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Warriors nerfed again!"!!!!!

 
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Dave

External


Since: Jun 07, 2005
Posts: 267



(Msg. 31) Posted: Wed Dec 06, 2006 12:50 pm
Post subject: Re: Warriors nerfed again!"!!!!! [Login to view extended thread Info.]
Archived from groups: alt>games>warcraft (more info?)

Rene wrote:
> wayne.yates.RemoveThis@tradermedia.co.uk wrote:
>> Warriors
>>
>>
>> - Rage generation from dealing damage has been normalized.
>> - All Rage awards are averaged with our expected rage per swing
>> (adjusted for
>> weapon speed).
>>
>>
>> The above is a joke to us Fury specced warriors... Come on Blizzard
>> give us somthing play with!!!
>>
>
> Read this: http://www.blue.cardplace.com/newcache/us/37024708.htm
>
> Understand it. If you don't, read it again until you do. THEN come back
> and whine/quit. Thanks.

It's not exactly apparent what do you want us to see in this Threat?
Do you mean the Part where it says that the Crossover Point for DW is
capped twice as high?
Or do you want us to see that indeed the Rage Normalization will have a
Big Impact on every DPS Warrior?

Im not entirely sure what your motives are, and your post seems to be
more hostile then clear.

Im not exactly sure what causes it, wheter it is the Rage Normalization
or the unimproved Warrior Talents, but rest assured, as it is right now
in the Beta the Warrior has become a lackluster Class.

Please do not understand this as a Whine, i already decided some Months
ago that come TBC i am going to reroll, so im trying to be as Objective
as i possibly can, as a Person who played the Warrior Class since Day 1
of the Closed Beta, and now lost the motivation to pull thru another
Generation with this Class.

The only thing that prevented me from not finding the Beta fun to play
with a Warrior was the actual Content there was to explore.
Other then that Warriors became a simple boring and very unfun
lackluster Class to play.

I do not want to bore you to no end, so i try to keep the reasons for
that short:

-Warriors are lackluster tanks now. they still can hold aggro on 2 or 3
mobs, but Druids and Paladins can do the same better with less hassles
and no skill involved plus Itemization for these 2 Classes as Tanks was
improved a lot. Additionaly Warriors Threat generation hardly scales
with Gear., unlike Paladins and Druids

-Warrior PvE DPS took a large hit by Rage Norm. and Weapon Skill nerf in
its current form

-Warrior PvP viabilty was decreased a lot, especially while using 2H
Weapons. Warriors are now walking HKs, Warriors best abilites are
completely unuseable in Arena PvP as well. L70 wars get beaten up badly
by some Classes at L60.

-Warriors dont have any fun new Talents to look forward. All they have
is some Percents here and some Percents there. The best new Talents were
already nerfed pre-release (Reflection, Vitality), nerfed thru other
Melee-Class nerfs (Weapon Skill) or seem to be bugged in its current
form (Devastate)

-Warriors most important Stats like Armor, Defense, Crit and Hit ratings
are all under influence of the New Rating System, save Attack Power,
wheras +damage and plus +healing isnt affected at all.

-That warriors scale best with Gear is a myth now. Tempi pasati, this is
no longer true. This was true from 1 to 59 where Warrior was one of the
few classes that got major power boosts from Abilities where other
Classes didnt get anything similiar. With the introduction of +damage
and +healing gear that is not even decaying with the normal Rating
system caters are now the Classes that scale best with gear.

My conclusion: Warriors are really in a sad state nowadays. The only
Class defining Role i can see for them now is being a MT when the task
is to tank a single mob, while getting the very best possible Gear
shoved by the Guild. For any other Task there will be other Classes
better suited, with less hassles involved.

This is the first and also the last time i write a post about the
Balancing of a Class, this discussions used to annoy me to no end since
i always believed that Warriors are valid Classes.
Come TBC this will no longer be the case.

As i said, please do not understand this Post as a whine, its more a
Requiem for a Class that i once used to love.

R.I.P Warrior, off to new Horizons!

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Dave

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Since: Jun 07, 2005
Posts: 267



(Msg. 32) Posted: Wed Dec 06, 2006 12:58 pm
Post subject: Re: Warriors nerfed again!"!!!!! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Christian Stauffer wrote:

-snipped good explanation-

Thanks for explaining me something i already knew, i know it was in good
intention, but its completely unrelated to the Point im trying to make.

Im not talking about the relative increase in Power

To keep it short since i already explained what im trying to say in
response to an other post.

When Leveling from 60 to 61 the Mages DPS will stay at a covenient
500DPS, without having to worry too much about gear. Its very well
possible the DPS will even rise due to the Mage getting new Gear with
improved +spelldamage. The Mage can Level easily to 70 only caring for
at least keeping on top of his +spellcrit and the 500 DPS will remian
constant. It more likely however that the mage will end up with
something along 1000DPS, from what i saw how the itemization is done atm.

In the meanwhile, the Warrior who levels from 60 to 61 will experience a
drop in his DPS from 300 to 290, because he doesnt crit and hit as often
anymore as he used to have. Additionaly he will get a harder beating due
to his Mitigation decreasing as well. In order to counter that he needs
to constantly replace at least 5 Stats on his Gear plus getting new
Weapons all the time. Too bad the game wont even let him. Not only is
the game really reluctant to handing out good gear, it sadly never gives
any gear that stops all of the at least 5 important warrior abilites
from decaying. Tough luck i guess.

Now, this could fairly easy be countered by proper Itemization, but as
the progression is now the Itemization favour Caster far more then Melee.

Im not trying to overrate the impact of the Rating System on Warrior
Playability, the worst factor are still the Unscaling Threat Gen, the
unspectacular new abilites + the Rage Norm, however it adds to the
Picture that Playing a Warrior right now feels more like Work then Fun.

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Christian Stauffer

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Since: May 04, 2005
Posts: 73



(Msg. 33) Posted: Wed Dec 06, 2006 12:59 pm
Post subject: Re: Warriors nerfed again!"!!!!! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Dave wrote:

> When you Level from 60 to 61 your spell damage will still be +910
> against 61 Mobs

You do realise that your AP will increase per level, either by base stats
or by gear, or even directly with a better weapon?

Let's say you do 100 DPS at level 60 without any crits.
With a crit rate of 20%, you do 120 DPS.

Benefit from 20% crit in *absolute* terms at level 60: 20 DPS

Let's say you do 101 DPS at levle 61 without any crits.
With a crit rate of 20%, you do 121.2 DPS.

Benefit from 20% crit in *absolute* terms at level 61: 21.2 DPS

Note: Both at level 60 and 61, 20% crit increase your damage by 20%, but by
a different absolute value.

Now for that caster: Those +910 spell power still apply one level higher,
but they are a lesser benefit. They essentially at the same *absolute*
value of 910, but their percentual value (and this is what matters)
decreases.

To use a different wording: 1% crit has always the same *relative* benefit,
but it scales by level which means the *absolute* benefit does *increase*.
+spell power, nor any other non percentual stat, doesn't do this.

Now can you still tell me that a flat percentual crit value does not scale
per level? Do you think that 21.2 DPS is not higher than 20 DPS?

Chris

--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Gwaith - Short beastmaster (60) on EN Scarshield L. [RPPvP]
Sian - Best friend (60) on EN Scarshield L. [RPPvP]
Yagon - Pointy eared beast (25) on EN Scarshield L. [RPPvP]
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Christian Stauffer

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Since: May 04, 2005
Posts: 73



(Msg. 34) Posted: Wed Dec 06, 2006 1:00 pm
Post subject: Re: Warriors nerfed again!"!!!!! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Dave wrote:

> Thanks for explaining me something i already knew, i know it was in good
> intention, but its completely unrelated to the Point im trying to make.

Nope, it is not Smile

> Im not talking about the relative increase in Power

Then you're talking theory. Absolute numbers mean absolutely nothing in
this game, as long as they aren't related to the goal you want to achieve.
A level 10 player fighting a level 10 mob is - given he doesn't use any
special skills which is another thing - not less powerful than a level 50
player fighting a level 50 mob. Whether the numbers in the combat log look
like "50" or "500" or whether the mob has 200 or 2000 HP doesn't change
that both will kill the mob in the same time.


> In the meanwhile, the Warrior who levels from 60 to 61 will experience a
> drop in his DPS from 300 to 290, because he doesnt crit and hit as often
> anymore as he used to have.

Yes, and now here's the point you're missing: You won't hit and crit as
often, but you'll hit and crit *higher*.

Chris

--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Gwaith - Short beastmaster (60) on EN Scarshield L. [RPPvP]
Sian - Best friend (60) on EN Scarshield L. [RPPvP]
Yagon - Pointy eared beast (25) on EN Scarshield L. [RPPvP]
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Christian Stauffer

External


Since: May 04, 2005
Posts: 73



(Msg. 35) Posted: Wed Dec 06, 2006 1:58 pm
Post subject: Re: Warriors nerfed again!"!!!!! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Dave wrote:

> Christian Stauffer wrote:
>> "Dave" <dave RemoveThis @news.tk> wrote:
>>
>>> Honestly i dont think they will change any items at all in this regard
>>> except Items with "Class: Hunter" in it.
>>>
>>> I looked up some popular Physical damage items on Thottbot and
>>> compared the Live DB with the Beta DB, and i only see the Changes on
>>> Items with "Class: Hunter" on it.
>>
>> Then we got another theoretical issue: Those in class loot (epix, that
>> is) won't suffer any AP decrease (while still profitting from the
>> increased bow DPS), while those in non class loot will.
>
> That might very well be, but on the other hand, then they can look
> forward to an even bigger power boost in a few weeks, called TBC Smile

I'm not complaining anyways Smile Even if I really lost 20 DPS or so I got a
nice boost by talents, and even if that didn't happen I'm happy about arena
pvp now and all the new areas and instances with TBC Smile

Chris

--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Gwaith - Short beastmaster (60) on EN Scarshield L. [RPPvP]
Sian - Best friend (60) on EN Scarshield L. [RPPvP]
Yagon - Pointy eared beast (25) on EN Scarshield L. [RPPvP]
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Simon Nejmann

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Since: May 05, 2005
Posts: 1080



(Msg. 36) Posted: Wed Dec 06, 2006 1:59 pm
Post subject: Re: Warriors nerfed again!"!!!!! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 06 Dec 2006 17:44:54 +0100, Dave <dave.DeleteThis@news.tk> wrote:

>When Leveling from 60 to 61 the Mages DPS will stay at a covenient
>500DPS, without having to worry too much about gear.
<snip>
>In the meanwhile, the Warrior who levels from 60 to 61 will experience a
>drop in his DPS from 300 to 290, because he doesnt crit and hit as often
>anymore as he used to have.

Both spell and melee hit and crit becomes ratings - the caster will
take the exact same penalty on hit and crit from leveling as the
warrir does...
But the caster does not get any +spelldamage from leveling up, while
the warrior will see his AP go up - who takes the big hit again?

--
Regards
Simon Nejmann
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PV

External


Since: May 18, 2006
Posts: 4047



(Msg. 37) Posted: Wed Dec 06, 2006 1:59 pm
Post subject: Re: Warriors nerfed again!"!!!!! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

wildcard666.RemoveThis@bluewin.ch writes:
>You do realise that your AP will increase per level, either by base stats
>or by gear, or even directly with a better weapon?

For heavily armed and armored tough guys, warriors sure cry a lot. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
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Rene

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Since: May 07, 2005
Posts: 514



(Msg. 38) Posted: Wed Dec 06, 2006 2:00 pm
Post subject: Re: Warriors nerfed again!"!!!!! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Dave wrote:
> Rene wrote:
>> wayne.yates DeleteThis @tradermedia.co.uk wrote:
>>> Warriors
>>>
>>>
>>> - Rage generation from dealing damage has been normalized.
>>> - All Rage awards are averaged with our expected rage per swing
>>> (adjusted for
>>> weapon speed).
>>>
>>>
>>> The above is a joke to us Fury specced warriors... Come on Blizzard
>>> give us somthing play with!!!
>>>
>>
>> Read this: http://www.blue.cardplace.com/newcache/us/37024708.htm
>>
>> Understand it. If you don't, read it again until you do. THEN come
>> back and whine/quit. Thanks.
>
> It's not exactly apparent what do you want us to see in this Threat?
> Do you mean the Part where it says that the Crossover Point for DW is
> capped twice as high?
> Or do you want us to see that indeed the Rage Normalization will have a
> Big Impact on every DPS Warrior?
>
> Im not entirely sure what your motives are, and your post seems to be
> more hostile then clear.
>
> Im not exactly sure what causes it, wheter it is the Rage Normalization
> or the unimproved Warrior Talents, but rest assured, as it is right now
> in the Beta the Warrior has become a lackluster Class.
>
> Please do not understand this as a Whine, i already decided some Months
> ago that come TBC i am going to reroll, so im trying to be as Objective
> as i possibly can, as a Person who played the Warrior Class since Day 1
> of the Closed Beta, and now lost the motivation to pull thru another
> Generation with this Class.
>
> The only thing that prevented me from not finding the Beta fun to play
> with a Warrior was the actual Content there was to explore.
> Other then that Warriors became a simple boring and very unfun
> lackluster Class to play.
>
> I do not want to bore you to no end, so i try to keep the reasons for
> that short:
>
> -Warriors are lackluster tanks now. they still can hold aggro on 2 or 3
> mobs, but Druids and Paladins can do the same better with less hassles
> and no skill involved plus Itemization for these 2 Classes as Tanks was
> improved a lot. Additionaly Warriors Threat generation hardly scales
> with Gear., unlike Paladins and Druids
>
> -Warrior PvE DPS took a large hit by Rage Norm. and Weapon Skill nerf in
> its current form
>
> -Warrior PvP viabilty was decreased a lot, especially while using 2H
> Weapons. Warriors are now walking HKs, Warriors best abilites are
> completely unuseable in Arena PvP as well. L70 wars get beaten up badly
> by some Classes at L60.
>
> -Warriors dont have any fun new Talents to look forward. All they have
> is some Percents here and some Percents there. The best new Talents were
> already nerfed pre-release (Reflection, Vitality), nerfed thru other
> Melee-Class nerfs (Weapon Skill) or seem to be bugged in its current
> form (Devastate)
>
> -Warriors most important Stats like Armor, Defense, Crit and Hit ratings
> are all under influence of the New Rating System, save Attack Power,
> wheras +damage and plus +healing isnt affected at all.
>
> -That warriors scale best with Gear is a myth now. Tempi pasati, this is
> no longer true. This was true from 1 to 59 where Warrior was one of the
> few classes that got major power boosts from Abilities where other
> Classes didnt get anything similiar. With the introduction of +damage
> and +healing gear that is not even decaying with the normal Rating
> system caters are now the Classes that scale best with gear.
>
> My conclusion: Warriors are really in a sad state nowadays. The only
> Class defining Role i can see for them now is being a MT when the task
> is to tank a single mob, while getting the very best possible Gear
> shoved by the Guild. For any other Task there will be other Classes
> better suited, with less hassles involved.
>
> This is the first and also the last time i write a post about the
> Balancing of a Class, this discussions used to annoy me to no end since
> i always believed that Warriors are valid Classes.
> Come TBC this will no longer be the case.
>
> As i said, please do not understand this Post as a whine, its more a
> Requiem for a Class that i once used to love.
>
> R.I.P Warrior, off to new Horizons!


To make it very short, just as kalgan (which btw is _the_ lead designer)
did:

- rage generation goes up for all but a few very select cases which were
simply way out of any semblance of balance. Which happend only in PVP
and basically made the warrior a self-propelling perpetuum mobile.

I agree, the thread is a bit hard to read because it starts to include
edits and the first time I read it it was easy to follow. The point is,
the OP goes on about whining about the rage nerf, brings example and
then the lead designer comes in, takes the given example, recreates it
and then reports back what the change is: an increase by 43% an no nerf
at all.

He then didn't spent another second commenting on the rest of the OPs
reasoning, because I assume having just destroyed the base of all, it
would have been a waste of time.

So I just add in this little bit that almost anyone seems to miss: The
state of the TBC beta is comparable to the live game before there was
Zul'Gurub and before people could do MC and Onyxia. Warriors weren't as
powerful as they are today (and in some cases too powerful, imho, wrt to
their better scaling than non-melees they incurr) because, they hadn't
got their epix. If the TBC beta would strip you naked upon start, then
today as we speak, less than 1% of the beta testers would probably wear
at least one single epic. Because at this point, there aren't really
any, and rading on the TBC beta realms has only just started, in very
small and limited steps.

As soon as this progresses, so does the power of the warrior, since it
is one of the classes that benefits the most with better weapons and
items in general. At least that's the current game's status. I truly
hope that Blizzard has fixed the mismatch between melee and non-melee
itemization, since the last few months they already reduced the
difference somewhat. (If you want "cheap" examples of this, take the
first legendaries or the DM-bookdrop for Quel'serrar which simply had no
even remotely comparable non-melee counterpart. There are far more
examples with more than just items but I really can't be bothered to
list them)

So what you see on the beta realms is Warriors in pre-raid dungeon gear.
They aren't as overpowered as they are currently ? Yep, certainly true.
They will get stronger. This time however I hope it will be more in
balance wrt to non-melee classes. I understand that it is extremely
difficult for a warrior against a mage, but there are other classes and
I'm not arguing from 1vs1 pvp perspective anyway.

A nerf is a direct degradation of abilities. What you see however is a
less than expected rise in power, that soon, and a misunderstanding what
rage normalization really does. It may decrease a warriors power in
certain PVP situations, but what I heard is that's for the most part not
even noticeable.

There may be other things I am not aware, but I just wish to add the
little non-representative anecdotical fact that our groups first level
70 on the tbc test realm is a warrior.

CU

René
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Urs Steiner

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Since: Oct 13, 2005
Posts: 515



(Msg. 39) Posted: Thu Dec 07, 2006 8:56 am
Post subject: Re: Warriors nerfed again!"!!!!! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Dave wrote:
> Christian Stauffer wrote:
>
> -snipped good explanation-
>
> Thanks for explaining me something i already knew, i know it was in good
> intention, but its completely unrelated to the Point im trying to make.
>
> Im not talking about the relative increase in Power
>
> To keep it short since i already explained what im trying to say in
> response to an other post.

> In the meanwhile, the Warrior who levels from 60 to 61 will experience a
> drop in his DPS from 300 to 290, because he doesnt crit and hit as often
> anymore as he used to have.

erm, isn't it actually that the crit/hit percents are against even level
mobs? (not sure as I didn't really pay attention to this while leveling).

I.e. when fighting higher level mobs you have lower crit/hit percents
than against a same-level mob.

Basically with level 60 your chance to miss a level 10 mob is virtually
nil. Chance to hit level 50 mobs is still pretty much nil, but you might
see 1-2 misses in 100 swings.
But against level 63/boss mobs you miss quite often...

If that is true, then there's actually not even a reduction, it's just
that you now have a higher level and are better generally at hitting things.

Urs

--
Manotroth@Dun Morgh EU - Orc Shaman 60 - Mining & Axesmith
Blackhorns@Dun Morogh EU - Tauren Druid 60 - Skinning & Herbalism
Shadowblack@Dun Morogh EU - Tauren Hunter 35 - Leather & Alchemist
Ratoma@Dun Morogh EU - Troll Rogue 10 - (Dis)Enchantress
Melony@Scarshield Legion EU - Human Mage 16
Blackhorns@Sunstrider EU - Tauren Druid 30
Kickaha@Perenolde EU - NElf Hunter 35
and various others
"Samuel Morse invented Morse code. Plato invented the Plate." *
Holly
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wayne.yates

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Since: Oct 30, 2006
Posts: 69



(Msg. 40) Posted: Fri Dec 08, 2006 5:58 am
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I think as a DW warrior it isnt as bad as it is for 2 handed...
Bart Rider wrote:
> wayne.yates RemoveThis @tradermedia.co.uk wrote:
> > Warriors
> >
> >
> > - Rage generation from dealing damage has been normalized.
> > - All Rage awards are averaged with our expected rage per swing
> > (adjusted for
> > weapon speed).
> >
> >
> > The above is a joke to us Fury specced warriors... Come on Blizzard
> > give us somthing play with!!!
> >
>
> Just wanted to add a note for people who do not know what normalization
> means and why I want to point out, that it always was there:
>
> Imagine a warrior at level 10, he wears a one-hander and does 15 damage
> points per swing. At the other side stands a lvl60 warrior with some
> purple weapon dealing 150 damage per swing. Both get the same amount
> of rage, if they hit, thats five to seven (maybe, just an example)
>
> The same it is for damage taken. Imagine a lvl10 warrior getting hit
> by 10 damage points and a lvl60 T2 warrior tanking the anibisath
> defender (see post Huhu down ... what now?) who gets 1200 damage
> per hit. The lvl10 player will get 5 rage, and the lvl60 T2 tank
> will not get 600 rage points, but only 10 or such.
>
> This is what is called normalization, mostly by level.
>
> Best regards,
> Bart
>
> P.S. I see forward to TBC, now I am a almost purely def specced tank,
> but with TBC I think I'll give the fury arms specc a try. Looks really
> promising (I've never played the beta, just to mention it)
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