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WinACE 2.5.10

 
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rkoenderink

External


Since: Mar 16, 2005
Posts: 79



(Msg. 1) Posted: Sun May 14, 2006 8:40 pm
Post subject: WinACE 2.5.10
Archived from groups: rec>games>empire (more info?)

WinACE 2.5.10 has been released at sourceforge.net/projects/winace.

This release has support for the 4.3.3 server and a new feature Nuke
grid in the sector panel.
This release also has Theme Game support for South Pacifc: Search for
the Lost Continent.
To play South Pacific: Search for the Lost Continent, you must select
SP:Atlantis under the Theme game tab in the Options form.

Changes:
Added South Pacific: Search for Atlantis theme game.
Added support for the nuke id used 4.3.3 servers,
Added Nuke unit grid.
Fixed xdump Infrastructure parsing.

If you have problems you can email me at rkoenderink @ yahoo.ca.

Ron K.

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foresterjamie

External


Since: Nov 28, 2005
Posts: 40



(Msg. 2) Posted: Mon May 15, 2006 12:23 am
Post subject: Re: WinACE 2.5.10 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Couple of problems still with latest version of winace in the South
Pacific scenario.

I noticed the bombing tool is not working properly. When you try to
pinbomb anything you always end up bombing civilians no matter what
commodities are specified.

Also with the Navigate tool, ships stop at the designated location and
the window closes and doesnt give you a chance to manually navigate
from that point (unless you dont specify an end location). This is the
case whether the option is selected or not.



rkoenderink.DeleteThis@yahoo.ca wrote:
> WinACE 2.5.10 has been released at sourceforge.net/projects/winace.
>
> This release has support for the 4.3.3 server and a new feature Nuke
> grid in the sector panel.
> This release also has Theme Game support for South Pacifc: Search for
> the Lost Continent.
> To play South Pacific: Search for the Lost Continent, you must select
> SP:Atlantis under the Theme game tab in the Options form.
>
> Changes:
> Added South Pacific: Search for Atlantis theme game.
> Added support for the nuke id used 4.3.3 servers,
> Added Nuke unit grid.
> Fixed xdump Infrastructure parsing.
>
> If you have problems you can email me at rkoenderink @ yahoo.ca.
>
> Ron K.

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rkoenderink

External


Since: Mar 16, 2005
Posts: 79



(Msg. 3) Posted: Mon May 15, 2006 6:39 am
Post subject: Re: WinACE 2.5.10 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

foresterjamie RemoveThis @yahoo.com.au wrote:
> Couple of problems still with latest version of winace in the South
> Pacific scenario.
>
> I noticed the bombing tool is not working properly. When you try to
> pinbomb anything you always end up bombing civilians no matter what
> commodities are specified.
>

I believe Pat's changed how pinbomb works, see info NewModifications.
This does not seem like a WinACE issue.

> Also with the Navigate tool, ships stop at the designated location and
> the window closes and doesnt give you a chance to manually navigate
> from that point (unless you dont specify an end location). This is the
> case whether the option is selected or not.
>
There is a checkbox called Stop after Move which should control this
behaviour.
It appears not to be working.
I will fix in the next release.

Ron K.
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Pat

External


Since: Aug 12, 2004
Posts: 68



(Msg. 4) Posted: Mon May 15, 2006 3:31 pm
Post subject: Re: WinACE 2.5.10 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>I believe Pat's changed how pinbomb works, see info NewModifications.
>This does not seem like a WinACE issue.

I added the ability to pin-bomp "infrastructure". Using emp_client I have
had no problem bombing commodities or ships or military (or civilians).
So since this "only bombing civ's" issue does not surface in emp_client,
I would have to assume that it is client dependant.

Pat
AKA Overlord
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Thistle

External


Since: Dec 07, 2004
Posts: 19



(Msg. 5) Posted: Mon May 15, 2006 4:03 pm
Post subject: Re: WinACE 2.5.10 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

The main change I was looking for is the build tool.
available required is still not included.

I have set to theme game, run version, run nation, updated database and
restarted
WinAce, yet available required for units,ships,planes still not included.

mike

<rkoenderink.RemoveThis@yahoo.ca> wrote in message
news:1147700348.329944.40960@j55g2000cwa.googlegroups.com...
>
> foresterjamie.RemoveThis@yahoo.com.au wrote:
>> Couple of problems still with latest version of winace in the South
>> Pacific scenario.
>>
>> I noticed the bombing tool is not working properly. When you try to
>> pinbomb anything you always end up bombing civilians no matter what
>> commodities are specified.
>>
>
> I believe Pat's changed how pinbomb works, see info NewModifications.
> This does not seem like a WinACE issue.
>
>> Also with the Navigate tool, ships stop at the designated location and
>> the window closes and doesnt give you a chance to manually navigate
>> from that point (unless you dont specify an end location). This is the
>> case whether the option is selected or not.
>>
> There is a checkbox called Stop after Move which should control this
> behaviour.
> It appears not to be working.
> I will fix in the next release.
>
> Ron K.
>
 >> Stay informed about: WinACE 2.5.10 
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