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Variants with fewer powers

 
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Mikko Harju

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Since: Jun 28, 2006
Posts: 10



(Msg. 1) Posted: Mon Aug 21, 2006 6:55 am
Post subject: Variants with fewer powers
Archived from groups: rec>games>diplomacy (more info?)

This is a pretty straightforward question. In your opinion, what is the best
map variant for less than seven players?

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Jim Burgess

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Since: Apr 17, 2004
Posts: 329



(Msg. 2) Posted: Mon Aug 21, 2006 8:55 pm
Post subject: Re: Variants with fewer powers [Login to view extended thread Info.]
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"Mikko Harju" <mikko9330.RemoveThis@hotmail.com> writes:

>This is a pretty straightforward question. In your opinion, what is the best
>map variant for less than seven players?

Chromatic by definition is the most balanced, and I kinda like it since
everyone "plays Italy". I think that Ancient Mediterranean is a good
map variant for fewer than seven as well. I generally believe that if
you go below seven, you should have five players, an odd number.

Jim-Bob

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David E. Cohen

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Since: May 08, 2004
Posts: 397



(Msg. 3) Posted: Mon Aug 21, 2006 9:11 pm
Post subject: Re: Variants with fewer powers [Login to view extended thread Info.]
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I have never done an analysis, but Ancient Med is said to be very stalemate
prone.


"Jim Burgess" <burgess DeleteThis @TheWorld.com> wrote in message
news:ecdh6r$ddv$1@pcls4.std.com...
> "Mikko Harju" <mikko9330 DeleteThis @hotmail.com> writes:
>
>>This is a pretty straightforward question. In your opinion, what is the
>>best
>>map variant for less than seven players?
>
> Chromatic by definition is the most balanced, and I kinda like it since
> everyone "plays Italy". I think that Ancient Mediterranean is a good
> map variant for fewer than seven as well. I generally believe that if
> you go below seven, you should have five players, an odd number.
>
> Jim-Bob
>
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Chris Charles

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Since: Jun 19, 2004
Posts: 13



(Msg. 4) Posted: Mon Aug 21, 2006 9:55 pm
Post subject: Re: Variants with fewer powers [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Mikko Harju" <mikko9330 RemoveThis @hotmail.com> writes:

>This is a pretty straightforward question. In your opinion, what is the
best
>map variant for less than seven players?

Hundred (set in the Hundred Years' War in the early 1400s) needs only three.
I've only played as a replacement in no-press so can't say much about it.
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Jim Burgess

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Since: Apr 17, 2004
Posts: 329



(Msg. 5) Posted: Tue Aug 22, 2006 8:55 pm
Post subject: Re: Variants with fewer powers [Login to view extended thread Info.]
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"David E. Cohen" <david_e_cohen.TakeThisOut@yahoo.com> writes:

I think it is, but I still like the variant. I put Chromatic first, that
clearly is the best all-round 5 player variant. But of course it was
designed that way.

Jim-Bob

>I have never done an analysis, but Ancient Med is said to be very stalemate
>prone.


>"Jim Burgess" <burgess.TakeThisOut@TheWorld.com> wrote in message
>news:ecdh6r$ddv$1@pcls4.std.com...
>> "Mikko Harju" <mikko9330.TakeThisOut@hotmail.com> writes:
>>
>>>This is a pretty straightforward question. In your opinion, what is the
>>>best
>>>map variant for less than seven players?
>>
>> Chromatic by definition is the most balanced, and I kinda like it since
>> everyone "plays Italy". I think that Ancient Mediterranean is a good
>> map variant for fewer than seven as well. I generally believe that if
>> you go below seven, you should have five players, an odd number.
>>
>> Jim-Bob
>>
 >> Stay informed about: Variants with fewer powers 
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David E. Cohen

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Since: May 08, 2004
Posts: 397



(Msg. 6) Posted: Wed Aug 23, 2006 9:00 am
Post subject: Re: Variants with fewer powers [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Nothing a bunch more spaces around the edge wouldn't cure. :^) Maybe I'll
speak to Don Hessong about it.

"Jim Burgess" <burgess.TakeThisOut@TheWorld.com> wrote in message
news:ecg4d6$r1j$1@pcls4.std.com...
> "David E. Cohen" <david_e_cohen.TakeThisOut@yahoo.com> writes:
>
> I think it is, but I still like the variant. I put Chromatic first, that
> clearly is the best all-round 5 player variant. But of course it was
> designed that way.
>
> Jim-Bob
>
>>I have never done an analysis, but Ancient Med is said to be very
>>stalemate
>>prone.
>
>
>>"Jim Burgess" <burgess.TakeThisOut@TheWorld.com> wrote in message
>>news:ecdh6r$ddv$1@pcls4.std.com...
>>> "Mikko Harju" <mikko9330.TakeThisOut@hotmail.com> writes:
>>>
>>>>This is a pretty straightforward question. In your opinion, what is the
>>>>best
>>>>map variant for less than seven players?
>>>
>>> Chromatic by definition is the most balanced, and I kinda like it since
>>> everyone "plays Italy". I think that Ancient Mediterranean is a good
>>> map variant for fewer than seven as well. I generally believe that if
>>> you go below seven, you should have five players, an odd number.
>>>
>>> Jim-Bob
>>>
>
>
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adam silverman

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Since: Nov 04, 2004
Posts: 106



(Msg. 7) Posted: Tue Aug 29, 2006 10:36 am
Post subject: Re: Variants with fewer powers [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

For face-to-face games, when we have one player not show up, we play "chaos
Italy." In this variant, everyone submits orders for Italy each turn, along
with their own orders. A die is roll just before orders are read to
determine who's orders are used. That person's orders for the season are
then read and they also get to do retreats and adjustments (you cant waive
builds). Repeat each turn. I've found that this is much better than a
neutral or "defensive" Italy variant, and surprisingly works really well.
You get some funny unusual positions, of course, but its par for the course.

Might work in email dip, not really sure.

-Adam


"Chris Charles" <news1_removethis.RemoveThis@cflames.com> wrote in message
news:YnsGg.7038$Sn3.6902@newsread3.news.pas.earthlink.net...
> Mikko Harju" <mikko9330.RemoveThis@hotmail.com> writes:
>
>>This is a pretty straightforward question. In your opinion, what is the
> best
>>map variant for less than seven players?
>
> Hundred (set in the Hundred Years' War in the early 1400s) needs only
> three.
> I've only played as a replacement in no-press so can't say much about it.
>
>
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