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Since: Apr 27, 2007 Posts: 20
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(Msg. 1) Posted: Sun Feb 03, 2008 1:01 pm
Post subject: Using WSDA for control Archived from groups: comp>sys>ibm>pc>games>action (more info?)
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I know that this has become the standard for controlling your
character.
What is not known is which fingers do you use for each key.
I use
w=ring
s=ring
d=middle
a=pinky
I use my index finger go select specific weapons. r,t,f,g,v,b >> Stay informed about: Using WSDA for control |
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Since: Jun 17, 2005 Posts: 41
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(Msg. 2) Posted: Sun Feb 03, 2008 11:50 pm
Post subject: Re: Using WSDA for control [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Terry wrote:
> I know that this has become the standard for controlling your
> character.
>
> What is not known is which fingers do you use for each key.
>
> I use
>
> w=ring
> s=ring
> d=middle
> a=pinky
>
> I use my index finger go select specific weapons. r,t,f,g,v,b
>
w=middle
s=middle
a=ring
d=index
index for everything else >> Stay informed about: Using WSDA for control |
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Since: Jan 14, 2005 Posts: 221
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(Msg. 3) Posted: Mon Feb 04, 2008 2:37 am
Post subject: Re: Using WSDA for control [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sun, 3 Feb 2008 13:01:31 -0800 (PST), Terry <kilowatt DeleteThis @charter.net>
wrote:
>I know that this has become the standard for controlling your
>character.
>
>What is not known is which fingers do you use for each key.
>
>I use
>
>w=ring
>s=ring
>d=middle
>a=pinky
>
>I use my index finger go select specific weapons. r,t,f,g,v,b
Ow. I tried that; it's painful. I have to twist my hand to fit the
fingers on the keyboard like that. I couldn't imagine doing that for
long periods of time.
I think my setup is the more usual; WS handled by the middle finger, A
by ring, D by the index finger.
The small finger also handles the rarely-used CAPS/TAB/Shift and CTRL
keys.
The console key (~), weapon-keys 1-3 and Q (lean-left) are delegated
to the middle-finger
The index also gets the added workload of weapon-keys 4-6, controlling
E (usually lean-right), R (reload!), F (varies; often weapon-mode), C
(crouch), V (something neat), and X (jump).
The ring-finger only has to deal with one extra key, the Z-key, which
I map rarely-used commands to.
The thumb slams the space-bar (which, unusually, I usually have mapped
to "use" rather than "jump").
BTW, mapping X to jump (rather than the standard SPACE) is, I'll be
the first to admit, not the best procedure; it's inconvenient to reach
and means I can't easily jump and move at the same time. But that's
how I learned it back when I first got to jump in FPS with Dark Forces
back in '94. >> Stay informed about: Using WSDA for control |
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Since: Jan 11, 2005 Posts: 228
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(Msg. 4) Posted: Mon Feb 04, 2008 6:46 am
Post subject: Re: Using WSDA for control [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Terry <kilowatt.TakeThisOut@charter.net> wrote:
> I know that this has become the standard for controlling your
> character.
>
> What is not known is which fingers do you use for each key.
>
> I use
>
> w=ring
> s=ring
> d=middle
> a=pinky
e=middle
d=middle
f=index
s=ring
i moved to esdf years ago because it frees up more buttons nearby for
binding, which is useful especially in multiplayer games.
--
"(HL2) Ep2 is non linear .... multiple ways to achieve the same goals"
-Walter Mitty >> Stay informed about: Using WSDA for control |
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Since: Jan 17, 2005 Posts: 821
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(Msg. 5) Posted: Mon Feb 04, 2008 1:05 pm
Post subject: Re: Using WSDA for control [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mon, 4 Feb 2008, Spalls Hurgenson wrote:
> I think my setup is the more usual; WS handled by the middle finger, A
> by ring, D by the index finger.
The same layout here. I bind reload and alternate fire to the other mouse
buttons and F to flashlight...
> The small finger also handles the rarely-used CAPS/TAB/Shift and CTRL
> keys.
Because like you I prefer to have space bound to use, I normally bind jump
to shift and ctrl to crouch and thus have them all together in one place.
No problems with moving and jumping only duck/jumping may get problematic!
--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships >> Stay informed about: Using WSDA for control |
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Since: Jan 03, 2005 Posts: 45
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(Msg. 6) Posted: Mon Feb 04, 2008 2:13 pm
Post subject: Re: Using WSDA for control [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"i own a yacht" <me.DeleteThis@privacy.net> wrote in message
news:13qdd5cq304aga7@corp.supernews.com...
> Terry <kilowatt.DeleteThis@charter.net> wrote:
>> I know that this has become the standard for controlling your
>> character.
>>
>> What is not known is which fingers do you use for each key.
>>
>> I use
>>
>> w=ring
>> s=ring
>> d=middle
>> a=pinky
>
> e=middle
> d=middle
> f=index
> s=ring
>
> i moved to esdf years ago because it frees up more buttons nearby for
> binding, which is useful especially in multiplayer games.
>
> --
> "(HL2) Ep2 is non linear .... multiple ways to achieve the same goals"
> -Walter Mitty
I use the Ideazone Zboard Stealth gaming keyboard, the best of both worlds,
give it a look you might like it.
http://www.ideazon.com/us/products/gamingkeyboards.asp
Regards, Rene >> Stay informed about: Using WSDA for control |
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Since: May 06, 2007 Posts: 66
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(Msg. 7) Posted: Mon Feb 04, 2008 3:21 pm
Post subject: Re: Using WSDA for control [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Spalls Hurgenson" <yoinks.TakeThisOut@ebalu.com> wrote in message
news:ontcq31klgevl5tv2qm42ug5gnd4iltilf@4ax.com...
> On Sun, 3 Feb 2008 13:01:31 -0800 (PST), Terry <kilowatt.TakeThisOut@charter.net>
> wrote:
>
>>I know that this has become the standard for controlling your
>>character.
>>
>>What is not known is which fingers do you use for each key.
>>
>>I use
>>
>>w=ring
>>s=ring
>>d=middle
>>a=pinky
>>
>>I use my index finger go select specific weapons. r,t,f,g,v,b
>
> Ow. I tried that; it's painful. I have to twist my hand to fit the
> fingers on the keyboard like that. I couldn't imagine doing that for
> long periods of time.
>
> I think my setup is the more usual; WS handled by the middle finger, A
> by ring, D by the index finger.
>
>
> The small finger also handles the rarely-used CAPS/TAB/Shift and CTRL
> keys.
>
> The console key (~), weapon-keys 1-3 and Q (lean-left) are delegated
> to the middle-finger
>
> The index also gets the added workload of weapon-keys 4-6, controlling
> E (usually lean-right), R (reload!), F (varies; often weapon-mode), C
> (crouch), V (something neat), and X (jump).
>
> The ring-finger only has to deal with one extra key, the Z-key, which
> I map rarely-used commands to.
>
> The thumb slams the space-bar (which, unusually, I usually have mapped
> to "use" rather than "jump").
>
> BTW, mapping X to jump (rather than the standard SPACE) is, I'll be
> the first to admit, not the best procedure; it's inconvenient to reach
> and means I can't easily jump and move at the same time. But that's
> how I learned it back when I first got to jump in FPS with Dark Forces
> back in '94.
Just remap it, then take a couple days to relearn it. I've switched to
numerous types of keyboards over the years that have required me to relearn
my fingering, and I can assure you as awkward as it initially feels, you can
adjust fairly quickly. I can't help but think you're putting yourself at a
distinct disadvantage, given how prevalent jumping is in most online FPSs.
turk
--
"I can press when there needs to be pressed; I can hold hands when there
needs to be -- hold hands." --George W. Bush, on how he can contribute to
the Middle East peace process, Washington, D.C., Jan. 4, 2008 >> Stay informed about: Using WSDA for control |
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Since: Jan 14, 2005 Posts: 221
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(Msg. 8) Posted: Tue Feb 05, 2008 3:23 am
Post subject: Re: Using WSDA for control [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mon, 4 Feb 2008 15:21:13 -0600, "turk" <turk96 DeleteThis @noway.nohow> wrote:
>"Spalls Hurgenson" <yoinks DeleteThis @ebalu.com> wrote in message
>news:ontcq31klgevl5tv2qm42ug5gnd4iltilf@4ax.com...
>> On Sun, 3 Feb 2008 13:01:31 -0800 (PST), Terry <kilowatt DeleteThis @charter.net>
>> wrote:
>> BTW, mapping X to jump (rather than the standard SPACE) is, I'll be
>> the first to admit, not the best procedure; it's inconvenient to reach
>> and means I can't easily jump and move at the same time. But that's
>> how I learned it back when I first got to jump in FPS with Dark Forces
>> back in '94.
>
>Just remap it, then take a couple days to relearn it. I've switched to
>numerous types of keyboards over the years that have required me to relearn
>my fingering, and I can assure you as awkward as it initially feels, you can
>adjust fairly quickly. I can't help but think you're putting yourself at a
>distinct disadvantage, given how prevalent jumping is in most online FPSs.
Oh, sure, I *could* do that, but at this point it's actually a quirk I
want to keep. I mean, *I* learned how to jump with the "x" key; not
like you young whippersnappers who got it fed to them the easy way by
Quake2
Besides, online games bore me to tears. Oh no; I'm at a disadvantage?
Heh. I think I'll survive the shame. >> Stay informed about: Using WSDA for control |
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Since: Apr 27, 2007 Posts: 20
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(Msg. 9) Posted: Tue Feb 05, 2008 3:23 am
Post subject: Re: Using WSDA for control [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 05 Feb 2008 03:23:40 GMT, Spalls Hurgenson <yoinks RemoveThis @ebalu.com>
wrote:
>On Mon, 4 Feb 2008 15:21:13 -0600, "turk" <turk96 RemoveThis @noway.nohow> wrote:
>
>>"Spalls Hurgenson" <yoinks RemoveThis @ebalu.com> wrote in message
>>news:ontcq31klgevl5tv2qm42ug5gnd4iltilf@4ax.com...
>>> On Sun, 3 Feb 2008 13:01:31 -0800 (PST), Terry <kilowatt RemoveThis @charter.net>
>>> wrote:
>
>>> BTW, mapping X to jump (rather than the standard SPACE) is, I'll be
>>> the first to admit, not the best procedure; it's inconvenient to reach
>>> and means I can't easily jump and move at the same time. But that's
>>> how I learned it back when I first got to jump in FPS with Dark Forces
>>> back in '94.
>>
>>Just remap it, then take a couple days to relearn it. I've switched to
>>numerous types of keyboards over the years that have required me to relearn
>>my fingering, and I can assure you as awkward as it initially feels, you can
>>adjust fairly quickly. I can't help but think you're putting yourself at a
>>distinct disadvantage, given how prevalent jumping is in most online FPSs.
>
>Oh, sure, I *could* do that, but at this point it's actually a quirk I
>want to keep. I mean, *I* learned how to jump with the "x" key; not
>like you young whippersnappers who got it fed to them the easy way by
>Quake2
>
>Besides, online games bore me to tears. Oh no; I'm at a disadvantage?
>Heh. I think I'll survive the shame.
>
>
Your message reminds me of a very funny message from a Quake player
when broadband was first getting available.
He said he lives in an area where he can't get BB and that BB was such
a huge advantage that dial up players don't stand a chance with much
larger pings.
He said he would continue to play online. He would be the one laying
on the floor at a death match near your. >> Stay informed about: Using WSDA for control |
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Since: May 06, 2007 Posts: 66
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(Msg. 10) Posted: Tue Feb 05, 2008 3:23 am
Post subject: Re: Using WSDA for control [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Spalls Hurgenson" <yoinks.DeleteThis@ebalu.com> wrote in message
news:1ilfq35h0taj8c3smvnlci44m8b0nnvfro@4ax.com...
> On Mon, 4 Feb 2008 15:21:13 -0600, "turk" <turk96.DeleteThis@noway.nohow> wrote:
>
>>"Spalls Hurgenson" <yoinks.DeleteThis@ebalu.com> wrote in message
>>news:ontcq31klgevl5tv2qm42ug5gnd4iltilf@4ax.com...
>>> On Sun, 3 Feb 2008 13:01:31 -0800 (PST), Terry <kilowatt.DeleteThis@charter.net>
>>> wrote:
>
>>> BTW, mapping X to jump (rather than the standard SPACE) is, I'll be
>>> the first to admit, not the best procedure; it's inconvenient to reach
>>> and means I can't easily jump and move at the same time. But that's
>>> how I learned it back when I first got to jump in FPS with Dark Forces
>>> back in '94.
>>
>>Just remap it, then take a couple days to relearn it. I've switched to
>>numerous types of keyboards over the years that have required me to
>>relearn
>>my fingering, and I can assure you as awkward as it initially feels, you
>>can
>>adjust fairly quickly. I can't help but think you're putting yourself at
>>a
>>distinct disadvantage, given how prevalent jumping is in most online FPSs.
>
> Oh, sure, I *could* do that, but at this point it's actually a quirk I
> want to keep. I mean, *I* learned how to jump with the "x" key; not
> like you young whippersnappers who got it fed to them the easy way by
> Quake2
I played Quake 2..admittedly, I was about 18 or so...but I liked it at that
time.
> Besides, online games bore me to tears. Oh no; I'm at a disadvantage?
> Heh. I think I'll survive the shame.
Ah, then never mind. I should have guessed you long since gave up after
competing vs. real people. Pretty impossible given your setup.
turk
--
"I can press when there needs to be pressed; I can hold hands when there
needs to be -- hold hands." --George W. Bush, on how he can contribute to
the Middle East peace process, Washington, D.C., Jan. 4, 2008 >> Stay informed about: Using WSDA for control |
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Since: Jan 14, 2005 Posts: 221
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(Msg. 11) Posted: Tue Feb 05, 2008 12:02 pm
Post subject: Re: Using WSDA for control [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 5 Feb 2008 00:01:41 -0600, "turk" <turk96 RemoveThis @noway.nohow> wrote:
>"Spalls Hurgenson" <yoinks RemoveThis @ebalu.com> wrote in message
>news:1ilfq35h0taj8c3smvnlci44m8b0nnvfro@4ax.com...
>> On Mon, 4 Feb 2008 15:21:13 -0600, "turk" <turk96 RemoveThis @noway.nohow> wrote:
>>
>>>"Spalls Hurgenson" <yoinks RemoveThis @ebalu.com> wrote in message
>>>news:ontcq31klgevl5tv2qm42ug5gnd4iltilf@4ax.com...
>>>> On Sun, 3 Feb 2008 13:01:31 -0800 (PST), Terry <kilowatt RemoveThis @charter.net>
>>>> wrote:
>
>Ah, then never mind. I should have guessed you long since gave up after
>competing vs. real people. Pretty impossible given your setup.
>
<shrug> Not really. I mean, I'll never be one of those
grandmaster-class "professional" gamers, but the last time I played
deathmatch, I managed to hold my own. I wasn't the best on the
servers, but neither was I the worst; I was pretty much in the middle.
The placement of my jump-key isn't THAT much of an inconvenience. You
*can* jump and move; it's just a bit more awkward than some other
setups.
Nah, I gave up online shooters not because I couldn't compete, but
because I found them to be incredibly boring. >> Stay informed about: Using WSDA for control |
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Since: Nov 15, 2004 Posts: 1101
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(Msg. 12) Posted: Sun Feb 10, 2008 10:11 pm
Post subject: Re: Using WSDA for control [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Terry wrote:
> I know that this has become the standard for controlling your
> character.
>
> What is not known is which fingers do you use for each key.
>
> I use
>
> w=ring
> s=ring
> d=middle
> a=pinky
>
> I use my index finger go select specific weapons. r,t,f,g,v,b
>
Like others...
Left hand
W = middle
S = middle
A = ring
D = fore or index
L-Ctrl = little
L-Shift = little
L-Alt = thumb
Space = thumb
E, F or other keys are normally middle finger
Right hand (mouse)
Weapon select is scroll wheel
Left = fire
Right = alt-fire
Other buttons depend on games but normally I map to grenades or light etc >> Stay informed about: Using WSDA for control |
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Joined: Mar 24, 2008 Posts: 4
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(Msg. 13) Posted: Mon Mar 31, 2008 12:35 am
Post subject: Re: Using WSDA for control [Login to view extended thread Info.]
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Joined: Feb 13, 2008 Posts: 10
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(Msg. 14) Posted: Fri Apr 04, 2008 11:47 pm
Post subject: Re: Using WSDA for control [Login to view extended thread Info.]
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