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External

Since: Jun 09, 2005 Posts: 726
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(Msg. 1) Posted: Mon May 12, 2008 8:09 am
Post subject: Void Reaver Archived from groups: alt>games>warcraft (more info?)
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We took our first trip back to TK last night for the first time in a couple of
months.
We had a bunch of people that had never been to TK before (trying to gear-up
some new recruits), but the trash went pretty smoothly all the same.
Al'ar caused our first problem - no adds spawned, he didn't move between
platforms and he refused to die, staying on 1% health. After a reset the
encounter worked ok, but after a couple of failed attempts we decided we'd just
got enough time to move on to void reaver and kill him (and he drops better
loot anyway).
However, we had problems there too. Firstly, the arcane orbs seem to move much
faster then I remember (did they speed those up?). Secondly, no boss mods
seemed to be working to give the usual orb warnings (the automated /s "Orb on
me!" ones). The combination of those 2 things made it much harder to avoid the
orbs than previously. As a healer, concentrating intently on my Grid display
(which I have near the bottom of the screen), I find it almost impossible to
watch the upper part of the screen for orbs too - by the time I see one coming
I don't have enough time to move far enough away.
So, did they change stuff here? Considering this was one of the easier fights
in TK last time I came, I'm surprised at the increase in difficulty.
--
Zil, Level 70 NE Priest, Aman Shan're, Stormrage Europe >> Stay informed about: Void Reaver |
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External

Since: Dec 15, 2006 Posts: 698
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(Msg. 2) Posted: Mon May 12, 2008 11:54 am
Post subject: Re: Void Reaver [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Z> However, we had problems there too. Firstly, the arcane orbs seem to
Z> move much faster then I remember (did they speed those up?).
Z> Secondly, no boss mods seemed to be working to give the usual orb
Z> warnings (the automated /s "Orb on me!" ones). The combination of
Z> those 2 things made it much harder to avoid the orbs than previously.
Z> As a healer, concentrating intently on my Grid display (which I have
Z> near the bottom of the screen), I find it almost impossible to watch
Z> the upper part of the screen for orbs too - by the time I see one
Z> coming
Z> I don't have enough time to move far enough away.
ATM no addon can tell where the orbs are going as there is no log entry for
that for some time now, BUT they said they will change it soon so maybe
after next patch and after addons get updated it will say again where is the
orb going. >> Stay informed about: Void Reaver |
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