kalikiana wrote:
> I'd like to hear your opinions about races and what they should be like.
What i've always thought is that:
1. If the creature is intelligent enough to communicate, it should be
playable.
2. Though it's likely there will be statistical overlay, there should
always be some sort of special ability (or penalty or bonus) that
differentiates playable character species. Even size can differentiate
between species, so long as size can influence movement or stealth, or
similar skills and actions. A blue dragon may be smaller then a purple
one, and thus could catch a player that's wandered into a single-wide
passage, where as the purple dragon needs a 3-wide passage to fit
through.
3. "Dwarf" and "Giant" along with "Skeleton" and "Werewolf" are nothing
more then descriptions of what that character is or looks like, and are
NOT a new, unique and specific species. I mean, in Dungeon Crawl
(Linley Henzell's) when i see a Vampire i say "What is it a Vampire of?
A Human Vampire, or is it a Kenku Vampire?" and the same happens in
Angband when i stumble into a undead vault. All these liches and
skeletons pour out, and they all look and act exactly the same. Greater
Lich of what? What was it before it became a Lich? Also, Werewolves
often have the ability to switch back to it's normal form, sometimes at
will... So you *really* need to make sure that you assign them a
species to transform back into.
4. I'm sick of all these "Half Human / Half X" species. Look at Dungeon
Crawl again... There has to be at least 5 Half Human / Half X
characters in there, but absolutely no playable Half Naga / Half Kenku
character! If you can give the player the ability to play their own
created species, it will make the game far more interesting. For
example, lets say there's a Elf and Dragon. There could be specific
rules that would come into effect, depending on what the father/mother
is, and at what fraction of bloodline (1/8th dragon for example)
abilities are lost or gained.
So using the Elf / Dragon example again, the player could create a 1/4
Dragon / 3/4 Elf character (Grandparents on father's side were both
elves; grandparents on mother's side was elf and dragon) Which wouldn't
be able to breathe anything (because the ability to breath X needs a
1/2 or more Dragon bloodline) but would be stronger then a normal elf,
and still look good enough to charm other creatures.
5. Combine points 3 and 4.
6. Constructs and "artificial" life. Assuming the roguelike allows for
perminate decapitation (or even character souls; undead/demons would
have none... it'd be special if a demon character did have it's own
soul! IE: not stolen) the player could have his arm severed and then
wear (or craft) a magical suit of armor that would recreate his arm. Or
even transfer his conciousness / soul from his current body and into a
suit of armor or golem. I know there was a Angband Varient that had a
playable character that allowed the player to steal a enemy's body,
inhabit it, and use it and then swap out to another when the going got
rough.
7. Probably more, but i can't think of anything that'd be "Unusual" for
playable character species...
>> Stay informed about: Unusual Races in Roguelikes