> Sebastian
> Sorry Sebastian, I don't truly understand what point you were trying
> to get across there.
So once again:
You know thereīs a big difference between many small wings and few big
wings. Difference in order to space movement (out of combat) and the
firepower, usebilety inside combat.
Personally Iīm of the opinion that the smaller wings are the more effective
they are. Certain races have only huge fighter bays and fightery can only
move slowly on their own. The effect is that thereīs either a limitation of
fighter range at max efficiency (mini-wings) or a limitation on efficency at
great range (docked to a carrier with limited fighter bays).
By introducing this new CC those limitations in range or efficency are
brocken. For some races fighters will become much stronger that before as
they could now use mini-wings with big fighter bays. So by introducing this
CC the balance for those races will change and need rebalance.
And like someone else has pointed out: Air attack base is useless. One can
form smaller wings easily with that CC and does not need to launch each wing
individually. As you normally donīt want just one wing in combat (efficency
reasons) you normally form more than one wing. If you can split them up for
combat theres no need to have the additional miro managing many single
wings. So just build the desired number of fighters in the desired ration,
put replensh fighters on and later put in the CC. Then you have the desired
wing size without any air attack base (more than 1 wing in combat per base
per turn)
Allow wings in groups: Yes, please
But this CC is not good.
Got it? Or am I so fuzzy?
Greetings
Sebastian
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