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Wavecleaver Diakliave

 
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adam

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Since: Apr 04, 2005
Posts: 3



(Msg. 1) Posted: Wed Oct 12, 2005 9:11 pm
Post subject: Wavecleaver Diakliave
Archived from groups: alt>games>whitewolf (more info?)

Hopefully an easy question to answer, but what in creation is a
wavecleaver diakliave?

The only mention I can find is in the Power Combat section of the
Player's Guide, which book did it first appear in.

And who in their right mind would choose a Grimcleaver over a Reaver
Diakliave? Comparable fighting style but the Diaklaive is equivalent or
superior in all aspects.

-Adam

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Hand-of-Omega

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Since: Jan 23, 2005
Posts: 97



(Msg. 2) Posted: Wed Oct 12, 2005 9:11 pm
Post subject: Re: Wavecleaver Diakliave [Login to view extended thread Info.]
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adam wrote:
> Hopefully an easy question to answer, but what in creation is a
> wavecleaver diakliave?
>
It's in Savage Seas, and possibly also the pirate section of Outcastes.
It's a smaller version of a daiklave which is apparently more practical
on or in the limited confines of a ship. Just fit it with a
water-aspected hearthstone (like the ones that allow you to breath
underwater, or walk on water like a solid surface) and you're good to
go!

> And who in their right mind would choose a Grimcleaver over a Reaver
> Diakliave? Comparable fighting style but the Diaklaive is equivalent or
> superior in all aspects.

Except possibly in Coolness, which is ultimately the only "real" aspect
to play to...If swinging a giant golden axe looks cooler for a given
character concept than a giant sword, then go for the axe. You can
always adjust its stats using S&S...

I forget, what's the difference between a Reaver, Reaper and regular
Daiklave?

Dex

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Domon

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Since: Apr 15, 2004
Posts: 70



(Msg. 3) Posted: Fri Oct 14, 2005 11:01 am
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Il 12 Oct 2005 08:29:19 -0700, "Hand-of-Omega"
<handofomega.DeleteThis@hotmail.com> ha scritto:


>I forget, what's the difference between a Reaver, Reaper and regular
>Daiklave?

regular daiklave = big ass sword
reaver daiklave = cloud's sword (big ass bastard sword)
reaper daiklave = sephiroth's sword (big ass katana)

mind that earlier description of reaper daiklave shows them as smaller
daiklave, but power combat stat show us that the designer decided a
reaper daiklave should bel longer then a regular daiklave (hence the
"sephiroth's sword" bit)
--
Domon, DOMON! ma che sei, soddo? che siete, na tribù da 'ndicappati?
D come Dateme artro tempo
O come Orribilmente geek
M come Magno 'na cifra
O come Ora te stronco l'anema se nun me caghi e
N come Nun parletemi male d'Exalted!!!

per rispondermi, togli il FILTRO!
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adam

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Since: Apr 04, 2005
Posts: 3



(Msg. 4) Posted: Fri Oct 14, 2005 11:02 pm
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Domon wrote:
> Il 12 Oct 2005 08:29:19 -0700, "Hand-of-Omega"
> <handofomega DeleteThis @hotmail.com> ha scritto:
>
>
>
>>I forget, what's the difference between a Reaver, Reaper and regular
>>Daiklave?
>
>
> regular daiklave = big ass sword
> reaver daiklave = cloud's sword (big ass bastard sword)
> reaper daiklave = sephiroth's sword (big ass katana)
>
> mind that earlier description of reaper daiklave shows them as smaller
> daiklave, but power combat stat show us that the designer decided a
> reaper daiklave should bel longer then a regular daiklave (hence the
> "sephiroth's sword" bit)

Don't forget the Grand Diaklaive, the big arse sword that one ups every
over big arse sword, you just have to watch out for those social-fu guts
that like to imply that you feel the need to compenste for some sort of
inadequacey by carrying a 9 foot long magical material blade.

-A
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Richard Clayton

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Since: Jul 31, 2005
Posts: 158



(Msg. 5) Posted: Sat Oct 15, 2005 2:40 am
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Hand-of-Omega wrote:
> adam wrote:
>
>>Hopefully an easy question to answer, but what in creation is a
>>wavecleaver diakliave?
>
> It's in Savage Seas, and possibly also the pirate section of Outcastes.
> It's a smaller version of a daiklave which is apparently more practical
> on or in the limited confines of a ship. Just fit it with a
> water-aspected hearthstone (like the ones that allow you to breath
> underwater, or walk on water like a solid surface) and you're good to
> go!
>
>>And who in their right mind would choose a Grimcleaver over a Reaver
>>Diakliave? Comparable fighting style but the Diaklaive is equivalent or
>>superior in all aspects.

A common house rule (and one I use) is to change the cost of a basic
grimcleaver to Artifact 1. Otherwise, there really isn't any reason to
use them, except axes are cool.

> Except possibly in Coolness, which is ultimately the only "real" aspect
> to play to...If swinging a giant golden axe looks cooler for a given
> character concept than a giant sword, then go for the axe. You can
> always adjust its stats using S&S...
>
> I forget, what's the difference between a Reaver, Reaper and regular
> Daiklave?

"Daiklave," like "sword," is a very broad category, and can be used
generally to refer to any artifact sword made from the Five Magical
Materials and sized for use by the Exalted. In the specific case,
"daiklave" refers to any such weapon that does not fall into one of the
other more specific categories.
A reaver daiklave is an artifact sword designed with a heavier cutting
edge, like the canonical chopping sword and the cutlass of real life.
They emphasize power over finesse. Reaper daiklaves are longer and
thinner, like a rapier or canonical slashing sword, and are typically
associated with warriors who prefer skill and cunning to brute force.
--
[The address listed is a spam trap. To reply, take off every zig.]
Richard Clayton
"During wars laws are silent." -- Cicero
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Richard Clayton

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Since: Jul 31, 2005
Posts: 158



(Msg. 6) Posted: Sat Oct 15, 2005 2:51 am
Post subject: Re: Wavecleaver Diakliave [Login to view extended thread Info.]
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Domon wrote:
> Il 12 Oct 2005 08:29:19 -0700, "Hand-of-Omega"
> <handofomega.RemoveThis@hotmail.com> ha scritto:
>
>>I forget, what's the difference between a Reaver, Reaper and regular
>>Daiklave?
>
> regular daiklave = big ass sword
> reaver daiklave = cloud's sword (big ass bastard sword)
> reaper daiklave = sephiroth's sword (big ass katana)
>
> mind that earlier description of reaper daiklave shows them as smaller
> daiklave, but power combat stat show us that the designer decided a
> reaper daiklave should bel longer then a regular daiklave (hence the
> "sephiroth's sword" bit)

I beg your pardon, but you are mistaken. Reaper daiklaves are first
mentioned in /Exalted: The Outcaste,/ where they are explicitly
described as "great slashing swords" over four feet in length. You are
probably thinking of short daiklaves (also known as "cunning serpent
knives" or "flickering silver razors,") first described in /Exalted: The
Dragon-Blooded/ and favored by practitioners of the Glorious Fire Dragon
Method.
--
[The address listed is a spam trap. To reply, take off every zig.]
Richard Clayton
"During wars laws are silent." -- Cicero
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Stephenls

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Since: Aug 06, 2004
Posts: 453



(Msg. 7) Posted: Sat Oct 15, 2005 4:42 am
Post subject: Re: Wavecleaver Diakliave [Login to view extended thread Info.]
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Richard Clayton wrote:

> A reaver daiklave is an artifact sword designed with a heavier
> cutting edge, like the canonical chopping sword and the cutlass of real
> life. They emphasize power over finesse. Reaper daiklaves are longer and
> thinner, like a rapier or canonical slashing sword, and are typically
> associated with warriors who prefer skill and cunning to brute force.

Or who just want to look like Sephiroth.

The actual set of correspondences goes something like this:

Chopping Sword - Reaver Daiklave
Great Sword - Grand Daiklave
Short Sword - Short Daiklave
Slashing Sword - Reaper Daiklave
Straight Sword - Daiklave

The Wavecleaver Daiklave doesn't directly correspond to any mundane
sword type. If I had to justify that, I'd say it's because all the other
sorts of daiklaves came about after an Exalt looked at a regular weapon
and said "Hmm, I wonder what a giant magical version of this would look
like?" whereas the wavecleaver daiklave came about after an Exalt looked
at a bunch of ships with slashes along the inside hull and the rigging
and said "Hmm, I better invent a magic sword that won't cut the hell out
of my ships when I fight inside them, but still isn't as small as those
wimpy short daiklaves."
--
Stephenls
Geek
"You do your arguments no favor by insulting those you ought persuade."
-Greg Stolze, Rites of the Dragon
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Richard Clayton

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Since: Jul 31, 2005
Posts: 158



(Msg. 8) Posted: Sat Oct 15, 2005 3:19 pm
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Stephenls wrote:
> Richard Clayton wrote:
>
>> A reaver daiklave is an artifact sword designed with a heavier
>> cutting edge, like the canonical chopping sword and the cutlass of
>> real life. They emphasize power over finesse. Reaper daiklaves are
>> longer and thinner, like a rapier or canonical slashing sword, and are
>> typically associated with warriors who prefer skill and cunning to
>> brute force.
>
> Or who just want to look like Sephiroth.
>
> The actual set of correspondences goes something like this:
>
> Chopping Sword - Reaver Daiklave
> Great Sword - Grand Daiklave
> Short Sword - Short Daiklave
> Slashing Sword - Reaper Daiklave
> Straight Sword - Daiklave

Daiklaves tend to be highly individual weapons. There are few
organizations with enough resources and essence-users to make mass
production of artifact weaponry a worthwhile endeavor. (The Deathlords
and the Realm come immediately to mind.) But most are created as
functional works of art, not stamped out from a standardized method as
does with a mundane sword.
This is doubly true of weapons dating to the First Age, particularly if
they are made of orichalcum, moonsilver, or starmetal. In that Age a
daiklave was typically forged for a specific hero and designed to
complement her duties, fighting style, and destiny. Conversely, First
Age jade weapons are probably more likely to be generic, since jade is
abundant and Terrestrial Exalted are numerous. Even today Lookshy and
the Realm have the knowledge and infrastructure to mass product jade
artifacts, though the drain on the economy is significant.
Your description is technically correct, but a daiklave is more than
the generic "sword +2" of many other fantasy games; it is important and
unique enough to be named and treated as an honored companion.
Describing a grand daiklave as merely "the giant version of a great
sword" drains flavorful coolness from the Exalted milieu.
--
[The address listed is a spam trap. To reply, take off every zig.]
Richard Clayton
"During wars laws are silent." -- Cicero
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Stephenls

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Since: Aug 06, 2004
Posts: 453



(Msg. 9) Posted: Sat Oct 15, 2005 6:45 pm
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Richard Clayton wrote:

> Daiklaves tend to be highly individual weapons. There are few
> organizations with enough resources and essence-users to make mass
> production of artifact weaponry a worthwhile endeavor. (The Deathlords
> and the Realm come immediately to mind.) But most are created as
> functional works of art, not stamped out from a standardized method as
> does with a mundane sword.
> This is doubly true of weapons dating to the First Age, particularly
> if they are made of orichalcum, moonsilver, or starmetal. In that Age a
> daiklave was typically forged for a specific hero and designed to
> complement her duties, fighting style, and destiny. Conversely, First
> Age jade weapons are probably more likely to be generic, since jade is
> abundant and Terrestrial Exalted are numerous. Even today Lookshy and
> the Realm have the knowledge and infrastructure to mass product jade
> artifacts, though the drain on the economy is significant.
> Your description is technically correct, but a daiklave is more than
> the generic "sword +2" of many other fantasy games; it is important and
> unique enough to be named and treated as an honored companion.
> Describing a grand daiklave as merely "the giant version of a great
> sword" drains flavorful coolness from the Exalted milieu.

I felt all of that went without saying. I was attempting to illustrate
the rough correspondences between mundane and magical weapon types as
simply as possible.
--
Stephenls
Geek
"You do your arguments no favor by insulting those you ought persuade."
-Greg Stolze, Rites of the Dragon
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Patrick Baldwin

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Since: Sep 08, 2004
Posts: 181



(Msg. 10) Posted: Sat Oct 15, 2005 8:26 pm
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Richard Clayton <rZIGeclaZIGyton DeleteThis @verizon.net> wrote:
>Stephenls wrote:
>> Richard Clayton wrote:
>>
>>> A reaver daiklave is an artifact sword designed with a heavier
>>> cutting edge, like the canonical chopping sword and the cutlass of
>>> real life. They emphasize power over finesse. Reaper daiklaves are
>>> longer and thinner, like a rapier or canonical slashing sword, and are
>>> typically associated with warriors who prefer skill and cunning to
>>> brute force.
>>
>> Or who just want to look like Sephiroth.
>>
>> The actual set of correspondences goes something like this:
>>
>> Chopping Sword - Reaver Daiklave
>> Great Sword - Grand Daiklave
>> Short Sword - Short Daiklave
>> Slashing Sword - Reaper Daiklave
>> Straight Sword - Daiklave

> Daiklaves tend to be highly individual weapons. There are few
>organizations with enough resources and essence-users to make mass
>production of artifact weaponry a worthwhile endeavor. (The Deathlords
>and the Realm come immediately to mind.) But most are created as
>functional works of art, not stamped out from a standardized method as
>does with a mundane sword.
> This is doubly true of weapons dating to the First Age, particularly if
>they are made of orichalcum, moonsilver, or starmetal. In that Age a
>daiklave was typically forged for a specific hero and designed to
>complement her duties, fighting style, and destiny.


Shouldn't they have more powers than "be giant sword that
is still usable" then? The way I've dealt with that in
the character histories I've written thus far is to have the
artifacts be items that were more sentimental (the first
daiklaive your beloved Circle-mate made in the days of the
First Age), sporting (the spear that's part of someone's
hunting gear), or ceremonial in nature.

But I'd really like some models for daiklaives with extra powers
that aren't artifact 4 or 5.

~P.
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Richard Clayton

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Since: Jul 31, 2005
Posts: 158



(Msg. 11) Posted: Sat Oct 15, 2005 10:07 pm
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Stephenls wrote:
> Richard Clayton wrote:
>
>> Daiklaves tend to be highly individual weapons. There are few
>> organizations with enough resources and essence-users to make mass
>> production of artifact weaponry a worthwhile endeavor. (The Deathlords
>> and the Realm come immediately to mind.) But most are created as
>> functional works of art, not stamped out from a standardized method as
>> does with a mundane sword.
>> This is doubly true of weapons dating to the First Age,
>> particularly if they are made of orichalcum, moonsilver, or starmetal.
>> In that Age a daiklave was typically forged for a specific hero and
>> designed to complement her duties, fighting style, and destiny.
>> Conversely, First Age jade weapons are probably more likely to be
>> generic, since jade is abundant and Terrestrial Exalted are numerous.
>> Even today Lookshy and the Realm have the knowledge and infrastructure
>> to mass product jade artifacts, though the drain on the economy is
>> significant.
>> Your description is technically correct, but a daiklave is more
>> than the generic "sword +2" of many other fantasy games; it is
>> important and unique enough to be named and treated as an honored
>> companion. Describing a grand daiklave as merely "the giant version of
>> a great sword" drains flavorful coolness from the Exalted milieu.
>
> I felt all of that went without saying. I was attempting to illustrate
> the rough correspondences between mundane and magical weapon types as
> simply as possible.

Naturally. But I felt an insecure need to justify my use of multiple
paragraphs to say what you said in fewer than two dozen words.
--
[The address listed is a spam trap. To reply, take off every zig.]
Richard Clayton
"During wars laws are silent." -- Cicero
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Richard Clayton

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Since: Jul 31, 2005
Posts: 158



(Msg. 12) Posted: Sat Oct 15, 2005 10:31 pm
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Patrick Baldwin wrote:
> Richard Clayton <rZIGeclaZIGyton.RemoveThis@verizon.net> wrote:
>
>>Stephenls wrote:
>>
>>>Richard Clayton wrote:
>>>
>>>> A reaver daiklave is an artifact sword designed with a heavier
>>>>cutting edge, like the canonical chopping sword and the cutlass of
>>>>real life. They emphasize power over finesse. Reaper daiklaves are
>>>>longer and thinner, like a rapier or canonical slashing sword, and are
>>>>typically associated with warriors who prefer skill and cunning to
>>>>brute force.
>>>
>>>Or who just want to look like Sephiroth.
>>>
>>>The actual set of correspondences goes something like this:
>>>
>>>Chopping Sword - Reaver Daiklave
>>>Great Sword - Grand Daiklave
>>>Short Sword - Short Daiklave
>>>Slashing Sword - Reaper Daiklave
>>>Straight Sword - Daiklave
>
>> Daiklaves tend to be highly individual weapons. There are few
>>organizations with enough resources and essence-users to make mass
>>production of artifact weaponry a worthwhile endeavor. (The Deathlords
>>and the Realm come immediately to mind.) But most are created as
>>functional works of art, not stamped out from a standardized method as
>>does with a mundane sword.
>> This is doubly true of weapons dating to the First Age, particularly if
>>they are made of orichalcum, moonsilver, or starmetal. In that Age a
>>daiklave was typically forged for a specific hero and designed to
>>complement her duties, fighting style, and destiny.
>
> Shouldn't they have more powers than "be giant sword that
> is still usable" then? The way I've dealt with that in
> the character histories I've written thus far is to have the
> artifacts be items that were more sentimental (the first
> daiklaive your beloved Circle-mate made in the days of the
> First Age), sporting (the spear that's part of someone's
> hunting gear), or ceremonial in nature.
>
> But I'd really like some models for daiklaives with extra powers
> that aren't artifact 4 or 5.

The out-of-character answer: Artifact 2 buys you a "regular" daiklave.
Game balance (for what it's worth) dictates that extra powers increase
that cost, so you aren't going to GET a "daiklave with extra powers" for
plain ol' Artifact 2. You could probably add some extra powers to push
it to Artifact 3, but there is only so much one can do before it becomes
"a remarkably powerful weapon" (the corebook definition of Artifact 4).
The in-character answer: A daiklave more than just a sword +2, but it
is ultimately designed to make things die, and it performs that function
admirably. Many daiklaves of the First Age were doubtless designed with
other personalizations, but again, such things were too specific to
their owners to make them worthy of precious page space.
--
[The address listed is a spam trap. To reply, take off every zig.]
Richard Clayton
"During wars laws are silent." -- Cicero
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Hand-of-Omega

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Since: Jan 23, 2005
Posts: 97



(Msg. 13) Posted: Sun Oct 16, 2005 1:19 pm
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Richard Clayton wrote:
> Patrick Baldwin wrote:

> > But I'd really like some models for daiklaives with extra powers
> > that aren't artifact 4 or 5.
>
> The out-of-character answer: Artifact 2 buys you a "regular" daiklave.
> Game balance (for what it's worth) dictates that extra powers increase
> that cost, so you aren't going to GET a "daiklave with extra powers" for
> plain ol' Artifact 2. You could probably add some extra powers to push
> it to Artifact 3, but there is only so much one can do before it becomes
> "a remarkably powerful weapon" (the corebook definition of Artifact 4).
> The in-character answer: A daiklave more than just a sword +2, but it
> is ultimately designed to make things die, and it performs that function
> admirably. Many daiklaves of the First Age were doubtless designed with
> other personalizations, but again, such things were too specific to
> their owners to make them worthy of precious page space.
> --
Was just watching Inuyasha last night, where he fought with his
Daiklave-like sword against a bandit leader with a similar one, which
apparently had the condition that it needed to slay 1,000 beings
(humans or demons) before transforming into a new, more powerful form.
I'd figure this for Artifact 3, at least, as well as Sesshomaru's
healing sword...

One could also look at the supernatural swords used by the Death Gods
in the manga/anime Bleach for models of highly personalized
Daiklaves...

Dex
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Hand-of-Omega

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Since: Jan 23, 2005
Posts: 97



(Msg. 14) Posted: Sun Oct 16, 2005 5:46 pm
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Stephenls wrote:
> Hand-of-Omega wrote:
>
> > Was just watching Inuyasha last night, where he fought with his
> > Daiklave-like sword against a bandit leader with a similar one, which
> > apparently had the condition that it needed to slay 1,000 beings
> > (humans or demons) before transforming into a new, more powerful form.
> > I'd figure this for Artifact 3, at least, as well as Sesshomaru's
> > healing sword...
>
> Alternately, that could be representative of a sword bought at chargen
> with Artifact 2, that the player pumps XP into, buying it up to Artifact
> 3 (new rating x 2, isn't it? That'd be 6 XP) and justifying it with a
> "What do you know. It had a hidden power, just waiting to be unleashed!"
> --
Yay, Dramatic Editing!!^_^

Dex
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Stephenls

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Since: Aug 06, 2004
Posts: 453



(Msg. 15) Posted: Sun Oct 16, 2005 9:14 pm
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Hand-of-Omega wrote:

> Was just watching Inuyasha last night, where he fought with his
> Daiklave-like sword against a bandit leader with a similar one, which
> apparently had the condition that it needed to slay 1,000 beings
> (humans or demons) before transforming into a new, more powerful form.
> I'd figure this for Artifact 3, at least, as well as Sesshomaru's
> healing sword...

Alternately, that could be representative of a sword bought at chargen
with Artifact 2, that the player pumps XP into, buying it up to Artifact
3 (new rating x 2, isn't it? That'd be 6 XP) and justifying it with a
"What do you know. It had a hidden power, just waiting to be unleashed!"
--
Stephenls
Geek
"You do your arguments no favor by insulting those you ought persuade."
-Greg Stolze, Rites of the Dragon
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