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Werner's de man.....

 
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Author Message
John Lewis

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Since: Jan 20, 2005
Posts: 1097



(Msg. 1) Posted: Tue Feb 05, 2008 2:44 am
Post subject: Werner's de man.....
Archived from groups: comp>sys>ibm>pc>games>rpg, others (more info?)

Werner,

You got front-page coverage on the Filefront site for your VTMB 4.6
patch.

Here is the link refered to in the Filefront front-page summary:-

http://news.filefront.com/vampire-the-masquerade-bloodlines-unofficial-patch-46/

and here is the link to the patch itself:-

http://files.filefront.com/Vampire+The+Masquerade+Bloodlines+v46+Patch...570547;

Only the .exe version is available on Filedront at the moment and the
associated patch description only covers the changes from v4.5.


John Lewis

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Werner Spahl

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Since: Jan 17, 2005
Posts: 821



(Msg. 2) Posted: Tue Feb 05, 2008 1:06 pm
Post subject: Re: Werner's de man..... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Tue, 5 Feb 2008, John Lewis wrote:

> Werner,
>
> You got front-page coverage on the Filefront site for your VTMB 4.6
> patch.

Cool! It's also great to see that if I only wait a single day with my
patch announcement, John Lewis here has already been quicker Wink!

Now here is my official announcement compared to the Filefront one:

Hi everyone, because several people were asking about the next version
already and enough stuff had accumulated, the unofficial patch 4.6 is out
and available as usual as an exclusive for the first few days from The
Patches Scrolls (http://www.patches-scrolls.de/vampire_bloodlines.php)!

This time the full patch is installer only because I noticed that starting
with Worthplaying the 4.5 archive ended up on several sites without the
readme included! Mind you, the installer is nothing more than an automated
extractor that will copy all files to the right places but it will not
touch the registry or any other system files. There will be a smaller
incremental patch from 4.5 to 4.6 available in a few days.

As for the patch itself, the biggest change is that now the light- and
memory-fixed engine.dll is already included so if you get problems running
that, rename the backup that the installer will create for you. Other
fixes include handling of stupid player behaviour like persuading Tommy
Flayton or the Gargoyle and then killing them afterwards and several more
minor issues.

The biggest changes for the plus patch are an added option to keep Heather
alive similar to the mod of the same name that is not compatible to my
patches, and the addition of seduction feeding from the homosexual Tommy
Flayton and the bisexual SM blueblood. Of course these gameplay related
changes are not included in the basic patch! The complete changelog for
4.6 is below:

v4.6 03.02.2008
----
Included fixed engine.dll and improved installer, thanks to MooCHa.
Changed damage of Ming's spit to bash and fixed minor text issues.
+Added male seduction feeding to the SM blueblood and Tommy Flayton.
Added log for sending Patty to alley and fixed two connected bugs.
Synced scream in hospital and rotated bus stop texture in downtown.
+Added option to keep Heather alive, but without getting the armor.
Prevented Tremere from being able to loose their haven for treason.
Fixed re-persuading or killing Tommy Flayton after quest was over.
Made Romero give you ammo with his rifle instead of magic box fill.

Restored overlooked Dodge powerup into Ocean House for basic patch.
Made Empire door locks consistent and added sound to Sin Bin kick.
+Adjusted NPC reloading of both crossbows and added some missing xp.
Hid invisible block at the theatre and corrected a few more props.
+Fixed new Danielle lines, Gary's poster order and Bertram CD quest.
Restored missing xp for second Pisha item and removed Nadia sound.
Fixed killing the Gargoyle after persuading him and a dialogue bug.
Corrected Heather not giving silver ring when you already got one.
Removed dialogue loop for McFly and restored another missing sound.

--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships

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Chuck Michael

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Since: Nov 29, 2005
Posts: 42



(Msg. 3) Posted: Tue Feb 05, 2008 4:58 pm
Post subject: Re: Werner's de man..... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

With all these endless patches, mind you I am not complaining, is there
anyway to tell what version is installed and if it is installed correctly?

Chuck
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John Lewis

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Since: Jan 20, 2005
Posts: 1097



(Msg. 4) Posted: Wed Feb 06, 2008 1:19 am
Post subject: Re: Werner's de man..... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Tue, 5 Feb 2008 13:06:25 +0100, Werner Spahl
<spahl DeleteThis @cup.uni-muenchen.de> wrote:

>On Tue, 5 Feb 2008, John Lewis wrote:
>
>> Werner,
>>
>> You got front-page coverage on the Filefront site for your VTMB 4.6
>> patch.
>
>Cool! It's also great to see that if I only wait a single day with my
>patch announcement, John Lewis here has already been quicker Wink!

Because I just happened to do my weekly trip to Filefront looking for
new PC patches at the very time the announcement was on their
home page.... Smile Smile

John Lewis
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Werner Spahl

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Since: Jan 17, 2005
Posts: 821



(Msg. 5) Posted: Wed Feb 06, 2008 1:43 pm
Post subject: Re: Werner's de man..... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Tue, 5 Feb 2008, Chuck Michael wrote:

> With all these endless patches, mind you I am not complaining, is there
> anyway to tell what version is installed and if it is installed correctly?

Just look at the readme in your main vampire folder, but it was already
suggested I should insert the patch version number somewhere visible.

--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
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Chuck Michael

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Since: Nov 29, 2005
Posts: 42



(Msg. 6) Posted: Wed Feb 06, 2008 4:18 pm
Post subject: Re: Werner's de man..... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Werner Spahl" <spahl RemoveThis @cup.uni-muenchen.de> wrote in message
news:Pine.LNX.4.64.0802061342430.15242@cicum1.cup.uni-muenchen.de...
> On Tue, 5 Feb 2008, Chuck Michael wrote:
>
>> With all these endless patches, mind you I am not complaining, is there
>> anyway to tell what version is installed and if it is installed
>> correctly?
>
> Just look at the readme in your main vampire folder, but it was already
> suggested I should insert the patch version number somewhere visible.
>
> --
> Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
> "The meaning of my life is to make me crazy" Vorlonships

Thank you.

Chuck
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Flo 'Irian' Schaetz

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Since: Dec 13, 2006
Posts: 151



(Msg. 7) Posted: Mon Feb 11, 2008 10:28 pm
Post subject: Re: Werner's de man..... [Login to view extended thread Info.]
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And thus spoke Werner Spahl...

> +Added option to keep Heather alive, but without getting the armor.

Erm... Just noticed this: Why is this new? I always had the choice to
either send Heather away (and keep her alive - probably) OR getting the
armor... Even long before 4.6...

Flo
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Werner Spahl

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Since: Jan 17, 2005
Posts: 821



(Msg. 8) Posted: Tue Feb 12, 2008 10:36 am
Post subject: Re: Werner's de man..... [Login to view extended thread Info.]
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On Mon, 11 Feb 2008, Flo 'Irian' Schaetz wrote:

> And thus spoke Werner Spahl...
>
>> +Added option to keep Heather alive, but without getting the armor.
>
> Erm... Just noticed this: Why is this new? I always had the choice to
> either send Heather away (and keep her alive - probably) OR getting the
> armor... Even long before 4.6...

The emphasize is on KEEP Wink. Many people would like to have Heather around
after Hallowbrook and there is even a mod for it, which wasn't compatible
to my patches though. So I added an option to order her to stay indoors...

--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
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Flo 'Irian' Schaetz

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Since: Dec 13, 2006
Posts: 151



(Msg. 9) Posted: Tue Feb 12, 2008 12:18 pm
Post subject: Re: Werner's de man..... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

And thus spoke Werner Spahl...

>>> +Added option to keep Heather alive, but without getting the armor.
>> Erm... Just noticed this: Why is this new? I always had the choice to
>> either send Heather away (and keep her alive - probably) OR getting the
>> armor... Even long before 4.6...
>
> The emphasize is on KEEP Wink. Many people would like to have Heather around
> after Hallowbrook and there is even a mod for it, which wasn't compatible
> to my patches though. So I added an option to order her to stay indoors...

Ahhh... ("to keep someone alive" is perhaps a little mistable here - at
least for me Smile.

Oh, btw: There's a small (or let's say "tiny") bug I noticed (happend
always to me with 4.6): Outside the warehouse, after you lockpick the
train wagon door, there's another door that leads to a small courtyard
(where you'll fight the 2nd sabbat vampire when fleeing). I open that
door and it stays open - but later I can't walk through this open door
and only after I close it and try to open it (which doesn't work, of
course, because it's locked), the 2nd sabbat guy spawns. Some script
should probably close that door...

Flo
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Werner Spahl

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Since: Jan 17, 2005
Posts: 821



(Msg. 10) Posted: Tue Feb 12, 2008 12:41 pm
Post subject: Re: Werner's de man..... [Login to view extended thread Info.]
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On Tue, 12 Feb 2008, Flo 'Irian' Schaetz wrote:

> Ahhh... ("to keep someone alive" is perhaps a little mistable here - at
> least for me Smile.

Maybe I will reword this a bit for the next version.

> (where you'll fight the 2nd sabbat vampire when fleeing). I open that
> door and it stays open - but later I can't walk through this open door

Hmmm, I had that door close in earlier versions and then removed that, so
maybe the original door block is still active. I'll check it out...

--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
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