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Totemist power?

 
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Justisaur

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Since: Jun 08, 2005
Posts: 1864



(Msg. 1) Posted: Sat Mar 04, 2006 2:37 pm
Post subject: Totemist power?
Archived from groups: rec>games>frp>dnd (more info?)

I've got a player who wants to try a Totemist in my game tomarrow. As
I don't have Magic of Incarnum I won't get a look at it until tomarrow.


Anyone have an opinion on this class, over/under/ or just right power?
What about incorporating it into an otherwise fairly normal game with
wizards & clerics & all the magic items that entails?

- Justisaur

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m.whyborne

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Since: Mar 06, 2006
Posts: 1



(Msg. 2) Posted: Mon Mar 06, 2006 6:24 am
Post subject: Re: Totemist power? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Justisaur wrote:
> I've got a player who wants to try a Totemist in my game tomarrow. As
> I don't have Magic of Incarnum I won't get a look at it until tomarrow.
>
>
> Anyone have an opinion on this class, over/under/ or just right power?
> What about incorporating it into an otherwise fairly normal game with
> wizards & clerics & all the magic items that entails?
>
> - Justisaur

Hi
I would want to review the class before allowing it cold - get the
player to lend you the book if they have it. I have no problem allowing
different classes etc, some work some don't-it is after all a game and
if the class is broken you can fix it with the player's agreement

Whizz

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Dragonkat

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Since: Mar 03, 2005
Posts: 315



(Msg. 3) Posted: Mon Mar 06, 2006 8:14 am
Post subject: Re: Totemist power? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Totemist rely on thier Chakras (Points o Power) more than magic items
because the latter interfears with Incarnum, unless its the use of
"Split Chakra" feats...
Powers of a Totemist are based on magical beasts, like blink dogs and
displaser beasts...

-Dragonkat-
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Justisaur

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Since: Jun 08, 2005
Posts: 1864



(Msg. 4) Posted: Mon Mar 06, 2006 8:36 am
Post subject: Re: Totemist power? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

m.whyborne.DeleteThis@ntlworld.com wrote:
> Justisaur wrote:
> > I've got a player who wants to try a Totemist in my game tomarrow. As
> > I don't have Magic of Incarnum I won't get a look at it until tomarrow.
> >
> >
> > Anyone have an opinion on this class, over/under/ or just right power?
> > What about incorporating it into an otherwise fairly normal game with
> > wizards & clerics & all the magic items that entails?
> >
> > - Justisaur
>
> Hi
> I would want to review the class before allowing it cold - get the
> player to lend you the book if they have it. I have no problem allowing
> different classes etc, some work some don't-it is after all a game and
> if the class is broken you can fix it with the player's agreement
>

Well I allowed it yesterday. He wanted to play some wierd outer planar
fey race that looks like a cross between an ape and a drow. It gave
fey type, and they were not native to the prime either, so they could
be banished, protected against, and a lot of spells just plain wouldn't
work on them. They were medium had +2 con, -2 Int, 30' move and could
somehow add +5' to thier move by doing something (don't remember what),
and gave a point of essentia. It seemed a bit much for a +0 LA race,
and didn't seem to fit in eberron that well, so I dissallowed it. He
ended up playing a dwarf.

After a quick review of the class I decided to allow it, we can at
least see how it plays. He had 21 AC vs evil (19 vs everything)
throughout the game, which is pretty high for a 1st lv. character. But
he didn't really have anything else going for him. I'm a little
worried about some of the abilites he'll be able to do at 2nd - one of
them is a thing that gives him 3 heads, so he'll be able to get 3
attacks at full attack bonus at 2nd lv. All of these powers he can do
all day. He's only got cleric BAB though, and nothing to increase his
to hit (so far at least), so he might have a little trouble hitting.

- Justisaur
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whizz

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Since: Mar 07, 2006
Posts: 3



(Msg. 5) Posted: Tue Mar 07, 2006 1:09 am
Post subject: Re: Totemist power? [Login to view extended thread Info.]
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Keep posting - this sounds interesting - wierd but interesting. Like
to know how he pans out.
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