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Next: They done it again!!!!!
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Since: May 10, 2005 Posts: 1
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(Msg. 1) Posted: Tue May 10, 2005 1:54 pm
Post subject: Delta Force XTreme Archived from groups: alt>games>delta-force (more info?)
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Hello !
Novalogic just released their new Delta Force XTreme. Here in germany
the game will be released at 19. May so we need some infos from US-gamers.
Is there a COOP-multiplayer-mode included in this new release or did
novalogic the same as with Delta Force Black Hawk Down ?
Thanks for your help. >> Stay informed about: Delta Force XTreme |
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Since: Jul 12, 2004 Posts: 239
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(Msg. 2) Posted: Tue May 10, 2005 8:32 pm
Post subject: Re: Delta Force XTreme [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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I'm pretty sure there is coop (I thought I saw coop in the mission
listings), but I haven't played a coop mission, yet. I'm not 100% sure.
--Uzi
"AgentJ" <hello.RemoveThis@justforspam.unkown> wrote in message
news:4280a0f3$0$305$4d4ebb8e@read.news.de.uu.net...
> Hello !
>
> Novalogic just released their new Delta Force XTreme. Here in germany the
> game will be released at 19. May so we need some infos from US-gamers.
> Is there a COOP-multiplayer-mode included in this new release or did
> novalogic the same as with Delta Force Black Hawk Down ?
>
> Thanks for your help. >> Stay informed about: Delta Force XTreme |
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Since: Jul 12, 2004 Posts: 239
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(Msg. 3) Posted: Tue May 10, 2005 9:35 pm
Post subject: Re: Delta Force XTreme [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Yeah, it's definitely got coop. I tried it out.
It is very fast-paced. Even more fast-paced than the coop on Joint
Operations.
Think of the scene where the S.A.S. team raids the camp in "Patriot Games".
That's how fast-paced it is.
--Uzi
"Uziyahu" <NNOSPAMMuziyahu.TakeThisOut@yahoo.com> wrote in message
news:hT8ge.10578$VH2.2602@tornado.tampabay.rr.com...
> I'm pretty sure there is coop (I thought I saw coop in the mission
> listings), but I haven't played a coop mission, yet. I'm not 100% sure.
>
> --Uzi
>
> "AgentJ" <hello.TakeThisOut@justforspam.unkown> wrote in message
> news:4280a0f3$0$305$4d4ebb8e@read.news.de.uu.net...
>> Hello !
>>
>> Novalogic just released their new Delta Force XTreme. Here in germany the
>> game will be released at 19. May so we need some infos from US-gamers.
>> Is there a COOP-multiplayer-mode included in this new release or did
>> novalogic the same as with Delta Force Black Hawk Down ?
>>
>> Thanks for your help.
>
> >> Stay informed about: Delta Force XTreme |
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Since: May 02, 2005 Posts: 2
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(Msg. 4) Posted: Tue May 10, 2005 10:33 pm
Post subject: Re: Delta Force XTreme [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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AgentJ wrote:
> Hello !
>
> Novalogic just released their new Delta Force XTreme. Here in germany
> the game will be released at 19. May so we need some infos from US-gamers.
> Is there a COOP-multiplayer-mode included in this new release or did
> novalogic the same as with Delta Force Black Hawk Down ?
>
> Thanks for your help.
yup, it has COOP. And, like the original DF games, it's more
arcade-like. Meaning, a lot more shooting.
--
Whatevah / Jerry Horn
Jerry {at} Whatevah.com (working address)
Freelance Photography and Web services.
spambait: spam DeleteThis @uce.gov >> Stay informed about: Delta Force XTreme |
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Since: Jul 12, 2004 Posts: 239
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(Msg. 5) Posted: Wed May 11, 2005 2:11 am
Post subject: Re: Delta Force XTreme [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Yeah, and the A.I. seems to be tougher, too!
Because even though you've now got so many fellow players to act as targets,
the tangos are DEADLY shots compared to the single-player experience. Bring
an AT-4. You'll need it.
--Uzi
"Whatevah" <jerry.DeleteThis@whatevah.com> wrote in message
news:3Fage.23100$hh6.855@trnddc01...
> AgentJ wrote:
>> Hello !
>>
>> Novalogic just released their new Delta Force XTreme. Here in germany the
>> game will be released at 19. May so we need some infos from US-gamers.
>> Is there a COOP-multiplayer-mode included in this new release or did
>> novalogic the same as with Delta Force Black Hawk Down ?
>>
>> Thanks for your help.
>
> yup, it has COOP. And, like the original DF games, it's more arcade-like.
> Meaning, a lot more shooting.
>
>
> --
> Whatevah / Jerry Horn
> Jerry {at} Whatevah.com (working address)
> Freelance Photography and Web services.
> spambait: spam.DeleteThis@uce.gov >> Stay informed about: Delta Force XTreme |
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GOD-CGS- www.ColombianGol
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Since: Feb 21, 2005 Posts: 12
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(Msg. 6) Posted: Wed May 11, 2005 3:02 am
Post subject: Re: Delta Force XTreme [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Jun 18, 2005 Posts: 10
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(Msg. 7) Posted: Wed May 11, 2005 1:38 pm
Post subject: Re: Delta Force XTreme [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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it does have co-op. and the AI are really good.
Sarge<GD>
"AgentJ" <hello.RemoveThis@justforspam.unkown> wrote in message
news:4280a0f3$0$305$4d4ebb8e@read.news.de.uu.net...
> Hello !
>
> Novalogic just released their new Delta Force XTreme. Here in germany the
> game will be released at 19. May so we need some infos from US-gamers.
> Is there a COOP-multiplayer-mode included in this new release or did
> novalogic the same as with Delta Force Black Hawk Down ?
>
> Thanks for your help. >> Stay informed about: Delta Force XTreme |
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External

Since: Dec 13, 2004 Posts: 17
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(Msg. 8) Posted: Thu May 12, 2005 11:50 pm
Post subject: Re: Delta Force XTreme [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: May 23, 2005 Posts: 1
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(Msg. 9) Posted: Mon May 23, 2005 12:51 pm
Post subject: Re: Delta Force XTreme [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Yeah I got it also after my long departure from Nologic games. I also
got Joint Operations as well (but no expansion pack yet). Yeah so far
I like DF:X. I even played a COOP game with Uzi last night that had a
underground tunnel. I can't wait until someone makes a tunnels map
like the ol' classic TZW tunnels maps of yore in DFLW.
While I don't have a 10ft knife anymore like in DFLW, in DF:X its still
a decent weapon. The only thing I don't like is the lack of realistic
recoil and stuff like that.
I'm still not sure if the grass hides you or not at long range from
snipers (the grass in DF2 was the best) in DFX. It doesn't seem to
hide you much at long range in Joint Ops.
Anyways, I got the MOD 7 mod also and that improves things quite a
bit.
Hopefully a lot more mods will come out for it with more realism and
stuff.
Anyways...good to be back on the hill.
Chris G.
aka-Miles Teg<GD> >> Stay informed about: Delta Force XTreme |
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Since: May 27, 2005 Posts: 7
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(Msg. 10) Posted: Fri May 27, 2005 10:07 pm
Post subject: Re: Delta Force XTreme [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Does this mean we will be seeing you on the GD DFX server Miles?
--
Damor <TZW>
www.timezone-warriors.net
DF:Joint Ops and Operation Flashpoint
Death and carnage shall follow me like the rains follow a hurricane. It is
inevitable....
"Chris G." <chrisgie.RemoveThis@swbell.net> wrote in message
news:1116877877.711720.90060@f14g2000cwb.googlegroups.com...
> Yeah I got it also after my long departure from Nologic games. I also
> got Joint Operations as well (but no expansion pack yet). Yeah so far
> I like DF:X. I even played a COOP game with Uzi last night that had a
> underground tunnel. I can't wait until someone makes a tunnels map
> like the ol' classic TZW tunnels maps of yore in DFLW.
> While I don't have a 10ft knife anymore like in DFLW, in DF:X its still
> a decent weapon. The only thing I don't like is the lack of realistic
> recoil and stuff like that.
> I'm still not sure if the grass hides you or not at long range from
> snipers (the grass in DF2 was the best) in DFX. It doesn't seem to
> hide you much at long range in Joint Ops.
> Anyways, I got the MOD 7 mod also and that improves things quite a
> bit.
> Hopefully a lot more mods will come out for it with more realism and
> stuff.
> Anyways...good to be back on the hill.
>
> Chris G.
> aka-Miles Teg<GD>
> >> Stay informed about: Delta Force XTreme |
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Since: May 29, 2005 Posts: 152
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(Msg. 11) Posted: Sun May 29, 2005 3:40 pm
Post subject: Re: Delta Force XTreme [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Chris G." <chrisgie.TakeThisOut@swbell.net> wrote in message
news:1116877877.711720.90060@f14g2000cwb.googlegroups.com...
> Yeah I got it also after my long departure from Nologic games. I also
> got Joint Operations as well (but no expansion pack yet). Yeah so far
> I like DF:X. I even played a COOP game with Uzi last night that had a
> underground tunnel. I can't wait until someone makes a tunnels map
> like the ol' classic TZW tunnels maps of yore in DFLW.
> While I don't have a 10ft knife anymore like in DFLW, in DF:X its still
> a decent weapon. The only thing I don't like is the lack of realistic
> recoil and stuff like that.
> I'm still not sure if the grass hides you or not at long range from
> snipers (the grass in DF2 was the best) in DFX. It doesn't seem to
> hide you much at long range in Joint Ops.
> Anyways, I got the MOD 7 mod also and that improves things quite a
> bit.
> Hopefully a lot more mods will come out for it with more realism and
> stuff.
> Anyways...good to be back on the hill.
>
> Chris G.
> aka-Miles Teg<GD>
>
Chris, if you like JO online games, you might want to check out the
expansion pack for it. I have it and really enjoy the Stinger and Javelin.
Plus the motorcylce is a blast to drive around the maps.
As to the grass in DFx, I'm working on a single player mission and the AI
seems to have no problem spotting me hiding in the grass.
BTW where did you get the MOD 7 from? I'm not a big fan of the
auto-distance correction in DFx, nor the kill sounds or red x-hair feature.
While I understand NL wanted to redo-upgrade DF1, I really wish they had
used the weapons and aiming features from DF2.
OldDog >> Stay informed about: Delta Force XTreme |
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Since: May 27, 2005 Posts: 7
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(Msg. 12) Posted: Sun May 29, 2005 4:23 pm
Post subject: Re: Delta Force XTreme [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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I really wish I had the Ole Silenced PSG-1.
--
Damor <TZW>
www.timezone-warriors.net
DF:Joint Ops and Operation Flashpoint
Death and carnage shall follow me like the rains follow a hurricane. It is
inevitable....
"OldDog" <OldDog RemoveThis @city.pound> wrote in message
news:lnlme.7668$PR6.6753@tornado.texas.rr.com...
>
> "Chris G." <chrisgie RemoveThis @swbell.net> wrote in message
> news:1116877877.711720.90060@f14g2000cwb.googlegroups.com...
>> Yeah I got it also after my long departure from Nologic games. I also
>> got Joint Operations as well (but no expansion pack yet). Yeah so far
>> I like DF:X. I even played a COOP game with Uzi last night that had a
>> underground tunnel. I can't wait until someone makes a tunnels map
>> like the ol' classic TZW tunnels maps of yore in DFLW.
>> While I don't have a 10ft knife anymore like in DFLW, in DF:X its still
>> a decent weapon. The only thing I don't like is the lack of realistic
>> recoil and stuff like that.
>> I'm still not sure if the grass hides you or not at long range from
>> snipers (the grass in DF2 was the best) in DFX. It doesn't seem to
>> hide you much at long range in Joint Ops.
>> Anyways, I got the MOD 7 mod also and that improves things quite a
>> bit.
>> Hopefully a lot more mods will come out for it with more realism and
>> stuff.
>> Anyways...good to be back on the hill.
>>
>> Chris G.
>> aka-Miles Teg<GD>
>>
>
> Chris, if you like JO online games, you might want to check out the
> expansion pack for it. I have it and really enjoy the Stinger and
> Javelin.
> Plus the motorcylce is a blast to drive around the maps.
>
> As to the grass in DFx, I'm working on a single player mission and the AI
> seems to have no problem spotting me hiding in the grass.
>
> BTW where did you get the MOD 7 from? I'm not a big fan of the
> auto-distance correction in DFx, nor the kill sounds or red x-hair
> feature.
> While I understand NL wanted to redo-upgrade DF1, I really wish they had
> used the weapons and aiming features from DF2.
>
> OldDog
>
> >> Stay informed about: Delta Force XTreme |
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External

Since: Jun 18, 2005 Posts: 10
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(Msg. 13) Posted: Sun May 29, 2005 8:04 pm
Post subject: Re: Delta Force XTreme [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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I find the M4 SOPMOD to be a close second to the Silenced PSG-1. has a range
of over 400M and has a good punch to it.
Sarge<GD>
"Damor<TZW>" <damor-NO.RemoveThis@SPAM-HERE-timezone-warriors.net> wrote in message
news:w0mme.17221$zd5.2893@twister.nyroc.rr.com...
>I really wish I had the Ole Silenced PSG-1.
>
> --
> Damor <TZW>
> www.timezone-warriors.net
> DF:Joint Ops and Operation Flashpoint
>
>
> Death and carnage shall follow me like the rains follow a hurricane. It is
> inevitable....
>
> "OldDog" <OldDog.RemoveThis@city.pound> wrote in message
> news:lnlme.7668$PR6.6753@tornado.texas.rr.com...
>>
>> "Chris G." <chrisgie.RemoveThis@swbell.net> wrote in message
>> news:1116877877.711720.90060@f14g2000cwb.googlegroups.com...
>>> Yeah I got it also after my long departure from Nologic games. I also
>>> got Joint Operations as well (but no expansion pack yet). Yeah so far
>>> I like DF:X. I even played a COOP game with Uzi last night that had a
>>> underground tunnel. I can't wait until someone makes a tunnels map
>>> like the ol' classic TZW tunnels maps of yore in DFLW.
>>> While I don't have a 10ft knife anymore like in DFLW, in DF:X its still
>>> a decent weapon. The only thing I don't like is the lack of realistic
>>> recoil and stuff like that.
>>> I'm still not sure if the grass hides you or not at long range from
>>> snipers (the grass in DF2 was the best) in DFX. It doesn't seem to
>>> hide you much at long range in Joint Ops.
>>> Anyways, I got the MOD 7 mod also and that improves things quite a
>>> bit.
>>> Hopefully a lot more mods will come out for it with more realism and
>>> stuff.
>>> Anyways...good to be back on the hill.
>>>
>>> Chris G.
>>> aka-Miles Teg<GD>
>>>
>>
>> Chris, if you like JO online games, you might want to check out the
>> expansion pack for it. I have it and really enjoy the Stinger and
>> Javelin.
>> Plus the motorcylce is a blast to drive around the maps.
>>
>> As to the grass in DFx, I'm working on a single player mission and the AI
>> seems to have no problem spotting me hiding in the grass.
>>
>> BTW where did you get the MOD 7 from? I'm not a big fan of the
>> auto-distance correction in DFx, nor the kill sounds or red x-hair
>> feature.
>> While I understand NL wanted to redo-upgrade DF1, I really wish they had
>> used the weapons and aiming features from DF2.
>>
>> OldDog
>>
>>
>
> >> Stay informed about: Delta Force XTreme |
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External

Since: May 02, 2004 Posts: 19
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(Msg. 14) Posted: Mon May 30, 2005 12:24 am
Post subject: Re: Delta Force XTreme [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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And i want my h00ters back ffs
gr
Heini ^NB^
"Damor<TZW>" <damor-NO DeleteThis @SPAM-HERE-timezone-warriors.net> schreef in bericht
news:w0mme.17221$zd5.2893@twister.nyroc.rr.com...
>I really wish I had the Ole Silenced PSG-1.
>
> --
> Damor <TZW>
> www.timezone-warriors.net
> DF:Joint Ops and Operation Flashpoint
>
>
> Death and carnage shall follow me like the rains follow a hurricane. It is
> inevitable....
>
> "OldDog" <OldDog DeleteThis @city.pound> wrote in message
> news:lnlme.7668$PR6.6753@tornado.texas.rr.com...
>>
>> "Chris G." <chrisgie DeleteThis @swbell.net> wrote in message
>> news:1116877877.711720.90060@f14g2000cwb.googlegroups.com...
>>> Yeah I got it also after my long departure from Nologic games. I also
>>> got Joint Operations as well (but no expansion pack yet). Yeah so far
>>> I like DF:X. I even played a COOP game with Uzi last night that had a
>>> underground tunnel. I can't wait until someone makes a tunnels map
>>> like the ol' classic TZW tunnels maps of yore in DFLW.
>>> While I don't have a 10ft knife anymore like in DFLW, in DF:X its still
>>> a decent weapon. The only thing I don't like is the lack of realistic
>>> recoil and stuff like that.
>>> I'm still not sure if the grass hides you or not at long range from
>>> snipers (the grass in DF2 was the best) in DFX. It doesn't seem to
>>> hide you much at long range in Joint Ops.
>>> Anyways, I got the MOD 7 mod also and that improves things quite a
>>> bit.
>>> Hopefully a lot more mods will come out for it with more realism and
>>> stuff.
>>> Anyways...good to be back on the hill.
>>>
>>> Chris G.
>>> aka-Miles Teg<GD>
>>>
>>
>> Chris, if you like JO online games, you might want to check out the
>> expansion pack for it. I have it and really enjoy the Stinger and
>> Javelin.
>> Plus the motorcylce is a blast to drive around the maps.
>>
>> As to the grass in DFx, I'm working on a single player mission and the AI
>> seems to have no problem spotting me hiding in the grass.
>>
>> BTW where did you get the MOD 7 from? I'm not a big fan of the
>> auto-distance correction in DFx, nor the kill sounds or red x-hair
>> feature.
>> While I understand NL wanted to redo-upgrade DF1, I really wish they had
>> used the weapons and aiming features from DF2.
>>
>> OldDog
>>
>>
>
> >> Stay informed about: Delta Force XTreme |
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