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Since: Oct 24, 2006 Posts: 65
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(Msg. 46) Posted: Thu Nov 02, 2006 3:19 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.] Archived from groups: rec>games>roguelike>misc (more info?)
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Ugh. I just looked at the source code for Xenocide, to see what I
could learn from it, and see what I would have the skill to modify/fix.
It seems I'll need to practice more that just the C++ language to do
any of that--it's written in Polish! Just out of curiosity, Jakub, is
there an original Polish version of Xenocide, or did you just write an
English-language game with Polish in the code?  But then, that's
probably the case with many foriegn-made English-language programs.
Either way, it's too bad; I would've liked to eventually learn and
practice C++ while (attempting to) help fix up Xenocide. >> Stay informed about: Xenocide: What a shame... |
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Since: Oct 24, 2006 Posts: 65
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(Msg. 47) Posted: Thu Nov 02, 2006 3:19 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Ugh. I just looked at the source code for Xenocide, to see what I
could learn from it, and see what I would have the skill to modify/fix.
It seems I'll need to practice more that just the C++ language to do
any of that--it's written in Polish! Just out of curiosity, Jakub, is
there an original Polish version of Xenocide, or did you just write an
English-language game with Polish in the code?  But then, that's
probably the case with many foriegn-made English-language programs.
Either way, it's too bad; I would've liked to eventually learn and
practice C++ while (attempting to) help fix up Xenocide. >> Stay informed about: Xenocide: What a shame... |
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External

Since: Oct 24, 2006 Posts: 65
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(Msg. 48) Posted: Thu Nov 02, 2006 3:19 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Ugh. I just looked at the source code for Xenocide, to see what I
could learn from it, and see what I would have the skill to modify/fix.
It seems I'll need to practice more that just the C++ language to do
any of that--it's written in Polish! Just out of curiosity, Jakub, is
there an original Polish version of Xenocide, or did you just write an
English-language game with Polish in the code?  But then, that's
probably the case with many foriegn-made English-language programs.
Either way, it's too bad; I would've liked to eventually learn and
practice C++ while (attempting to) help fix up Xenocide. >> Stay informed about: Xenocide: What a shame... |
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External

Since: Oct 24, 2006 Posts: 65
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(Msg. 49) Posted: Thu Nov 02, 2006 3:19 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Ugh. I just looked at the source code for Xenocide, to see what I
could learn from it, and see what I would have the skill to modify/fix.
It seems I'll need to practice more that just the C++ language to do
any of that--it's written in Polish! Just out of curiosity, Jakub, is
there an original Polish version of Xenocide, or did you just write an
English-language game with Polish in the code?  But then, that's
probably the case with many foriegn-made English-language programs.
Either way, it's too bad; I would've liked to eventually learn and
practice C++ while (attempting to) help fix up Xenocide. >> Stay informed about: Xenocide: What a shame... |
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External

Since: Oct 24, 2006 Posts: 65
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(Msg. 50) Posted: Thu Nov 02, 2006 3:19 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Ugh. I just looked at the source code for Xenocide, to see what I
could learn from it, and see what I would have the skill to modify/fix.
It seems I'll need to practice more that just the C++ language to do
any of that--it's written in Polish! Just out of curiosity, Jakub, is
there an original Polish version of Xenocide, or did you just write an
English-language game with Polish in the code?  But then, that's
probably the case with many foriegn-made English-language programs.
Either way, it's too bad; I would've liked to eventually learn and
practice C++ while (attempting to) help fix up Xenocide. >> Stay informed about: Xenocide: What a shame... |
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| Back to top |
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External

Since: Oct 24, 2006 Posts: 65
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(Msg. 51) Posted: Thu Nov 02, 2006 3:19 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Ugh. I just looked at the source code for Xenocide, to see what I
could learn from it, and see what I would have the skill to modify/fix.
It seems I'll need to practice more that just the C++ language to do
any of that--it's written in Polish! Just out of curiosity, Jakub, is
there an original Polish version of Xenocide, or did you just write an
English-language game with Polish in the code?  But then, that's
probably the case with many foriegn-made English-language programs.
Either way, it's too bad; I would've liked to eventually learn and
practice C++ while (attempting to) help fix up Xenocide. >> Stay informed about: Xenocide: What a shame... |
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| Back to top |
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External

Since: Oct 24, 2006 Posts: 65
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(Msg. 52) Posted: Thu Nov 02, 2006 3:19 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Ugh. I just looked at the source code for Xenocide, to see what I
could learn from it, and see what I would have the skill to modify/fix.
It seems I'll need to practice more that just the C++ language to do
any of that--it's written in Polish! Just out of curiosity, Jakub, is
there an original Polish version of Xenocide, or did you just write an
English-language game with Polish in the code?  But then, that's
probably the case with many foriegn-made English-language programs.
Either way, it's too bad; I would've liked to eventually learn and
practice C++ while (attempting to) help fix up Xenocide. >> Stay informed about: Xenocide: What a shame... |
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| Back to top |
|
 |  |
External

Since: Oct 24, 2006 Posts: 65
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(Msg. 53) Posted: Thu Nov 02, 2006 3:19 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Ugh. I just looked at the source code for Xenocide, to see what I
could learn from it, and see what I would have the skill to modify/fix.
It seems I'll need to practice more that just the C++ language to do
any of that--it's written in Polish! Just out of curiosity, Jakub, is
there an original Polish version of Xenocide, or did you just write an
English-language game with Polish in the code?  But then, that's
probably the case with many foriegn-made English-language programs.
Either way, it's too bad; I would've liked to eventually learn and
practice C++ while (attempting to) help fix up Xenocide. >> Stay informed about: Xenocide: What a shame... |
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| Back to top |
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 |  |
External

Since: Oct 24, 2006 Posts: 65
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(Msg. 54) Posted: Thu Nov 02, 2006 8:48 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Kornel Kisielewicz wrote:
> That's funny. You mean like the function names and variables are in
> polish? Personaly I can't stand polish in my code -- evereything I write
> on the computer, from the design-docs up to the code itself I write in
> english... but I guess it's because I feel enough comfortable with the
> language...
Yeah, many/most of the function names, variables, and comments were
Polish. I can understand writing/coding in one's own language--it can
be hard to think in terms of another language if you don't think in it
often, and the names of functions/variables represent how one thinks.
I myself would have lots of difficulty thinking "If the héroe
ejercita, then it should entrena his fuerza," while coding, for
example, because I don't commonly speak or think in Spanish. But then,
I'm not even fluent in Spanish!
It's cool that you use English in your English program code--is it easy
for you?
> Come to think of it, I could take a go on translating/commenting the
> sources once I have a free weekend. I also enjoyed Xenocide, and think
> that translating and documenting it would be a great way to increase
> it's chances as a group project...
That would kick ass. Maybe I would have the skill necessary to help
out by the time you translate it, if you decide to do it. >> Stay informed about: Xenocide: What a shame... |
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External

Since: Oct 24, 2006 Posts: 65
|
(Msg. 55) Posted: Thu Nov 02, 2006 8:48 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Kornel Kisielewicz wrote:
> That's funny. You mean like the function names and variables are in
> polish? Personaly I can't stand polish in my code -- evereything I write
> on the computer, from the design-docs up to the code itself I write in
> english... but I guess it's because I feel enough comfortable with the
> language...
Yeah, many/most of the function names, variables, and comments were
Polish. I can understand writing/coding in one's own language--it can
be hard to think in terms of another language if you don't think in it
often, and the names of functions/variables represent how one thinks.
I myself would have lots of difficulty thinking "If the héroe
ejercita, then it should entrena his fuerza," while coding, for
example, because I don't commonly speak or think in Spanish. But then,
I'm not even fluent in Spanish!
It's cool that you use English in your English program code--is it easy
for you?
> Come to think of it, I could take a go on translating/commenting the
> sources once I have a free weekend. I also enjoyed Xenocide, and think
> that translating and documenting it would be a great way to increase
> it's chances as a group project...
That would kick ass. Maybe I would have the skill necessary to help
out by the time you translate it, if you decide to do it. >> Stay informed about: Xenocide: What a shame... |
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| Back to top |
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 |  |
External

Since: Oct 24, 2006 Posts: 65
|
(Msg. 56) Posted: Thu Nov 02, 2006 8:48 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Kornel Kisielewicz wrote:
> That's funny. You mean like the function names and variables are in
> polish? Personaly I can't stand polish in my code -- evereything I write
> on the computer, from the design-docs up to the code itself I write in
> english... but I guess it's because I feel enough comfortable with the
> language...
Yeah, many/most of the function names, variables, and comments were
Polish. I can understand writing/coding in one's own language--it can
be hard to think in terms of another language if you don't think in it
often, and the names of functions/variables represent how one thinks.
I myself would have lots of difficulty thinking "If the héroe
ejercita, then it should entrena his fuerza," while coding, for
example, because I don't commonly speak or think in Spanish. But then,
I'm not even fluent in Spanish!
It's cool that you use English in your English program code--is it easy
for you?
> Come to think of it, I could take a go on translating/commenting the
> sources once I have a free weekend. I also enjoyed Xenocide, and think
> that translating and documenting it would be a great way to increase
> it's chances as a group project...
That would kick ass. Maybe I would have the skill necessary to help
out by the time you translate it, if you decide to do it. >> Stay informed about: Xenocide: What a shame... |
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| Back to top |
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 |  |
External

Since: Oct 24, 2006 Posts: 65
|
(Msg. 57) Posted: Thu Nov 02, 2006 8:48 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Kornel Kisielewicz wrote:
> That's funny. You mean like the function names and variables are in
> polish? Personaly I can't stand polish in my code -- evereything I write
> on the computer, from the design-docs up to the code itself I write in
> english... but I guess it's because I feel enough comfortable with the
> language...
Yeah, many/most of the function names, variables, and comments were
Polish. I can understand writing/coding in one's own language--it can
be hard to think in terms of another language if you don't think in it
often, and the names of functions/variables represent how one thinks.
I myself would have lots of difficulty thinking "If the héroe
ejercita, then it should entrena his fuerza," while coding, for
example, because I don't commonly speak or think in Spanish. But then,
I'm not even fluent in Spanish!
It's cool that you use English in your English program code--is it easy
for you?
> Come to think of it, I could take a go on translating/commenting the
> sources once I have a free weekend. I also enjoyed Xenocide, and think
> that translating and documenting it would be a great way to increase
> it's chances as a group project...
That would kick ass. Maybe I would have the skill necessary to help
out by the time you translate it, if you decide to do it. >> Stay informed about: Xenocide: What a shame... |
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| Back to top |
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 |  |
External

Since: Oct 24, 2006 Posts: 65
|
(Msg. 58) Posted: Thu Nov 02, 2006 8:48 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Kornel Kisielewicz wrote:
> That's funny. You mean like the function names and variables are in
> polish? Personaly I can't stand polish in my code -- evereything I write
> on the computer, from the design-docs up to the code itself I write in
> english... but I guess it's because I feel enough comfortable with the
> language...
Yeah, many/most of the function names, variables, and comments were
Polish. I can understand writing/coding in one's own language--it can
be hard to think in terms of another language if you don't think in it
often, and the names of functions/variables represent how one thinks.
I myself would have lots of difficulty thinking "If the héroe
ejercita, then it should entrena his fuerza," while coding, for
example, because I don't commonly speak or think in Spanish. But then,
I'm not even fluent in Spanish!
It's cool that you use English in your English program code--is it easy
for you?
> Come to think of it, I could take a go on translating/commenting the
> sources once I have a free weekend. I also enjoyed Xenocide, and think
> that translating and documenting it would be a great way to increase
> it's chances as a group project...
That would kick ass. Maybe I would have the skill necessary to help
out by the time you translate it, if you decide to do it. >> Stay informed about: Xenocide: What a shame... |
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| Back to top |
|
 |  |
External

Since: Oct 24, 2006 Posts: 65
|
(Msg. 59) Posted: Thu Nov 02, 2006 8:48 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Kornel Kisielewicz wrote:
> That's funny. You mean like the function names and variables are in
> polish? Personaly I can't stand polish in my code -- evereything I write
> on the computer, from the design-docs up to the code itself I write in
> english... but I guess it's because I feel enough comfortable with the
> language...
Yeah, many/most of the function names, variables, and comments were
Polish. I can understand writing/coding in one's own language--it can
be hard to think in terms of another language if you don't think in it
often, and the names of functions/variables represent how one thinks.
I myself would have lots of difficulty thinking "If the héroe
ejercita, then it should entrena his fuerza," while coding, for
example, because I don't commonly speak or think in Spanish. But then,
I'm not even fluent in Spanish!
It's cool that you use English in your English program code--is it easy
for you?
> Come to think of it, I could take a go on translating/commenting the
> sources once I have a free weekend. I also enjoyed Xenocide, and think
> that translating and documenting it would be a great way to increase
> it's chances as a group project...
That would kick ass. Maybe I would have the skill necessary to help
out by the time you translate it, if you decide to do it. >> Stay informed about: Xenocide: What a shame... |
|
| Back to top |
|
 |  |
External

Since: Oct 24, 2006 Posts: 65
|
(Msg. 60) Posted: Thu Nov 02, 2006 8:48 pm
Post subject: Re: Xenocide: What a shame... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Kornel Kisielewicz wrote:
> That's funny. You mean like the function names and variables are in
> polish? Personaly I can't stand polish in my code -- evereything I write
> on the computer, from the design-docs up to the code itself I write in
> english... but I guess it's because I feel enough comfortable with the
> language...
Yeah, many/most of the function names, variables, and comments were
Polish. I can understand writing/coding in one's own language--it can
be hard to think in terms of another language if you don't think in it
often, and the names of functions/variables represent how one thinks.
I myself would have lots of difficulty thinking "If the héroe
ejercita, then it should entrena his fuerza," while coding, for
example, because I don't commonly speak or think in Spanish. But then,
I'm not even fluent in Spanish!
It's cool that you use English in your English program code--is it easy
for you?
> Come to think of it, I could take a go on translating/commenting the
> sources once I have a free weekend. I also enjoyed Xenocide, and think
> that translating and documenting it would be a great way to increase
> it's chances as a group project...
That would kick ass. Maybe I would have the skill necessary to help
out by the time you translate it, if you decide to do it. >> Stay informed about: Xenocide: What a shame... |
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