Has anyone used the experimental VPA PHost 4.0j hullfunc support in a
Plist 3.0 game?
We are setting up a new game soon and we want to use Plist 3.0 but most
of the players are reluctant to use PCC, they prefer to use VPA if its
stable enough (stable = no corrupted turn files etc).
It would be nice if anyone could confirm how well the 'experimental'
VPA works
