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VPA: Phost 4.0j/PList 3.0 support

 
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Marco

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Since: Apr 04, 2006
Posts: 2



(Msg. 1) Posted: Tue Apr 04, 2006 2:36 pm
Post subject: VPA: Phost 4.0j/PList 3.0 support
Archived from groups: alt>games>vga-planets (more info?)

Has anyone used the experimental VPA PHost 4.0j hullfunc support in a
Plist 3.0 game?

We are setting up a new game soon and we want to use Plist 3.0 but most
of the players are reluctant to use PCC, they prefer to use VPA if its
stable enough (stable = no corrupted turn files etc).

It would be nice if anyone could confirm how well the 'experimental'
VPA works Smile

 >> Stay informed about: VPA: Phost 4.0j/PList 3.0 support 
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Marco

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Since: Apr 04, 2006
Posts: 2



(Msg. 2) Posted: Sat Apr 08, 2006 4:13 am
Post subject: Re: VPA: Phost 4.0j/PList 3.0 support [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thanks for the replies,
We're gona use in our next game then Smile

 >> Stay informed about: VPA: Phost 4.0j/PList 3.0 support 
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