12:03 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hi,

I'm supprised that my game is still played and people enjoy it Smile
I'm also very happy that someone likes to improve it.
Therefore I decided to do some refactoring and in a next few days I will
translate most if not all the source code to English.

I also agree that many things have to be changed and balanced. Melee combat
is overpowered, ranged underpowered. Managing robots should be easier and
there should be command to 'call' the robots controlled to come to you
(useful for level travelling).
The time I have to spent on Xenocide is very limited, but for sure I will
help anyone who wants to develope it.

best regards,
Jakub
--
"We're just toys in the hands of Xom"
www.graveyard.uni.cc - visit Roguelike Graveyard
www.alamak0ta.republika.pl - my other projects
 >> Stay informed about: Xenocide: What a shame... 
Back to top
Login to vote
Jakub Debski

External


Since: Jan 09, 2006
Posts: 54



(Msg. 95) Posted: Mon Nov 06, 2006 12:03 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hi,

I'm supprised that my game is still played and people enjoy it Smile
I'm also very happy that someone likes to improve it.
Therefore I decided to do some refactoring and in a next few days I will
translate most if not all the source code to English.

I also agree that many things have to be changed and balanced. Melee combat
is overpowered, ranged underpowered. Managing robots should be easier and
there should be command to 'call' the robots controlled to come to you
(useful for level travelling).
The time I have to spent on Xenocide is very limited, but for sure I will
help anyone who wants to develope it.

best regards,
Jakub
--
"We're just toys in the hands of Xom"
www.graveyard.uni.cc - visit Roguelike Graveyard
www.alamak0ta.republika.pl - my other projects
 >> Stay informed about: Xenocide: What a shame... 
Back to top
Login to vote
Jakub Debski

External


Since: Jan 09, 2006
Posts: 54



(Msg. 96) Posted: Mon Nov 06, 2006 12:03 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hi,

I'm supprised that my game is still played and people enjoy it Smile
I'm also very happy that someone likes to improve it.
Therefore I decided to do some refactoring and in a next few days I will
translate most if not all the source code to English.

I also agree that many things have to be changed and balanced. Melee combat
is overpowered, ranged underpowered. Managing robots should be easier and
there should be command to 'call' the robots controlled to come to you
(useful for level travelling).
The time I have to spent on Xenocide is very limited, but for sure I will
help anyone who wants to develope it.

best regards,
Jakub
--
"We're just toys in the hands of Xom"
www.graveyard.uni.cc - visit Roguelike Graveyard
www.alamak0ta.republika.pl - my other projects
 >> Stay informed about: Xenocide: What a shame... 
Back to top
Login to vote
Jakub Debski

External


Since: Jan 09, 2006
Posts: 54



(Msg. 97) Posted: Mon Nov 06, 2006 12:03 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hi,

I'm supprised that my game is still played and people enjoy it Smile
I'm also very happy that someone likes to improve it.
Therefore I decided to do some refactoring and in a next few days I will
translate most if not all the source code to English.

I also agree that many things have to be changed and balanced. Melee combat
is overpowered, ranged underpowered. Managing robots should be easier and
there should be command to 'call' the robots controlled to come to you
(useful for level travelling).
The time I have to spent on Xenocide is very limited, but for sure I will
help anyone who wants to develope it.

best regards,
Jakub
--
"We're just toys in the hands of Xom"
www.graveyard.uni.cc - visit Roguelike Graveyard
www.alamak0ta.republika.pl - my other projects
 >> Stay informed about: Xenocide: What a shame... 
Back to top
Login to vote
Jakub Debski

External


Since: Jan 09, 2006
Posts: 54



(Msg. 98) Posted: Mon Nov 06, 2006 12:03 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hi,

I'm supprised that my game is still played and people enjoy it Smile
I'm also very happy that someone likes to improve it.
Therefore I decided to do some refactoring and in a next few days I will
translate most if not all the source code to English.

I also agree that many things have to be changed and balanced. Melee combat
is overpowered, ranged underpowered. Managing robots should be easier and
there should be command to 'call' the robots controlled to come to you
(useful for level travelling).
The time I have to spent on Xenocide is very limited, but for sure I will
help anyone who wants to develope it.

best regards,
Jakub
--
"We're just toys in the hands of Xom"
www.graveyard.uni.cc - visit Roguelike Graveyard
www.alamak0ta.republika.pl - my other projects
 >> Stay informed about: Xenocide: What a shame... 
Back to top
Login to vote
Jakub Debski

External


Since: Jan 09, 2006
Posts: 54



(Msg. 99) Posted: Mon Nov 06, 2006 12:03 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hi,

I'm supprised that my game is still played and people enjoy it Smile
I'm also very happy that someone likes to improve it.
Therefore I decided to do some refactoring and in a next few days I will
translate most if not all the source code to English.

I also agree that many things have to be changed and balanced. Melee combat
is overpowered, ranged underpowered. Managing robots should be easier and
there should be command to 'call' the robots controlled to come to you
(useful for level travelling).
The time I have to spent on Xenocide is very limited, but for sure I will
help anyone who wants to develope it.

best regards,
Jakub
--
"We're just toys in the hands of Xom"
www.graveyard.uni.cc - visit Roguelike Graveyard
www.alamak0ta.republika.pl - my other projects
 >> Stay informed about: Xenocide: What a shame... 
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Kornel Kisielewicz

External


Since: Nov 23, 2007
Posts: 39



(Msg. 100) Posted: Mon Nov 06, 2006 2:24 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Jakub Debski napisaƂ(a):
> Hi,
>
> I'm supprised that my game is still played and people enjoy it Smile
> I'm also very happy that someone likes to improve it.
> Therefore I decided to do some refactoring and in a next few days I will
> translate most if not all the source code to English.

Ha! Confess! You chickened out on the thought that I could put my dirty
hands on your preciouss source code! Damn hobbitsesss....
--
At your service,
Kornel Kisielewicz (adminATchaosforge.org) [http://chaosforge.org]
Carceri -- A prelude to GenRogue... Coming Soon
 >> Stay informed about: Xenocide: What a shame... 
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Jakub Debski

External


Since: Jan 09, 2006
Posts: 54



(Msg. 101) Posted: Mon Nov 06, 2006 2:55 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Dnia Mon, 06 Nov 2006 14:24:28 +0100, Kornel Kisielewicz napisał(a):
> Ha! Confess! You chickened out on the thought that I could put my dirty
> hands on your preciouss source code! Damn hobbitsesss....

I'm not affraid of thou! Gandalf is watching my back...

Well... The sources are pretty ugly, but that's the main feature of all
modern roguelikes Wink

regards,
Jakub
--
"We're just toys in the hands of Xom"
www.graveyard.uni.cc - visit Roguelike Graveyard
www.alamak0ta.republika.pl - my other projects
 >> Stay informed about: Xenocide: What a shame... 
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Login to vote
Jakub Debski

External


Since: Jan 09, 2006
Posts: 54



(Msg. 102) Posted: Mon Nov 06, 2006 2:55 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Dnia Mon, 06 Nov 2006 14:24:28 +0100, Kornel Kisielewicz napisał(a):
> Ha! Confess! You chickened out on the thought that I could put my dirty
> hands on your preciouss source code! Damn hobbitsesss....

I'm not affraid of thou! Gandalf is watching my back...

Well... The sources are pretty ugly, but that's the main feature of all
modern roguelikes Wink

regards,
Jakub
--
"We're just toys in the hands of Xom"
www.graveyard.uni.cc - visit Roguelike Graveyard
www.alamak0ta.republika.pl - my other projects
 >> Stay informed about: Xenocide: What a shame... 
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Login to vote
Jakub Debski

External


Since: Jan 09, 2006
Posts: 54



(Msg. 103) Posted: Mon Nov 06, 2006 2:55 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Dnia Mon, 06 Nov 2006 14:24:28 +0100, Kornel Kisielewicz napisał(a):
> Ha! Confess! You chickened out on the thought that I could put my dirty
> hands on your preciouss source code! Damn hobbitsesss....

I'm not affraid of thou! Gandalf is watching my back...

Well... The sources are pretty ugly, but that's the main feature of all
modern roguelikes Wink

regards,
Jakub
--
"We're just toys in the hands of Xom"
www.graveyard.uni.cc - visit Roguelike Graveyard
www.alamak0ta.republika.pl - my other projects
 >> Stay informed about: Xenocide: What a shame... 
Back to top
Login to vote
Jakub Debski

External


Since: Jan 09, 2006
Posts: 54



(Msg. 104) Posted: Mon Nov 06, 2006 2:55 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Dnia Mon, 06 Nov 2006 14:24:28 +0100, Kornel Kisielewicz napisał(a):
> Ha! Confess! You chickened out on the thought that I could put my dirty
> hands on your preciouss source code! Damn hobbitsesss....

I'm not affraid of thou! Gandalf is watching my back...

Well... The sources are pretty ugly, but that's the main feature of all
modern roguelikes Wink

regards,
Jakub
--
"We're just toys in the hands of Xom"
www.graveyard.uni.cc - visit Roguelike Graveyard
www.alamak0ta.republika.pl - my other projects
 >> Stay informed about: Xenocide: What a shame... 
Back to top
Login to vote
Jakub Debski

External


Since: Jan 09, 2006
Posts: 54



(Msg. 105) Posted: Mon Nov 06, 2006 2:55 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Dnia Mon, 06 Nov 2006 14:24:28 +0100, Kornel Kisielewicz napisał(a):
> Ha! Confess! You chickened out on the thought that I could put my dirty
> hands on your preciouss source code! Damn hobbitsesss....

I'm not affraid of thou! Gandalf is watching my back...

Well... The sources are pretty ugly, but that's the main feature of all
modern roguelikes Wink

regards,
Jakub
--
"We're just toys in the hands of Xom"
www.graveyard.uni.cc - visit Roguelike Graveyard
www.alamak0ta.republika.pl - my other projects
 >> Stay informed about: Xenocide: What a shame... 
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Login to vote
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