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Since: May 13, 2005 Posts: 1293
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(Msg. 1) Posted: Thu Jan 17, 2008 11:11 am
Post subject: Uncrackable activation schemes ... Archived from groups: comp>sys>ibm>pc>games>war-historical (more info?)
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Hi,
Over at the DG technical abu^H^Hsupport forum a guy asked if the
patches were available as separate files. After a week with still no
answer (it's a simple "no" btw) he posted a sarcastic "thank you"
http://www.gamesquad.com/forums/showthread.php?t=72696
A guy then posted a link to a Russian language forum, a thread
entitled Distant Guns 3.
I got curious as it might have some juicy bits on either the next DG
game or else a competitor game in the making. As I can't read Russian
I was just looking for screenshots to satisfy my curiosity and then my
programming eye saw something funny in another thread entitled
"Distant Guns"
I won't link to it here and if the mods at GameSquad are smart they
will remove the link, but if that ain't instructions on how to hack
the activation in DG I'm eating my CS degree.
I bet those guys didn't have to wait around for a week to get their
game working ...
Greetz,
Eddy Sterckx >> Stay informed about: Uncrackable activation schemes ... |
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Since: Jul 22, 2005 Posts: 451
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(Msg. 2) Posted: Thu Jan 17, 2008 9:17 pm
Post subject: Re: Uncrackable activation schemes ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> and if the mods at GameSquad are smart they
> will remove the link
I don't see a correlation between the two items  )
> but if that ain't instructions on how to hack
> the activation in DG I'm eating my CS degree.
I'll eat it too - and I don't even have one.
> I bet those guys didn't have to wait around for a week to get their
> game working ...
No surprises here: that only legit costumers are afflicted by "smart
schemes" is a given. >> Stay informed about: Uncrackable activation schemes ... |
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Since: Dec 26, 2007 Posts: 10
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(Msg. 3) Posted: Thu Jan 17, 2008 9:17 pm
Post subject: Re: Uncrackable activation schemes ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Vincenzo Beretta" <reckall RemoveThis @hotmail.com> wrote in message
news:KJOjj.54246$8j3.6646@tornado.fastwebnet.it...
>> and if the mods at GameSquad are smart they
>> will remove the link
>
> I don't see a correlation between the two items )
>
>> but if that ain't instructions on how to hack
>> the activation in DG I'm eating my CS degree.
>
Yep, it is, all there in Cyrillic glory for those that wish to read it!
Furthermore, the hack works on the DEMO for DG to unlock the full game!
Haven't bothered with DG myself (and this won't change my mind), but
ANYTHING that leaves Mr. Rose and BS protection schemes in meltdown stage is
alright with me.......
Funny thing, had DG not had a BS activation scheme I would have bought it,
now they only managed to piss-off legitimate users, while the pirates are
having a laugh..... >> Stay informed about: Uncrackable activation schemes ... |
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Since: Mar 23, 2005 Posts: 728
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(Msg. 4) Posted: Thu Jan 17, 2008 9:17 pm
Post subject: Re: Uncrackable activation schemes ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <vXOjj.60533$Rf5.48273@newsfe13.phx>, groggymonkey DeleteThis @NOSPAM.com
says...
> >> but if that ain't instructions on how to hack
> >> the activation in DG I'm eating my CS degree.
> >
> Yep, it is, all there in Cyrillic glory for those that wish to read it!
>
> Furthermore, the hack works on the DEMO for DG to unlock the full game!
> Haven't bothered with DG myself (and this won't change my mind), but
> ANYTHING that leaves Mr. Rose and BS protection schemes in meltdown stage is
> alright with me.......
>
> Funny thing, had DG not had a BS activation scheme I would have bought it,
> now they only managed to piss-off legitimate users, while the pirates are
> having a laugh.....
So. To recap. SES didn't get any money from these dudes - despite
their Nazi activation scheme. And SES didn't get our money - because of
their Nazi activation scheme.
Is that substantially it? Or have I missed something?
--
Giftzwerg
***
"The IAAF ruled Monday that double-amputee sprinter Oscar Pistorius is
ineligible to compete in the Beijing Olympics because his prosthetic
racing legs give him a clear competitive advantage."
- New York Times >> Stay informed about: Uncrackable activation schemes ... |
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Since: Dec 26, 2007 Posts: 10
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(Msg. 5) Posted: Thu Jan 17, 2008 9:17 pm
Post subject: Re: Uncrackable activation schemes ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Giftzwerg" <giftzwerg999.DeleteThis@NOSPAMZ.hotmail.com> wrote in message
news:MPG.21f9a4db5381a61d989770@news.giganews.com...
> In article <vXOjj.60533$Rf5.48273@newsfe13.phx>, groggymonkey.DeleteThis@NOSPAM.com
> says...
>
>> >> but if that ain't instructions on how to hack
>> >> the activation in DG I'm eating my CS degree.
>> >
>> Yep, it is, all there in Cyrillic glory for those that wish to read it!
>>
>>
>> Furthermore, the hack works on the DEMO for DG to unlock the full game!
>> Haven't bothered with DG myself (and this won't change my mind), but
>> ANYTHING that leaves Mr. Rose and BS protection schemes in meltdown stage
>> is
>> alright with me.......
>>
>> Funny thing, had DG not had a BS activation scheme I would have bought
>> it,
>> now they only managed to piss-off legitimate users, while the pirates are
>> having a laugh.....
>
> So. To recap. SES didn't get any money from these dudes - despite
> their Nazi activation scheme. And SES didn't get our money - because of
> their Nazi activation scheme.
>
> Is that substantially it? Or have I missed something?
>
Nope, I think you pretty much cut to the core of the issue.
Was over at GS, and I still can't get over how full of himself JR is. Talk
about "Napoleon Complex", the arseclown takes the term literally!
ANYTHING that assists in putting this swine out to pasture is ok by
me.........
My only regret is that someone as obviously gifted as Norm has allowed this
parasite to infect everything Norm creates...... >> Stay informed about: Uncrackable activation schemes ... |
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Since: May 13, 2005 Posts: 1293
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(Msg. 6) Posted: Thu Jan 17, 2008 11:18 pm
Post subject: Re: Uncrackable activation schemes ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 18 jan, 03:00, "Bloodstar" <george.washing... DeleteThis @microsoft.com> wrote:
> > Hi,
>
> > Over at the DG technical abu^H^Hsupport forum a guy asked if the
> > patches were available as separate files. After a week with still no
> > answer (it's a simple "no" btw) he posted a sarcastic "thank you"
>
> >http://www.gamesquad.com/forums/showthread.php?t=72696
>
> > A guy then posted a link to a Russian language forum, a thread
> > entitled Distant Guns 3.
>
> > I got curious as it might have some juicy bits on either the next DG
> > game or else a competitor game in the making. As I can't read Russian
> > I was just looking for screenshots to satisfy my curiosity and then my
> > programming eye saw something funny in another thread entitled
> > "Distant Guns"
>
> > I won't link to it here and if the mods at GameSquad are smart they
> > will remove the link, but if that ain't instructions on how to hack
> > the activation in DG I'm eating my CS degree.
>
> > I bet those guys didn't have to wait around for a week to get their
> > game working ...
>
> LOL
Do I need to quote you where you were stating that DRM was absolutely
needed to prevent pirates from playing the game and that it worked ?
> If those Russians don't learn to buy goods but only to steal we will have to
> send some Napoleon or Adolf again on Moscow ))))
Two guys who *lost* against Russia ...
Greetz,
Eddy Sterckx >> Stay informed about: Uncrackable activation schemes ... |
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Since: May 13, 2005 Posts: 1293
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(Msg. 7) Posted: Thu Jan 17, 2008 11:34 pm
Post subject: Re: Uncrackable activation schemes ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 17 jan, 20:11, "eddyster...@hotmail.com" <eddyster....RemoveThis@hotmail.com>
wrote:
>
> I bet those guys didn't have to wait around for a week to get their
> game working ...
I received a mail asking why I was posting this - I replied to it and
decided I'd post the reason in here as well
My intention was twofold :
1) Show the Mario's of this world that the DRM is not hurting the
pirates, only the customers.
2) JR, Mario and maybe others are watching the ng - by posting this
they can get GameSquad to remove the link as my sympathy for pirates
is even less than my sympathy for SES. In other words helping SES,
without really being seen as helping SES.
There, cards on the table.
Greetz,
Eddy Sterckx >> Stay informed about: Uncrackable activation schemes ... |
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Since: May 13, 2005 Posts: 1293
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(Msg. 8) Posted: Fri Jan 18, 2008 2:36 am
Post subject: Re: Uncrackable activation schemes ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 18 jan, 10:52, "Bloodstar" <george.washing....TakeThisOut@microsoft.com> wrote:
> > 1) Show the Mario's of this world that the DRM is not hurting the
> > pirates, only the customers.
>
> To the Eddy's of this world - you may repeat your mantra as those Hare
> Krishna's on some city's squares but it ain't coming to my ears stil....
Don't worry, the Eddy's of this world know they will have to repeat
the message often as mental capabilities aren't equally distributed.
> First your fact is not true: DRM is hurting both pirates and customers. To
> what extent, I cannot know.
So, according to you DRM is hurting customers. What happened to your
"DRM is not important" stance ? Got overrun by reality ?
Pop quiz :
1) Companies stay in business because they get money from
a) customers
b) pirates
If your answer is a) - proceed to question 2, else 3
2) Hurting your customers with DRM is therefore
a) stupid
b) smart
3) I've got this cousin in Nigeria who has some cash to move -
interested ?
> Did you see any publisher going out of business for using some DRM?
Why would I need fire insurance, my house has never been on fire
before ?
> Starforce was dropped because enormous pressure and many people had problem
> with that.
The last of the Big Four of music dropped DRM just this week because
of enormous pressure and many people having problems with it.
> I don't see that real, mature naval history buff's are grumbling too much
> about DRM,
Well, not anymore since they got kicked from the forum that is ...
> nor Battlefront fans.
Same deal.
> So DRM can succeed in activation form if they manage to get sales better
> when you deduct those dissatisfied from final sales number.
Right - so your take now is that the money gained from pirates being
forced to buy the game outweighs the revenues lost by customers turned
off by it ?
That's what Sony, EMI and others were saying as well, that is, up
until a year ago or so. Then their accountants started reporting red
numbers.
> Matrix Games has CD KEY copy protection in pace but very large fan base but
> we don't know what they would do if they are STARTING right now their
> company, isn't it? )))
AGEod started 2 years or so and they seem to be doing extremely well
without DRM.
> For a startup company that goes initially with only one product it is
> dilemma.
The dilemma pissing off your customers with DRM or not seems a pretty
straightforward one.
> > 2) JR, Mario and maybe others are watching the ng - by posting this
> > they can get GameSquad to remove the link as my sympathy for pirates
> > is even less than my sympathy for SES. In other words helping SES,
> > without really being seen as helping SES.
>
> > There, cards on the table.
>
> LOL so you want me to email Maddox to discipline those Russians and
> Ukrainians and remove that link? )))
>
> Maybe I can do that if you politely ask me )))
LOL - go and get stuffed. Polite enough ?
Greetz,
Eddy Sterckx >> Stay informed about: Uncrackable activation schemes ... |
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Since: May 13, 2005 Posts: 1293
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(Msg. 9) Posted: Fri Jan 18, 2008 2:45 am
Post subject: Re: Uncrackable activation schemes ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 18 jan, 10:53, "Bloodstar"
>
> So yes I still claim that this method have REDUCED the piracy and this
> hasn't proved to me that cracking of Distant Guns is widespread.
I stumbled across it without even looking for it. Could be chance,
could be that it's widespread, but the point remains : it is cracked.
> >> If those Russians don't learn to buy goods but only to steal we will have
> >> to
> >> send some Napoleon or Adolf again on Moscow ))))
>
> > Two guys who *lost* against Russia ...
>
> OK, that was joke...
No, that was your analogy getting blown to pieces.
> Regarding DRM here what one guy posted now:
>
> Originally Posted by Lurchi
> All i can say now is: Have trust in your customers and they will come
> back and buy again!
You should go and read some more of this Lurchi guy - he sounds like a
guy who knows what he's talking about.
> Lurchi, the DRM issue isn't about trusting customers, it's about trusting
> thieves.
Better not read the responses to him though, because you're clueless
enough as it is.
You can't stop piracy, hence you maximize your sales by giving the
honest people a better deal than what they're getting right now.
Greetz,
Eddy Sterckx >> Stay informed about: Uncrackable activation schemes ... |
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Since: Feb 13, 2005 Posts: 406
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(Msg. 10) Posted: Fri Jan 18, 2008 3:00 am
Post subject: Re: Uncrackable activation schemes ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> Hi,
>
> Over at the DG technical abu^H^Hsupport forum a guy asked if the
> patches were available as separate files. After a week with still no
> answer (it's a simple "no" btw) he posted a sarcastic "thank you"
>
> http://www.gamesquad.com/forums/showthread.php?t=72696
>
> A guy then posted a link to a Russian language forum, a thread
> entitled Distant Guns 3.
>
> I got curious as it might have some juicy bits on either the next DG
> game or else a competitor game in the making. As I can't read Russian
> I was just looking for screenshots to satisfy my curiosity and then my
> programming eye saw something funny in another thread entitled
> "Distant Guns"
>
> I won't link to it here and if the mods at GameSquad are smart they
> will remove the link, but if that ain't instructions on how to hack
> the activation in DG I'm eating my CS degree.
>
> I bet those guys didn't have to wait around for a week to get their
> game working ...
LOL
If those Russians don't learn to buy goods but only to steal we will have to
send some Napoleon or Adolf again on Moscow  )))) >> Stay informed about: Uncrackable activation schemes ... |
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Since: Jan 12, 2008 Posts: 3
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(Msg. 11) Posted: Fri Jan 18, 2008 3:13 am
Post subject: Re: Uncrackable activation schemes ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 18, 8:36 pm, "eddyster...@hotmail.com"
<eddyster....RemoveThis@hotmail.com> wrote:
>
> 1) Companies stay in business because they get money from
>
> a) customers
> b) pirates
>
> If your answer is a) - proceed to question 2, else 3
>
> 2) Hurting your customers with DRM is therefore
>
> a) stupid
> b) smart
>
> 3) I've got this cousin in Nigeria who has some cash to move -
> interested ?
Of course that makes sense and I would be surprised if it wasn't true.
But it would be interesting to see a good study with some actual data
on what effect DRM schemes have on sales. I'm surprised that this
hasn't been done, but according to Wikipedia it hasn't:
http://en.wikipedia.org/wiki/Copy_prevention
----------------------
Some publishers have avoided copy-protecting their products, on the
theory that the resulting inconvenience to their users outweighs any
benefit of frustrating "casual copying". No formal studies have been
conducted which demonstrate the truth or falsehood of this belief.
-----------------------
Really don't understand why that's the case. If I was a small
publisher deciding whether or not to implement DRM, I'd be willing to
spend a few $$$ on a study like that. >> Stay informed about: Uncrackable activation schemes ... |
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Since: Jul 22, 2005 Posts: 451
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(Msg. 12) Posted: Fri Jan 18, 2008 3:30 am
Post subject: Re: Uncrackable activation schemes ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: May 13, 2005 Posts: 1293
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(Msg. 13) Posted: Fri Jan 18, 2008 3:53 am
Post subject: Re: Uncrackable activation schemes ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 18 jan, 12:13, CaligulasHorse <juris....DeleteThis@gmail.com> wrote:
>
> Of course that makes sense and I would be surprised if it wasn't true.
> But it would be interesting to see a good study with some actual data
> on what effect DRM schemes have on sales.
The reason is quite simple : you can only somewhat measure one part of
the equation : the amount of customers you lose by employing DRM.
The second part is rather impossible : How do you measure the amount
of people who would buy the game after they found out they couldn't
pirate it ?
The thing companies employing DRM have forgotten is that's it's not
about making sure some pirate cannot play your game, it's about
maximizing your sales no matter how many pirates are playing your
game.
2K sales and 200K pirates is better than 1K sales and no pirates.
There is however a nice post-factum prove it's detrimental to your
sales : if some company decides to ditch DRM and then finds out it's
actually selling more items, then DRM had a negative impact on their
bottom line.
Looking around we see the Big Four of the music industry *all*
ditching DRM one after the other. Given that their top managers were
all in favour of DRM, I wonder what made them change their minds.
Could it have been their accountants starting to tap on their shoulder
and showing them the numbers ?
Greetz,
Eddy Sterckx >> Stay informed about: Uncrackable activation schemes ... |
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Since: Jan 19, 2005 Posts: 181
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(Msg. 14) Posted: Fri Jan 18, 2008 4:10 am
Post subject: Re: Uncrackable activation schemes ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Oct 20, 2007 Posts: 38
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(Msg. 15) Posted: Fri Jan 18, 2008 4:11 am
Post subject: Re: Uncrackable activation schemes ... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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<eddysterckx RemoveThis @hotmail.com> wrote in message
news:29cca5d9-cf0a-4b5a-9b39-29c17c081a4c@c4g2000hsg.googlegroups.com...
> Hi,
>
> Over at the DG technical abu^H^Hsupport forum a guy asked if the
> patches were available as separate files. After a week with still no
> answer (it's a simple "no" btw) he posted a sarcastic "thank you"
>
> http://www.gamesquad.com/forums/showthread.php?t=72696
>
> A guy then posted a link to a Russian language forum, a thread
> entitled Distant Guns 3.
>
> I got curious as it might have some juicy bits on either the next DG
> game or else a competitor game in the making. As I can't read Russian
> I was just looking for screenshots to satisfy my curiosity and then my
> programming eye saw something funny in another thread entitled
> "Distant Guns"
>
> I won't link to it here and if the mods at GameSquad are smart they
> will remove the link, but if that ain't instructions on how to hack
> the activation in DG I'm eating my CS degree.
>
> I bet those guys didn't have to wait around for a week to get their
> game working ...
>
> Greetz,
>
> Eddy Sterckx
You'll have to find something else to eat. If you scroll half way down the
second page of that thread Генератор ключей means keygen. In big red
letters so you can't miss it.
I haven't tried it, I hasten to add.
Regards,
Mike Kreuzer
www.mikekreuzer.com >> Stay informed about: Uncrackable activation schemes ... |
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