Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log in/Register/PasswordLog in/Register/Password

Warrior: Skybuck's DivideAndConcuerV2, (turns into tieing ..

 
   Game Forums (Home) -> Core War RSS
Related Topics:
Warrior: Skybuck's NastyDestroyerV1 - ;recode ;name ;author Skybuck Flying ;strategy Bomb, Bomb, Bomb, Bomb =D ;version 1 ;date 24-1-2008 12:21:00 ;assert 1 Here spl 0 spl 1 spl 1 spl 1 spl 1 spl 1 mov Bomb, mov Bomb, mov Bomb,

Warrior: Skybuck's NastyDestroyerV2 - ;recode ;name ;author Skybuck Flying ;strategy Bomb, Bomb, Bomb, Bomb =D ;version 2 ;date 24-1-2008 12:23:00 ;assert 1 Here spl 0 spl 1 spl 1 spl 1 spl 1 spl 1 mov Bomb, mov Bomb, mov Bomb,

Warrior: Skybuck's DivideAndConcuerV1 - Copies itself half way to the core and spawns there, then resets itself and divides counter by 2, then copies itself again half way the half core, etc. Like divide and concuer ;) :) ;redcode ;name ;author Skybuck Flying

Odp: Skybuck's Racing Random Number Generator - Dnia o godz. 1:01 Skybuck Flying napisal: > [...] > > Third run: > > press enter to start > > press enter to stop > Number 0 A: > Number 1 A: > Number 2 A: > Number 3 A: 145117240 > Number 4 A: >..

My first warrior. - Watch him run in pMARS with the default window size for full effect. ;name ;author Heath Caldwell ;assert 1 linelen equ (157) blocklen equ (5) org start x dat #0, #0 y dat ..
Next:  Core War: Warrior: Skybuck's DivideAndConcuerV1  
Author Message
Skybuck Flying

External


Since: May 25, 2006
Posts: 295



(Msg. 1) Posted: Fri Jan 25, 2008 5:09 am
Post subject: Warrior: Skybuck's DivideAndConcuerV2, (turns into tieing imps, to stay alive :D)
Archived from groups: rec>games>corewar (more info?)

; Don't fight, don't try to kill, just stay alive =D, why can't we all just
be friends ? Smile

;redcode
;name DivideAndConquerV2
;author Skybuck Flying
;strategy Divide and Concuer, Turns into tieing imps.
;version 2
;date 25-1-2008
;assert 1
WarriorBegin
WarriorLength equ (WarriorEnd-WarriorBegin)

Initialization

Copy
mov }Source, >Dest
Loop djn Copy, #WarriorLength
sub #(WarriorLength-(SpawnHere-WarriorBegin)), $Dest
spl @Dest
SpawnHere
mov.ab #WarriorLength, $Loop
mov.a #(WarriorBegin-Source), $Source
div #2, $Dest
djn Copy, #8
mov Bomb, >BombCounter
jmp -1

Source
Dest
dat #WarriorBegin, #(CORESIZE / 2) - (WarriorLength / 2)
Bomb mov $0, $1
BombCounter dat $0, $1
WarriorEnd

 >> Stay informed about: Warrior: Skybuck's DivideAndConcuerV2, (turns into tieing .. 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> Core War All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]