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Vector 21 / Star Fury 3D received ..

 
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Mayhem

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Since: Aug 27, 2005
Posts: 23



(Msg. 16) Posted: Wed May 10, 2006 2:24 pm
Post subject: Re: Vector 21 / Star Fury 3D received .. [Login to view extended thread Info.]
Archived from groups: rec>games>vectrex (more info?)

Oh...! :p

No idea, but considering it's only held loosely in the middle and spun
quite quickly, I'd imagine air resistance plays a part.

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syncbus

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Since: Mar 21, 2006
Posts: 2



(Msg. 17) Posted: Wed May 10, 2006 3:01 pm
Post subject: Re: Vector 21 / Star Fury 3D received .. [Login to view extended thread Info.]
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It's a phenomenon known as "gyroscopic procession" where a rotating
object will react 90° degrees to the point of influence.

Helicoptors base their swashplate design in part due to this effect.
If you'd like to demonstrate this for yourself, unclip a bicycle wheel
from the front forks of a road bike and hold it by the axle between
your fingers and have someone spin the wheel. Then try to tilt the
axle and see how the wheel reacts.

The color wheel in the glasses is bound by the same physical laws, just
on a smaller scale and I'd guess that depending on wear could make
contact with the internal housing.

Mike Doyle

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Mayhem

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Since: Apr 25, 2006
Posts: 18



(Msg. 18) Posted: Wed May 10, 2006 3:05 pm
Post subject: re:Vector 21 / Star Fury 3D received .. [Login to view extended thread Info.]
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I have two Imagers, one with and one without the foam. Ironically the
one without the foam actually fits my head better Razz

Tilting too much has the color disc knocking slightly against the
internals as it isn't that secure inside the unit.
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Mayhem

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Since: Apr 25, 2006
Posts: 18



(Msg. 19) Posted: Wed May 10, 2006 8:05 pm
Post subject: re:Vector 21 / Star Fury 3D received .. [Login to view extended thread Info.]
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Oh it should have foam, it was just missing when I got it (as said
before, the glue isn't that strong on it).
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Richard Hutchinson

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Since: Jun 15, 2004
Posts: 355



(Msg. 20) Posted: Thu May 11, 2006 8:00 am
Post subject: Re: Vector 21 / Star Fury 3D received .. [Login to view extended thread Info.]
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>If you'd like to demonstrate this for yourself, unclip a bicycle wheel
>from the front forks of a road bike and hold it by the axle between
>your fingers and have someone spin the wheel.

We used to do that at school whilst sitting in a swivel chair, pretty weird
sensation.





Richard H.
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FURY

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Since: Jan 05, 2005
Posts: 72



(Msg. 21) Posted: Mon May 15, 2006 5:03 pm
Post subject: Re: re:Vector 21 / Star Fury 3D received .. [Login to view extended thread Info.]
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Mayhem wrote:
> Got my copy today. Star Fury demo is impressive with the colours
> aligned perfectly. Will the final game be using two images for 3D, as
> the demo only has the one projection?
>
> And as it turns out, Vector21 is rather an addictive little game. I've
> managed to get 2,500 points so far, what have other people got?


Thanks Mat, for the compliments on both!

Let me know what Imager you're using, because
everyone else (so far) is seeing this in 3D, as you
should be. 2 images are present in the demo for
everything that appears in 3D...the Star Shield,
the stars, and the cannon fire. The Star Station
is set at the screen surface (2D).

George
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Mayhem

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Since: Apr 25, 2006
Posts: 18



(Msg. 22) Posted: Mon May 15, 2006 9:05 pm
Post subject: re:Vector 21 / Star Fury 3D received .. [Login to view extended thread Info.]
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Got my copy today. Star Fury demo is impressive with the colours
aligned perfectly. Will the final game be using two images for 3D, as
the demo only has the one projection?

And as it turns out, Vector21 is rather an addictive little game. I've
managed to get 2,500 points so far, what have other people got?
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Mayhem

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Since: Aug 27, 2005
Posts: 23



(Msg. 23) Posted: Tue May 16, 2006 2:07 am
Post subject: Re: Vector 21 / Star Fury 3D received .. [Login to view extended thread Info.]
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Ah, that'll explain why then. I was only viewing the Vectrex without
the Imager on when only the Station was present on screen (ie. not
pressing any of the buttons). I guess I thought the Station was
supposed to be projected in 3D as well Wink

I'll admit though, I couldn't see any stars; could the brightness of my
Vectrex be set too low for them?

I'm using the original GCE Imager btw, I've deliberately got two of
them here (one for the collection, one for use).
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FURY

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Since: Jan 05, 2005
Posts: 72



(Msg. 24) Posted: Tue May 16, 2006 9:06 pm
Post subject: Re: Vector 21 / Star Fury 3D received .. [Login to view extended thread Info.]
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Mayhem wrote:
> Ah, that'll explain why then. I was only viewing the Vectrex without
> the Imager on when only the Station was present on screen (ie. not
> pressing any of the buttons). I guess I thought the Station was
> supposed to be projected in 3D as well Wink
>
> I'll admit though, I couldn't see any stars; could the brightness of my
> Vectrex be set too low for them?
>
> I'm using the original GCE Imager btw, I've deliberately got two of
> them here (one for the collection, one for use).


Yes, your brightness must be too low
to see the stars. Let me know if you
(anybody else too) think the stars
should be set to a brighter intensity.
I thought this setting was just right,
allowing the player to see them off in
the background, while not letting
them be a distraction (in 3D, this matters
a lot!).

George
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FURY

External


Since: Jan 05, 2005
Posts: 72



(Msg. 25) Posted: Thu May 18, 2006 8:08 pm
Post subject: Re: re:Vector 21 / Star Fury 3D received .. [Login to view extended thread Info.]
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Mayhem wrote:
> And as it turns out, Vector21 is rather an addictive little game. I've
> managed to get 2,500 points so far, what have other people got?


My best score, so far, is 2,600 points.
I bet somebody's already beaten that.

George
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