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Vector Drift?

 
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Steril707

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Since: Jul 18, 2006
Posts: 39



(Msg. 1) Posted: Thu Aug 31, 2006 1:48 am
Post subject: Vector Drift?
Archived from groups: rec>games>vectrex (more info?)

i opened up my vectrex and messed around a little bit with those pots i
found inside, and was able to get the rastertext and numbers looking a
lot better..

but still the vectors dont connect well, especially more complex
objects like the big minestorm ship in the beginnning of each level, or
the sprites in the game i am programming at the moment look very
distorted.

is there any possibility to reduce the drift in a vectrex system...? it
seems the pots dont do anything for this issue..

Michael

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Chad Tower

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Since: Jun 10, 2005
Posts: 382



(Msg. 2) Posted: Thu Aug 31, 2006 8:24 am
Post subject: Re: Vector Drift? [Login to view extended thread Info.]
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Probably the alignment rings on the yoke. And probably could also use
a cap kit.

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Chad Tower

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Since: Jun 10, 2005
Posts: 382



(Msg. 3) Posted: Thu Aug 31, 2006 9:00 am
Post subject: Re: Vector Drift? [Login to view extended thread Info.]
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If he does that the seller will probably trash it since it's "broken".

Offer it up here for sale, someone would be willing to buy and repair
it.
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Richard Hutchinson

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Since: Jun 15, 2004
Posts: 355



(Msg. 4) Posted: Thu Aug 31, 2006 12:55 pm
Post subject: Re: Vector Drift? [Login to view extended thread Info.]
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If it was me, I'd get a refund and hunt for a better one.

The thing with Vecs is you really need to see them working before buying.
And they damage VERY easily when shipped.





Richard H.
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Steril707

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Since: Jul 18, 2006
Posts: 39



(Msg. 5) Posted: Sat Sep 02, 2006 10:39 am
Post subject: Re: Vector Drift? [Login to view extended thread Info.]
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Chad Tower schrieb:

> If he does that the seller will probably trash it since it's "broken".
>
> Offer it up here for sale, someone would be willing to buy and repair
> it.


i am thinking about the re-capping...seems the way to go...

thx for the advice..
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spudboy

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Since: Sep 04, 2005
Posts: 10



(Msg. 6) Posted: Sat Sep 02, 2006 2:51 pm
Post subject: Re: Vector Drift? [Login to view extended thread Info.]
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>
> i am thinking about the re-capping...seems the way to go...
>
> thx for the advice..

Where can you get a recap kit for the vectrex?

Thanks,
Mike
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Stephen Jones

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Since: Mar 16, 2006
Posts: 41



(Msg. 7) Posted: Sat Sep 02, 2006 5:55 pm
Post subject: Re: Vector Drift? [Login to view extended thread Info.]
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> i am thinking about the re-capping...seems the way to go...
>
> thx for the advice..

Installing new capacitors is THE ONLY way to go if you want to get a Vectrex
working as it should. The various types of capacitors used in late 70s
and early 80s have just about all out lived their lifespan. There is no
option and no other way to go. I highly recommend that you DO NOT do this
yourself unless:

1. You know how to efficiently and properly use a soldering iron and have
a variable wattage iron.

2. Can recognize and identify discrete components.

3. You know how to safely discharge the cathoderay tube.

4. Know how to use the shift key on your keyboard.

#3 is critical as it can prevent you from actually dying or from being
injured very badly.
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Steril707

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Since: Jul 18, 2006
Posts: 39



(Msg. 8) Posted: Sun Sep 03, 2006 10:38 am
Post subject: Re: Vector Drift? [Login to view extended thread Info.]
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Stephen Jones schrieb:

> > i am thinking about the re-capping...seems the way to go...
> >
> > thx for the advice..
>
> Installing new capacitors is THE ONLY way to go if you want to get a Vectrex
> working as it should. The various types of capacitors used in late 70s
> and early 80s have just about all out lived their lifespan. There is no
> option and no other way to go. I highly recommend that you DO NOT do this
> yourself unless:
>
> 1. You know how to efficiently and properly use a soldering iron and have
> a variable wattage iron.
>
> 2. Can recognize and identify discrete components.
>
> 3. You know how to safely discharge the cathoderay tube.
>
> 4. Know how to use the shift key on your keyboard.
>
> #3 is critical as it can prevent you from actually dying or from being
> injured very badly.

--------------------------------------
nop, wont do that myself, for i might be able to solder the stuff out
and in again, but i am really worried about the cathoderaytube
thingy...
friends friend is tv-technician, i guess i will leave the duty up to
him then...

i am not sure about point #4 though...
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Steril707

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Since: Jul 18, 2006
Posts: 39



(Msg. 9) Posted: Sun Sep 03, 2006 10:51 am
Post subject: Re: Vector Drift? [Login to view extended thread Info.]
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spudboy schrieb:

> >
> > i am thinking about the re-capping...seems the way to go...
> >
> > thx for the advice..
>
> Where can you get a recap kit for the vectrex?
>
> Thanks,
> Mike


theres a troubleshooting guide and a manual for technicians on
playvectrex.com

in these guides you can find a list of the needed components...print it
out and have a visit to your local electronics store... i think stephen
might give you (and me?) some more info on some specific dangers you
might have to look out for if you want to replace these old
capacitors...
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Steril707

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Since: Jul 18, 2006
Posts: 39



(Msg. 10) Posted: Sun Sep 03, 2006 1:17 pm
Post subject: Re: Vector Drift? [Login to view extended thread Info.]
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You're German right? You of all people should know the
> importance of capitalization.
-----------------------------
yes, i am from ze germany..and to be honest i dont ever use capitals,
even when typing german.
i hope you dont get too upset while reading my retarded writings.





> 5. Use ellipses only to show where words have been omitted from a quote
> without changing the meaning of the quote.
----------------------------
you seem to have some kind of problem with me or the stuff i write, it
seems, so i guess you should just avoid threads that i started if my
poor english and general lack of intelligence annoys you.
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Stephen Jones

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Since: Mar 16, 2006
Posts: 41



(Msg. 11) Posted: Sun Sep 03, 2006 2:55 pm
Post subject: Re: Vector Drift? [Login to view extended thread Info.]
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Steril707 <Steril707 RemoveThis @hotmail.com> wrote:
>> 3. You know how to safely discharge the cathoderay tube.
>> 4. Know how to use the shift key on your keyboard.
>> #3 is critical as it can prevent you from actually dying or from being
>> injured very badly.
>
>nop, wont do that myself, for i might be able to solder the stuff out
>and in again, but i am really worried about the cathoderaytube
>thingy...
>friends friend is tv-technician, i guess i will leave the duty up to
>him then...

He at the very least could help discharge the CRT and then you could do
the rest of the work. If you feel confident with your soldering skills,
then go for it.

>i am not sure about point #4 though...

I wasn't going to say it plainly, but it helps you look less like a
idiot when you're posting messages for hundreds of thousands of people
to read, not to mention the fact that they're being archived for future
generations. You're German right? You of all people should know the
importance of capitalization.

I didn't want to be silly, but maybe you're just self-referential?

5. Use ellipses only to show where words have been omitted from a quote
without changing the meaning of the quote.

Wink
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Chad Tower

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Since: Jun 10, 2005
Posts: 382



(Msg. 12) Posted: Tue Sep 05, 2006 7:20 am
Post subject: Re: Vector Drift? [Login to view extended thread Info.]
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You don't need a "kit". If you can find one that will make it easier
but it can be done easily by identifying the caps needed. There aren't
that many and if you read up on acceptable cap value substitutions
you'll see that you have a lot of options as to what you replace the
old ones with.
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Roberto Nerici

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Since: Jan 08, 2005
Posts: 83



(Msg. 13) Posted: Tue Sep 05, 2006 6:55 pm
Post subject: Re: Vector Drift? [Login to view extended thread Info.]
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Steril707 wrote:

> you seem to have some kind of problem with me or the stuff i write, it
> seems, so i guess you should just avoid threads that i started if my
> poor english and general lack of intelligence annoys you.

Don't worry, it's nothing personal. Look through his other posts...
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Stephen Jones

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Since: Mar 16, 2006
Posts: 41



(Msg. 14) Posted: Tue Sep 05, 2006 7:55 pm
Post subject: Re: Vector Drift? [Login to view extended thread Info.]
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In all fairness I did give him some very good, sound advice and #4 was really
just joke. I think what you might be referring to is what I've said
about 'Revival Studios' and how I've really disliked his 'raster' games,
desire to move everyone from an unmanaged/unmoderated open USENET group into
his closed web forum, prepayment for games months if not nearly a year before
they're actually made only then to be damaged by careless shipping.

I think thats the only time I've really given someone a hard time and I
really was not alone in that. Sorry if you think I'm an arse, but geez,
its the truth. All of us who ordered the EE version had to wait an extra
long time that was quite unethical, considering he had already released
the LE version. It was just very weird.
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Roberto Nerici

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Since: Jan 08, 2005
Posts: 83



(Msg. 15) Posted: Thu Sep 07, 2006 6:55 pm
Post subject: Re: Vector Drift? [Login to view extended thread Info.]
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I think you were replying to my post, although it shows up as a reply to
an earlier one in my news reader.

> I think what you might be referring to is what I've said about
> 'Revival Studios' and how I've really disliked his 'raster' games,
> desire to move everyone from an unmanaged/unmoderated open USENET
> group into his closed web forum, prepayment for games months if not
> nearly a year before they're actually made only then to be damaged by
> careless shipping.

You didn't complain about not making free versions of games available
(unlike most other homebrew authors), having a countdown to a new game
which was in seconds but out by months, or insulting anyone over 30. So
actually you've been pretty easy going!

> I think thats the only time I've really given someone a hard time and
> I really was not alone in that. Sorry if you think I'm an arse, but
> geez, its the truth.

Most of us are, at least some of the time Smile

Roberto/.
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