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Since: Dec 12, 2007 Posts: 40
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(Msg. 16) Posted: Wed Feb 20, 2008 5:35 pm
Post subject: Re: Uber Jackals? [Login to view extended thread Info.] Archived from groups: rec>games>roguelike>adom (more info?)
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On Feb 5, 6:06 am, "TragicTheGarnerer" <tragicthegarnererMA....TakeThisOut@email.t-
com.hr> wrote:
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> "mike3" <mike4....TakeThisOut@yahoo.com> wrote in message
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> news:df17b9dd-d186-4541-aa24-ed118fcc468d@c23g2000hsa.googlegroups.com...
>
> > Hmm. So what do you do once the jackals have gotten uber, anyway?
>
> That's the whole point when I say it makes you think. The point is that you
> prevent them ever becoming uber.
>
But what happens once it's too late for that? I've got a couple old
games
I haven't gone back to because this has already happened.
> How?
> Sneak up or teleport to jackalwere and kill him right away or transform him
> or just lock him in the room or ... Think.
>
But what about in the early part of the game, where one often does not
have at hand a teleporter or high-instakill weapon or keys or
something?
Obviously you have to kill some jackals but how many is it before you
have
to start worrying about it?
> > And furthermore, why just jackals, why not every type of monster? Or
> > is it just because jackals are so common?
>
> Yes, because they are so common. Theoretically, uber effect can be produced
> by any monster type that can be randomly generated in the dungeon. But
> rarely will you in a single game kill more than a hundred or so monsters of
> the same type( even orcs or goblins or kobolds) unless there are some
> summoner that summons them or they are breeders( the only exception would be
> blue dragons that I can think of right now). But like coppro said before, in
> a single random wilderness encounter, you could be surrounded by dozens or
> even a hundred of jackals. Jackalwares are the most common but you have to
> look out for all kinds of summoners and breeders.
>
That makes sense.
> In almost 10 years of playing the game, I don't remember having a big
> problem with uber-jackals. Like sandra said, blink dogs can become a pain
> especially in the early game. Long time ago, I had a major problem with
> worms in the big room so I'm still *allergic* to them and I 'shoot them on
> sight'. Giant bee warriors get my vote for being the most annoying monsters
> in the game, they can produce some serious uber-giant bee warriors. The
> biggest uber effect, as I remember, create chaos servants. That is why I
> wouldn't want the uber effect removed because without it, the mana temple
> and the final level would be a totaly different experience. >> Stay informed about: Uber Jackals? |
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Since: Dec 12, 2007 Posts: 40
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(Msg. 17) Posted: Wed Feb 20, 2008 5:39 pm
Post subject: Re: Uber Jackals? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Feb 6, 4:59 am, Petr Prokop <zwei2st... RemoveThis @gmail.com> wrote:
<snip>
> It really seems like design mistake.
>
It sure does. Just because something isn't a "bug" doesn't mean
it's automatically a good thing.
> UBER effect is in game for reason thou, but there are different
> appraches on how to stop
> player progressing on easy monsters (if we want to, but only MMO
> requires this kind of
> player limiting IMO): worse loot drops, less xp/weapon marks, etc..
>
That's what I was thinking. Why not just make the XP go down for
the amount of monsters killed? If you want to increase the time
required
for XP gain, that would do it -- they'd have to kill harder monsters
which
are also not only more dangerous but more rare, the latter factor
serving to increase the time and prolong the tedium of the game.
(Or force a descent into deep levels where they're very common, but
also, of course, risky & dangerous, but ain't that the point?)
> Another approach would be to cap UBER effect based on danger level:
> jackals would be
> maximally as strongr as strongest monster you can encounter in that
> dungeon level/wilderness tile. >> Stay informed about: Uber Jackals? |
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Since: Oct 29, 2007 Posts: 8
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(Msg. 18) Posted: Thu Feb 21, 2008 3:45 pm
Post subject: Re: Uber Jackals? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"mike3" wrote:
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>>> Hmm. So what do you do once the jackals have gotten uber, anyway?
>>
>> That's the whole point when I say it makes you think. The point is that
>> you
>> prevent them ever becoming uber.
>>
>
> But what happens once it's too late for that? I've got a couple old
> games
> I haven't gone back to because this has already happened.
>
ADOM is not deterministic. So when you happen to be in a certain
situation( like your characters are in your old games), there might be no
way out. The only solution, no matter how unpopular, might be to start a new
game.
>> How?
>> Sneak up or teleport to jackalwere and kill him right away or transform
>> him
>> or just lock him in the room or ... Think.
>>
>
> But what about in the early part of the game, where one often does not
> have at hand a teleporter or high-instakill weapon or keys or
> something?
Then just kill the smegger ASAP. If you have the chance, you can use
missiles or spells to kill him before he sees you and thus preventing him in
summoning.
> Obviously you have to kill some jackals but how many is it before you
> have
> to start worrying about it?
>
I think I said it before that I don't have a problem with jackals so I don't
know exactly when you should start to worry about them. I probably kill
somewhere around 100 or 150. So when you reach 200, you can start to worry
 . >> Stay informed about: Uber Jackals? |
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Since: Dec 12, 2007 Posts: 40
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(Msg. 19) Posted: Thu Feb 21, 2008 11:31 pm
Post subject: Re: Uber Jackals? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Feb 21, 7:45 am, "TragicTheGarnerer"
<tragicthegarnererMA....DeleteThis@email.t-com.hr> wrote:
> "mike3" wrote:
<snip>
> > But what happens once it's too late for that? I've got a couple old
> > games
> > I haven't gone back to because this has already happened.
>
> ADOM is not deterministic. So when you happen to be in a certain
> situation( like your characters are in your old games), there might be no
> way out. The only solution, no matter how unpopular, might be to start a new
> game.
>
So there absolutely is no way to win those games then, right?
Also, doesn't this impose a time limit of some sort into the game,
then,
because if you dally too much eventually you will end up killing a lot
of
jackals (although you'd have to dally a LOT if you're being real
careful --
certainly long enough that the pressure created is not much so it's
probably
not a big deal anyway.)?
> >> How?
> >> Sneak up or teleport to jackalwere and kill him right away or transform
> >> him
> >> or just lock him in the room or ... Think.
>
> > But what about in the early part of the game, where one often does not
> > have at hand a teleporter or high-instakill weapon or keys or
> > something?
>
> Then just kill the smegger ASAP. If you have the chance, you can use
> missiles or spells to kill him before he sees you and thus preventing him in
> summoning.
>
But sometimes one does not encounter the summoner itself first, but
the
summoned jackals, and if one does not have magic spells at this point,
one cannot often attack the summoner directly.
> > Obviously you have to kill some jackals but how many is it before you
> > have
> > to start worrying about it?
>
> I think I said it before that I don't have a problem with jackals so I don't
> know exactly when you should start to worry about them. I probably kill
> somewhere around 100 or 150. So when you reach 200, you can start to worry
> . >> Stay informed about: Uber Jackals? |
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Since: Nov 19, 2007 Posts: 5
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(Msg. 20) Posted: Fri Feb 22, 2008 8:38 am
Post subject: Re: Uber Jackals? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> > ADOM is not deterministic. So when you happen to be in a certain
> > situation( like your characters are in your old games), there might be no
> > way out. The only solution, no matter how unpopular, might be to start a new
> > game.
>
> So there absolutely is no way to win those games then, right?
ADOM is not deterministic. Therefore I would never say there is
"absolutely"
no way. Any given battle can be won with enough luck, though the
probability
gets *mighty* low when a first-level hurthling farmer meets a balor.
> Also, doesn't this impose a time limit of some sort into the game,
> then, because if you dally too much eventually you will end up killing
> a lot of jackals (although you'd have to dally a LOT if you're being
> real careful -- certainly long enough that the pressure created is not
> much so it's probably not a big deal anyway.)?
There's a couple of time limits built into the game, and this is one.
None of them is really a time "limit," though: more along the lines
of "things to hurry you along because the longer you take the worse
it gets."
> But sometimes one does not encounter the summoner itself first, but
> the summoned jackals, and if one does not have magic spells at this
> point, one cannot often attack the summoner directly.
True. This presents something of a challenge. There are ways to deal
with it, at least partially (like being selective about what direction
you
attack in, to encourage the summoner to come in closer), but it is
and will always be a challenge.
--Dan'l >> Stay informed about: Uber Jackals? |
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Since: Dec 12, 2007 Posts: 40
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(Msg. 21) Posted: Fri Feb 22, 2008 12:01 pm
Post subject: Re: Uber Jackals? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Feb 22, 9:38 am, sturgeonslawyer <dan....DeleteThis@gmail.com> wrote:
> > > ADOM is not deterministic. So when you happen to be in a certain
> > > situation( like your characters are in your old games), there might be no
> > > way out. The only solution, no matter how unpopular, might be to start a new
> > > game.
>
> > So there absolutely is no way to win those games then, right?
>
> ADOM is not deterministic. Therefore I would never say there is
> "absolutely"
> no way. Any given battle can be won with enough luck, though the
> probability
> gets *mighty* low when a first-level hurthling farmer meets a balor.
>
But what about those games, where the gap is not so extremely
small (and how would you even manage such an encounter in the
first place? You'd be dead or beyond level 1 well before you even
got near the places where those are encountered.)? Some of those
games got to around level 20 or so, so how's that fair against a
bunch of uberjackals?
> > Also, doesn't this impose a time limit of some sort into the game,
> > then, because if you dally too much eventually you will end up killing
> > a lot of jackals (although you'd have to dally a LOT if you're being
> > real careful -- certainly long enough that the pressure created is not
> > much so it's probably not a big deal anyway.)?
>
> There's a couple of time limits built into the game, and this is one.
> None of them is really a time "limit," though: more along the lines
> of "things to hurry you along because the longer you take the worse
> it gets."
>
And the other is, well, you know.  But like I said, if you're
careful, you
don't have to hurry anywhere near as much.
> > But sometimes one does not encounter the summoner itself first, but
> > the summoned jackals, and if one does not have magic spells at this
> > point, one cannot often attack the summoner directly.
>
> True. This presents something of a challenge. There are ways to deal
> with it, at least partially (like being selective about what direction
> you
> attack in, to encourage the summoner to come in closer), but it is
> and will always be a challenge.
> >> Stay informed about: Uber Jackals? |
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