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Since: Nov 20, 2007 Posts: 4
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(Msg. 1) Posted: Mon Dec 03, 2007 7:21 am
Post subject: Updated stats of Sega Rally Revo 2007 Archived from groups: rec>games>video>sega, others (more info?)
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ok rally fans,
i'm still new at all this, so here
is more detailed information about
sega rally revo 2007. the good news
is the framerates look much better now.
the bad news is i still have not seen it
in a store (in the US), [and there is no
new release date that i can find, hopefully
it hasn't been cancelled....]
after playing a lot more of the races,
and taking some more sample framerates
data this is what i found:
my video card : nvidia GTS 8600 - 16xPCI
memory : 256Megs
pc : intel duoCore 2.0ghz
system memory : 2 gigs
os : ms vista home premium
graphics : directx 10
sega rally revo 2007 w/4.060 update
--------------------------------------
courses : desert 2, artic 1, arctic 2
cars : various
sound option :set to default
(options are none,low quality, default, high quality)
use : software, hardware
======================================
the graphics options are as follows:
graphics card :(detects your video card)
resolution : i tested 960x600 (others, 1200x800, 1440x900)
graphical quality settings: lowest, low, normal, high
anti aliasing : off, 2x, 4x, 8x, 8xq, 16x, 16xq
multi sample types (mst) : none, 2, 4, 8
multi sample quality (msq): 0 , 1, 2
so :16xq= 8mst-2msq, 16x=4-4, 8xq=8-0, 8x=4-2, 4x=2-0, 2x=2-0
=============================================================
for the quality settings: these are the values
---------------1Lowest--2Low----3Normal-----4High
-----------------------------------------------------------------
[options-----------------1------2---------3------------4]
shadows----------------off---normal--normal----high
reflections--------------off---normal--normal----high
track------------------lowest---low-----normal----high
textures-------------lowest---low-----normal----normal
shaders---------------low----normal--normal----normal
draw distance-------low----normal--normal----high
particles------------------off----low-----normal----normal
rearview mirror--------off----normal--normal----high
mud----------------------------off----off-----on--------on
==============================================================
average frame rates (tested from fraps, average over 3min-4min course)
higher is better.
=================================================================
anti-aliasing vs quality
=====================================================
----------------------Lowest--Low----Normal-----High----
=====================================================
16xq---------------86.339--59.914-40.998----34.043---
=====================================================
16x----------------110.434-75.32--53.416----31.621---
=====================================================
8xq----------------86.609--70.532-56.359----35.671---
=====================================================
8x-----------------107.235-75.535-50.723----34.781---
=====================================================
4x-----------------103.785-78.357-55.831----37.351---
=====================================================
2x-----------------116.315-87.047-66.653----44.515---
=====================================================
off----------------122.97--86.917-72.714----65.796---
=====================================================
Conclusions:
=====================================================
If you don't mind no-aliasing, on the highest
quality setting ,i saw an average of : 65 fps
If you don't want ANY effects : 122 fps
---------------------------------------
More reasonable settings :
8xq - normal - 60fps, or 8xq - custom, high w/rearview off-65fps
-------------------------
16x - normal - 53fps, or 16x - custom, high w/rearview off-60fps
-------------------------
16xq - low - 60fps, or 16xq - custom, normal w/mud and rearview off
50fps
Yes, the framerate drops at times, on the higher settings,
momentarily,but never below 30fps.
Also, on the lowest setting there is some small
polygons object pop-up.
So, if you play around with the settings,
or have a more powerful card, you can
easily get 60fps average on ALL tracks,
if you don't mind turning off the rearview
mirror or mud effects.
There is NOT a huge difference between Normal and High,
unless you are watching replays, or watching the effects
while you are driving. Also, i couldn't really tell any
difference between 8x, 8xq, 16x, or 16xq.
Later
-1 >> Stay informed about: Updated stats of Sega Rally Revo 2007 |
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External

Since: Nov 20, 2007 Posts: 4
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(Msg. 2) Posted: Mon Dec 03, 2007 7:01 pm
Post subject: Re: Updated stats of Sega Rally Revo 2007 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Dec 3, 10:21 am, rajeev.gant....DeleteThis@intelligroup.com wrote:
> ok rally fans,
>
> i'm still new at all this, so here
> is more detailed information about
> sega rally revo 2007. the good news
> is the framerates look much better now.
> the bad news is i still have not seen it
> in a store (in the US), [and there is no
> new release date that i can find, hopefully
> it hasn't been cancelled....]
>
>
> Later
> -1
The game is now available since Dec 1,
at online retailers like Amazon. It is also
available at stores like CompUsa, and Target.
So although there aren't a whole lot of copies
out there, at last you can get it now!
later >> Stay informed about: Updated stats of Sega Rally Revo 2007 |
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