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Windows Frotz and Windows Glulxe updated

 
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Author Message
David Kinder

External


Since: Jan 01, 2008
Posts: 15



(Msg. 1) Posted: Tue Jan 01, 2008 8:04 pm
Post subject: Windows Frotz and Windows Glulxe updated
Archived from groups: rec>games>int-fiction (more info?)

I've made a new release of Windows Frotz: version 1.12, which is available here:
http://freespace.virgin.net/davidk.kinder/frotz.html
http://mirror.ifarchive.org/indexes/if-archiveXinfocomXinterpretersXfrotz.html

This is only a small update, adding better support for margins on the
display and updating to the latest version of ModPlug, the library used to
play music.

Also out is a new release of Windows Glulxe: version 0.4.2.132, from here:
http://freespace.virgin.net/davidk.kinder/glulxe.html
http://mirror.ifarchive.org/indexes/if-archiveXprogrammingXglulxXinter...tersXgl

This version adds an "About this Game" dialog for games with an iFiction
record (principally those generated by Inform 7), makes the Glk function
glk_fileref_create_by_name() more security conscious, and also includes the
latest version of the ModPlug library.

To go along with this there are new builds of Windows Git, Scare and the
underlying Windows Glk library, all available from the IF-Archive.

David

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S. John Ross

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Since: Nov 06, 2007
Posts: 7



(Msg. 2) Posted: Tue Jan 01, 2008 8:04 pm
Post subject: Re: Windows Frotz and Windows Glulxe updated [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

David Kinder wrote:
> I've made a new release of Windows Frotz: version 1.12, which is
> Also out is a new release of Windows Glulxe: version 0.4.2.132, from here:

Many groovy huggy thanks!

--
|| S. John Ross
|| Husband ˇ Cook ˇ Writer
|| In That Order
|| http://www.io.com/~sjohn/bio.htm

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Zer

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Since: Jan 01, 2008
Posts: 1



(Msg. 3) Posted: Tue Jan 01, 2008 8:04 pm
Post subject: Re: Windows Frotz and Windows Glulxe updated [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>I've made a new release of Windows Frotz: version 1.12, which is available here:
Good news. It would be nice if WindowsFrotz support "copy&paste"
feature from mine window, not from scrollback.
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Gerald Aungst

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Since: Dec 26, 2007
Posts: 5



(Msg. 4) Posted: Tue Jan 01, 2008 8:22 pm
Post subject: Re: Windows Frotz and Windows Glulxe updated [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

David Kinder wrote:
> I've made a new release of Windows Frotz: version 1.12....
>
> Also out is a new release of Windows Glulxe: version 0.4.2.132....
>
> To go along with this there are new builds of Windows Git, Scare and the
> underlying Windows Glk library, all available from the IF-Archive.
>

David, forgive me if this is a stupid question (though as a teacher I
frequently tell my students there is no such thing, despite knowing that
there are in fact such things Wink, but is it necessary to separately
download/install the new builds mentioned in the last paragraph, or are
they included in the applications?
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David Kinder

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Since: Jan 01, 2008
Posts: 15



(Msg. 5) Posted: Tue Jan 01, 2008 8:43 pm
Post subject: Re: Windows Frotz and Windows Glulxe updated [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Gerald Aungst wrote:
> is it necessary to separately download/install the new builds mentioned
> in the last paragraph, or are they included in the applications?

I'm not quite sure what you mean, but you don't need to download the new
Windows Glk library if all you want to do is play games with Windows Glulxe.
Does that answer your question?

David
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Gerald Aungst

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Since: Dec 26, 2007
Posts: 5



(Msg. 6) Posted: Tue Jan 01, 2008 9:17 pm
Post subject: Re: Windows Frotz and Windows Glulxe updated [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

David Kinder wrote:
>> is it necessary to separately download/install the new builds mentioned
>> in the last paragraph, or are they included in the applications?
>
> I'm not quite sure what you mean, but you don't need to download the new
> Windows Glk library if all you want to do is play games with Windows
> Glulxe. Does that answer your question?
>

Yes, that's what I meant--you wrote "to go along with these", and (being
fairly clueless about writing/building Windows apps) I just didn't know
if that meant I needed to download everything in order for the
interpreters to work properly.
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David Kinder

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Since: Jan 01, 2008
Posts: 15



(Msg. 7) Posted: Tue Jan 01, 2008 9:25 pm
Post subject: Re: Windows Frotz and Windows Glulxe updated [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Gerald Aungst wrote:
> Yes, that's what I meant--you wrote "to go along with these", and (being
> fairly clueless about writing/building Windows apps) I just didn't know
> if that meant I needed to download everything in order for the
> interpreters to work properly.

Ah, I see how what I wrote was open to more than the meaning I intended Smile
Anyway, the Windows Frotz and Glulxe installers each contain everything
needed for that program.

David
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Gerald Aungst

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Since: Dec 26, 2007
Posts: 5



(Msg. 8) Posted: Tue Jan 01, 2008 10:39 pm
Post subject: Re: Windows Frotz and Windows Glulxe updated [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

David Kinder wrote:
> Anyway, the Windows Frotz and Glulxe installers each contain
> everything needed for that program.
>
> David

Thanks, David. As an aside, kudos on the wonderful IDE for Inform in
Windows. It makes writing code effortless! (Well, as effortless as is
possible when writing code Wink.

Out of curiosity, how complicated would it be to allow the user to
control the coloring of the windows? I like how the code is colored to
show me what's quoted and what's commented, etc., but the different
shades of blue are all really close and I'd love to be able to adjust
that. Don't worry about it if it would involve major hacking on your
part--it's just one of those little "would be nice" things. Smile

--
Gerald
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David Kinder

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Since: Jan 01, 2008
Posts: 15



(Msg. 9) Posted: Wed Jan 02, 2008 6:09 am
Post subject: Windows I7 IDE [was: Windows Frotz and Windows Glulxe updated] [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Gerald Aungst wrote:
> Out of curiosity, how complicated would it be to allow the user to
> control the coloring of the windows? I like how the code is colored to
> show me what's quoted and what's commented, etc., but the different
> shades of blue are all really close and I'd love to be able to adjust
> that.

It won't be difficult to do - I've had an item on the "to do" list to add a
preferences dialog to change such things for ages. Eventually I will find
the time to actually implement it Smile

David
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David Kinder

External


Since: Jan 01, 2008
Posts: 15



(Msg. 10) Posted: Wed Jan 02, 2008 6:09 am
Post subject: Re: Windows Frotz and Windows Glulxe updated [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Zer wrote:
> Good news. It would be nice if WindowsFrotz support "copy&paste"
> feature from mine window, not from scrollback.

It's quite tricky to add that, due to how Frotz's display logic works, which
is in turn due to Frotz's support for V6 games. This is more of an excuse
than an explanation, I admit ... Sad

David
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S. John Ross

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Since: Nov 06, 2007
Posts: 7



(Msg. 11) Posted: Wed Jan 02, 2008 11:11 am
Post subject: Re: Windows Frotz and Windows Glulxe updated [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

David Kinder wrote:

> This is only a small update, adding better support for margins on the
> display [...]

Is there any way to turn this off? (so that the margins affect the
status bar)?


--
|| S. John Ross
|| Husband ˇ Cook ˇ Writer
|| In That Order
|| http://www.io.com/~sjohn/bio.htm
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Gerald Aungst

External


Since: Dec 26, 2007
Posts: 5



(Msg. 12) Posted: Wed Jan 02, 2008 10:09 pm
Post subject: Re: Windows I7 IDE [was: Windows Frotz and Windows Glulxe updated] [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

David Kinder wrote:
>
> It won't be difficult to do - I've had an item on the "to do" list to
> add a preferences dialog to change such things for ages. Eventually I
> will find the time to actually implement it Smile
>

Your to-do list must have come from the same litter as mine...! If the
electronics companies can include batteries with everything now, why
can't new to-do lists come with extra time...???

--
Gerald
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David Kinder

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Since: Jan 01, 2008
Posts: 15



(Msg. 13) Posted: Sat Jan 05, 2008 8:50 am
Post subject: Re: Windows Frotz and Windows Glulxe updated [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

S. John Ross wrote:
> Is there any way to turn this off? (so that the margins affect the
> status bar)?

Not at the moment, no.
David
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constantlyvariable

External


Since: Jan 16, 2008
Posts: 1



(Msg. 14) Posted: Wed Jan 16, 2008 5:45 am
Post subject: Re: Windows Frotz and Windows Glulxe updated [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

David Kinder wrote:
> I've made a new release of Windows Frotz: version 1.12, which is available here:
> [...]

I just gave it a try using screen reading software "JAWS 8.0" (a
program used by blind people to access the contents of the screen).

All menu commands and dialog boxes work fine; however, the main output
area sometimes seems not to update, although sighted friends tell me
new content has appeared.

Example:
1. Introductory screen of story is displayed; screen reader works
fine.
2. I type "l"; screen reader indicates so.
3. I press <enter>; screen reader acts as if the "l" had disappeared---
in particular, the newly generated output (a room description) isn't
spoken.
(The story file used was "jigsaw.z8".)

Note that the problem is strictly screen reader-related (the display
does the right thing at all times). Furthermore, I don't know if the
same problem would be encountered with other screen readers---just
JAWS (at least all versions from 5.0 on up).

I'd be willing to do more testing if this is helpful.

Greetings,
Felix Grützmacher
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David Kinder

External


Since: Jan 01, 2008
Posts: 15



(Msg. 15) Posted: Thu Jan 17, 2008 8:49 am
Post subject: Re: Windows Frotz and Windows Glulxe updated [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

constantlyvariable RemoveThis @gmail.com wrote:
> Note that the problem is strictly screen reader-related (the display
> does the right thing at all times). Furthermore, I don't know if the
> same problem would be encountered with other screen readers---just
> JAWS (at least all versions from 5.0 on up).

Yes, I know it doesn't play nicely with screen readers. However, it's not
obvious what to do about this: screen readers generally seem to work by
hooking themselves into low-level bits of the operating system, and none of
them publish any information on how a program is supposed to be able to let
the screen reader know what text the display represents. Microsoft does have
something called "Active Accessibility", but most screen readers seem to
just ignore this. Sigh.

David
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