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Vulnerability to slow, sleep, confusion

 
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Antoine

External


Since: Nov 04, 2007
Posts: 46



(Msg. 1) Posted: Sun Jan 06, 2008 12:02 pm
Post subject: Vulnerability to slow, sleep, confusion
Archived from groups: rec>games>roguelike>angband (more info?)

Hi

I have been adding a feature to Ironband which makes some monsters
extra-vulnerable to the player's sleep, slow and/or confusion
attacks.

For instance:
- orcs, trolls, giants (if not described as 'cunning'), ogres and
multi-headed monsters are vulnerable to confusion
- snakes, dragons and many animals are vulnerable to sleep.

But what kind of monsters do you think should be vulnerable to
slowing? I have no particular intuition on this...

A.

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andrewdoull

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Since: Oct 29, 2007
Posts: 70



(Msg. 2) Posted: Sun Jan 06, 2008 6:08 pm
Post subject: Re: Vulnerability to slow, sleep, confusion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2008-01-06 21:02:46, Antoine <antoine.from.rgrd DeleteThis @gmail.com> wrote:

> Hi
>
> I have been adding a feature to Ironband which makes some monsters
> extra-vulnerable to the player's sleep, slow and/or confusion
> attacks.
>
> For instance:
> - orcs, trolls, giants (if not described as 'cunning'), ogres and
> multi-headed monsters are vulnerable to confusion
> - snakes, dragons and many animals are vulnerable to sleep.
>
> But what kind of monsters do you think should be vulnerable to
> slowing? I have no particular intuition on this...
>
> A.

In Un, I've made golems vulnerable to hasting so that they take damage as their
internal cogs/ratchets etc spin out of control.

Slow is probably powerful enough as it is against uniques - so you'd want to
make other powerful non-group monsters vulnerable to it.

Having said that, I'm not a big fan of having multiple levels of
'resist/vulnerability etc'. If you can be affected by confusion, you're already
'vulnerable'.

Andrew

--
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
"Apple: Celebrating the poisoning of Alan Turing since 1977."
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com

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Antoine

External


Since: Nov 04, 2007
Posts: 46



(Msg. 3) Posted: Sun Jan 06, 2008 7:16 pm
Post subject: Re: Vulnerability to slow, sleep, confusion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Jan 7, 1:00 pm, konijn_ <kon....DeleteThis@gmail.com> wrote:
> On 2008-01-06 21:02:46, Antoine <antoine.from.r....DeleteThis@gmail.com> wrote:
>
> > Hi
>
> > I have been adding a feature to Ironband which makes some monsters
> > extra-vulnerable to the player's sleep, slow and/or confusion
> > attacks.
>
> > For instance:
> > - orcs, trolls, giants (if not described as 'cunning'), ogres and
> > multi-headed monsters are vulnerable to confusion
> > - snakes, dragons and many animals are vulnerable to sleep.
>
> > But what kind of monsters do you think should be vulnerable to
> > slowing? I have no particular intuition on this...
>
> Non-cunning undead. ( Assuming you have skeletons and zombies and the like )

Yes that works for me...

A.
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konijn_

External


Since: Nov 15, 2007
Posts: 51



(Msg. 4) Posted: Mon Jan 07, 2008 12:00 am
Post subject: Re: Vulnerability to slow, sleep, confusion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2008-01-06 21:02:46, Antoine <antoine.from.rgrd DeleteThis @gmail.com> wrote:

> Hi
>
> I have been adding a feature to Ironband which makes some monsters
> extra-vulnerable to the player's sleep, slow and/or confusion
> attacks.
>
> For instance:
> - orcs, trolls, giants (if not described as 'cunning'), ogres and
> multi-headed monsters are vulnerable to confusion
> - snakes, dragons and many animals are vulnerable to sleep.
>
> But what kind of monsters do you think should be vulnerable to
> slowing? I have no particular intuition on this...

Non-cunning undead. ( Assuming you have skeletons and zombies and the like )

>
> A.
>
>

* Go to Hell (http://hellband.googlepages.com/index.html), now version 0.8.6! *
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