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AirRaid

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Since: Jan 04, 2008
Posts: 38



(Msg. 1) Posted: Tue May 22, 2007 10:08 am
Post subject: Virtua Racing comparison: Arcade - PlayStation2 - Saturn - 32X - Megadrive/Genesis
Archived from groups: rec>games>video>sega, others (more info?)

http://forum.rscnet.org/showthread.php?t=289737

best comparison of Virtua Racing I've ever seen.

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Charles C. Shyu

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Since: Jun 08, 2005
Posts: 21



(Msg. 2) Posted: Wed May 23, 2007 1:49 am
Post subject: Re: Virtua Racing comparison: Arcade - PlayStation2 - Saturn - 32X - Megadrive/Genesis [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"AirRaid" <airraid1400 RemoveThis @gmail.com> wrote in message
news:1179853682.701012.173610@q69g2000hsb.googlegroups.com...
> http://forum.rscnet.org/showthread.php?t=289737
>
> best comparison of Virtua Racing I've ever seen.

Cool flashback -- thanks for that link. I remember when I first got the
Genesis version back in the day, thinking how awesome it was being an
oversized cartridge with super graphics. Still get a kick out of it
today...
--
Charles C. Shyu
http://home.earthlink.net/~shyuc/shyu.html

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rob.ocelot

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Since: Aug 18, 2006
Posts: 25



(Msg. 3) Posted: Sat May 26, 2007 2:43 pm
Post subject: Re: Virtua Racing comparison: Arcade - PlayStation2 - Saturn - 32X - Megadrive/Genesis [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On May 22, 1:08 pm, AirRaid <airraid1....DeleteThis@gmail.com> wrote:
> http://forum.rscnet.org/showthread.php?t=289737
>
> best comparison of Virtua Racing I've ever seen.

Really? I think comparing emulated versions invalidates whatever
arguments you could make for or against any of the various ports and
the original coin-op. Emulation is not the be-all-end-all of arcade
perfection and even the author admits that Virtua Racing (and it's
parent hardware/software platform) only recently became usable via
emulation -- a huge red flag there since even the best emulation will
always have bugs and quick fix shortcuts to get the game running (or
running faster). For the average person who wants to play the coinop
an emulator is serviceable but for this type of scrutiny you might as
well throw all of that hard work out the window.

Additionally, you are viewing the game and its various ports on a non-
interlaced VGA monitor which is trying to duplicate the arcade monitor
(which I believe was interlaced, but I'll have to check) which will
never get the look right. Some effects that relied on the fuzziness
of the interlacing will be rendered so perfectly by a VGA monitor that
the effect falls apart. No amount of tacked-on anisotropic filtering
will achieve the original monitor look, though as I said above for the
purposes of casual gaming it's a sufficient shortcut.

The most important point the article makes is buried deep near the
end:

"The 32X version is probably the most arcade accurate overall,
gameplay-wise."

....which actually validates the opinion of the 32-X game a Time-Warner
Interactive (Atari) employee expressed to me in the mid-late 90's (I
didn't believe him at the time because I felt that the Saturn version
trumped it, mainly based on system specs and no other real tangible
reason). TWI used the real arcade code as the basis for the
underlying game, BTW.

The whole "arcade perfect" argument is flawed because it really means
that you need the exact hardware as the arcade (duh) -- and this only
serves to fluff up the egos of the NeoGeo diehards. It only
reinforces the same stupid console rivalries that have always existed
and accomplishes little else.

A port is a port is a port, so liberties will always be taken in
translating the game (due to time and console power). Do we really
care that 4 blades of polygonally rendered grass are out of place
between the arcade and another version? If your enjoyment of the game
depends on whether the ferris wheel in the background is accurate then
I suggest you take up another hobby. I'd rather play the version that
*plays* more like the arcade original; If I want eye candy I'll look
at some porn Wink

I can only imagine what things you would accomplish if you spent the
amount of effort involved in something like this towards high energy
particle physics or cosmology. (The debate over the usefulness of
pure fundamental science versus applied science notwithstanding).
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BelPowerslave

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Since: Oct 31, 2007
Posts: 70



(Msg. 4) Posted: Sat May 26, 2007 11:54 pm
Post subject: Re: Virtua Racing comparison: Arcade - PlayStation2 - Saturn - 32X [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>> best comparison of Virtua Racing I've ever seen.
>
> Really? I think comparing emulated versions invalidates whatever
> arguments you could make for or against any of the various ports and
> the original coin-op.

Bingo. Watch, his reply will be something like "I've played VR in the
arcade over a hundred and fifty billion times so I know what being
arcade perfect is all about. Speaking of, I just mentioned money in the
post so let me add 'alt.us.mint.' to the list of groups I'm going to
plague with my incessant 'arcade perfect' whining spam".

> Emulation is not the be-all-end-all of arcade
> perfection and even the author admits that Virtua Racing (and it's
> parent hardware/software platform) only recently became usable via
> emulation -- a huge red flag there since even the best emulation will
> always have bugs and quick fix shortcuts to get the game running (or
> running faster). For the average person who wants to play the coinop
> an emulator is serviceable but for this type of scrutiny you might as
> well throw all of that hard work out the window.

Yup.

> The whole "arcade perfect" argument is flawed because it really means
> that you need the exact hardware as the arcade (duh) -- and this only
> serves to fluff up the egos of the NeoGeo diehards.

Oh, he knows all about the Neo Geo diehards, got his ass banned from NG
Forums a while back, in fact.

> A port is a port is a port, so liberties will always be taken in
> translating the game (due to time and console power). Do we really
> care that 4 blades of polygonally rendered grass are out of place
> between the arcade and another version?

No, but we *certainly* care that Arthur's feet go behind the grass in
the arcade version of Ghouls'n'Ghosts. Please Rob, don't ever forget
this, I'd hate for CockRaid to "own" you. Wink

http://www.youtube.com/watch?v=cOAi3-jYw_M

Check it out, it's really something(the 2000 word rant in the desc. is
especially funny). I expect to hear that you've burned your Genesis copy
by the end of this weekend. Wink

> If your enjoyment of the game
> depends on whether the ferris wheel in the background is accurate then
> I suggest you take up another hobby.

I was hoping JerkRaid would take up cross stitching. Imagine it, this
huge quilt made up of pictures of the "faggots" he "owns".

> I'd rather play the version that
> *plays* more like the arcade original; If I want eye candy I'll look
> at some porn Wink

Right on....and let's change that to HD porn, if we could. Wink

> I can only imagine what things you would accomplish if you spent the
> amount of effort involved in something like this towards high energy
> particle physics or cosmology. (The debate over the usefulness of
> pure fundamental science versus applied science notwithstanding).
>

Are you kidding? Good'ole Airy can't get that kind of time off from the
fry machine at McDonalds! The constant crossposting spam he hits us with
already take up a good 14 hours of his day!

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"It's at times like these the great heaven knows
That we wish we had not so many clothes."
- Adam Ant, Strip
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