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webhed

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Since: Mar 22, 2005
Posts: 251



(Msg. 1) Posted: Sun Oct 08, 2006 1:06 am
Post subject: Unseen Servants, green slime, skeletons, and Dodge questions
Archived from groups: rec>games>frp>dnd (more info?)

1) Does anyone see a problem with using an unseen servant to take 20
lbs worth of green slime off a ceiling and then carry it around to drop
whenever it would be convenient? I ruled it was ok. The slime does Con
damage, the servants don't have Con so they would not be harmed by the
slime. The unseen servants are force, I could see no reason to disallow
it.

2) It doesn't say under Green Slime if it needs to make an attack roll
or anything to hit, it just deals its damage and la de da thats it. I
had the characters make DC15 Spot checks to notice it. If they made it
they get DC15 Ref saves to avoid the glob dropping towards them. Sound
good or major screw up?

3) Does anyone see a problem with using unseen servants to carry 20 lbs
worth of water at a time, using no buckets or other carrying device? I
ruled it was ok.

4) Does anyone see 1 cubic foot of space really being able to hold 8
gallons of liquid? I mean picture a box on your desk in front of you,
it is 12" x 12" x 12". Now pour 8 gallons of milk into that box. Do you
see that box really holding 8 gallons? We ran into this tonight when
trying to determine how much water a gang of unseen servants could
remove from a flooded tunnel over a multi-hour span. The Create Water
spell says basically 1 cubic foot of water is about 8 gallons. Seems
way high to me but we went with it as the only viable starting point to
determine how much water the servants could really remove. In the end
they got most of it out then they left an animated troll skeleton in
the tunnel overnight with orders to continue draining the water (with a
bucket) and defend itself if attacked, which leads into my next
question...

5) How complicated of orders do you all think you can give an animated
skeleton? I allowed the priestess to tell it to continue scooping water
using a bucket, then walk to a predetermined location, dump the water,
return for another scoop... UNLESS attacked, in which case defend self,
then return to scooping. I allowed it as it didn't seem terribly
complicated. How would you all have ruled?

6) Dodge Feat: Can you only declare it once per turn, on your turn, or
since it says you can use it anytime you can use an action, and it
doesn't specify what sort of action, could you declare one opponent
your dodge, drop that opponent using a Full Attack, then since you
could use a Free action then declare the monsters buddy your dodge? I
ruled the intent of Dodge (in my opinion) was likely that you declare
one time per round, on your action, so you could not change it after
you have declared it that round.

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ringofw

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Since: May 08, 2005
Posts: 194



(Msg. 2) Posted: Sun Oct 08, 2006 3:43 am
Post subject: Re: Unseen Servants, green slime, skeletons, and Dodge questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

webhed wrote:
> 1) Does anyone see a problem with using an unseen servant to take 20
> lbs worth of green slime off a ceiling and then carry it around to drop
> whenever it would be convenient? I ruled it was ok. The slime does Con
> damage, the servants don't have Con so they would not be harmed by the
> slime. The unseen servants are force, I could see no reason to disallow
> it.
>

Seems OK.

> 2) It doesn't say under Green Slime if it needs to make an attack roll
> or anything to hit, it just deals its damage and la de da thats it. I
> had the characters make DC15 Spot checks to notice it. If they made it
> they get DC15 Ref saves to avoid the glob dropping towards them. Sound
> good or major screw up?
>

When I last played it I made a spot check to see it, and whether it hit
or not was completely the result of that Spot check.

Of course, the Unseen Servant can't drop it *on* anyone as that is
clearly an attack, whether or not it takes an attack roll.


> 3) Does anyone see a problem with using unseen servants to carry 20 lbs
> worth of water at a time, using no buckets or other carrying device? I
> ruled it was ok.
>

Strikes me as a stretch for something shapeless.

> 4) Does anyone see 1 cubic foot of space really being able to hold 8
> gallons of liquid?

{snip}. There's a little under 7.5 gallons in a cubic foot.

Battery running out on laptop...

>
> 5) How complicated of orders do you all think you can give an animated
> skeleton? I allowed the priestess to tell it to continue scooping water
> using a bucket, then walk to a predetermined location, dump the water,
> return for another scoop... UNLESS attacked, in which case defend self,
> then return to scooping. I allowed it as it didn't seem terribly
> complicated. How would you all have ruled?
>
> 6) Dodge Feat: Can you only declare it once per turn, on your turn, or
> since it says you can use it anytime you can use an action, and it
> doesn't specify what sort of action, could you declare one opponent
> your dodge, drop that opponent using a Full Attack, then since you
> could use a Free action then declare the monsters buddy your dodge? I
> ruled the intent of Dodge (in my opinion) was likely that you declare
> one time per round, on your action, so you could not change it after
> you have declared it that round.

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Peter Knutsen

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Since: Feb 19, 2005
Posts: 1091



(Msg. 3) Posted: Sun Oct 08, 2006 8:55 am
Post subject: Re: Unseen Servants, green slime, skeletons, and Dodge questions [Login to view extended thread Info.]
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webhed wrote:
[...]
> 4) Does anyone see 1 cubic foot of space really being able to hold 8

It is not a question of "seeing", but of doing the calculations.

> gallons of liquid? I mean picture a box on your desk in front of you,
> it is 12" x 12" x 12". Now pour 8 gallons of milk into that box. Do you

1 gallon is about 4 liters, depending on what kind of non-Metric
silliness you use. 12 inches is 30 cm.

12 inches cubed is 30x30x30 cubic centimeters or 0.3^3 = 0.027 cubic
meters, which is 27 liters. 8 gallons is around 32 liters, so it isn't
at all unreasonable. You could get there with rounding.

> see that box really holding 8 gallons? We ran into this tonight when
> trying to determine how much water a gang of unseen servants could
> remove from a flooded tunnel over a multi-hour span. The Create Water
> spell says basically 1 cubic foot of water is about 8 gallons. Seems
> way high to me but we went with it as the only viable starting point to
> determine how much water the servants could really remove. In the end
> they got most of it out then they left an animated troll skeleton in
> the tunnel overnight with orders to continue draining the water (with a
> bucket) and defend itself if attacked, which leads into my next
> question...

--
Peter Knutsen
sagatafl.org
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Loren Pechtel

External


Since: Jan 25, 2006
Posts: 377



(Msg. 4) Posted: Sun Oct 08, 2006 10:26 am
Post subject: Re: Unseen Servants, green slime, skeletons, and Dodge questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 8 Oct 2006 01:06:05 -0700, "webhed" <jreyst.TakeThisOut@gmail.com> wrote:

>1) Does anyone see a problem with using an unseen servant to take 20
>lbs worth of green slime off a ceiling and then carry it around to drop
>whenever it would be convenient? I ruled it was ok. The slime does Con
>damage, the servants don't have Con so they would not be harmed by the
>slime. The unseen servants are force, I could see no reason to disallow
>it.

I don't think they can actually pull it off. Not only must they be
able to hold it but they also have to overcome the force that's
holding the slime in place. You can't pull an object off the ceiling
that's at the max weight you can lift, you'll drop it as it comes
loose.

>2) It doesn't say under Green Slime if it needs to make an attack roll
>or anything to hit, it just deals its damage and la de da thats it. I
>had the characters make DC15 Spot checks to notice it. If they made it
>they get DC15 Ref saves to avoid the glob dropping towards them. Sound
>good or major screw up?

To me it's a touch attack with a AB of probably -5. (Anything
carrying it's max load will have terrible dex.)

>3) Does anyone see a problem with using unseen servants to carry 20 lbs
>worth of water at a time, using no buckets or other carrying device? I
>ruled it was ok.

Hmmm....

>4) Does anyone see 1 cubic foot of space really being able to hold 8
>gallons of liquid? I mean picture a box on your desk in front of you,

Yes, this is the correct value.
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vince garcia

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Since: Apr 11, 2005
Posts: 119



(Msg. 5) Posted: Sun Oct 08, 2006 11:55 am
Post subject: Re: Unseen Servants, green slime, skeletons, and Dodge questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

webhed wrote:
>
> 4) Does anyone see 1 cubic foot of space really being able to hold 8
> gallons of liquid? I mean picture a box on your desk in front of you,
> it is 12" x 12" x 12". Now pour 8 gallons of milk into that box. Do you
> see that box really holding 8 gallons? We ran into this tonight when
> trying to determine how much water a gang of unseen servants could
> remove from a flooded tunnel over a multi-hour span. The Create Water
> spell says basically 1 cubic foot of water is about 8 gallons. Seems
> way high to me but we went with it as the only viable starting point to
> determine how much water the servants could really remove. In the end
> they got most of it out then they left an animated troll skeleton in
> the tunnel overnight with orders to continue draining the water (with a
> bucket) and defend itself if attacked, which leads into my next
> question...
>

FYI one gallon takes up 231 square inches, so I get about 7.4 gallons in
a square foot. A gallon of water weighs about 8 lbs as i recall.
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Jim Seymour

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Since: Jun 05, 2006
Posts: 70



(Msg. 6) Posted: Sun Oct 08, 2006 1:55 pm
Post subject: Re: Unseen Servants, green slime, skeletons, and Dodge questions [Login to view extended thread Info.]
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vince garcia wrote:
> FYI one gallon takes up 231 square inches, so I get about 7.4 gallons in
> a square foot. A gallon of water weighs about 8 lbs as i recall.

"A pint's a pound, the world round"

Two pints in a quart. Eight pints in a gallon. Therefore, 8 pounds in
a gallon.

And yes, I know it's not really that simple - but it's close enough...

--
Jim Seymour
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webhed

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Since: Mar 22, 2005
Posts: 251



(Msg. 7) Posted: Sun Oct 08, 2006 2:44 pm
Post subject: Re: Unseen Servants, green slime, skeletons, and Dodge questions [Login to view extended thread Info.]
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Anyone else have any thoughts on the other questions, particularly #1,
#2, #3, and #6?
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Woof

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Since: Feb 17, 2006
Posts: 189



(Msg. 8) Posted: Sun Oct 08, 2006 2:55 pm
Post subject: Re: Unseen Servants, green slime, skeletons, and Dodge questions [Login to view extended thread Info.]
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"webhed" <jreyst.RemoveThis@gmail.com> wrote in message
news:1160294765.848712.277860@k70g2000cwa.googlegroups.com...
> 1) Does anyone see a problem with using an unseen servant to take 20
> lbs worth of green slime off a ceiling and then carry it around to drop
> whenever it would be convenient? I ruled it was ok. The slime does Con
> damage, the servants don't have Con so they would not be harmed by the
> slime. The unseen servants are force, I could see no reason to disallow
> it.
>
> 2) It doesn't say under Green Slime if it needs to make an attack roll
> or anything to hit, it just deals its damage and la de da thats it. I
> had the characters make DC15 Spot checks to notice it. If they made it
> they get DC15 Ref saves to avoid the glob dropping towards them. Sound
> good or major screw up?
>
> 3) Does anyone see a problem with using unseen servants to carry 20 lbs
> worth of water at a time, using no buckets or other carrying device? I
> ruled it was ok.
>
> 4) Does anyone see 1 cubic foot of space really being able to hold 8
> gallons of liquid? I mean picture a box on your desk in front of you,
> it is 12" x 12" x 12". Now pour 8 gallons of milk into that box. Do you
> see that box really holding 8 gallons? We ran into this tonight when
> trying to determine how much water a gang of unseen servants could
> remove from a flooded tunnel over a multi-hour span. The Create Water
> spell says basically 1 cubic foot of water is about 8 gallons. Seems
> way high to me but we went with it as the only viable starting point to
> determine how much water the servants could really remove. In the end
> they got most of it out then they left an animated troll skeleton in
> the tunnel overnight with orders to continue draining the water (with a
> bucket) and defend itself if attacked, which leads into my next
> question...
>
> 5) How complicated of orders do you all think you can give an animated
> skeleton? I allowed the priestess to tell it to continue scooping water
> using a bucket, then walk to a predetermined location, dump the water,
> return for another scoop... UNLESS attacked, in which case defend self,
> then return to scooping. I allowed it as it didn't seem terribly
> complicated. How would you all have ruled?
>
> 6) Dodge Feat: Can you only declare it once per turn, on your turn, or
> since it says you can use it anytime you can use an action, and it
> doesn't specify what sort of action, could you declare one opponent
> your dodge, drop that opponent using a Full Attack, then since you
> could use a Free action then declare the monsters buddy your dodge? I
> ruled the intent of Dodge (in my opinion) was likely that you declare
> one time per round, on your action, so you could not change it after
> you have declared it that round.
>

A cubic foot should hold about 5.19480515... gallons if my trusty unit
converter is right.

The Unseen Servant should have no problem carrying the Green Slime, it is a
somewhat solid mass. As for carrying water without a bucket or such, I
wouldn't allow it. I consider the Unseen Servant as a Force that affects or
performs somewhat solid things. I would have no problem with it carrying
buckets of liquid, just not liquid without containers. I'm sure others may
disagree.

The Animated Skeleton doesn't sound too complicated. If Mickey Mouse can
make a broom do it, then a skeleton should be able to perform the task as
well. That is, of course, if said priestess was wearing her magic hat Smile
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Woof

External


Since: Feb 17, 2006
Posts: 189



(Msg. 9) Posted: Sun Oct 08, 2006 2:55 pm
Post subject: Re: Unseen Servants, green slime, skeletons, and Dodge questions [Login to view extended thread Info.]
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"vince garcia" <vggarciaxx.RemoveThis@ix.netcom.com> wrote in message
news:4529097A.266C@ix.netcom.com...
> webhed wrote:
> >
> > 4) Does anyone see 1 cubic foot of space really being able to hold 8
> > gallons of liquid? I mean picture a box on your desk in front of you,
> > it is 12" x 12" x 12". Now pour 8 gallons of milk into that box. Do you
> > see that box really holding 8 gallons? We ran into this tonight when
> > trying to determine how much water a gang of unseen servants could
> > remove from a flooded tunnel over a multi-hour span. The Create Water
> > spell says basically 1 cubic foot of water is about 8 gallons. Seems
> > way high to me but we went with it as the only viable starting point to
> > determine how much water the servants could really remove. In the end
> > they got most of it out then they left an animated troll skeleton in
> > the tunnel overnight with orders to continue draining the water (with a
> > bucket) and defend itself if attacked, which leads into my next
> > question...
> >
>
> FYI one gallon takes up 231 square inches, so I get about 7.4 gallons in
> a square foot. A gallon of water weighs about 8 lbs as i recall.

A Pint's a Pound the World Around
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Some Guy

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Since: Jan 16, 2006
Posts: 1124



(Msg. 10) Posted: Sun Oct 08, 2006 7:05 pm
Post subject: Re: Unseen Servants, green slime, skeletons, and Dodge questions [Login to view extended thread Info.]
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webhed wrote:
> 1) Does anyone see a problem with using an unseen servant to take 20
> lbs worth of green slime off a ceiling and then carry it around to drop
> whenever it would be convenient? I ruled it was ok. The slime does Con
> damage, the servants don't have Con so they would not be harmed by the
> slime. The unseen servants are force, I could see no reason to disallow
> it.

The spirit of the rules is that the force can (physically) do anything a
normal human with a Strength of 2 can do. So unless you can carry green
slime around in your arms, e.g. it is cohesive enough to stick together
on its own, the answer is probably "No."

> 2) It doesn't say under Green Slime if it needs to make an attack roll
> or anything to hit, it just deals its damage and la de da thats it. I
> had the characters make DC15 Spot checks to notice it. If they made it
> they get DC15 Ref saves to avoid the glob dropping towards them. Sound
> good or major screw up?

Sounds OK to me.

> 3) Does anyone see a problem with using unseen servants to carry 20 lbs
> worth of water at a time, using no buckets or other carrying device? I
> ruled it was ok.

I do. Although "shapeless," it should still be limited in what it can
manipulate, and how (since it's only a 1st level spell).

> 4) Does anyone see 1 cubic foot of space really being able to hold 8
> gallons of liquid? I mean picture a box on your desk in front of you,
> it is 12" x 12" x 12". Now pour 8 gallons of milk into that box. Do you
> see that box really holding 8 gallons? We ran into this tonight when
> trying to determine how much water a gang of unseen servants could
> remove from a flooded tunnel over a multi-hour span. The Create Water
> spell says basically 1 cubic foot of water is about 8 gallons. Seems
> way high to me but we went with it as the only viable starting point to
> determine how much water the servants could really remove. In the end
> they got most of it out then they left an animated troll skeleton in
> the tunnel overnight with orders to continue draining the water (with a
> bucket) and defend itself if attacked, which leads into my next
> question...

I can see that working in the abstraction that is the D&D game. It
doesn't sound horribly off.

> 5) How complicated of orders do you all think you can give an animated
> skeleton? I allowed the priestess to tell it to continue scooping water
> using a bucket, then walk to a predetermined location, dump the water,
> return for another scoop... UNLESS attacked, in which case defend self,
> then return to scooping. I allowed it as it didn't seem terribly
> complicated. How would you all have ruled?

I think that's a bit much for a skeleton. I should think it could only
do the scooping OR the defending.

> 6) Dodge Feat: Can you only declare it once per turn, on your turn, or
> since it says you can use it anytime you can use an action, and it
> doesn't specify what sort of action, could you declare one opponent
> your dodge, drop that opponent using a Full Attack, then since you
> could use a Free action then declare the monsters buddy your dodge? I
> ruled the intent of Dodge (in my opinion) was likely that you declare
> one time per round, on your action, so you could not change it after
> you have declared it that round.

Once per round means once per round, period. If you drop the foe you
declared against, you're stuck until your next action.
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Some Guy

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Since: Jan 16, 2006
Posts: 1124



(Msg. 11) Posted: Sun Oct 08, 2006 7:25 pm
Post subject: Re: Unseen Servants, green slime, skeletons, and Dodge questions [Login to view extended thread Info.]
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webhed wrote:
> Anyone else have any thoughts on the other questions, particularly #1,
> #2, #3, and #6?
>

See my recent response to your OP.
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ringofw

External


Since: May 08, 2005
Posts: 194



(Msg. 12) Posted: Mon Oct 09, 2006 1:51 am
Post subject: Re: Unseen Servants, green slime, skeletons, and Dodge questions [Login to view extended thread Info.]
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Some Guy wrote:
> webhed wrote:
> > 1) Does anyone see a problem with using an unseen servant to take 20
> > lbs worth of green slime off a ceiling and then carry it around to drop
> > whenever it would be convenient? I ruled it was ok. The slime does Con
> > damage, the servants don't have Con so they would not be harmed by the
> > slime. The unseen servants are force, I could see no reason to disallow
> > it.
>
> The spirit of the rules is that the force can (physically) do anything a
> normal human with a Strength of 2 can do. So unless you can carry green
> slime around in your arms, e.g. it is cohesive enough to stick together
> on its own, the answer is probably "No."
>
> > 2) It doesn't say under Green Slime if it needs to make an attack roll
> > or anything to hit, it just deals its damage and la de da thats it. I
> > had the characters make DC15 Spot checks to notice it. If they made it
> > they get DC15 Ref saves to avoid the glob dropping towards them. Sound
> > good or major screw up?
>
> Sounds OK to me.
>
> > 3) Does anyone see a problem with using unseen servants to carry 20 lbs
> > worth of water at a time, using no buckets or other carrying device? I
> > ruled it was ok.
>
> I do. Although "shapeless," it should still be limited in what it can
> manipulate, and how (since it's only a 1st level spell).
>
> > 4) Does anyone see 1 cubic foot of space really being able to hold 8
> > gallons of liquid? I mean picture a box on your desk in front of you,
> > it is 12" x 12" x 12". Now pour 8 gallons of milk into that box. Do you
> > see that box really holding 8 gallons? We ran into this tonight when
> > trying to determine how much water a gang of unseen servants could
> > remove from a flooded tunnel over a multi-hour span. The Create Water
> > spell says basically 1 cubic foot of water is about 8 gallons. Seems
> > way high to me but we went with it as the only viable starting point to
> > determine how much water the servants could really remove. In the end
> > they got most of it out then they left an animated troll skeleton in
> > the tunnel overnight with orders to continue draining the water (with a
> > bucket) and defend itself if attacked, which leads into my next
> > question...
>
> I can see that working in the abstraction that is the D&D game. It
> doesn't sound horribly off.
>
> > 5) How complicated of orders do you all think you can give an animated
> > skeleton? I allowed the priestess to tell it to continue scooping water
> > using a bucket, then walk to a predetermined location, dump the water,
> > return for another scoop... UNLESS attacked, in which case defend self,
> > then return to scooping. I allowed it as it didn't seem terribly
> > complicated. How would you all have ruled?
>
> I think that's a bit much for a skeleton. I should think it could only
> do the scooping OR the defending.
>
> > 6) Dodge Feat: Can you only declare it once per turn, on your turn, or
> > since it says you can use it anytime you can use an action, and it
> > doesn't specify what sort of action, could you declare one opponent
> > your dodge, drop that opponent using a Full Attack, then since you
> > could use a Free action then declare the monsters buddy your dodge? I
> > ruled the intent of Dodge (in my opinion) was likely that you declare
> > one time per round, on your action, so you could not change it after
> > you have declared it that round.
>
> Once per round means once per round, period. If you drop the foe you
> declared against, you're stuck until your next action.

Dodge isn't explicitly restricted to one change per round: in fact says
you can change on any action, so that is at least two changes even
restricting yourself to once per action. Not counting free actions. I
would guess it means within your turn as I don't see why casting
Feather Fall (an immediate action) would give you an chance to change
your target between rounds. Technically you couldn't change your target
while doing a 5' step as that is not an action, but you could take
free action before or after the step and ride the (not-an-action) dodge
change on the back of that.

Mark
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Some Guy

External


Since: Jan 16, 2006
Posts: 1124



(Msg. 13) Posted: Mon Oct 09, 2006 10:32 pm
Post subject: Re: Unseen Servants, green slime, skeletons, and Dodge questions [Login to view extended thread Info.]
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ringofw.DeleteThis@hotmail.com wrote:
> Some Guy wrote:

[snip]

>>Once per round means once per round, period. If you drop the foe you
>>declared against, you're stuck until your next action.
>
>
> Dodge isn't explicitly restricted to one change per round: in fact says
> you can change on any action, so that is at least two changes even
> restricting yourself to once per action. Not counting free actions. I
> would guess it means within your turn as I don't see why casting
> Feather Fall (an immediate action) would give you an chance to change
> your target between rounds. Technically you couldn't change your target
> while doing a 5' step as that is not an action, but you could take
> free action before or after the step and ride the (not-an-action) dodge
> change on the back of that.
>
> Mark

Not according to WOTC--or at least, not according to Chris Lindsay, who
works for WOTC and answers these kinds of questions:

http://www.wizards.com/default.asp?x=dnd/arch/ask

Q: A player in my group has a character with the Dodge feat. During play
he designates one enemy that threatens him in order to gain the bonus
against that enemy’s attack of opportunity while he moves past to attack
a second enemy; he then finishes his turn by stating he is switching his
dodge to the second enemy he just attacked. Can he do that? I argue that
he can only designate one dodge per round. He states that he can
designate dodge on any action even if it includes doing it more than
once per round. Who is right?
--Matthew

A: The intention here is to allow the character with the Dodge feat to
designate a single opponent (referred to hereafter as your Dodge-buddy)
on a round-by-round basis, thus making it possible to do so only once
per round. As such, it wouldn’t be possible to change your Dodge-buddy
more than once per round.
--Chris Lindsay
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ringofw

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Since: May 08, 2005
Posts: 194



(Msg. 14) Posted: Tue Oct 10, 2006 4:28 am
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Some Guy wrote:
> ringofw.DeleteThis@hotmail.com wrote:
> > Some Guy wrote:
>
> [snip]
>
> >>Once per round means once per round, period. If you drop the foe you
> >>declared against, you're stuck until your next action.
> >
> >
> > Dodge isn't explicitly restricted to one change per round: in fact says
> > you can change on any action, so that is at least two changes even
> > restricting yourself to once per action. Not counting free actions. I
> > would guess it means within your turn as I don't see why casting
> > Feather Fall (an immediate action) would give you an chance to change
> > your target between rounds. Technically you couldn't change your target
> > while doing a 5' step as that is not an action, but you could take
> > free action before or after the step and ride the (not-an-action) dodge
> > change on the back of that.
> >
> > Mark
>
> Not according to WOTC--or at least, not according to Chris Lindsay, who
> works for WOTC and answers these kinds of questions:
>
> http://www.wizards.com/default.asp?x=dnd/arch/ask
>
> Q: A player in my group has a character with the Dodge feat. During play
> he designates one enemy that threatens him in order to gain the bonus
> against that enemy's attack of opportunity while he moves past to attack
> a second enemy; he then finishes his turn by stating he is switching his
> dodge to the second enemy he just attacked. Can he do that? I argue that
> he can only designate one dodge per round. He states that he can
> designate dodge on any action even if it includes doing it more than
> once per round. Who is right?
> --Matthew
>
> A: The intention here is to allow the character with the Dodge feat to
> designate a single opponent (referred to hereafter as your Dodge-buddy)
> on a round-by-round basis, thus making it possible to do so only once
> per round. As such, it wouldn't be possible to change your Dodge-buddy
> more than once per round.
> --Chris Lindsay

Thanks for the clairification: this is always how we've played it, but
FWlittleIW, its not what it *says*.
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Some Guy

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Since: Jan 16, 2006
Posts: 1124



(Msg. 15) Posted: Tue Oct 10, 2006 4:47 pm
Post subject: Re: Unseen Servants, green slime, skeletons, and Dodge questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

ringofw.TakeThisOut@hotmail.com wrote:
> Some Guy wrote:
>
>>ringofw@hotmail.com wrote:
>>
>>>Some Guy wrote:
>>
>>[snip]
>>
>>
>>>>Once per round means once per round, period. If you drop the foe you
>>>>declared against, you're stuck until your next action.
>>>
>>>
>>>Dodge isn't explicitly restricted to one change per round: in fact says
>>>you can change on any action, so that is at least two changes even
>>>restricting yourself to once per action. Not counting free actions. I
>>>would guess it means within your turn as I don't see why casting
>>>Feather Fall (an immediate action) would give you an chance to change
>>>your target between rounds. Technically you couldn't change your target
>>>while doing a 5' step as that is not an action, but you could take
>>>free action before or after the step and ride the (not-an-action) dodge
>>>change on the back of that.
>>>
>>>Mark
>>
>>Not according to WOTC--or at least, not according to Chris Lindsay, who
>>works for WOTC and answers these kinds of questions:
>>
>>http://www.wizards.com/default.asp?x=dnd/arch/ask
>>
>>Q: A player in my group has a character with the Dodge feat. During play
>>he designates one enemy that threatens him in order to gain the bonus
>>against that enemy's attack of opportunity while he moves past to attack
>>a second enemy; he then finishes his turn by stating he is switching his
>>dodge to the second enemy he just attacked. Can he do that? I argue that
>>he can only designate one dodge per round. He states that he can
>>designate dodge on any action even if it includes doing it more than
>>once per round. Who is right?
>>--Matthew
>>
>>A: The intention here is to allow the character with the Dodge feat to
>>designate a single opponent (referred to hereafter as your Dodge-buddy)
>>on a round-by-round basis, thus making it possible to do so only once
>>per round. As such, it wouldn't be possible to change your Dodge-buddy
>>more than once per round.
>>--Chris Lindsay
>
>
> Thanks for the clairification: this is always how we've played it, but
> FWlittleIW, its not what it *says*.
>

The caveat, of course, being that Chris isn't the anointed Sage and has,
IMO, made some very silly rulings. In fact, the "Ask Wizards" column
actually has an entry noting that he was wrong at least once and had to
be corrected by the real Sage. So I tend to give less credence to his
rulings, although I don't automatically reject them out of hand.
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