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VCS: Warping to east island

 
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S1500

External


Since: Apr 23, 2005
Posts: 65



(Msg. 1) Posted: Sat Mar 24, 2007 11:37 am
Post subject: VCS: Warping to east island
Archived from groups: alt>games>grand-theft-auto (more info?)

After walking around the sewer pipe and having Cholos mess with me, it
worked. Took about 5 minutes. What triggered it was me walking towards
the fence(east?) and boom, the "welcome to vice city" screen came up.

So I spent a good 3 hours getting 92 out of 99 balloons popped. Smile The
remaining ones needed a sniper rifle due to range. Yes, I used the
gamefaqs map. I felt bad about it, but....

I took a boat back to my 1st island with a whole bunch of weapons at my
service.

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Rob White

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Since: Feb 23, 2005
Posts: 1199



(Msg. 2) Posted: Sat Mar 24, 2007 3:56 pm
Post subject: Re: VCS: Warping to east island [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In message <WIKdnah3fKFGzpjbnZ2dnUVZ_uKknZ2d RemoveThis @comcast.com>
S1500 <s1500 RemoveThis @nospam.comcast.net> wrote:

> After walking around the sewer pipe and having Cholos mess with me, it
> worked. Took about 5 minutes. What triggered it was me walking towards
> the fence(east?) and boom, the "welcome to vice city" screen came up.

Where about's is that? It's not the one near Escobar Intl. is it?

> So I spent a good 3 hours getting 92 out of 99 balloons popped. Smile The
> remaining ones needed a sniper rifle due to range. Yes, I used the
> gamefaqs map. I felt bad about it, but....

In another post I mentioned: Get an Empire site and save, that way you
can do the USJs and Rampages too.

> I took a boat back to my 1st island with a whole bunch of weapons at my
> service.

Wah? No helicopter? A Maverick will just about fit in the Bayshore
Avenue safehouse but it's a PITA trying to get it in and out all the
time.


Cheers,
Rob
--
..__ __ |__ |__ .|__ __ | Rob White, Half Man Half Biscuit.
| / \| \ | | || ||| /__\ | robthemod RemoveThis @googlemail.com
| \__/|__/ |_|_|| |||__\___ | Wimbledon, London, England.
"Do sugar cubes have dots or is that a dice I just put in my tea?"

To the world you are somebody, but to somebody you are the world.

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S1500

External


Since: Apr 23, 2005
Posts: 65



(Msg. 3) Posted: Sun Mar 25, 2007 1:33 am
Post subject: Re: VCS: Warping to east island [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Rob White wrote:
> In message <WIKdnah3fKFGzpjbnZ2dnUVZ_uKknZ2d RemoveThis @comcast.com>
> S1500 <s1500 RemoveThis @nospam.comcast.net> wrote:
>
>> After walking around the sewer pipe and having Cholos mess with me, it
>> worked. Took about 5 minutes. What triggered it was me walking towards
>> the fence(east?) and boom, the "welcome to vice city" screen came up.
>
> Where about's is that? It's not the one near Escobar Intl. is it?
>

That's the one. I tried again today, but no luck.

>> So I spent a good 3 hours getting 92 out of 99 balloons popped. Smile The
>> remaining ones needed a sniper rifle due to range. Yes, I used the
>> gamefaqs map. I felt bad about it, but....
>
> In another post I mentioned: Get an Empire site and save, that way you
> can do the USJs and Rampages too.

That I did not know. I didn't want to push my luck, corrupting a save or
something.

>
>> I took a boat back to my 1st island with a whole bunch of weapons at my
>> service.
>
> Wah? No helicopter? A Maverick will just about fit in the Bayshore
> Avenue safehouse but it's a PITA trying to get it in and out all the
> time.

No helicopters spawned at all.


>
> Cheers,
> Rob
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Rob White

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Since: Feb 23, 2005
Posts: 1199



(Msg. 4) Posted: Sun Mar 25, 2007 10:56 am
Post subject: Re: VCS: Warping to east island [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In message <l8ednRuo9rVaipvbnZ2dnUVZ_qfinZ2d.DeleteThis@comcast.com>
S1500 <s1500.DeleteThis@nospam.comcast.net> wrote:

> That's the one. I tried again today, but no luck.

I did see a video of some chap doing the warp you mean, I think it
might have been fixed in the PS2 version (IIRC the video clearly shows
the PSP version).

> That I did not know. I didn't want to push my luck, corrupting a save or
> something.

If you read my other post on Empire sites, then you'll know not to buy
them all at once. Only buy an Empire site that you've already completed
the missions for. On the western island the only missions you can
access for an Empire site are prostitution, loan sharking and
protection. Do NOT be greedy and try to take over the 28 sites that you
could claim, it'll totally screw your game up.

> No helicopters spawned at all.

Go to the police HQ at Washington Beach (It's really easy to find) and
a VCPD Maverick always spawns on the roof.

By the way, has anyone else noticed that the vehicles in VCS seem to
spawn a lot quicker than in previous games? There also seems to a much
shorter distance for re-spawned vehicles too. Do one of the PCJ
playground missions and travel a block down the road. 99% of the time
there'll be a fresh PCJ waiting for you.

<That said, I *really* hate VCS for deleting your user vehicles when
you watch an opening mission cutscene. Some missions are really easy
when you have a helicopter, and the game will hate you for it).


Cheers,
Rob
--
..__ __ |__ |__ .|__ __ | Rob White, Half Man Half Biscuit.
| / \| \ | | || ||| /__\ | robthemod.DeleteThis@googlemail.com
| \__/|__/ |_|_|| |||__\___ | Wimbledon, London, England.
"Do sugar cubes have dots or is that a dice I just put in my tea?"

To the world you are somebody, but to somebody you are the world.
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british1500

External


Since: Sep 01, 2006
Posts: 35



(Msg. 5) Posted: Mon Mar 26, 2007 6:53 am
Post subject: Re: VCS: Warping to east island [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mar 25, 8:12 am, Rob White <mfl....DeleteThis@dsl.pipex.com> wrote:
> In message <l8ednRuo9rVaipvbnZ2dnUVZ_qfin....DeleteThis@comcast.com>
> S1500 <s....DeleteThis@nospam.comcast.net> wrote:
>
> > That's the one. I tried again today, but no luck.
>
> I did see a video of some chap doing the warp you mean, I think it
> might have been fixed in the PS2 version (IIRC the video clearly shows
> the PSP version).

It wasn't fixed in the PS2 version, for I was able to do the warp a
first time. I just wish I knew the sweet spot.

> By the way, has anyone else noticed that the vehicles in VCS seem to
> spawn a lot quicker than in previous games? There also seems to a much
> shorter distance for re-spawned vehicles too. Do one of the PCJ
> playground missions and travel a block down the road. 99% of the time
> there'll be a fresh PCJ waiting for you.

Vehicle persistence is odd in this game. I dropped a PCJ off near the
medical center, and did levels 11-15 in paramedic. The PCJ stayed
there the whole time. A 2nd ambulance showed up after a short time.
Yet, un-garaged vehicles disappear if you do a save at your 1st
safehouse. Taxis seem to disappear once you walk away from them and
turn your head away.

> <That said, I *really* hate VCS for deleting your user vehicles when
> you watch an opening mission cutscene. Some missions are really easy
> when you have a helicopter, and the game will hate you for it).
>
I noticed it eats a vehicle if you park it too close to the mission
marker. Put it on the street, and it often will leave it be. Case in
point: you'll see the vehicle in the occasional outdoor cutscenes. In
"hose the hoes", I could see the firetruck I parked right on the
street to save time.
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