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Next: Minor NWN2 Problem
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Since: Jan 17, 2005 Posts: 843
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(Msg. 151) Posted: Tue Nov 07, 2006 10:01 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.] Archived from groups: comp>sys>ibm>pc>games>rpg (more info?)
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On Tue, 7 Nov 2006, Gregory E. Garland wrote:
> I admit that I sometimes get peeved at that the fact that despite all
> the good work W.S. has done on VTMB he can't seem to understand that
> games like SS2 and DX are eternal classics.
Okay, I didn't like the levels and find it overhyped overall but of course
DX is a classic, alone for bringing multiple ways to FPS. But SS2? I think
SS1 is the classic here and SS2 is just a bad remake.
--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... |
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Since: Jan 17, 2005 Posts: 843
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(Msg. 152) Posted: Tue Nov 07, 2006 10:01 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 7 Nov 2006, Gregory E. Garland wrote:
> I admit that I sometimes get peeved at that the fact that despite all
> the good work W.S. has done on VTMB he can't seem to understand that
> games like SS2 and DX are eternal classics.
Okay, I didn't like the levels and find it overhyped overall but of course
DX is a classic, alone for bringing multiple ways to FPS. But SS2? I think
SS1 is the classic here and SS2 is just a bad remake.
--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... |
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Since: Jan 17, 2005 Posts: 843
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(Msg. 153) Posted: Tue Nov 07, 2006 10:01 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 7 Nov 2006, Gregory E. Garland wrote:
> I admit that I sometimes get peeved at that the fact that despite all
> the good work W.S. has done on VTMB he can't seem to understand that
> games like SS2 and DX are eternal classics.
Okay, I didn't like the levels and find it overhyped overall but of course
DX is a classic, alone for bringing multiple ways to FPS. But SS2? I think
SS1 is the classic here and SS2 is just a bad remake.
--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... |
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Since: Jan 17, 2005 Posts: 843
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(Msg. 154) Posted: Tue Nov 07, 2006 10:01 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 7 Nov 2006, Gregory E. Garland wrote:
> I admit that I sometimes get peeved at that the fact that despite all
> the good work W.S. has done on VTMB he can't seem to understand that
> games like SS2 and DX are eternal classics.
Okay, I didn't like the levels and find it overhyped overall but of course
DX is a classic, alone for bringing multiple ways to FPS. But SS2? I think
SS1 is the classic here and SS2 is just a bad remake.
--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... |
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Since: Jan 17, 2005 Posts: 843
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(Msg. 155) Posted: Tue Nov 07, 2006 10:01 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 7 Nov 2006, Gregory E. Garland wrote:
> I admit that I sometimes get peeved at that the fact that despite all
> the good work W.S. has done on VTMB he can't seem to understand that
> games like SS2 and DX are eternal classics.
Okay, I didn't like the levels and find it overhyped overall but of course
DX is a classic, alone for bringing multiple ways to FPS. But SS2? I think
SS1 is the classic here and SS2 is just a bad remake.
--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... |
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Since: Jan 17, 2005 Posts: 843
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(Msg. 156) Posted: Tue Nov 07, 2006 10:01 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 7 Nov 2006, Gregory E. Garland wrote:
> I admit that I sometimes get peeved at that the fact that despite all
> the good work W.S. has done on VTMB he can't seem to understand that
> games like SS2 and DX are eternal classics.
Okay, I didn't like the levels and find it overhyped overall but of course
DX is a classic, alone for bringing multiple ways to FPS. But SS2? I think
SS1 is the classic here and SS2 is just a bad remake.
--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... |
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Since: Apr 01, 2006 Posts: 3072
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(Msg. 157) Posted: Tue Nov 07, 2006 10:50 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Thus spake "Allan C Cybulskie" <allan_c_cybulskie RemoveThis @yahoo.ca>, 6 Nov 2006
15:27:39 -0800, Anno Domini:
>Patching to the official 1.2 version and THEN applying the user patch
>has solved the problem. I can see things on the screen and see the
>claws now on Protean.
>
>Is there anything early on the game where I can tell if I've applied
>the user patch properly?
Not in the game as it doesn't change the core engine. If you unzip to the
main VTMB directory WITH 'use folder names' you should've got hundreds of
'overwrite file?' questions, which should indicate you've updated the
correct resource files in the game's directory structure. If in doubt,
compare the date/time stamps from some of the zip files to what's in your
game directory. And enjoy - VTMB is THE best action/adventure/rpg hybrid
eva!
--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10
Nostromo >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... |
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Since: Apr 01, 2006 Posts: 3072
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(Msg. 158) Posted: Tue Nov 07, 2006 10:50 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Thus spake "Allan C Cybulskie" <allan_c_cybulskie.DeleteThis@yahoo.ca>, 6 Nov 2006
15:27:39 -0800, Anno Domini:
>Patching to the official 1.2 version and THEN applying the user patch
>has solved the problem. I can see things on the screen and see the
>claws now on Protean.
>
>Is there anything early on the game where I can tell if I've applied
>the user patch properly?
Not in the game as it doesn't change the core engine. If you unzip to the
main VTMB directory WITH 'use folder names' you should've got hundreds of
'overwrite file?' questions, which should indicate you've updated the
correct resource files in the game's directory structure. If in doubt,
compare the date/time stamps from some of the zip files to what's in your
game directory. And enjoy - VTMB is THE best action/adventure/rpg hybrid
eva!
--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10
Nostromo >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... |
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Since: Apr 01, 2006 Posts: 3072
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(Msg. 159) Posted: Tue Nov 07, 2006 10:50 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Thus spake "Allan C Cybulskie" <allan_c_cybulskie.DeleteThis@yahoo.ca>, 6 Nov 2006
15:27:39 -0800, Anno Domini:
>Patching to the official 1.2 version and THEN applying the user patch
>has solved the problem. I can see things on the screen and see the
>claws now on Protean.
>
>Is there anything early on the game where I can tell if I've applied
>the user patch properly?
Not in the game as it doesn't change the core engine. If you unzip to the
main VTMB directory WITH 'use folder names' you should've got hundreds of
'overwrite file?' questions, which should indicate you've updated the
correct resource files in the game's directory structure. If in doubt,
compare the date/time stamps from some of the zip files to what's in your
game directory. And enjoy - VTMB is THE best action/adventure/rpg hybrid
eva!
--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10
Nostromo >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... |
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Since: Apr 01, 2006 Posts: 3072
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(Msg. 160) Posted: Tue Nov 07, 2006 10:50 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Thus spake "Allan C Cybulskie" <allan_c_cybulskie RemoveThis @yahoo.ca>, 6 Nov 2006
15:27:39 -0800, Anno Domini:
>Patching to the official 1.2 version and THEN applying the user patch
>has solved the problem. I can see things on the screen and see the
>claws now on Protean.
>
>Is there anything early on the game where I can tell if I've applied
>the user patch properly?
Not in the game as it doesn't change the core engine. If you unzip to the
main VTMB directory WITH 'use folder names' you should've got hundreds of
'overwrite file?' questions, which should indicate you've updated the
correct resource files in the game's directory structure. If in doubt,
compare the date/time stamps from some of the zip files to what's in your
game directory. And enjoy - VTMB is THE best action/adventure/rpg hybrid
eva!
--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10
Nostromo >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... |
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Since: Apr 01, 2006 Posts: 3072
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(Msg. 161) Posted: Tue Nov 07, 2006 10:50 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Thus spake "Allan C Cybulskie" <allan_c_cybulskie DeleteThis @yahoo.ca>, 6 Nov 2006
15:27:39 -0800, Anno Domini:
>Patching to the official 1.2 version and THEN applying the user patch
>has solved the problem. I can see things on the screen and see the
>claws now on Protean.
>
>Is there anything early on the game where I can tell if I've applied
>the user patch properly?
Not in the game as it doesn't change the core engine. If you unzip to the
main VTMB directory WITH 'use folder names' you should've got hundreds of
'overwrite file?' questions, which should indicate you've updated the
correct resource files in the game's directory structure. If in doubt,
compare the date/time stamps from some of the zip files to what's in your
game directory. And enjoy - VTMB is THE best action/adventure/rpg hybrid
eva!
--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10
Nostromo >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... |
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Since: Apr 01, 2006 Posts: 3072
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(Msg. 162) Posted: Tue Nov 07, 2006 10:50 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Thus spake "Allan C Cybulskie" <allan_c_cybulskie.TakeThisOut@yahoo.ca>, 6 Nov 2006
15:27:39 -0800, Anno Domini:
>Patching to the official 1.2 version and THEN applying the user patch
>has solved the problem. I can see things on the screen and see the
>claws now on Protean.
>
>Is there anything early on the game where I can tell if I've applied
>the user patch properly?
Not in the game as it doesn't change the core engine. If you unzip to the
main VTMB directory WITH 'use folder names' you should've got hundreds of
'overwrite file?' questions, which should indicate you've updated the
correct resource files in the game's directory structure. If in doubt,
compare the date/time stamps from some of the zip files to what's in your
game directory. And enjoy - VTMB is THE best action/adventure/rpg hybrid
eva!
--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10
Nostromo >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... |
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Since: Apr 01, 2006 Posts: 3072
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(Msg. 163) Posted: Tue Nov 07, 2006 10:50 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Thus spake "Allan C Cybulskie" <allan_c_cybulskie RemoveThis @yahoo.ca>, 6 Nov 2006
15:27:39 -0800, Anno Domini:
>Patching to the official 1.2 version and THEN applying the user patch
>has solved the problem. I can see things on the screen and see the
>claws now on Protean.
>
>Is there anything early on the game where I can tell if I've applied
>the user patch properly?
Not in the game as it doesn't change the core engine. If you unzip to the
main VTMB directory WITH 'use folder names' you should've got hundreds of
'overwrite file?' questions, which should indicate you've updated the
correct resource files in the game's directory structure. If in doubt,
compare the date/time stamps from some of the zip files to what's in your
game directory. And enjoy - VTMB is THE best action/adventure/rpg hybrid
eva!
--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10
Nostromo >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... |
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Since: Apr 01, 2006 Posts: 3072
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(Msg. 164) Posted: Tue Nov 07, 2006 10:50 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Thus spake "Allan C Cybulskie" <allan_c_cybulskie DeleteThis @yahoo.ca>, 6 Nov 2006
15:27:39 -0800, Anno Domini:
>Patching to the official 1.2 version and THEN applying the user patch
>has solved the problem. I can see things on the screen and see the
>claws now on Protean.
>
>Is there anything early on the game where I can tell if I've applied
>the user patch properly?
Not in the game as it doesn't change the core engine. If you unzip to the
main VTMB directory WITH 'use folder names' you should've got hundreds of
'overwrite file?' questions, which should indicate you've updated the
correct resource files in the game's directory structure. If in doubt,
compare the date/time stamps from some of the zip files to what's in your
game directory. And enjoy - VTMB is THE best action/adventure/rpg hybrid
eva!
--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10
Nostromo >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... |
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Since: Apr 01, 2006 Posts: 3072
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(Msg. 165) Posted: Tue Nov 07, 2006 10:50 am
Post subject: Re: VTM:Bloodlines: Problem with Disciplines ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Thus spake "Allan C Cybulskie" <allan_c_cybulskie.RemoveThis@yahoo.ca>, 6 Nov 2006
15:27:39 -0800, Anno Domini:
>Patching to the official 1.2 version and THEN applying the user patch
>has solved the problem. I can see things on the screen and see the
>claws now on Protean.
>
>Is there anything early on the game where I can tell if I've applied
>the user patch properly?
Not in the game as it doesn't change the core engine. If you unzip to the
main VTMB directory WITH 'use folder names' you should've got hundreds of
'overwrite file?' questions, which should indicate you've updated the
correct resource files in the game's directory structure. If in doubt,
compare the date/time stamps from some of the zip files to what's in your
game directory. And enjoy - VTMB is THE best action/adventure/rpg hybrid
eva!
--
"Gothic is nothing for noobs." - Gabriele Neukam 31/10
Nostromo >> Stay informed about: VTM:Bloodlines: Problem with Disciplines ... |
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