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Worm holes... OOPS I mean TCP ports.

 
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Keith B. Rosenberg

External


Since: Oct 18, 2006
Posts: 1



(Msg. 1) Posted: Tue Oct 17, 2006 10:55 pm
Post subject: Worm holes... OOPS I mean TCP ports.
Archived from groups: alt>games>final-fantasy (more info?)

Does Final Fantasty XI really require that many thousands
of outbound ports be opened on the gateway firewall?

Their technical support page suggests it needs 15,000
TCP port and an equal number of UDP ports opened
as well as a few others.

Is Final Fantasty a game or a disguise for malware?

Keith B. Rosenberg

 >> Stay informed about: Worm holes... OOPS I mean TCP ports. 
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Stephan Rose

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Since: Sep 16, 2006
Posts: 2



(Msg. 2) Posted: Sat Oct 21, 2006 11:55 am
Post subject: Re: Worm holes... OOPS I mean TCP ports. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 18 Oct 2006 02:06:45 GMT, "Keith B. Rosenberg"
<enii DeleteThis @pacbell.net> wrote:

>Does Final Fantasty XI really require that many thousands
>of outbound ports be opened on the gateway firewall?
>
>Their technical support page suggests it needs 15,000
>TCP port and an equal number of UDP ports opened
>as well as a few others.
>
>Is Final Fantasty a game or a disguise for malware?

I play FF:XI just fine without having opened any single port for it...

--
Stephan
2003 Yamaha R6

kimi no koto omoidasu hi nante nai no wa
kimi no koto wasureta toki ga nai kara

 >> Stay informed about: Worm holes... OOPS I mean TCP ports. 
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Chris Hills

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Since: Oct 22, 2006
Posts: 1



(Msg. 3) Posted: Sun Oct 22, 2006 6:55 am
Post subject: Re: Worm holes... OOPS I mean TCP ports. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Stephan Rose wrote:
> I play FF:XI just fine without having opened any single port for it...

Presumably these are for outgoing connections, not incoming.
 >> Stay informed about: Worm holes... OOPS I mean TCP ports. 
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