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Xenocide: What a shame...

 
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arocoun

External


Since: Oct 24, 2006
Posts: 65



(Msg. 61) Posted: Thu Nov 02, 2006 8:48 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: rec>games>roguelike>misc (more info?)

Kornel Kisielewicz wrote:
> That's funny. You mean like the function names and variables are in
> polish? Personaly I can't stand polish in my code -- evereything I write
> on the computer, from the design-docs up to the code itself I write in
> english... but I guess it's because I feel enough comfortable with the
> language...

Yeah, many/most of the function names, variables, and comments were
Polish. I can understand writing/coding in one's own language--it can
be hard to think in terms of another language if you don't think in it
often, and the names of functions/variables represent how one thinks.
I myself would have lots of difficulty thinking "If the héroe
ejercita, then it should entrena his fuerza," while coding, for
example, because I don't commonly speak or think in Spanish. But then,
I'm not even fluent in Spanish!

It's cool that you use English in your English program code--is it easy
for you?

> Come to think of it, I could take a go on translating/commenting the
> sources once I have a free weekend. I also enjoyed Xenocide, and think
> that translating and documenting it would be a great way to increase
> it's chances as a group project...

That would kick ass. Maybe I would have the skill necessary to help
out by the time you translate it, if you decide to do it.

 >> Stay informed about: Xenocide: What a shame... 
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arocoun

External


Since: Oct 24, 2006
Posts: 65



(Msg. 62) Posted: Thu Nov 02, 2006 8:48 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Kornel Kisielewicz wrote:
> That's funny. You mean like the function names and variables are in
> polish? Personaly I can't stand polish in my code -- evereything I write
> on the computer, from the design-docs up to the code itself I write in
> english... but I guess it's because I feel enough comfortable with the
> language...

Yeah, many/most of the function names, variables, and comments were
Polish. I can understand writing/coding in one's own language--it can
be hard to think in terms of another language if you don't think in it
often, and the names of functions/variables represent how one thinks.
I myself would have lots of difficulty thinking "If the héroe
ejercita, then it should entrena his fuerza," while coding, for
example, because I don't commonly speak or think in Spanish. But then,
I'm not even fluent in Spanish!

It's cool that you use English in your English program code--is it easy
for you?

> Come to think of it, I could take a go on translating/commenting the
> sources once I have a free weekend. I also enjoyed Xenocide, and think
> that translating and documenting it would be a great way to increase
> it's chances as a group project...

That would kick ass. Maybe I would have the skill necessary to help
out by the time you translate it, if you decide to do it.

 >> Stay informed about: Xenocide: What a shame... 
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arocoun

External


Since: Oct 24, 2006
Posts: 65



(Msg. 63) Posted: Thu Nov 02, 2006 8:48 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Kornel Kisielewicz wrote:
> That's funny. You mean like the function names and variables are in
> polish? Personaly I can't stand polish in my code -- evereything I write
> on the computer, from the design-docs up to the code itself I write in
> english... but I guess it's because I feel enough comfortable with the
> language...

Yeah, many/most of the function names, variables, and comments were
Polish. I can understand writing/coding in one's own language--it can
be hard to think in terms of another language if you don't think in it
often, and the names of functions/variables represent how one thinks.
I myself would have lots of difficulty thinking "If the héroe
ejercita, then it should entrena his fuerza," while coding, for
example, because I don't commonly speak or think in Spanish. But then,
I'm not even fluent in Spanish!

It's cool that you use English in your English program code--is it easy
for you?

> Come to think of it, I could take a go on translating/commenting the
> sources once I have a free weekend. I also enjoyed Xenocide, and think
> that translating and documenting it would be a great way to increase
> it's chances as a group project...

That would kick ass. Maybe I would have the skill necessary to help
out by the time you translate it, if you decide to do it.
 >> Stay informed about: Xenocide: What a shame... 
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arocoun

External


Since: Oct 24, 2006
Posts: 65



(Msg. 64) Posted: Thu Nov 02, 2006 8:48 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Kornel Kisielewicz wrote:
> That's funny. You mean like the function names and variables are in
> polish? Personaly I can't stand polish in my code -- evereything I write
> on the computer, from the design-docs up to the code itself I write in
> english... but I guess it's because I feel enough comfortable with the
> language...

Yeah, many/most of the function names, variables, and comments were
Polish. I can understand writing/coding in one's own language--it can
be hard to think in terms of another language if you don't think in it
often, and the names of functions/variables represent how one thinks.
I myself would have lots of difficulty thinking "If the héroe
ejercita, then it should entrena his fuerza," while coding, for
example, because I don't commonly speak or think in Spanish. But then,
I'm not even fluent in Spanish!

It's cool that you use English in your English program code--is it easy
for you?

> Come to think of it, I could take a go on translating/commenting the
> sources once I have a free weekend. I also enjoyed Xenocide, and think
> that translating and documenting it would be a great way to increase
> it's chances as a group project...

That would kick ass. Maybe I would have the skill necessary to help
out by the time you translate it, if you decide to do it.
 >> Stay informed about: Xenocide: What a shame... 
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Login to vote
arocoun

External


Since: Oct 24, 2006
Posts: 65



(Msg. 65) Posted: Thu Nov 02, 2006 8:48 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Kornel Kisielewicz wrote:
> That's funny. You mean like the function names and variables are in
> polish? Personaly I can't stand polish in my code -- evereything I write
> on the computer, from the design-docs up to the code itself I write in
> english... but I guess it's because I feel enough comfortable with the
> language...

Yeah, many/most of the function names, variables, and comments were
Polish. I can understand writing/coding in one's own language--it can
be hard to think in terms of another language if you don't think in it
often, and the names of functions/variables represent how one thinks.
I myself would have lots of difficulty thinking "If the héroe
ejercita, then it should entrena his fuerza," while coding, for
example, because I don't commonly speak or think in Spanish. But then,
I'm not even fluent in Spanish!

It's cool that you use English in your English program code--is it easy
for you?

> Come to think of it, I could take a go on translating/commenting the
> sources once I have a free weekend. I also enjoyed Xenocide, and think
> that translating and documenting it would be a great way to increase
> it's chances as a group project...

That would kick ass. Maybe I would have the skill necessary to help
out by the time you translate it, if you decide to do it.
 >> Stay informed about: Xenocide: What a shame... 
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Login to vote
arocoun

External


Since: Oct 24, 2006
Posts: 65



(Msg. 66) Posted: Thu Nov 02, 2006 8:48 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Kornel Kisielewicz wrote:
> That's funny. You mean like the function names and variables are in
> polish? Personaly I can't stand polish in my code -- evereything I write
> on the computer, from the design-docs up to the code itself I write in
> english... but I guess it's because I feel enough comfortable with the
> language...

Yeah, many/most of the function names, variables, and comments were
Polish. I can understand writing/coding in one's own language--it can
be hard to think in terms of another language if you don't think in it
often, and the names of functions/variables represent how one thinks.
I myself would have lots of difficulty thinking "If the héroe
ejercita, then it should entrena his fuerza," while coding, for
example, because I don't commonly speak or think in Spanish. But then,
I'm not even fluent in Spanish!

It's cool that you use English in your English program code--is it easy
for you?

> Come to think of it, I could take a go on translating/commenting the
> sources once I have a free weekend. I also enjoyed Xenocide, and think
> that translating and documenting it would be a great way to increase
> it's chances as a group project...

That would kick ass. Maybe I would have the skill necessary to help
out by the time you translate it, if you decide to do it.
 >> Stay informed about: Xenocide: What a shame... 
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Login to vote
arocoun

External


Since: Oct 24, 2006
Posts: 65



(Msg. 67) Posted: Thu Nov 02, 2006 8:48 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Kornel Kisielewicz wrote:
> That's funny. You mean like the function names and variables are in
> polish? Personaly I can't stand polish in my code -- evereything I write
> on the computer, from the design-docs up to the code itself I write in
> english... but I guess it's because I feel enough comfortable with the
> language...

Yeah, many/most of the function names, variables, and comments were
Polish. I can understand writing/coding in one's own language--it can
be hard to think in terms of another language if you don't think in it
often, and the names of functions/variables represent how one thinks.
I myself would have lots of difficulty thinking "If the héroe
ejercita, then it should entrena his fuerza," while coding, for
example, because I don't commonly speak or think in Spanish. But then,
I'm not even fluent in Spanish!

It's cool that you use English in your English program code--is it easy
for you?

> Come to think of it, I could take a go on translating/commenting the
> sources once I have a free weekend. I also enjoyed Xenocide, and think
> that translating and documenting it would be a great way to increase
> it's chances as a group project...

That would kick ass. Maybe I would have the skill necessary to help
out by the time you translate it, if you decide to do it.
 >> Stay informed about: Xenocide: What a shame... 
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Kornel Kisielewicz

External


Since: Apr 28, 2005
Posts: 611



(Msg. 68) Posted: Fri Nov 03, 2006 12:24 am
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

arocoun RemoveThis @hush.com napisał(a):
> Ugh. I just looked at the source code for Xenocide, to see what I
> could learn from it, and see what I would have the skill to modify/fix.
> It seems I'll need to practice more that just the C++ language to do
> any of that--it's written in Polish! Just out of curiosity, Jakub, is
> there an original Polish version of Xenocide, or did you just write an
> English-language game with Polish in the code? Smile But then, that's
> probably the case with many foriegn-made English-language programs.
>
> Either way, it's too bad; I would've liked to eventually learn and
> practice C++ while (attempting to) help fix up Xenocide.

That's funny. You mean like the function names and variables are in
polish? Personaly I can't stand polish in my code -- evereything I write
on the computer, from the design-docs up to the code itself I write in
english... but I guess it's because I feel enough comfortable with the
language...
--
At your service,
Kornel Kisielewicz (adminATchaosforge.org) [http://chaosforge.org]
"Gott weiss, Ich will kein Engel sein..." -- Rammstein /Engel/
 >> Stay informed about: Xenocide: What a shame... 
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Kornel Kisielewicz

External


Since: Apr 28, 2005
Posts: 611



(Msg. 69) Posted: Fri Nov 03, 2006 12:25 am
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Kornel Kisielewicz napisał(a):
> That's funny. You mean like the function names and variables are in
> polish? Personaly I can't stand polish in my code -- evereything I write
> on the computer, from the design-docs up to the code itself I write in
> english... but I guess it's because I feel enough comfortable with the
> language...

Come to think of it, I could take a go on translating/commenting the
sources once I have a free weekend. I also enjoyed Xenocide, and think
that translating and documenting it would be a great way to increase
it's chances as a group project...
--
At your service,
Kornel Kisielewicz (adminATchaosforge.org) [http://chaosforge.org]
My Princess has returned to me...
 >> Stay informed about: Xenocide: What a shame... 
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B0rsuk

External


Since: Mar 23, 2006
Posts: 78



(Msg. 70) Posted: Fri Nov 03, 2006 7:16 am
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> Actually, I think I understand your point. You want a kind of Doom
> feeling out of this game, where you're a weak human fighting against
> strong monsters. You want the kinds of monsters that you should fear
> to have anywhere near you, and that you should want to blast away ASAP.
>
> I guess, then, that what kind of game Xenocide develops into (assuming
> it develops anymore) would be determined by what attitude it's meant to
> have. If Xenocide's meant to have an "develop you char however you
> want, go on a quest/quests, and do lots of different things" type
> attitude like Crawl or Adom, then your suggestions wouldn't work so
> well. But if it's meant to have a "defend yourself from armies of
> superpowered monsters; your mission is get out alive" type attitude,
> then your suggestion would be pretty good.

What was I talking about was the feel of combat. Brutal combat is not
mutually exclusive with gameplay depth or story. The best example would
be Notrium

http://www.monkkonen.net/notrium.php , no linux version unless you use
wine
The game, despite being graphical and realtime, has strong roguelike
feel to it, and it's not just random item, monster placement. Combat is
fast, especially if you run into reapers at night. But it has a lot of
depth. Night and day cycles, food management, temperature management
(it's dangerous to travel across desert when the sun is still up, or
polar regions in night - it's so damn cold the best idea is to rest by
a bonfire. Not to mention aliens become much more agressive at night.)
It's colder beneath trees, so that's where you typically seek cover
when it's too hot.
You can cook alien meat for meals. You assemble weapons from scattered
debris of (space)ship graveyard. You make a stash, or forcefield to be
precise, and you can even place sentryguns to guard it. You pick up and
carry such a turret around, if you really want to.
There are several endings possible. Extensive plot. And still, fast and
brutal combat.

For other examples, try System Shock 2, Deus Ex 1. Games with both
strong firearms and lots of depth are possible.

Just because combat could be more dangerous in Xenocide doesn't mean
other options should be disabled. Scientist types could be able to
manufacture antidotes, health packs etc to their advantage. Dissecting
a corpse could give them an insight into lifeform's weak spots (I even
suggested some ooze-like enemies with resists and abilities randomized
for each game. To make this skill more worthwhile).
A more conventional scientist/biologist could know weak spots of
biological enemies, while a mechanic could be better at targeting
robots, and could make some jamming devices. Or detect robots by their
signals from far away.
Scientists and mechanics could be a lot like thief classes in other
roguelikes - they would rely more on their tricks because of lack of
combat training. After all, there's some kind of major disaster, and
it's no suprise that soldiers/police officers/prison wardens/hardened
criminals are the ones with highest chance of survival. In any case,
it's not like notDoomRL-ish roguelikes are not combat-centered !

More about melee: I already said how I'd like it to look like. I like
it how all melee weapons in Xenocide are improvised. You get knives,
hammers, wrenches, metal pipes, pneumatic drills, chainsaws (at least
Doom3 had some decency to claim that they got chainsaws shipped to Mars
by mistake !) and probably something else. Adds to desperate feeling of
the game. As far as I know, 1337 alien artifacts, katanas, and shades
are not available. I'd prefer it to stay this way.
I'd rather have melee as a backup plan rather than 'option'. That would
mean melee can be used if everything else fails, if an enemy you're
facing is not particularly dangerous, if they can't surround you etc.
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SZDev - Slash

External


Since: May 06, 2005
Posts: 106



(Msg. 71) Posted: Fri Nov 03, 2006 7:40 am
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Nov 2, 11:48 pm, aroc... RemoveThis @hush.com wrote:
> Kornel Kisielewicz wrote:
> > That's funny. You mean like the function names and variables are in
> > polish? Personaly I can't stand polish in my code -- evereything I write
> > on the computer, from the design-docs up to the code itself I write in
> > english... but I guess it's because I feel enough comfortable with the
> > language...

> Yeah, many/most of the function names, variables, and comments were
> Polish. I can understand writing/coding in one's own language--it can
> be hard to think in terms of another language if you don't think in it
> often, and the names of functions/variables represent how one thinks.
> I myself would have lots of difficulty thinking "If the héroe
> ejercita, then it should entrena his fuerza," while coding, for
> example, because I don't commonly speak or think in Spanish. But then,
> I'm not even fluent in Spanish!

No, you are not! Wink

> It's cool that you use English in your English program code--is it easy
> for you?

I think it is the more natural way to do things, plus, naming
conventions do not recommend using foreign characters that are common
in other languages like áéíóú or ñ in Spanish, even more true for
other languages.

SNIP

--
Slash
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SZDev - Slash

External


Since: May 06, 2005
Posts: 106



(Msg. 72) Posted: Fri Nov 03, 2006 7:40 am
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Nov 2, 11:48 pm, aroc....DeleteThis@hush.com wrote:
> Kornel Kisielewicz wrote:
> > That's funny. You mean like the function names and variables are in
> > polish? Personaly I can't stand polish in my code -- evereything I write
> > on the computer, from the design-docs up to the code itself I write in
> > english... but I guess it's because I feel enough comfortable with the
> > language...

> Yeah, many/most of the function names, variables, and comments were
> Polish. I can understand writing/coding in one's own language--it can
> be hard to think in terms of another language if you don't think in it
> often, and the names of functions/variables represent how one thinks.
> I myself would have lots of difficulty thinking "If the héroe
> ejercita, then it should entrena his fuerza," while coding, for
> example, because I don't commonly speak or think in Spanish. But then,
> I'm not even fluent in Spanish!

No, you are not! Wink

> It's cool that you use English in your English program code--is it easy
> for you?

I think it is the more natural way to do things, plus, naming
conventions do not recommend using foreign characters that are common
in other languages like áéíóú or ñ in Spanish, even more true for
other languages.

SNIP

--
Slash
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SZDev - Slash

External


Since: May 06, 2005
Posts: 106



(Msg. 73) Posted: Fri Nov 03, 2006 7:40 am
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Nov 2, 11:48 pm, aroc....RemoveThis@hush.com wrote:
> Kornel Kisielewicz wrote:
> > That's funny. You mean like the function names and variables are in
> > polish? Personaly I can't stand polish in my code -- evereything I write
> > on the computer, from the design-docs up to the code itself I write in
> > english... but I guess it's because I feel enough comfortable with the
> > language...

> Yeah, many/most of the function names, variables, and comments were
> Polish. I can understand writing/coding in one's own language--it can
> be hard to think in terms of another language if you don't think in it
> often, and the names of functions/variables represent how one thinks.
> I myself would have lots of difficulty thinking "If the héroe
> ejercita, then it should entrena his fuerza," while coding, for
> example, because I don't commonly speak or think in Spanish. But then,
> I'm not even fluent in Spanish!

No, you are not! Wink

> It's cool that you use English in your English program code--is it easy
> for you?

I think it is the more natural way to do things, plus, naming
conventions do not recommend using foreign characters that are common
in other languages like áéíóú or ñ in Spanish, even more true for
other languages.

SNIP

--
Slash
 >> Stay informed about: Xenocide: What a shame... 
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SZDev - Slash

External


Since: May 06, 2005
Posts: 106



(Msg. 74) Posted: Fri Nov 03, 2006 7:40 am
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Nov 2, 11:48 pm, aroc... DeleteThis @hush.com wrote:
> Kornel Kisielewicz wrote:
> > That's funny. You mean like the function names and variables are in
> > polish? Personaly I can't stand polish in my code -- evereything I write
> > on the computer, from the design-docs up to the code itself I write in
> > english... but I guess it's because I feel enough comfortable with the
> > language...

> Yeah, many/most of the function names, variables, and comments were
> Polish. I can understand writing/coding in one's own language--it can
> be hard to think in terms of another language if you don't think in it
> often, and the names of functions/variables represent how one thinks.
> I myself would have lots of difficulty thinking "If the héroe
> ejercita, then it should entrena his fuerza," while coding, for
> example, because I don't commonly speak or think in Spanish. But then,
> I'm not even fluent in Spanish!

No, you are not! Wink

> It's cool that you use English in your English program code--is it easy
> for you?

I think it is the more natural way to do things, plus, naming
conventions do not recommend using foreign characters that are common
in other languages like áéíóú or ñ in Spanish, even more true for
other languages.

SNIP

--
Slash
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SZDev - Slash

External


Since: May 06, 2005
Posts: 106



(Msg. 75) Posted: Fri Nov 03, 2006 7:40 am
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Nov 2, 11:48 pm, aroc....RemoveThis@hush.com wrote:
> Kornel Kisielewicz wrote:
> > That's funny. You mean like the function names and variables are in
> > polish? Personaly I can't stand polish in my code -- evereything I write
> > on the computer, from the design-docs up to the code itself I write in
> > english... but I guess it's because I feel enough comfortable with the
> > language...

> Yeah, many/most of the function names, variables, and comments were
> Polish. I can understand writing/coding in one's own language--it can
> be hard to think in terms of another language if you don't think in it
> often, and the names of functions/variables represent how one thinks.
> I myself would have lots of difficulty thinking "If the héroe
> ejercita, then it should entrena his fuerza," while coding, for
> example, because I don't commonly speak or think in Spanish. But then,
> I'm not even fluent in Spanish!

No, you are not! Wink

> It's cool that you use English in your English program code--is it easy
> for you?

I think it is the more natural way to do things, plus, naming
conventions do not recommend using foreign characters that are common
in other languages like áéíóú or ñ in Spanish, even more true for
other languages.

SNIP

--
Slash
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