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Phoenix AG

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Since: May 01, 2004
Posts: 123



(Msg. 1) Posted: Sun Jan 08, 2006 6:55 pm
Post subject: Today is a good day to die!
Archived from groups: alt>games>commandos (more info?)

I thought I'd open up a nice thread for RTW here.

Anyway, I was playing Barbarian Invasion and I am the Eastern Romans.
I have quite a lot of the map under my control (about 38 provinces). I
need only 34 to win but I need Carthage and Rome under my control,
which I am taking my time to get as I don't want to win this game too
soon.

In the middle of the Barbaric lands, one of my cities is under siege
by the Goths. Usually I would attack and lift the siege, but I know
that this time, it is better to let the Goths attack as I have mostly
heavy infantry and a few archers on my side and have an unbreakable
defense. So I wait. Meanwhile, one of my other cities to the east is
sending reinforcements once I successfully defend. I know its going to
be about 2 years before the reinforcements come.

In the meantime, the Goths attack with 2 battering rams, 2 siege
towers and 4 ladders. I defend and after some heavy fighting, my walls
are still intact. While I had only 789 men in my garrison, the Goths
had over 1200. In the end, I am left with 512 men, while the Goths
have 189. They retreat and disappear.

My reinforcement army continues on towards my recently defended city.
They are passing through heavy barbaric forests and BAM! They meet the
Goth Faction leader. His army is utterly devastated but yet, he
attacks me!

So I go into battle mode. There is a small road which runs through
thick forests. My arms lies in wait in the forest. The Goths start
coming towards me. They split up into 3 and start flanking me from my
east and west sides. I notice that the general (the faction leader) is
still right in front of me. And he is alone.

I send my unit of horse archers ahead to flank him. I wait for him in
the woods, hidden. As he comes nearer, I charge him with the horse
archers, ordering them to melee battle him rather than fire. I also
send 3 units of my best infantry charging towards the faction leader.
In less than a minute, he is dead. I know that the Goths are finished
as this was the last of their army and their leader is dead. And he
had no heir.

Still, there are the others flanking me from the west and the east. I
notice the western horses are now behind me and then they disappear.
They are hidden in the trees and I know they will come.

The Eastern horses remain in sight, taunting me to come attack them. I
gather my forces and put archers in the back and 2 units of legions at
the back for the western horses. The rest lie in wait for the Eastern
horses. It's raining and visibility is low, so I know that the enemy
horse archers' arrows will be useless. I lie in wait, prepared to
defend. The western horse archers attack! As they come in, they fire
at my cannon fodder, the useless mercenary archers. They come closer
and are totally cut down by my legions, who attack from opposite sides
with the enemy in the middle. It's hell in the middle for a minute and
then all is quiet.

The eastern horses still lie in plain view, holding their attack.

I choose to be lazy and hold my position, as the time slowly clicks
away. As I did not initiate the attack, time is on my side. At the end
of the timer, I win and the Goth faction lies dead.

Man, this is one of the most intense battles I've had, specially as it
was raining and visibility was next to nothing in the barbaric forest.
Just reminds me why I love this game so much Smile


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gemerynospam

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Since: Oct 10, 2004
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(Msg. 2) Posted: Sun Jan 15, 2006 9:55 am
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Okay, I'll answer some of the things I like about this game in more detail
here.

First, I like the game interface and how it is presented. It took me a bit
to get used to it after playing Shogun Total War for such a long
time......Rome Total War is less like the chess board thing. The one thing I
do have a difficulty with and wish it was easier to do in the game is to
keep track of agents. I find that I seem to lose them or forget where they
are and sometimes they are sitting around doing nothing for several turns
before I actually find them again.......if I do find them before they get
killed or something.

The sea battles are a great added bonus........except there is no
participation or actually fighting the battles by the player. Sometimes the
outcomes of these battles can be a very important aspect in my overall
strategy. I have automatically lost battles where I thought I could
win.....but didn't......and have lost replacements/reinforcements and the
odd governor through a lost sea battle. At least if I fight it, I may stand
some kind of chance of at least not losing all. Hence I learned, put lots of
sea units together, however, sometimes this is tough when in a new territory
and no ship building capacity yet in an area.

The battles are great. I like that little morale speech given by the
generals at the beginning of a battle. Nice touch. Playing on easy level at
the moment, and a Roman faction, it is easy to win a battle at the moment.
The graphics are superb, the AI seems to work really well....actually the
whole AI engine is awesome and a much bigger improvement over Shogun. The
cavalry charges are probably one of my favourite battle sequences. One thing
I did learn though rather quickly is never attack those pikemen head on, but
from two different sides or three. Man, they can do some damage head on.

So yeah, lots of things to like about this game.

gemery

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Phoenix AG

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Since: May 01, 2004
Posts: 123



(Msg. 3) Posted: Mon Jan 16, 2006 3:55 pm
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On Sun, 15 Jan 2006 13:37:46 GMT, gemerynospam DeleteThis @canada.com wrote:

>Okay, I'll answer some of the things I like about this game in more detail
>here.
>
>First, I like the game interface and how it is presented. It took me a bit
>to get used to it after playing Shogun Total War for such a long
>time......Rome Total War is less like the chess board thing. The one thing I
>do have a difficulty with and wish it was easier to do in the game is to
>keep track of agents. I find that I seem to lose them or forget where they
>are and sometimes they are sitting around doing nothing for several turns
>before I actually find them again.......if I do find them before they get
>killed or something.

Yeah, they do tend to get lost but I usually do manage to keep track
of them these days. I mostly advance into territories in steps. And
with each step, my spy, assassin and diplomat go in first and do as
much damage as possible.
But in the overall strategy, I always send a diplomat to each and
every area of the map, sometimes designating 3-4 ships to take them as
it is most important to have good relations with as many people as
possible. And I also send a spy to the important territories which I
know will be of use to me.

>The sea battles are a great added bonus........except there is no
>participation or actually fighting the battles by the player. Sometimes the
>outcomes of these battles can be a very important aspect in my overall
>strategy. I have automatically lost battles where I thought I could
>win.....but didn't......and have lost replacements/reinforcements and the
>odd governor through a lost sea battle. At least if I fight it, I may stand
>some kind of chance of at least not losing all. Hence I learned, put lots of
>sea units together, however, sometimes this is tough when in a new territory
>and no ship building capacity yet in an area.

Imperial Glory had sea battles where you control the battle yourself,
but I didn't like it at all. I prefer to mostly automatically play
them, so I don't mind them in RTW. But yes, they are somewhat random
if you have a similar number of ships. I always put at least 3-4 ships
together while sending armies. That seems to be enough on Easy
setting.
Of course, my Faction leader has his own fleet of 18 ships, all of
them mostly the quinreremes (or however you spell it).

>The battles are great. I like that little morale speech given by the
>generals at the beginning of a battle. Nice touch. Playing on easy level at
>the moment, and a Roman faction, it is easy to win a battle at the moment.
>The graphics are superb, the AI seems to work really well....actually the
>whole AI engine is awesome and a much bigger improvement over Shogun. The
>cavalry charges are probably one of my favourite battle sequences. One thing
>I did learn though rather quickly is never attack those pikemen head on, but
>from two different sides or three. Man, they can do some damage head on.

Although all battles are different, if you're new to the game, I've
noticed that this somewhat cookie-cutter formula always seems to work
in battles.

Whittle away the enemy with your archers, use fire attack as it
affects their morale quite a lot. But you should know when to use fire
attack, as it is useless with heavily armoured troops. But then again,
you shouldn't be wasting ammo firing at those in the first place.

Your pikemen (if any) should be the front men holding the line.
Followed by infantry. Or all the infantry, if you don't have pikemen.

Your horses should guard both sides of your flank. When the enemy
comes close (or you go close to them, always a bad idea), you charge
ahead with your horses from the sides and try to reach behind them.
Timing is very important and this should happen only when your
infantry is starting to engage most of their force.

Infantry are the people who will hold the battle for you. But its the
cavalry who will always win it for you. Rush with your cavalry. You
will take out most of their archers and all the infantry will start to
rout as they will be covered from the front with your infantry and
will be taking heavy losses from the back with your cavalry.

Timing is important, but its a surefire strategy. Movement and
placement of units on the battlefield is the most important decision.

The first few times I played with the Greeks, I was dismayed to see
that most of their infantry line-up consisted of pikemen. Even the
mighty Spartans were pikemen. Coming from playing the Romans, I was
disappointed with the weak infantry pikemen really are.

But once you learn how to play the pikemen unit, it can be devastating
in the battlefield. If you play them right, they're like tanks which
will just never give up.

But it sure is easy to defeat them Smile Just run a few horses behind
them and then charge. All of them will be dead in less than half a
minute.

>So yeah, lots of things to like about this game.
>

It gives you more strategic information. Like, if a pikemen are in the
phalanx formation, you can actually see that they are, unlike the
previous 2 games where the graphics were so bad you couldn't make
anything out. So everything is very visually available and you know
exactly how to proceed in a battle.


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Phoenix AG

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Since: May 01, 2004
Posts: 123



(Msg. 4) Posted: Sat Jan 21, 2006 3:55 pm
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Yes! Yes! Yes!

For years, I have hoped that they would remake Medieval Total War in
the Rome engine. Now, they are not only doing that, they are taking it
one step further and building an even better engine.

Medieval II: Total War. Out in Winter 2006 Smile
www.totalwar.com Smile I can't wait!!! I want it now!! Very Happy


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gemerynospam

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Since: Oct 10, 2004
Posts: 39



(Msg. 5) Posted: Sun Jan 22, 2006 12:55 pm
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Hey Phoenix.........good to hear that. I hope they re-do Shogun too in the
Rome Engine........and clean up the graphics in both Shogun ( if they re-do
it too ) and Medieval. I am actually glad I bought these two additional
games in the series because I enjoyed Shogun so much. When I first played
the demo of Shogun, I was awestruck. I hope they add other historical times
to the series.......

I have pretty much got the battle strategies down now for most of the units.
However, the game I am playing now, which is still my first go at it, all 3
Roman Factions have now been outlawed by the Senate. That caught me off
gaurd as most of my army was off on the Egyptian Campaign and my cities
closer to Rome found themselves with only secondary troops gaurding cities.
And fighting other Roman faction troops are not going to be as easy as
fighting the lesser factions. Roman troops do not cream Roman troops. So
things are getting somewhat sporty out there in my cities closer to
Rome......I am going for the bribe technique in order to come up with more
troops, but this is going to become costly........and my Egyptian Campaign
troops have a long march back to the western reaches either on foot or by
ship.........either way, they aren't going to be to impressed with me.

At any rate, looks like this has become Total War......may the best faction
win eh! Mmm, maybe we should change this newsgroup name from Commandos to
Commandos and Total War! Or is there already a Total War newsgroup? I
haven't checked.......

gemery
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gemerynospam

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Since: Oct 10, 2004
Posts: 39



(Msg. 6) Posted: Sun Jan 22, 2006 12:55 pm
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Quote: "Medieval 2 is the latest and greatest game to be released in the
best selling and award-winning Total War series. Set in the years 1080-1530
the most turbulent period in European history, the game combines a vast,
deep-thinking turn-based strategy campaign with the most cinematic, epic and
brutal real-time battles ever seen in the genre."

Now if stuff like this doesn't crank the turn of a good ole
wargamer............I am with you Phoenix, now I don't want to wait.........


gemery
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Phoenix AG

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Since: May 01, 2004
Posts: 123



(Msg. 7) Posted: Mon Jan 23, 2006 3:55 am
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On Sun, 22 Jan 2006 16:48:26 GMT, gemerynospam RemoveThis @canada.com wrote:

>Hey Phoenix.........good to hear that. I hope they re-do Shogun too in the
>Rome Engine........and clean up the graphics in both Shogun ( if they re-do
>it too ) and Medieval. I am actually glad I bought these two additional
>games in the series because I enjoyed Shogun so much. When I first played
>the demo of Shogun, I was awestruck. I hope they add other historical times
>to the series.......

Yeah. I've been seeing the screenshots and it looks absolutely
awesome. I remember first playing Shogun too Smile It was pretty
unbelievable what those guys could do even without good 3D hardware.

>I have pretty much got the battle strategies down now for most of the units.
>However, the game I am playing now, which is still my first go at it, all 3
>Roman Factions have now been outlawed by the Senate. That caught me off
>gaurd as most of my army was off on the Egyptian Campaign and my cities
>closer to Rome found themselves with only secondary troops gaurding cities.
>And fighting other Roman faction troops are not going to be as easy as
>fighting the lesser factions. Roman troops do not cream Roman troops. So
>things are getting somewhat sporty out there in my cities closer to
>Rome......I am going for the bribe technique in order to come up with more
>troops, but this is going to become costly........and my Egyptian Campaign
>troops have a long march back to the western reaches either on foot or by
>ship.........either way, they aren't going to be to impressed with me.

Heh, yeah thats a bad situation to be in. Now that I know the senate
will turn against you, I usually keep a few armies and diplomats
around near my cities because I expect an attack from Rome. If you
have enough money, try bribing some of the larger armies with your
more experienced diplomats. The greater the diplomat's experience, the
lesser the money you'll have to pay.

I am pretty good when it comes to defending my walls and cities. So if
your cities get besieged, don't rally and go to attack them, specially
with a weaker force. Let them build up and attack you. Defense has a
huge advantage, specially if you have archers in your cities. Always
have archers.

Some of the armies in Egypt should continue on their original
campaign. Let them conquer more stuff. Even if you lose some cities
around Rome, you should have most of your Greek cities still. You can
always win back your cities later on. Big ships travel more, so send a
few armies on the bigger ships to your main cities, even if it takes
like 8 turns or something.

One other thing. You should always adopt a policy of giving your
faction leader the best army possible. And having him out in the field
and attacking cities as much as possible. But also, you should not
give him your totally top of the line units, because whatever city he
attacks will usually be not as advanced as your most advanced city. So
he won't be able to retrain them. But don't give him stupid units as
well. Have a balance.
And also, this army, over time, will be the most experienced army you
have. So when the faction leader dies, have the heir take his army and
continue on. And have the new faction heir take the old one's army and
continue on. You can make armies last sometimes for centuries this way
and in the end, they are so experienced and so powerful that they
crush any army in front of them.

You can do this with a few of your generals as well, in addition to
the leader and heir.

Also, make sure you have a strategy for your units. I usually have my
leader in the army, followed by 8-10 units of legions, 5-6 cavalry,
2-3 archers and a few onagers. Onagers are very important as they let
you attack a city directly, without waiting a turn to build siege
equipment.
This army, if it is attacked, will decimate the other army. If I am
defending myself, I usually put my legions in front with fire-at-will
enabled. I put the archers at the back of the legions. Cavalry at the
sides. Put archers on Use fire mode. Onagers on fire at will mode at
the back. General behind archers. Anything that comes at it in this
formation will firstly suffer extremely low morale from the archer and
onager fire. If they manage to come close, they will get decimated by
the legions who will throw their spears at the coming units.
If somehow they get closer, the legions are excellent at hand to hand
fighting while the archers keep firing at the enemy.
Then you can use your cavalry to rush ahead and then attack the enemy
from behind. This will break their morale in less than a minute and
the enemy will rout. Just kill off everyone you can with your cavalry
and general then.
You can also have the general play an important role by rushing ahead
as he is a very strong unit. But you have to be careful about not
losing him.

It is a very good army for attacking too as the onagers will take care
of the walls while the legions rush in via the siege towers and the
gates with cavalry supporting them. Archers have a minimal role in the
siege of cities, if you are the one sieging.

>At any rate, looks like this has become Total War......may the best faction
>win eh! Mmm, maybe we should change this newsgroup name from Commandos to
>Commandos and Total War! Or is there already a Total War newsgroup? I
>haven't checked.......
>

Well, there is no group as such Smile At least, my news server doesn't
show it to me. Maybe we should make one.


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Phoenix AG

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Since: May 01, 2004
Posts: 123



(Msg. 8) Posted: Mon Jan 23, 2006 3:55 am
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On Sun, 22 Jan 2006 17:02:56 GMT, gemerynospam.TakeThisOut@canada.com wrote:

>Quote: "Medieval 2 is the latest and greatest game to be released in the
>best selling and award-winning Total War series. Set in the years 1080-1530
>the most turbulent period in European history, the game combines a vast,
>deep-thinking turn-based strategy campaign with the most cinematic, epic and
>brutal real-time battles ever seen in the genre."
>
>Now if stuff like this doesn't crank the turn of a good ole
>wargamer............I am with you Phoenix, now I don't want to wait.........
>

I know! Smile Crusades and Jihads again! Oh man, I'm going to love it.
I've been reading the official discussion forum too over at
totalwar.com and there are some really interesting facts about the
game there.
It's going to be one hell of a game.
I think the Rome engine is really good and I've been playing it since
the day it released. If they are improving the engine and bringing out
the Medieval version, its like a dream come true Smile
I just hope my graphics card can handle it.


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gemerynospam

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Since: Oct 10, 2004
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(Msg. 9) Posted: Mon Jan 30, 2006 3:55 am
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No, no Total War newsgroups on my news server either........mmm......maybe
we should make one. There are enough folks out there playing it and all 3
games have a following.

gemery
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DeeEss57

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Since: Sep 06, 2005
Posts: 22



(Msg. 10) Posted: Mon Jan 30, 2006 8:14 am
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<<No, no Total War newsgroups on my news server either........>>

A Google search came up with comp.sys.ibm.pc.games.war-historical and
comp.sys.ibm.pc.games.strategic when searching under 'total war'. Will
these do?


DES
Save lives... donate your organs.
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iakovos

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Since: Apr 24, 2004
Posts: 347



(Msg. 11) Posted: Tue Jan 31, 2006 9:55 am
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<DeeEss57.RemoveThis@aol.com> wrote in message
news:1138637686.217001.261690@f14g2000cwb.googlegroups.com...
>
> <<No, no Total War newsgroups on my news server either........>>
>
> A Google search came up with comp.sys.ibm.pc.games.war-historical and
> comp.sys.ibm.pc.games.strategic when searching under 'total war'. Will
> these do?

Plenty of posts for total war are usually on the second ng...
comp.sys.ibm.pc.games.strategic
The first one is more often based not on real time strategy, but on turned
based. If I recall correctly...

Iakovos:)
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iakovos

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Since: Apr 24, 2004
Posts: 347



(Msg. 12) Posted: Wed Feb 01, 2006 7:55 pm
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"Phoenix AG" <contact.me DeleteThis @in.the.ng> wrote in message
news:7v29t19dv4mgbb5cp9dh0qpllj1vc3th7o@4ax.com...
>
> On Sun, 22 Jan 2006 16:48:26 GMT, gemerynospam DeleteThis @canada.com wrote:
>
>>Hey Phoenix.........good to hear that. I hope they re-do Shogun too in the
>>Rome Engine........and clean up the graphics in both Shogun ( if they
>>re-do
>>it too ) and Medieval. I am actually glad I bought these two additional
>>games in the series because I enjoyed Shogun so much. When I first played
>>the demo of Shogun, I was awestruck. I hope they add other historical
>>times
>>to the series.......
>
> Yeah. I've been seeing the screenshots and it looks absolutely
> awesome. I remember first playing Shogun too Smile It was pretty
> unbelievable what those guys could do even without good 3D hardware.

Still... my most memorable battle was in Shogun, where I was to attack
concentrated enemy forces on the south of a mountain, under heavy rain and
winds, during a night battle. The best thing happened... as the sky was
filled with lightning and I was able to see their positions across the
field. Just magic...

Iakovos:)
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iakovos

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Since: Apr 24, 2004
Posts: 347



(Msg. 13) Posted: Wed Feb 01, 2006 7:55 pm
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<gemerynospam.DeleteThis@canada.com> wrote in message
news:jEjDf.219471$OU5.8424@clgrps13...
>
> No, no Total War newsgroups on my news server either........mmm......maybe
> we should make one. There are enough folks out there playing it and all 3
> games have a following.

A TW ng, strickly speaking... I dont think there is one... I would be more
than happy to join in the conversations there.
Be free to do as you please Wink

Iakovos:)
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iakovos

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Since: Apr 24, 2004
Posts: 347



(Msg. 14) Posted: Wed Feb 01, 2006 7:55 pm
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"Phoenix AG" <contact.me.RemoveThis@in.the.ng> wrote in message
news:7245t11mbuidjlvtfqcgtegrtko7h492vb@4ax.com...
> For years, I have hoped that they would remake Medieval Total War in
> the Rome engine. Now, they are not only doing that, they are taking it
> one step further and building an even better engine.
>
> Medieval II: Total War. Out in Winter 2006 Smile
> www.totalwar.com Smile I can't wait!!! I want it now!! Very Happy

Hopefully... after Medieval II... we'll have at last our Hellenic TW.

I wish...

Iakovos:)
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iakovos

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(Msg. 15) Posted: Wed Feb 01, 2006 7:55 pm
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<gemerynospam RemoveThis @canada.com> wrote in message
news:uHOAf.158121$OU5.30230@clgrps13...
> Hey Phoenix.........good to hear that. I hope they re-do Shogun too in the
> Rome Engine........and clean up the graphics in both Shogun ( if they
> re-do
> it too ) and Medieval.

That will not happen. Shogun is a fairly old game in comparison to Medieval.

> At any rate, looks like this has become Total War......may the best
> faction win eh! Mmm, maybe we should change this newsgroup name from
> Commandos to
> Commandos and Total War! Or is there already a Total War newsgroup? I
> haven't checked.......

That is sacrilege :p

Iakovos:)
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