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Vanguard - Crovax

 
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kfutamura

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Since: Oct 28, 2007
Posts: 2



(Msg. 1) Posted: Sun Oct 28, 2007 6:52 pm
Post subject: Vanguard - Crovax
Archived from groups: rec>games>trading-cards>magic>rules (more info?)

Stupid questions, I'm sure. I haven't been up on the rules for a
while...

The Vanguard card "Crovax" says:
"Whenever any of your creatures damages any creature or player, gain
1 life."

1) What would be the most recent wording of this? Would this be
correct:
"Whenever a creature you control deals damage to a creature or
player, gain 1 life."

2) What would be the result of this situation (if I had the Vanguard
Crovax)?

I have Crypt Rats in play ("2B. Creature - Rat. 1/1. X: Crypt Rats
deals X damage to each creature and each player. Spend only black
mana this way.") Let's say there are 2 creatures in play (a 1/1 and
2/2).

I activate Crypt Rats ability for 1. In response, I again activate
Crypt Rats for 1. No other effects are activated. How much life
would I gain in the end?

Resolution of 2nd activation: Crypt Rats deals 1 damage to 3
creatures and 2 players. I gain 5 life from Crovax (and lose 1 to
Crypt Rats). Crypt Rats and 1/1 go to graveyard.

Resolution of 1st activation: Crypt Rats (no longer in play) deals 1
damage to 1 creature and 2 players. Would I gain 3 life (-1 from
Crypt Rats) from Crovax even though Crypt Rats is no longer in play?
Is the source of the damage (Crypt Rats) still considered a creature?

Thanks,
Ken

P.S. By the way, when did Shuko + a single Cephalid Illusionist become
a combo (from Valencia Pro Tour)? I always thought you needed two
creatures to make this work (i.e., couldn't attach equipment to the
same creature it's already attached to).

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kfutamura

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Since: Oct 28, 2007
Posts: 2



(Msg. 2) Posted: Sun Oct 28, 2007 6:58 pm
Post subject: Re: Vanguard - Crovax [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> P.S. By the way, when did Shuko + a single Cephalid Illusionist become
> a combo (from Valencia Pro Tour)? I always thought you needed two
> creatures to make this work (i.e., couldn't attach equipment to the
> same creature it's already attached to).

Never mind about this part. I just realized this wasn't possible
before because the equipment in question at the time was Lightning
Greaves, which gives shroud...

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David DeLaney

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Since: Jun 19, 2004
Posts: 996



(Msg. 3) Posted: Mon Oct 29, 2007 4:29 am
Post subject: Re: Vanguard - Crovax [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

kfutamura RemoveThis @comcast.net <kfutamura RemoveThis @comcast.net> wrote:
>Stupid questions, I'm sure. I haven't been up on the rules for a while...

Everyone has stupid questions once in a while. Just make sure to slap your
forehead with your hand once you read the answers. Smile

>The Vanguard card "Crovax" says:
> "Whenever any of your creatures damages any creature or player, gain
>1 life."
>
>1) What would be the most recent wording of this? Would this be
>correct:
> "Whenever a creature you control deals damage to a creature or
>player, gain 1 life."

Good question, because the Vanguard cards never got into Oracle at all, so
updated wordings will be partly guesswork on our parts. (Note that Unglued
and Unhinged _did_ get into Oracle, except for the Super Secret Tech card,
but have never had their wordings updated at all, so we do still have bits
of Oracle that refer to "mana source", "interrupt", etc.)

Your rewording looks accurate; it might instead say "you gain 1 life", but
they tend to leave that particular 'you' out.

>2) What would be the result of this situation (if I had the Vanguard
>Crovax)?
>
>I have Crypt Rats in play ("2B. Creature - Rat. 1/1. X: Crypt Rats
>deals X damage to each creature and each player. Spend only black
>mana this way.") Let's say there are 2 creatures in play (a 1/1 and 2/2).

Before reading further: a) the Crypt Rats is the 1/1, I assume, and b)
Crypt Rats damages each creature and player separately, so Crovax would
trigger four times (two players and two creatures all get damaged
simultaneously).

>I activate Crypt Rats ability for 1. In response, I again activate
>Crypt Rats for 1. No other effects are activated. How much life
>would I gain in the end?

In the end, you'd gain 7 ... unless your opponent had only 1 or 2 life. You'd
also take 2 damage, so your NET gain of life points would be 5.

Why 7? Well, watch:

Second use of Crypt Rats ability resolves: two creatures and two players
get dealt 1 damage each. Crovax triggers 4 times. The 1/1 creature (the Rats
itself) dies. [*] All 4 go on the stack on top of the first use of the Rats
ability.

[*] At this point, if your opponent only had 1 life, the game ends, and none
of the rest of this happens at all; you gain no life, but you win the game.

They all resolve; you gain 4 life, 1 at a time.
First use of the Rats ability resolves; one creature and two players get dealt
1 damage each. Crovax triggers 3 times. The 2/2 creature dies, because now it
has 2 damage on it. [**] All 3 go on the stack.
They all resolve; you gain 3 life.

[**] At this point, if your opponent had started off at 2 life, the game ends,
and you don't gain the future 3 life, but you do win.

>Resolution of 2nd activation: Crypt Rats deals 1 damage to 3
>creatures and 2 players. I gain 5 life from Crovax (and lose 1 to
>Crypt Rats). Crypt Rats and 1/1 go to graveyard.

You didn't say there were three creatures in play; you said there were two.
If there are three, one being the Rats, then you end up gaining 8 life and
being dealt 2 damage, correct ... but that's not the situation you gave.

>Resolution of 1st activation: Crypt Rats (no longer in play) deals 1
>damage to 1 creature and 2 players. Would I gain 3 life (-1 from
>Crypt Rats) from Crovax even though Crypt Rats is no longer in play?

Yes.

>Is the source of the damage (Crypt Rats) still considered a creature?

Yes; the damage knows what its source is, and _if_ that source is no longer
where it's supposed to be, the damage uses last-known information when asked
about its source (402.6, 413.2f), and the Rats was a creature as it left play.

>P.S. By the way, when did Shuko + a single Cephalid Illusionist become
>a combo (from Valencia Pro Tour)? I always thought you needed two
>creatures to make this work (i.e., couldn't attach equipment to the
>same creature it's already attached to).

Well, they divorced "move" from 'attach' a while back; nowadays, you can
perfectly well attempt to 'attach' something to an object (or player) it's
already attached to, you don't HAVE to pick "another one". But ... doing so
does not cause the something to 'become attached to' that object or player -
because it already was - and 501.2b specifies that such an attempt in fact
Does Nothing.

However, Cephalid Illusionist doesn't care whether something "becomes attached
to" it. It cares whether it "becomes the target of" a spell or ability... and
since the Equip ability is targetted, that works fine, even though the ability
will Do Nothing on resolution. So yes, that's a combo - spend 0 to Equip the
Shuko to the CI it's already on, which targets the CI and triggers its
ability, which in turn resolves before the Shuko Equip ability can resolve,
and mills three cards from your library. Then the Shuko Equip ability resolves
and Does Nothing. Lather, rinse, repeat.

Dave
--
\/David DeLaney posting from dbd RemoveThis @vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
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David DeLaney

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Since: Jun 19, 2004
Posts: 996



(Msg. 4) Posted: Mon Oct 29, 2007 4:29 am
Post subject: Re: Vanguard - Crovax [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

kfutamura DeleteThis @comcast.net <kfutamura DeleteThis @comcast.net> wrote:
>> P.S. By the way, when did Shuko + a single Cephalid Illusionist become
>> a combo (from Valencia Pro Tour)? I always thought you needed two
>> creatures to make this work (i.e., couldn't attach equipment to the
>> same creature it's already attached to).
>
>Never mind about this part. I just realized this wasn't possible
>before because the equipment in question at the time was Lightning
>Greaves, which gives shroud...

Heh. Fair enough, and yes, that's a functional difference...

Dave
--
\/David DeLaney posting from dbd DeleteThis @vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
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Zoe Stephenson

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Since: Mar 30, 2006
Posts: 124



(Msg. 5) Posted: Mon Oct 29, 2007 9:13 am
Post subject: Re: Vanguard - Crovax [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

kfutamura.TakeThisOut@comcast.net sent:
> Stupid questions, I'm sure. I haven't been up on the rules for a
> while...

> The Vanguard card "Crovax" says:
> "Whenever any of your creatures damages any creature or player, gain
> 1 life."

> 1) What would be the most recent wording of this? Would this be
> correct:
> "Whenever a creature you control deals damage to a creature or
> player, gain 1 life."

I think we can safely go with that, I haven't seen anything more
official. There may be an online incarnation of this Vanguard card
with up-to-date text on it, but I don't have Magic Online.

> 2) What would be the result of this situation (if I had the Vanguard
> Crovax)?

> I have Crypt Rats in play ("2B. Creature - Rat. 1/1. X: Crypt Rats
> deals X damage to each creature and each player. Spend only black
> mana this way.") Let's say there are 2 creatures in play (a 1/1 and
> 2/2).

Looking at the whole question, it would appear that you mean "2 other
creatures in play".

(Clearly, you're not playing in the multiplayer games that I used to
use Crypt Rats in - Inviolability and Spirit Link managed to stay on
mine long enough to set it off with a couple dozen creatures in
play...)

> I activate Crypt Rats ability for 1. In response, I again activate
> Crypt Rats for 1. No other effects are activated. How much life
> would I gain in the end?

> Resolution of 2nd activation: Crypt Rats deals 1 damage to 3
> creatures and 2 players. I gain 5 life from Crovax (and lose 1 to
> Crypt Rats). Crypt Rats and 1/1 go to graveyard.

Yup. Note that you don't put the Crovax ability on the stack until
after the damage is done, so you'll need to have at least 2 life
at the beginning so that you don't lose inbetween taking the damage
and gaining the life.

You get priority back after things resolve, and all sorts of fancy
things could happen inbetween here.

> Resolution of 1st activation: Crypt Rats (no longer in play) deals 1
> damage to 1 creature and 2 players. Would I gain 3 life (-1 from
> Crypt Rats) from Crovax even though Crypt Rats is no longer in play?

Yes.

> Is the source of the damage (Crypt Rats) still considered a creature?

Yes, it's the memory of what the source was when it was last in play
that you use to determine its characteristics. So, it's damage from a
black 1/1 Rat creature that you control named Crypt Rats with 1 damage
on it.

> P.S. By the way, when did Shuko + a single Cephalid Illusionist become
> a combo (from Valencia Pro Tour)? I always thought you needed two
> creatures to make this work (i.e., couldn't attach equipment to the
> same creature it's already attached to).

Well spotted in the followup that it used Lightning Greaves the first
time round, which prevented the Equip ability from targeting the
creature that it was already equipping.

--
-- Zoe Stephenson, NetRep rec.games.trading-cards.magic.rules
Group FAQ: http://www.daeghnao.com/magic/faq/ --
--
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