In article <fa72da06-b224-4eb2-a36f-a7fb3baebaa5
@v17g2000hsa.googlegroups.com>, jotaf98.TakeThisOut@hotmail.com says...
> On 6 Fev, 12:53, Gerry Quinn <ger....TakeThisOut@indigo.ie> wrote:
> > It looks nice, but a static screenshot doesn't answer the question of
> > whether animation is needed.
> >
> > Maybe it isn't, as DF is, as I understand it, a strategy game rather
> > than a roguelike, or a strategy game with a fairly undeveloped roguelike
> > component.
> >
> > - Gerry Quinn
> >
> > --
> > Lair of the Demon Ape (a coffee-break roguelike)
> > <http://indigo.ie/~gerryq/lair/lair.htm>
>
> As far as animation goes, I'm sure that sliding the dwarves around for
> movement, as well as moving them against the enemy and back for
> hitting in combat (early-final-fantasies' style), would be more than
> enough. Hardly a technical challenge once you're able to display these
> basic sprites
For a strategy game, I agree that it might be enough. To me it doesn't
seem enough for a roguelike, because I expect the icons to be a little
more 'personal', and an effect analogous to two statues bashing into
each other doesn't really work for me.
Might be just a question of taste, though.
- Gerry Quinn