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VTM:Bloodlines: Problem with Disciplines ...

 
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Nostromo

External


Since: Apr 01, 2006
Posts: 3072



(Msg. 166) Posted: Tue Nov 07, 2006 10:50 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.]
Archived from groups: comp>sys>ibm>pc>games>rpg (more info?)

Thus spake "Allan C Cybulskie" <allan_c_cybulskie.TakeThisOut@yahoo.ca>, 6 Nov 2006
15:27:39 -0800, Anno Domini:

>Patching to the official 1.2 version and THEN applying the user patch
>has solved the problem. I can see things on the screen and see the
>claws now on Protean.
>
>Is there anything early on the game where I can tell if I've applied
>the user patch properly?

Not in the game as it doesn't change the core engine. If you unzip to the
main VTMB directory WITH 'use folder names' you should've got hundreds of
'overwrite file?' questions, which should indicate you've updated the
correct resource files in the game's directory structure. If in doubt,
compare the date/time stamps from some of the zip files to what's in your
game directory. And enjoy - VTMB is THE best action/adventure/rpg hybrid
eva! Wink

--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10

Nostromo

 >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... 
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Nostromo

External


Since: Apr 01, 2006
Posts: 3072



(Msg. 167) Posted: Tue Nov 07, 2006 10:50 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thus spake "Allan C Cybulskie" <allan_c_cybulskie.DeleteThis@yahoo.ca>, 6 Nov 2006
15:27:39 -0800, Anno Domini:

>Patching to the official 1.2 version and THEN applying the user patch
>has solved the problem. I can see things on the screen and see the
>claws now on Protean.
>
>Is there anything early on the game where I can tell if I've applied
>the user patch properly?

Not in the game as it doesn't change the core engine. If you unzip to the
main VTMB directory WITH 'use folder names' you should've got hundreds of
'overwrite file?' questions, which should indicate you've updated the
correct resource files in the game's directory structure. If in doubt,
compare the date/time stamps from some of the zip files to what's in your
game directory. And enjoy - VTMB is THE best action/adventure/rpg hybrid
eva! Wink

--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10

Nostromo

 >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... 
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Nostromo

External


Since: Apr 01, 2006
Posts: 3072



(Msg. 168) Posted: Tue Nov 07, 2006 10:50 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thus spake "Allan C Cybulskie" <allan_c_cybulskie.TakeThisOut@yahoo.ca>, 6 Nov 2006
15:27:39 -0800, Anno Domini:

>Patching to the official 1.2 version and THEN applying the user patch
>has solved the problem. I can see things on the screen and see the
>claws now on Protean.
>
>Is there anything early on the game where I can tell if I've applied
>the user patch properly?

Not in the game as it doesn't change the core engine. If you unzip to the
main VTMB directory WITH 'use folder names' you should've got hundreds of
'overwrite file?' questions, which should indicate you've updated the
correct resource files in the game's directory structure. If in doubt,
compare the date/time stamps from some of the zip files to what's in your
game directory. And enjoy - VTMB is THE best action/adventure/rpg hybrid
eva! Wink

--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10

Nostromo
 >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... 
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Nostromo

External


Since: Apr 01, 2006
Posts: 3072



(Msg. 169) Posted: Tue Nov 07, 2006 10:50 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thus spake "Allan C Cybulskie" <allan_c_cybulskie RemoveThis @yahoo.ca>, 6 Nov 2006
15:27:39 -0800, Anno Domini:

>Patching to the official 1.2 version and THEN applying the user patch
>has solved the problem. I can see things on the screen and see the
>claws now on Protean.
>
>Is there anything early on the game where I can tell if I've applied
>the user patch properly?

Not in the game as it doesn't change the core engine. If you unzip to the
main VTMB directory WITH 'use folder names' you should've got hundreds of
'overwrite file?' questions, which should indicate you've updated the
correct resource files in the game's directory structure. If in doubt,
compare the date/time stamps from some of the zip files to what's in your
game directory. And enjoy - VTMB is THE best action/adventure/rpg hybrid
eva! Wink

--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10

Nostromo
 >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... 
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Nostromo

External


Since: Apr 01, 2006
Posts: 3072



(Msg. 170) Posted: Tue Nov 07, 2006 11:43 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thus spake "Allan C Cybulskie" <allan_c_cybulskie.RemoveThis@yahoo.ca>, 6 Nov 2006
16:30:07 -0800, Anno Domini:

>
>Nostromo wrote:
>> Thus spake "Allan C Cybulskie" <allan_c_cybulskie.RemoveThis@yahoo.ca>, 6 Nov 2006
>> 15:27:39 -0800, Anno Domini:
>>
>> >Patching to the official 1.2 version and THEN applying the user patch
>> >has solved the problem. I can see things on the screen and see the
>> >claws now on Protean.
>> >
>> >Is there anything early on the game where I can tell if I've applied
>> >the user patch properly?
>>
>> Not in the game as it doesn't change the core engine. If you unzip to the
>> main VTMB directory WITH 'use folder names' you should've got hundreds of
>> 'overwrite file?' questions, which should indicate you've updated the
>> correct resource files in the game's directory structure. If in doubt,
>> compare the date/time stamps from some of the zip files to what's in your
>> game directory. And enjoy - VTMB is THE best action/adventure/rpg hybrid
>> eva! Wink
>
>I knew that it didn't change the core engine, but I know that it
>tweaked things like dialog options and things like that, so it was that
>sort of thing I was looking for.
>
>I just got killed by the cops after accidently trying to pick the lock
>of a gallery. Good thing I made it past there on my first run through,
>or I'd be getting tempted to quit [grin].
>
>It's definitely a more mature RPG than I've seen in a while ...

He, he, yup, it's got atmosphere in spades, so long as you can suspend your
disbelief & deal with the perma-night environment because of the vampire
theme. I played a Tremere (mage) chick & found that quite easy. I'll
probably pick a Malkavian if I get to a 2nd pass, though Nosferatu would
just about be a completely different game as well from what ppl have said.

--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10

Nostromo
 >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... 
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Nostromo

External


Since: Apr 01, 2006
Posts: 3072



(Msg. 171) Posted: Tue Nov 07, 2006 11:43 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thus spake "Allan C Cybulskie" <allan_c_cybulskie RemoveThis @yahoo.ca>, 6 Nov 2006
16:30:07 -0800, Anno Domini:

>
>Nostromo wrote:
>> Thus spake "Allan C Cybulskie" <allan_c_cybulskie RemoveThis @yahoo.ca>, 6 Nov 2006
>> 15:27:39 -0800, Anno Domini:
>>
>> >Patching to the official 1.2 version and THEN applying the user patch
>> >has solved the problem. I can see things on the screen and see the
>> >claws now on Protean.
>> >
>> >Is there anything early on the game where I can tell if I've applied
>> >the user patch properly?
>>
>> Not in the game as it doesn't change the core engine. If you unzip to the
>> main VTMB directory WITH 'use folder names' you should've got hundreds of
>> 'overwrite file?' questions, which should indicate you've updated the
>> correct resource files in the game's directory structure. If in doubt,
>> compare the date/time stamps from some of the zip files to what's in your
>> game directory. And enjoy - VTMB is THE best action/adventure/rpg hybrid
>> eva! Wink
>
>I knew that it didn't change the core engine, but I know that it
>tweaked things like dialog options and things like that, so it was that
>sort of thing I was looking for.
>
>I just got killed by the cops after accidently trying to pick the lock
>of a gallery. Good thing I made it past there on my first run through,
>or I'd be getting tempted to quit [grin].
>
>It's definitely a more mature RPG than I've seen in a while ...

He, he, yup, it's got atmosphere in spades, so long as you can suspend your
disbelief & deal with the perma-night environment because of the vampire
theme. I played a Tremere (mage) chick & found that quite easy. I'll
probably pick a Malkavian if I get to a 2nd pass, though Nosferatu would
just about be a completely different game as well from what ppl have said.

--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10

Nostromo
 >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... 
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Nostromo

External


Since: Apr 01, 2006
Posts: 3072



(Msg. 172) Posted: Tue Nov 07, 2006 11:43 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thus spake "Allan C Cybulskie" <allan_c_cybulskie RemoveThis @yahoo.ca>, 6 Nov 2006
16:30:07 -0800, Anno Domini:

>
>Nostromo wrote:
>> Thus spake "Allan C Cybulskie" <allan_c_cybulskie RemoveThis @yahoo.ca>, 6 Nov 2006
>> 15:27:39 -0800, Anno Domini:
>>
>> >Patching to the official 1.2 version and THEN applying the user patch
>> >has solved the problem. I can see things on the screen and see the
>> >claws now on Protean.
>> >
>> >Is there anything early on the game where I can tell if I've applied
>> >the user patch properly?
>>
>> Not in the game as it doesn't change the core engine. If you unzip to the
>> main VTMB directory WITH 'use folder names' you should've got hundreds of
>> 'overwrite file?' questions, which should indicate you've updated the
>> correct resource files in the game's directory structure. If in doubt,
>> compare the date/time stamps from some of the zip files to what's in your
>> game directory. And enjoy - VTMB is THE best action/adventure/rpg hybrid
>> eva! Wink
>
>I knew that it didn't change the core engine, but I know that it
>tweaked things like dialog options and things like that, so it was that
>sort of thing I was looking for.
>
>I just got killed by the cops after accidently trying to pick the lock
>of a gallery. Good thing I made it past there on my first run through,
>or I'd be getting tempted to quit [grin].
>
>It's definitely a more mature RPG than I've seen in a while ...

He, he, yup, it's got atmosphere in spades, so long as you can suspend your
disbelief & deal with the perma-night environment because of the vampire
theme. I played a Tremere (mage) chick & found that quite easy. I'll
probably pick a Malkavian if I get to a 2nd pass, though Nosferatu would
just about be a completely different game as well from what ppl have said.

--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10

Nostromo
 >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... 
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Nostromo

External


Since: Apr 01, 2006
Posts: 3072



(Msg. 173) Posted: Tue Nov 07, 2006 11:43 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thus spake "Allan C Cybulskie" <allan_c_cybulskie.DeleteThis@yahoo.ca>, 6 Nov 2006
16:30:07 -0800, Anno Domini:

>
>Nostromo wrote:
>> Thus spake "Allan C Cybulskie" <allan_c_cybulskie.DeleteThis@yahoo.ca>, 6 Nov 2006
>> 15:27:39 -0800, Anno Domini:
>>
>> >Patching to the official 1.2 version and THEN applying the user patch
>> >has solved the problem. I can see things on the screen and see the
>> >claws now on Protean.
>> >
>> >Is there anything early on the game where I can tell if I've applied
>> >the user patch properly?
>>
>> Not in the game as it doesn't change the core engine. If you unzip to the
>> main VTMB directory WITH 'use folder names' you should've got hundreds of
>> 'overwrite file?' questions, which should indicate you've updated the
>> correct resource files in the game's directory structure. If in doubt,
>> compare the date/time stamps from some of the zip files to what's in your
>> game directory. And enjoy - VTMB is THE best action/adventure/rpg hybrid
>> eva! Wink
>
>I knew that it didn't change the core engine, but I know that it
>tweaked things like dialog options and things like that, so it was that
>sort of thing I was looking for.
>
>I just got killed by the cops after accidently trying to pick the lock
>of a gallery. Good thing I made it past there on my first run through,
>or I'd be getting tempted to quit [grin].
>
>It's definitely a more mature RPG than I've seen in a while ...

He, he, yup, it's got atmosphere in spades, so long as you can suspend your
disbelief & deal with the perma-night environment because of the vampire
theme. I played a Tremere (mage) chick & found that quite easy. I'll
probably pick a Malkavian if I get to a 2nd pass, though Nosferatu would
just about be a completely different game as well from what ppl have said.

--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10

Nostromo
 >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... 
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Nostromo

External


Since: Apr 01, 2006
Posts: 3072



(Msg. 174) Posted: Tue Nov 07, 2006 11:43 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thus spake "Allan C Cybulskie" <allan_c_cybulskie.DeleteThis@yahoo.ca>, 6 Nov 2006
16:30:07 -0800, Anno Domini:

>
>Nostromo wrote:
>> Thus spake "Allan C Cybulskie" <allan_c_cybulskie.DeleteThis@yahoo.ca>, 6 Nov 2006
>> 15:27:39 -0800, Anno Domini:
>>
>> >Patching to the official 1.2 version and THEN applying the user patch
>> >has solved the problem. I can see things on the screen and see the
>> >claws now on Protean.
>> >
>> >Is there anything early on the game where I can tell if I've applied
>> >the user patch properly?
>>
>> Not in the game as it doesn't change the core engine. If you unzip to the
>> main VTMB directory WITH 'use folder names' you should've got hundreds of
>> 'overwrite file?' questions, which should indicate you've updated the
>> correct resource files in the game's directory structure. If in doubt,
>> compare the date/time stamps from some of the zip files to what's in your
>> game directory. And enjoy - VTMB is THE best action/adventure/rpg hybrid
>> eva! Wink
>
>I knew that it didn't change the core engine, but I know that it
>tweaked things like dialog options and things like that, so it was that
>sort of thing I was looking for.
>
>I just got killed by the cops after accidently trying to pick the lock
>of a gallery. Good thing I made it past there on my first run through,
>or I'd be getting tempted to quit [grin].
>
>It's definitely a more mature RPG than I've seen in a while ...

He, he, yup, it's got atmosphere in spades, so long as you can suspend your
disbelief & deal with the perma-night environment because of the vampire
theme. I played a Tremere (mage) chick & found that quite easy. I'll
probably pick a Malkavian if I get to a 2nd pass, though Nosferatu would
just about be a completely different game as well from what ppl have said.

--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10

Nostromo
 >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... 
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Nostromo

External


Since: Apr 01, 2006
Posts: 3072



(Msg. 175) Posted: Tue Nov 07, 2006 11:43 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thus spake "Allan C Cybulskie" <allan_c_cybulskie RemoveThis @yahoo.ca>, 6 Nov 2006
16:30:07 -0800, Anno Domini:

>
>Nostromo wrote:
>> Thus spake "Allan C Cybulskie" <allan_c_cybulskie RemoveThis @yahoo.ca>, 6 Nov 2006
>> 15:27:39 -0800, Anno Domini:
>>
>> >Patching to the official 1.2 version and THEN applying the user patch
>> >has solved the problem. I can see things on the screen and see the
>> >claws now on Protean.
>> >
>> >Is there anything early on the game where I can tell if I've applied
>> >the user patch properly?
>>
>> Not in the game as it doesn't change the core engine. If you unzip to the
>> main VTMB directory WITH 'use folder names' you should've got hundreds of
>> 'overwrite file?' questions, which should indicate you've updated the
>> correct resource files in the game's directory structure. If in doubt,
>> compare the date/time stamps from some of the zip files to what's in your
>> game directory. And enjoy - VTMB is THE best action/adventure/rpg hybrid
>> eva! Wink
>
>I knew that it didn't change the core engine, but I know that it
>tweaked things like dialog options and things like that, so it was that
>sort of thing I was looking for.
>
>I just got killed by the cops after accidently trying to pick the lock
>of a gallery. Good thing I made it past there on my first run through,
>or I'd be getting tempted to quit [grin].
>
>It's definitely a more mature RPG than I've seen in a while ...

He, he, yup, it's got atmosphere in spades, so long as you can suspend your
disbelief & deal with the perma-night environment because of the vampire
theme. I played a Tremere (mage) chick & found that quite easy. I'll
probably pick a Malkavian if I get to a 2nd pass, though Nosferatu would
just about be a completely different game as well from what ppl have said.

--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10

Nostromo
 >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... 
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Login to vote
Nostromo

External


Since: Apr 01, 2006
Posts: 3072



(Msg. 176) Posted: Tue Nov 07, 2006 11:43 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thus spake "Allan C Cybulskie" <allan_c_cybulskie.DeleteThis@yahoo.ca>, 6 Nov 2006
16:30:07 -0800, Anno Domini:

>
>Nostromo wrote:
>> Thus spake "Allan C Cybulskie" <allan_c_cybulskie.DeleteThis@yahoo.ca>, 6 Nov 2006
>> 15:27:39 -0800, Anno Domini:
>>
>> >Patching to the official 1.2 version and THEN applying the user patch
>> >has solved the problem. I can see things on the screen and see the
>> >claws now on Protean.
>> >
>> >Is there anything early on the game where I can tell if I've applied
>> >the user patch properly?
>>
>> Not in the game as it doesn't change the core engine. If you unzip to the
>> main VTMB directory WITH 'use folder names' you should've got hundreds of
>> 'overwrite file?' questions, which should indicate you've updated the
>> correct resource files in the game's directory structure. If in doubt,
>> compare the date/time stamps from some of the zip files to what's in your
>> game directory. And enjoy - VTMB is THE best action/adventure/rpg hybrid
>> eva! Wink
>
>I knew that it didn't change the core engine, but I know that it
>tweaked things like dialog options and things like that, so it was that
>sort of thing I was looking for.
>
>I just got killed by the cops after accidently trying to pick the lock
>of a gallery. Good thing I made it past there on my first run through,
>or I'd be getting tempted to quit [grin].
>
>It's definitely a more mature RPG than I've seen in a while ...

He, he, yup, it's got atmosphere in spades, so long as you can suspend your
disbelief & deal with the perma-night environment because of the vampire
theme. I played a Tremere (mage) chick & found that quite easy. I'll
probably pick a Malkavian if I get to a 2nd pass, though Nosferatu would
just about be a completely different game as well from what ppl have said.

--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10

Nostromo
 >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... 
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Login to vote
Nostromo

External


Since: Apr 01, 2006
Posts: 3072



(Msg. 177) Posted: Tue Nov 07, 2006 11:43 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thus spake "Allan C Cybulskie" <allan_c_cybulskie.TakeThisOut@yahoo.ca>, 6 Nov 2006
16:30:07 -0800, Anno Domini:

>
>Nostromo wrote:
>> Thus spake "Allan C Cybulskie" <allan_c_cybulskie.TakeThisOut@yahoo.ca>, 6 Nov 2006
>> 15:27:39 -0800, Anno Domini:
>>
>> >Patching to the official 1.2 version and THEN applying the user patch
>> >has solved the problem. I can see things on the screen and see the
>> >claws now on Protean.
>> >
>> >Is there anything early on the game where I can tell if I've applied
>> >the user patch properly?
>>
>> Not in the game as it doesn't change the core engine. If you unzip to the
>> main VTMB directory WITH 'use folder names' you should've got hundreds of
>> 'overwrite file?' questions, which should indicate you've updated the
>> correct resource files in the game's directory structure. If in doubt,
>> compare the date/time stamps from some of the zip files to what's in your
>> game directory. And enjoy - VTMB is THE best action/adventure/rpg hybrid
>> eva! Wink
>
>I knew that it didn't change the core engine, but I know that it
>tweaked things like dialog options and things like that, so it was that
>sort of thing I was looking for.
>
>I just got killed by the cops after accidently trying to pick the lock
>of a gallery. Good thing I made it past there on my first run through,
>or I'd be getting tempted to quit [grin].
>
>It's definitely a more mature RPG than I've seen in a while ...

He, he, yup, it's got atmosphere in spades, so long as you can suspend your
disbelief & deal with the perma-night environment because of the vampire
theme. I played a Tremere (mage) chick & found that quite easy. I'll
probably pick a Malkavian if I get to a 2nd pass, though Nosferatu would
just about be a completely different game as well from what ppl have said.

--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10

Nostromo
 >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... 
Back to top
Login to vote
Nostromo

External


Since: Apr 01, 2006
Posts: 3072



(Msg. 178) Posted: Tue Nov 07, 2006 11:43 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thus spake "Allan C Cybulskie" <allan_c_cybulskie RemoveThis @yahoo.ca>, 6 Nov 2006
16:30:07 -0800, Anno Domini:

>
>Nostromo wrote:
>> Thus spake "Allan C Cybulskie" <allan_c_cybulskie RemoveThis @yahoo.ca>, 6 Nov 2006
>> 15:27:39 -0800, Anno Domini:
>>
>> >Patching to the official 1.2 version and THEN applying the user patch
>> >has solved the problem. I can see things on the screen and see the
>> >claws now on Protean.
>> >
>> >Is there anything early on the game where I can tell if I've applied
>> >the user patch properly?
>>
>> Not in the game as it doesn't change the core engine. If you unzip to the
>> main VTMB directory WITH 'use folder names' you should've got hundreds of
>> 'overwrite file?' questions, which should indicate you've updated the
>> correct resource files in the game's directory structure. If in doubt,
>> compare the date/time stamps from some of the zip files to what's in your
>> game directory. And enjoy - VTMB is THE best action/adventure/rpg hybrid
>> eva! Wink
>
>I knew that it didn't change the core engine, but I know that it
>tweaked things like dialog options and things like that, so it was that
>sort of thing I was looking for.
>
>I just got killed by the cops after accidently trying to pick the lock
>of a gallery. Good thing I made it past there on my first run through,
>or I'd be getting tempted to quit [grin].
>
>It's definitely a more mature RPG than I've seen in a while ...

He, he, yup, it's got atmosphere in spades, so long as you can suspend your
disbelief & deal with the perma-night environment because of the vampire
theme. I played a Tremere (mage) chick & found that quite easy. I'll
probably pick a Malkavian if I get to a 2nd pass, though Nosferatu would
just about be a completely different game as well from what ppl have said.

--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10

Nostromo
 >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... 
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Login to vote
Nostromo

External


Since: Apr 01, 2006
Posts: 3072



(Msg. 179) Posted: Tue Nov 07, 2006 11:43 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thus spake "Allan C Cybulskie" <allan_c_cybulskie DeleteThis @yahoo.ca>, 6 Nov 2006
16:30:07 -0800, Anno Domini:

>
>Nostromo wrote:
>> Thus spake "Allan C Cybulskie" <allan_c_cybulskie DeleteThis @yahoo.ca>, 6 Nov 2006
>> 15:27:39 -0800, Anno Domini:
>>
>> >Patching to the official 1.2 version and THEN applying the user patch
>> >has solved the problem. I can see things on the screen and see the
>> >claws now on Protean.
>> >
>> >Is there anything early on the game where I can tell if I've applied
>> >the user patch properly?
>>
>> Not in the game as it doesn't change the core engine. If you unzip to the
>> main VTMB directory WITH 'use folder names' you should've got hundreds of
>> 'overwrite file?' questions, which should indicate you've updated the
>> correct resource files in the game's directory structure. If in doubt,
>> compare the date/time stamps from some of the zip files to what's in your
>> game directory. And enjoy - VTMB is THE best action/adventure/rpg hybrid
>> eva! Wink
>
>I knew that it didn't change the core engine, but I know that it
>tweaked things like dialog options and things like that, so it was that
>sort of thing I was looking for.
>
>I just got killed by the cops after accidently trying to pick the lock
>of a gallery. Good thing I made it past there on my first run through,
>or I'd be getting tempted to quit [grin].
>
>It's definitely a more mature RPG than I've seen in a while ...

He, he, yup, it's got atmosphere in spades, so long as you can suspend your
disbelief & deal with the perma-night environment because of the vampire
theme. I played a Tremere (mage) chick & found that quite easy. I'll
probably pick a Malkavian if I get to a 2nd pass, though Nosferatu would
just about be a completely different game as well from what ppl have said.

--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10

Nostromo
 >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... 
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Nostromo

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Since: Apr 01, 2006
Posts: 3072



(Msg. 180) Posted: Tue Nov 07, 2006 11:43 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thus spake "Allan C Cybulskie" <allan_c_cybulskie RemoveThis @yahoo.ca>, 6 Nov 2006
16:30:07 -0800, Anno Domini:

>
>Nostromo wrote:
>> Thus spake "Allan C Cybulskie" <allan_c_cybulskie RemoveThis @yahoo.ca>, 6 Nov 2006
>> 15:27:39 -0800, Anno Domini:
>>
>> >Patching to the official 1.2 version and THEN applying the user patch
>> >has solved the problem. I can see things on the screen and see the
>> >claws now on Protean.
>> >
>> >Is there anything early on the game where I can tell if I've applied
>> >the user patch properly?
>>
>> Not in the game as it doesn't change the core engine. If you unzip to the
>> main VTMB directory WITH 'use folder names' you should've got hundreds of
>> 'overwrite file?' questions, which should indicate you've updated the
>> correct resource files in the game's directory structure. If in doubt,
>> compare the date/time stamps from some of the zip files to what's in your
>> game directory. And enjoy - VTMB is THE best action/adventure/rpg hybrid
>> eva! Wink
>
>I knew that it didn't change the core engine, but I know that it
>tweaked things like dialog options and things like that, so it was that
>sort of thing I was looking for.
>
>I just got killed by the cops after accidently trying to pick the lock
>of a gallery. Good thing I made it past there on my first run through,
>or I'd be getting tempted to quit [grin].
>
>It's definitely a more mature RPG than I've seen in a while ...

He, he, yup, it's got atmosphere in spades, so long as you can suspend your
disbelief & deal with the perma-night environment because of the vampire
theme. I played a Tremere (mage) chick & found that quite easy. I'll
probably pick a Malkavian if I get to a 2nd pass, though Nosferatu would
just about be a completely different game as well from what ppl have said.

--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10

Nostromo
 >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... 
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