kfutamura RemoveThis @comcast.net <kfutamura RemoveThis @comcast.net> wrote:
>Stupid questions, I'm sure. I haven't been up on the rules for a while...
Everyone has stupid questions once in a while. Just make sure to slap your
forehead with your hand once you read the answers.
>The Vanguard card "Crovax" says:
> "Whenever any of your creatures damages any creature or player, gain
>1 life."
>
>1) What would be the most recent wording of this? Would this be
>correct:
> "Whenever a creature you control deals damage to a creature or
>player, gain 1 life."
Good question, because the Vanguard cards never got into Oracle at all, so
updated wordings will be partly guesswork on our parts. (Note that Unglued
and Unhinged _did_ get into Oracle, except for the Super Secret Tech card,
but have never had their wordings updated at all, so we do still have bits
of Oracle that refer to "mana source", "interrupt", etc.)
Your rewording looks accurate; it might instead say "you gain 1 life", but
they tend to leave that particular 'you' out.
>2) What would be the result of this situation (if I had the Vanguard
>Crovax)?
>
>I have Crypt Rats in play ("2B. Creature - Rat. 1/1. X: Crypt Rats
>deals X damage to each creature and each player. Spend only black
>mana this way.") Let's say there are 2 creatures in play (a 1/1 and 2/2).
Before reading further: a) the Crypt Rats is the 1/1, I assume, and b)
Crypt Rats damages each creature and player separately, so Crovax would
trigger four times (two players and two creatures all get damaged
simultaneously).
>I activate Crypt Rats ability for 1. In response, I again activate
>Crypt Rats for 1. No other effects are activated. How much life
>would I gain in the end?
In the end, you'd gain 7 ... unless your opponent had only 1 or 2 life. You'd
also take 2 damage, so your NET gain of life points would be 5.
Why 7? Well, watch:
Second use of Crypt Rats ability resolves: two creatures and two players
get dealt 1 damage each. Crovax triggers 4 times. The 1/1 creature (the Rats
itself) dies. [*] All 4 go on the stack on top of the first use of the Rats
ability.
[*] At this point, if your opponent only had 1 life, the game ends, and none
of the rest of this happens at all; you gain no life, but you win the game.
They all resolve; you gain 4 life, 1 at a time.
First use of the Rats ability resolves; one creature and two players get dealt
1 damage each. Crovax triggers 3 times. The 2/2 creature dies, because now it
has 2 damage on it. [**] All 3 go on the stack.
They all resolve; you gain 3 life.
[**] At this point, if your opponent had started off at 2 life, the game ends,
and you don't gain the future 3 life, but you do win.
>Resolution of 2nd activation: Crypt Rats deals 1 damage to 3
>creatures and 2 players. I gain 5 life from Crovax (and lose 1 to
>Crypt Rats). Crypt Rats and 1/1 go to graveyard.
You didn't say there were three creatures in play; you said there were two.
If there are three, one being the Rats, then you end up gaining 8 life and
being dealt 2 damage, correct ... but that's not the situation you gave.
>Resolution of 1st activation: Crypt Rats (no longer in play) deals 1
>damage to 1 creature and 2 players. Would I gain 3 life (-1 from
>Crypt Rats) from Crovax even though Crypt Rats is no longer in play?
Yes.
>Is the source of the damage (Crypt Rats) still considered a creature?
Yes; the damage knows what its source is, and _if_ that source is no longer
where it's supposed to be, the damage uses last-known information when asked
about its source (402.6, 413.2f), and the Rats was a creature as it left play.
>P.S. By the way, when did Shuko + a single Cephalid Illusionist become
>a combo (from Valencia Pro Tour)? I always thought you needed two
>creatures to make this work (i.e., couldn't attach equipment to the
>same creature it's already attached to).
Well, they divorced "move" from 'attach' a while back; nowadays, you can
perfectly well attempt to 'attach' something to an object (or player) it's
already attached to, you don't HAVE to pick "another one". But ... doing so
does not cause the something to 'become attached to' that object or player -
because it already was - and 501.2b specifies that such an attempt in fact
Does Nothing.
However, Cephalid Illusionist doesn't care whether something "becomes attached
to" it. It cares whether it "becomes the target of" a spell or ability... and
since the Equip ability is targetted, that works fine, even though the ability
will Do Nothing on resolution. So yes, that's a combo - spend 0 to Equip the
Shuko to the CI it's already on, which targets the CI and triggers its
ability, which in turn resolves before the Shuko Equip ability can resolve,
and mills three cards from your library. Then the Shuko Equip ability resolves
and Does Nothing. Lather, rinse, repeat.
Dave
--
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