Welcome to GameHourz.com!
FAQFAQ      ProfileProfile    Private MessagesPrivate Messages   Log inLog in

Xenocide: What a shame...

 
Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8
   Game Forums (Home) -> Roguelike RSS
Next:  Fixed:TECH: Wiliams Blackout problems on a Level ..  
Author Message
SZDev - Slash

External


Since: May 06, 2005
Posts: 106



(Msg. 76) Posted: Fri Nov 03, 2006 7:40 am
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: rec>games>roguelike>misc (more info?)

On Nov 2, 11:48 pm, aroc....DeleteThis@hush.com wrote:
> Kornel Kisielewicz wrote:
> > That's funny. You mean like the function names and variables are in
> > polish? Personaly I can't stand polish in my code -- evereything I write
> > on the computer, from the design-docs up to the code itself I write in
> > english... but I guess it's because I feel enough comfortable with the
> > language...

> Yeah, many/most of the function names, variables, and comments were
> Polish. I can understand writing/coding in one's own language--it can
> be hard to think in terms of another language if you don't think in it
> often, and the names of functions/variables represent how one thinks.
> I myself would have lots of difficulty thinking "If the héroe
> ejercita, then it should entrena his fuerza," while coding, for
> example, because I don't commonly speak or think in Spanish. But then,
> I'm not even fluent in Spanish!

No, you are not! Wink

> It's cool that you use English in your English program code--is it easy
> for you?

I think it is the more natural way to do things, plus, naming
conventions do not recommend using foreign characters that are common
in other languages like áéíóú or ñ in Spanish, even more true for
other languages.

SNIP

--
Slash

 >> Stay informed about: Xenocide: What a shame... 
Back to top
Login to vote
SZDev - Slash

External


Since: May 06, 2005
Posts: 106



(Msg. 77) Posted: Fri Nov 03, 2006 7:40 am
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Nov 2, 11:48 pm, aroc....DeleteThis@hush.com wrote:
> Kornel Kisielewicz wrote:
> > That's funny. You mean like the function names and variables are in
> > polish? Personaly I can't stand polish in my code -- evereything I write
> > on the computer, from the design-docs up to the code itself I write in
> > english... but I guess it's because I feel enough comfortable with the
> > language...

> Yeah, many/most of the function names, variables, and comments were
> Polish. I can understand writing/coding in one's own language--it can
> be hard to think in terms of another language if you don't think in it
> often, and the names of functions/variables represent how one thinks.
> I myself would have lots of difficulty thinking "If the héroe
> ejercita, then it should entrena his fuerza," while coding, for
> example, because I don't commonly speak or think in Spanish. But then,
> I'm not even fluent in Spanish!

No, you are not! Wink

> It's cool that you use English in your English program code--is it easy
> for you?

I think it is the more natural way to do things, plus, naming
conventions do not recommend using foreign characters that are common
in other languages like áéíóú or ñ in Spanish, even more true for
other languages.

SNIP

--
Slash

 >> Stay informed about: Xenocide: What a shame... 
Back to top
Login to vote
SZDev - Slash

External


Since: May 06, 2005
Posts: 106



(Msg. 78) Posted: Fri Nov 03, 2006 7:40 am
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Nov 2, 11:48 pm, aroc....RemoveThis@hush.com wrote:
> Kornel Kisielewicz wrote:
> > That's funny. You mean like the function names and variables are in
> > polish? Personaly I can't stand polish in my code -- evereything I write
> > on the computer, from the design-docs up to the code itself I write in
> > english... but I guess it's because I feel enough comfortable with the
> > language...

> Yeah, many/most of the function names, variables, and comments were
> Polish. I can understand writing/coding in one's own language--it can
> be hard to think in terms of another language if you don't think in it
> often, and the names of functions/variables represent how one thinks.
> I myself would have lots of difficulty thinking "If the héroe
> ejercita, then it should entrena his fuerza," while coding, for
> example, because I don't commonly speak or think in Spanish. But then,
> I'm not even fluent in Spanish!

No, you are not! Wink

> It's cool that you use English in your English program code--is it easy
> for you?

I think it is the more natural way to do things, plus, naming
conventions do not recommend using foreign characters that are common
in other languages like áéíóú or ñ in Spanish, even more true for
other languages.

SNIP

--
Slash
 >> Stay informed about: Xenocide: What a shame... 
Back to top
Login to vote
SZDev - Slash

External


Since: May 06, 2005
Posts: 106



(Msg. 79) Posted: Fri Nov 03, 2006 7:40 am
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Nov 2, 11:48 pm, aroc... DeleteThis @hush.com wrote:
> Kornel Kisielewicz wrote:
> > That's funny. You mean like the function names and variables are in
> > polish? Personaly I can't stand polish in my code -- evereything I write
> > on the computer, from the design-docs up to the code itself I write in
> > english... but I guess it's because I feel enough comfortable with the
> > language...

> Yeah, many/most of the function names, variables, and comments were
> Polish. I can understand writing/coding in one's own language--it can
> be hard to think in terms of another language if you don't think in it
> often, and the names of functions/variables represent how one thinks.
> I myself would have lots of difficulty thinking "If the héroe
> ejercita, then it should entrena his fuerza," while coding, for
> example, because I don't commonly speak or think in Spanish. But then,
> I'm not even fluent in Spanish!

No, you are not! Wink

> It's cool that you use English in your English program code--is it easy
> for you?

I think it is the more natural way to do things, plus, naming
conventions do not recommend using foreign characters that are common
in other languages like áéíóú or ñ in Spanish, even more true for
other languages.

SNIP

--
Slash
 >> Stay informed about: Xenocide: What a shame... 
Back to top
Login to vote
SZDev - Slash

External


Since: May 06, 2005
Posts: 106



(Msg. 80) Posted: Fri Nov 03, 2006 7:40 am
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Nov 2, 11:48 pm, aroc....TakeThisOut@hush.com wrote:
> Kornel Kisielewicz wrote:
> > That's funny. You mean like the function names and variables are in
> > polish? Personaly I can't stand polish in my code -- evereything I write
> > on the computer, from the design-docs up to the code itself I write in
> > english... but I guess it's because I feel enough comfortable with the
> > language...

> Yeah, many/most of the function names, variables, and comments were
> Polish. I can understand writing/coding in one's own language--it can
> be hard to think in terms of another language if you don't think in it
> often, and the names of functions/variables represent how one thinks.
> I myself would have lots of difficulty thinking "If the héroe
> ejercita, then it should entrena his fuerza," while coding, for
> example, because I don't commonly speak or think in Spanish. But then,
> I'm not even fluent in Spanish!

No, you are not! Wink

> It's cool that you use English in your English program code--is it easy
> for you?

I think it is the more natural way to do things, plus, naming
conventions do not recommend using foreign characters that are common
in other languages like áéíóú or ñ in Spanish, even more true for
other languages.

SNIP

--
Slash
 >> Stay informed about: Xenocide: What a shame... 
Back to top
Login to vote
SZDev - Slash

External


Since: May 06, 2005
Posts: 106



(Msg. 81) Posted: Fri Nov 03, 2006 7:40 am
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Nov 2, 11:48 pm, aroc... RemoveThis @hush.com wrote:
> Kornel Kisielewicz wrote:
> > That's funny. You mean like the function names and variables are in
> > polish? Personaly I can't stand polish in my code -- evereything I write
> > on the computer, from the design-docs up to the code itself I write in
> > english... but I guess it's because I feel enough comfortable with the
> > language...

> Yeah, many/most of the function names, variables, and comments were
> Polish. I can understand writing/coding in one's own language--it can
> be hard to think in terms of another language if you don't think in it
> often, and the names of functions/variables represent how one thinks.
> I myself would have lots of difficulty thinking "If the héroe
> ejercita, then it should entrena his fuerza," while coding, for
> example, because I don't commonly speak or think in Spanish. But then,
> I'm not even fluent in Spanish!

No, you are not! Wink

> It's cool that you use English in your English program code--is it easy
> for you?

I think it is the more natural way to do things, plus, naming
conventions do not recommend using foreign characters that are common
in other languages like áéíóú or ñ in Spanish, even more true for
other languages.

SNIP

--
Slash
 >> Stay informed about: Xenocide: What a shame... 
Back to top
Login to vote
SZDev - Slash

External


Since: May 06, 2005
Posts: 106



(Msg. 82) Posted: Fri Nov 03, 2006 7:40 am
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Nov 2, 11:48 pm, aroc....TakeThisOut@hush.com wrote:
> Kornel Kisielewicz wrote:
> > That's funny. You mean like the function names and variables are in
> > polish? Personaly I can't stand polish in my code -- evereything I write
> > on the computer, from the design-docs up to the code itself I write in
> > english... but I guess it's because I feel enough comfortable with the
> > language...

> Yeah, many/most of the function names, variables, and comments were
> Polish. I can understand writing/coding in one's own language--it can
> be hard to think in terms of another language if you don't think in it
> often, and the names of functions/variables represent how one thinks.
> I myself would have lots of difficulty thinking "If the héroe
> ejercita, then it should entrena his fuerza," while coding, for
> example, because I don't commonly speak or think in Spanish. But then,
> I'm not even fluent in Spanish!

No, you are not! Wink

> It's cool that you use English in your English program code--is it easy
> for you?

I think it is the more natural way to do things, plus, naming
conventions do not recommend using foreign characters that are common
in other languages like áéíóú or ñ in Spanish, even more true for
other languages.

SNIP

--
Slash
 >> Stay informed about: Xenocide: What a shame... 
Back to top
Login to vote
SZDev - Slash

External


Since: May 06, 2005
Posts: 106



(Msg. 83) Posted: Fri Nov 03, 2006 7:40 am
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Nov 2, 11:48 pm, aroc....DeleteThis@hush.com wrote:
> Kornel Kisielewicz wrote:
> > That's funny. You mean like the function names and variables are in
> > polish? Personaly I can't stand polish in my code -- evereything I write
> > on the computer, from the design-docs up to the code itself I write in
> > english... but I guess it's because I feel enough comfortable with the
> > language...

> Yeah, many/most of the function names, variables, and comments were
> Polish. I can understand writing/coding in one's own language--it can
> be hard to think in terms of another language if you don't think in it
> often, and the names of functions/variables represent how one thinks.
> I myself would have lots of difficulty thinking "If the héroe
> ejercita, then it should entrena his fuerza," while coding, for
> example, because I don't commonly speak or think in Spanish. But then,
> I'm not even fluent in Spanish!

No, you are not! Wink

> It's cool that you use English in your English program code--is it easy
> for you?

I think it is the more natural way to do things, plus, naming
conventions do not recommend using foreign characters that are common
in other languages like áéíóú or ñ in Spanish, even more true for
other languages.

SNIP

--
Slash
 >> Stay informed about: Xenocide: What a shame... 
Back to top
Login to vote
SZDev - Slash

External


Since: May 06, 2005
Posts: 106



(Msg. 84) Posted: Fri Nov 03, 2006 7:40 am
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Nov 2, 11:48 pm, aroc... RemoveThis @hush.com wrote:
> Kornel Kisielewicz wrote:
> > That's funny. You mean like the function names and variables are in
> > polish? Personaly I can't stand polish in my code -- evereything I write
> > on the computer, from the design-docs up to the code itself I write in
> > english... but I guess it's because I feel enough comfortable with the
> > language...

> Yeah, many/most of the function names, variables, and comments were
> Polish. I can understand writing/coding in one's own language--it can
> be hard to think in terms of another language if you don't think in it
> often, and the names of functions/variables represent how one thinks.
> I myself would have lots of difficulty thinking "If the héroe
> ejercita, then it should entrena his fuerza," while coding, for
> example, because I don't commonly speak or think in Spanish. But then,
> I'm not even fluent in Spanish!

No, you are not! Wink

> It's cool that you use English in your English program code--is it easy
> for you?

I think it is the more natural way to do things, plus, naming
conventions do not recommend using foreign characters that are common
in other languages like áéíóú or ñ in Spanish, even more true for
other languages.

SNIP

--
Slash
 >> Stay informed about: Xenocide: What a shame... 
Back to top
Login to vote
Kornel Kisielewicz

External


Since: Apr 28, 2005
Posts: 611



(Msg. 85) Posted: Fri Nov 03, 2006 4:01 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

arocoun.RemoveThis@hush.com napisał(a):
> Kornel Kisielewicz wrote:
> I myself would have lots of difficulty thinking "If the héroe
> ejercita, then it should entrena his fuerza," while coding, for
> example, because I don't commonly speak or think in Spanish. But then,
> I'm not even fluent in Spanish!

Note that in your case it would be something truly unnatural Razz

> It's cool that you use English in your English program code--is it easy
> for you?

To be honest, I cant imagine using polish. When coding, I think in english.

>> Come to think of it, I could take a go on translating/commenting the
>> sources once I have a free weekend. I also enjoyed Xenocide, and think
>> that translating and documenting it would be a great way to increase
>> it's chances as a group project...
>
> That would kick ass. Maybe I would have the skill necessary to help
> out by the time you translate it, if you decide to do it.

I'll see, maybe I'll have some time in a month or two Smile
--
At your service,
Kornel Kisielewicz (adminATchaosforge.org) [http://chaosforge.org]
"Due to Pascal's original purpose as a teaching language it forces one
to learn good habits - and those good habits stay with you, even when
you later migrate to a much more forgiving language." - Sherm Pendley
 >> Stay informed about: Xenocide: What a shame... 
Back to top
Login to vote
Jakub Debski

External


Since: Jan 09, 2006
Posts: 54



(Msg. 86) Posted: Mon Nov 06, 2006 12:03 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hi,

I'm supprised that my game is still played and people enjoy it Smile
I'm also very happy that someone likes to improve it.
Therefore I decided to do some refactoring and in a next few days I will
translate most if not all the source code to English.

I also agree that many things have to be changed and balanced. Melee combat
is overpowered, ranged underpowered. Managing robots should be easier and
there should be command to 'call' the robots controlled to come to you
(useful for level travelling).
The time I have to spent on Xenocide is very limited, but for sure I will
help anyone who wants to develope it.

best regards,
Jakub
--
"We're just toys in the hands of Xom"
www.graveyard.uni.cc - visit Roguelike Graveyard
www.alamak0ta.republika.pl - my other projects
 >> Stay informed about: Xenocide: What a shame... 
Back to top
Login to vote
Jakub Debski

External


Since: Jan 09, 2006
Posts: 54



(Msg. 87) Posted: Mon Nov 06, 2006 12:03 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hi,

I'm supprised that my game is still played and people enjoy it Smile
I'm also very happy that someone likes to improve it.
Therefore I decided to do some refactoring and in a next few days I will
translate most if not all the source code to English.

I also agree that many things have to be changed and balanced. Melee combat
is overpowered, ranged underpowered. Managing robots should be easier and
there should be command to 'call' the robots controlled to come to you
(useful for level travelling).
The time I have to spent on Xenocide is very limited, but for sure I will
help anyone who wants to develope it.

best regards,
Jakub
--
"We're just toys in the hands of Xom"
www.graveyard.uni.cc - visit Roguelike Graveyard
www.alamak0ta.republika.pl - my other projects
 >> Stay informed about: Xenocide: What a shame... 
Back to top
Login to vote
Jakub Debski

External


Since: Jan 09, 2006
Posts: 54



(Msg. 88) Posted: Mon Nov 06, 2006 12:03 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hi,

I'm supprised that my game is still played and people enjoy it Smile
I'm also very happy that someone likes to improve it.
Therefore I decided to do some refactoring and in a next few days I will
translate most if not all the source code to English.

I also agree that many things have to be changed and balanced. Melee combat
is overpowered, ranged underpowered. Managing robots should be easier and
there should be command to 'call' the robots controlled to come to you
(useful for level travelling).
The time I have to spent on Xenocide is very limited, but for sure I will
help anyone who wants to develope it.

best regards,
Jakub
--
"We're just toys in the hands of Xom"
www.graveyard.uni.cc - visit Roguelike Graveyard
www.alamak0ta.republika.pl - my other projects
 >> Stay informed about: Xenocide: What a shame... 
Back to top
Login to vote
Jakub Debski

External


Since: Jan 09, 2006
Posts: 54



(Msg. 89) Posted: Mon Nov 06, 2006 12:03 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hi,

I'm supprised that my game is still played and people enjoy it Smile
I'm also very happy that someone likes to improve it.
Therefore I decided to do some refactoring and in a next few days I will
translate most if not all the source code to English.

I also agree that many things have to be changed and balanced. Melee combat
is overpowered, ranged underpowered. Managing robots should be easier and
there should be command to 'call' the robots controlled to come to you
(useful for level travelling).
The time I have to spent on Xenocide is very limited, but for sure I will
help anyone who wants to develope it.

best regards,
Jakub
--
"We're just toys in the hands of Xom"
www.graveyard.uni.cc - visit Roguelike Graveyard
www.alamak0ta.republika.pl - my other projects
 >> Stay informed about: Xenocide: What a shame... 
Back to top
Login to vote
Jakub Debski

External


Since: Jan 09, 2006
Posts: 54



(Msg. 90) Posted: Mon Nov 06, 2006 12:03 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hi,

I'm supprised that my game is still played and people enjoy it Smile
I'm also very happy that someone likes to improve it.
Therefore I decided to do some refactoring and in a next few days I will
translate most if not all the source code to English.

I also agree that many things have to be changed and balanced. Melee combat
is overpowered, ranged underpowered. Managing robots should be easier and
there should be command to 'call' the robots controlled to come to you
(useful for level travelling).
The time I have to spent on Xenocide is very limited, but for sure I will
help anyone who wants to develope it.

best regards,
Jakub
--
"We're just toys in the hands of Xom"
www.graveyard.uni.cc - visit Roguelike Graveyard
www.alamak0ta.republika.pl - my other projects
 >> Stay informed about: Xenocide: What a shame... 
Back to top
Login to vote
Display posts from previous:   
Related Topics:
[Crawl] Gameplan for HDHe - I just found a robe of resistance and I was on my way back to sacrifice some spare weapons to Elyvilon at the Ecumenical Temple. Should I stick with Plate Mail/Armour Skill or switch to Robe/Dodging? I also am not sure which weapon skill to train up. I....

-Crawl- GEAE Contest: Ruleset - GEAE contest, here's the ruleset (finally): 1) You have to be a grey elf air elementalist (surprising, eh?). 2) All spells are allowed with the following exceptions/restrictions: 2a) No "offensive" summoning spells (Abjuration, as a somewhat...

-Crawl- GEAE-Contest *HIGHSCORES* - This is the highscore table for the ongoing GEAE contest which ends on midnight 31.08.2006 at your local time. Please don't post here. This table will only contain winner candidates, which means every new entry will be better than the last one, as in..

-Crawl- YAMiBeYAVP - 998803 MilkmannDa MiBe-25 escaped with the Orb! Good for him. Took me about a month before I broke my New Year's resolution. I had another MiBe going but the mutations were so bad that I gave him up and started this one. I went with light armor +..

Crawl - How do i get into this place? - Spoily - .........................# ########.#########......# ..<....................### ######.##############.########### #........................... #........................... ######........................... ......................................
   Game Forums (Home) -> Roguelike All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8
Page 6 of 8

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]