Ben Swainbank wrote:
> Ben Peal wrote:
> > We have a qualifier coming up in a week and a half, and unless Ben
> > Swainbank comes up with a hot new deck by then, I expect him to play
> > the Khazar's Diary deck at the qualifier. Sooooo, I assume that he
> > doesn't want to publicly post the exact contents of the deck until
> > after the qualifier.
>
> Maybe... Or maybe that's just what I want you to think...
>
> I'll post mine soonish.
Or maybe you'll post the deck, making us think that you're not going
to use it and getting us to prepare differently, and then use it
anyway...
Not that you need to qualify.
> > There is an excellent player named Orian Gissler who recently won a
> > tournament in Paris with a Khazar's Diary + War Ghoul deck:
>
> > http://thelasombra.com/decks/twd.htm#2k7dpparis
>
> Yeah, Orian's decks was my inspiration. Defininately a: Hmm that
> works? Gotta get me one of those. I'm still not sure if the War Ghouls
> would speed things up or slow the deck down. The biggest flaw I see
> there is it looks like it would die to a point of intercept.
One would expect that the lack of stealth would be a problem, but if
you look at Olivier Perez's Speed Shamblers deck, he barely has any
stealth either, and has done quite well for himself regardless. It
could be that the metagame in France and Switzerland is low in
intercept. However, Olivier did make the finals of one of the 2007 EC
events with his Speed Shambers (well, he made the finals of _all_ the
EC events! Two were with Imbued), but he was completely shut down by
Erik Torstensson's weenie Auspex deck. Still, he and Orian (and
presumably the rest of the Swiss Academy and their fans) could be
taking the strategic approach of using weenie vamps to get the job
done, assuming that the first couple of actions will get blocked, but
the 4th action will succeed, getting the ball rolling, and then
subsequent actions might succeed due to predator/prey being out of
intercept. It might also be the case that they they're assuming that
on average, their predator and prey won't be intercept walls and hedge
their deck design accordingly, much like I make the assumption that on
average, only one game in three will I sit next to a rush combat deck,
and then strip out most/all of the combat defense. It might also be
something as basic as deciding that stealth doesn't put minions into
play, gain you pool, make your prey lose pool, or get you cards, so
you should just play more action cards (because they actually _do_
something). It might also be a design theory of "If they're playing
more intercept, then play less stealth". Perhaps it's a combination
of some/all of the above. Their success can't be argued, so there's
obviously merit to their approach.
- Ben Peal
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