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Titan Quest Cheats?

 
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Titan Quest? - Is anyone looking forward to Titan Quest? Does anyone know what the Pc specs will be?

Titan Quest - Anyone looking forward to this game? Judging by the it's going to be good.

Titan Quest question (again!) - Sorry, but someone replied a few weeks ago to my question about what the specs will be. Could you please repeat them again? I'm thinking about upgrading my PC but only in of this game. If my PC is just within specs then I can save some money..

Titan Quest oddity--or maybe not - Isn't it a bit odd that a retail gaming site like would have no mention of an apparent game that's scheduled for release in most of the world in less than a month? Or not? --

Titan's Quest is out...sorta... - It's currently up for download on Usenet. I haven't installed it or played it, but a few facts for those who are curious about it if this release is identical to retail: The game ships on one DVD with 3-3.5 GB of data on it. The game will require 5+ GB..
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Author Message
Marut Escabel

External


Since: Jun 27, 2006
Posts: 15



(Msg. 1) Posted: Wed Jun 28, 2006 3:47 am
Post subject: Titan Quest Cheats?
Archived from groups: comp>sys>ibm>pc>games>rpg (more info?)

OK, Titan Quest is out. At least at Amazon.

Cheat list yet?

--
==== Tecknomage ====
Morrowind & Oblivion
Guild Master, Mages & Fighters Guild
Captain of Blades

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Wolfing

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Since: Sep 26, 2005
Posts: 680



(Msg. 2) Posted: Wed Jun 28, 2006 11:27 am
Post subject: Re: Titan Quest Cheats? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Marut Escabel wrote:
> OK, Titan Quest is out. At least at Amazon.
>
> Cheat list yet?
>
I don't get it, why do people use cheats for games? Like, sometimes
I'm stuck somewhere and the only option is to load an old game and lose
hours of work, in those cases I consider using a cheat, but start the
game with the cheats already?
I know everyone should enjoy the game however they want, but doesn't it
make the game less enjoyable? without any real challenges, is there
any real fun?

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allan_c_cybulskie

External


Since: Jun 28, 2006
Posts: 2



(Msg. 3) Posted: Wed Jun 28, 2006 4:11 pm
Post subject: Re: Titan Quest Cheats? [Login to view extended thread Info.]
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John Lewis wrote:
> On Wed, 28 Jun 2006 03:47:27 -0700, Marut Escabel
> <tecknode DeleteThis @NOSPAMcts.com> wrote:
>
> >OK, Titan Quest is out. At least at Amazon.
> >
> >Cheat list yet?
> >
>
> Excuse me, exactly why would you want such an item ?
> Assuming that you pay for the game, I cannot fathom your logic.
> Maybe you just collect games like butterflies, your only enjoyment
> being able to boast that you finished a game in a shorter time than
> anybody else ?

Or, considering that this is an RPG group ... maybe he wants to go
through the story and be able to role play the game to the best of his
ability without having to worry about how he'd be gimping his character
for combat?

Not everyone who uses cheats or makes the difficulty easier does it
only to get the enjoyment of finishing it faster, you know ...
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allan_c_cybulskie

External


Since: Jun 28, 2006
Posts: 2



(Msg. 4) Posted: Wed Jun 28, 2006 4:20 pm
Post subject: Re: Titan Quest Cheats? [Login to view extended thread Info.]
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Wolfing wrote:
> Marut Escabel wrote:
> > OK, Titan Quest is out. At least at Amazon.
> >
> > Cheat list yet?
> >
> I don't get it, why do people use cheats for games? Like, sometimes
> I'm stuck somewhere and the only option is to load an old game and lose
> hours of work, in those cases I consider using a cheat, but start the
> game with the cheats already?
> I know everyone should enjoy the game however they want, but doesn't it
> make the game less enjoyable? without any real challenges, is there
> any real fun?

Well, who says that all people play a game because it's challenging?

For me, most of the enjoyment I get from any game is enjoying either
real or imagined story elements that take place in it. Challenging
combat, therefore, is really, really bad for me; if I hit an encounter
that I can't get past, or a puzzle that I can't complete, then I can't
get on with the story, and if I can't get on with the story, I stop
playing the game. This is particularly bad with RPGs, but fight games
that contain stories -- Mortal Kombat and Street Fighter, kind of, as
examples -- FPS', strategy games (although I tend to prefer to create
my own stories for those) and other types of games can all hit this
problem.

In fact, the people who call for the games to be "more challenging" and
complain that the games are too easy -- especially RPGs -- annoy me.
To me, the combat and puzzle elements are merely things for me to get
past to get to the REAL fun: the story. So making it too hard for me
to get past means I end up hating the game ... not a benefit, in my
opinion.

Let me give you a fighting game example: X-Men: Mutant Academy (I
think, might have been 2) on the PS2. It has a story mode. It sounds
like a COOL story in story mode. And then I hit an encounter with a
Sentinel where I had to beat him with Forge -- a character I didn't do
well with -- in a set time limit. I couldn't do it, and put the story
mode aside. If I hadn't used the versus mode to create my own stories
on the fly, I would have ignored the game and called it at a minimum a
wasted game. As it was, I ended up saying that it was quite enjoyable.

This is also the reason why I don't generally like most MMORPGs ...
it's all about combat and not about story. CoH/CoV and DAoC are
exceptions because the varied classes and ties to the world make the
combat a little more interesting.

If you get your fun from the challenge in games, more power to you.
But some people don't get their fun from challenge. Some of these
people will use lower difficulty settings or cheats to improve their
fun, but that doesn't make it any less fun than yours.
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John Cocktosen

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Since: Feb 27, 2006
Posts: 109



(Msg. 5) Posted: Wed Jun 28, 2006 4:41 pm
Post subject: Re: Titan Quest Cheats? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Marut Escabel wrote:
> OK, Titan Quest is out. At least at Amazon.
>
> Cheat list yet?
>


There is also a +5 trainer now on GameBurnWorld.com
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Wolfing

External


Since: Sep 26, 2005
Posts: 680



(Msg. 6) Posted: Wed Jun 28, 2006 6:09 pm
Post subject: Re: Titan Quest Cheats? [Login to view extended thread Info.]
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allan_c_cybulskie.DeleteThis@yahoo.ca wrote:
> Wolfing wrote:
> > Marut Escabel wrote:
> > > OK, Titan Quest is out. At least at Amazon.
> > >
> > > Cheat list yet?
> > >
> > I don't get it, why do people use cheats for games? Like, sometimes
> > I'm stuck somewhere and the only option is to load an old game and lose
> > hours of work, in those cases I consider using a cheat, but start the
> > game with the cheats already?
> > I know everyone should enjoy the game however they want, but doesn't it
> > make the game less enjoyable? without any real challenges, is there
> > any real fun?
>
> Well, who says that all people play a game because it's challenging?
>
> For me, most of the enjoyment I get from any game is enjoying either
> real or imagined story elements that take place in it. Challenging
> combat, therefore, is really, really bad for me; if I hit an encounter
> that I can't get past, or a puzzle that I can't complete, then I can't
> get on with the story, and if I can't get on with the story, I stop
> playing the game. This is particularly bad with RPGs, but fight games
> that contain stories -- Mortal Kombat and Street Fighter, kind of, as
> examples -- FPS', strategy games (although I tend to prefer to create
> my own stories for those) and other types of games can all hit this
> problem.
>
> In fact, the people who call for the games to be "more challenging" and
> complain that the games are too easy -- especially RPGs -- annoy me.
> To me, the combat and puzzle elements are merely things for me to get
> past to get to the REAL fun: the story. So making it too hard for me
> to get past means I end up hating the game ... not a benefit, in my
> opinion.
>
> Let me give you a fighting game example: X-Men: Mutant Academy (I
> think, might have been 2) on the PS2. It has a story mode. It sounds
> like a COOL story in story mode. And then I hit an encounter with a
> Sentinel where I had to beat him with Forge -- a character I didn't do
> well with -- in a set time limit. I couldn't do it, and put the story
> mode aside. If I hadn't used the versus mode to create my own stories
> on the fly, I would have ignored the game and called it at a minimum a
> wasted game. As it was, I ended up saying that it was quite enjoyable.
>
> This is also the reason why I don't generally like most MMORPGs ...
> it's all about combat and not about story. CoH/CoV and DAoC are
> exceptions because the varied classes and ties to the world make the
> combat a little more interesting.
>
> If you get your fun from the challenge in games, more power to you.
> But some people don't get their fun from challenge. Some of these
> people will use lower difficulty settings or cheats to improve their
> fun, but that doesn't make it any less fun than yours.
Like I said, everyone can enjoy the games however they want, they paid
the same $ for them, so this is not a critique but just curiosity...
If all you care about is story, aren't other games or even other media
types better suited for that? Adventure games for example, they are
not hard at all and many times have a deeper story than RPGs, and if
you get stuck just check the Internet and pass the place you're at,
it's not like RPGs in which you may have to retrace a lot and do stuff
like you mentioned, develop a character that you didn't (it's just
happening to me in FFX-2 as we speak, gotta beat a boss that I just
can't, went to the walkthroughs and they all mention some class I
didn't find). Or out of the gaming world, how about books and/or
movies?
I also like good stories in the games I play, but I also enjoy the
challenge.
The thing is, let's say we both pay $40 for the game. Since I do the
whole thing with battles and what not, it may take me 40 hours to beat
it, so $1/hour, but with your cheats you may beat it in 5 hours, that's
$8/hour ouch! even more expensive than going to the movies Smile
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Wolfing

External


Since: Sep 26, 2005
Posts: 680



(Msg. 7) Posted: Wed Jun 28, 2006 6:12 pm
Post subject: Re: Titan Quest Cheats? [Login to view extended thread Info.]
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allan_c_cybulskie DeleteThis @yahoo.ca wrote:
> John Lewis wrote:
> > On Wed, 28 Jun 2006 03:47:27 -0700, Marut Escabel
> > <tecknode DeleteThis @NOSPAMcts.com> wrote:
> >
> > >OK, Titan Quest is out. At least at Amazon.
> > >
> > >Cheat list yet?
> > >
> >
> > Excuse me, exactly why would you want such an item ?
> > Assuming that you pay for the game, I cannot fathom your logic.
> > Maybe you just collect games like butterflies, your only enjoyment
> > being able to boast that you finished a game in a shorter time than
> > anybody else ?
>
> Or, considering that this is an RPG group ... maybe he wants to go
> through the story and be able to role play the game to the best of his
> ability without having to worry about how he'd be gimping his character
> for combat?
>
> Not everyone who uses cheats or makes the difficulty easier does it
> only to get the enjoyment of finishing it faster, you know ...
That's a little dubious though. I guess you can roleplay you're a rich
God instead of the orphan in the little village as the devs intended to
Smile
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John Lewis

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Since: Jan 20, 2005
Posts: 1112



(Msg. 8) Posted: Wed Jun 28, 2006 7:36 pm
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On Wed, 28 Jun 2006 03:47:27 -0700, Marut Escabel
<tecknode.RemoveThis@NOSPAMcts.com> wrote:

>OK, Titan Quest is out. At least at Amazon.
>
>Cheat list yet?
>

Excuse me, exactly why would you want such an item ?
Assuming that you pay for the game, I cannot fathom your logic.
Maybe you just collect games like butterflies, your only enjoyment
being able to boast that you finished a game in a shorter time than
anybody else ?

John Lewis

>--
>==== Tecknomage ====
>Morrowind & Oblivion
>Guild Master, Mages & Fighters Guild
>Captain of Blades
>
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Anestis

External


Since: May 27, 2006
Posts: 6



(Msg. 9) Posted: Wed Jun 28, 2006 8:36 pm
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John Cocktosen

External


Since: Feb 27, 2006
Posts: 109



(Msg. 10) Posted: Wed Jun 28, 2006 11:58 pm
Post subject: Re: Titan Quest Cheats? [Login to view extended thread Info.]
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Wolfing wrote:
> Marut Escabel wrote:
>
>>OK, Titan Quest is out. At least at Amazon.
>>
>>Cheat list yet?
>>
>
> I don't get it, why do people use cheats for games? Like, sometimes
> I'm stuck somewhere and the only option is to load an old game and lose
> hours of work, in those cases I consider using a cheat, but start the
> game with the cheats already?
> I know everyone should enjoy the game however they want, but doesn't it
> make the game less enjoyable? without any real challenges, is there
> any real fun?
>


Old argument. If you don't get it, then you aren't going to get it. No
point in discussing it...
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Jeremy Reaban

External


Since: Nov 16, 2004
Posts: 875



(Msg. 11) Posted: Thu Jun 29, 2006 12:57 am
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"Wolfing" <wolfing1 RemoveThis @gmail.com> wrote in
<snip>
> I know everyone should enjoy the game however they want, but doesn't it
> make the game less enjoyable? without any real challenges, is there
> any real fun?

Some people like challenges, some people just like winning.

Still, in something like TitanQuest, there is probably a whole lot of
grinding involved, that is, killing monsters over and over just to get money
to get better weapons and/or more experience. Lots of people don't find that
sort of thing fun.
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John Lewis

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Since: Jan 20, 2005
Posts: 1112



(Msg. 12) Posted: Thu Jun 29, 2006 2:15 am
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On 28 Jun 2006 16:20:35 -0700, allan_c_cybulskie.DeleteThis@yahoo.ca wrote:

>
>Wolfing wrote:
>> Marut Escabel wrote:
>> > OK, Titan Quest is out. At least at Amazon.
>> >
>> > Cheat list yet?
>> >
>> I don't get it, why do people use cheats for games? Like, sometimes
>> I'm stuck somewhere and the only option is to load an old game and lose
>> hours of work, in those cases I consider using a cheat, but start the
>> game with the cheats already?
>> I know everyone should enjoy the game however they want, but doesn't it
>> make the game less enjoyable? without any real challenges, is there
>> any real fun?
>
>Well, who says that all people play a game because it's challenging?
>
>For me, most of the enjoyment I get from any game is enjoying either
>real or imagined story elements that take place in it. Challenging
>combat, therefore, is really, really bad for me; if I hit an encounter
>that I can't get past, or a puzzle that I can't complete, then I can't
>get on with the story, and if I can't get on with the story, I stop
>playing the game. This is particularly bad with RPGs, but fight games
>that contain stories -- Mortal Kombat and Street Fighter, kind of, as
>examples -- FPS', strategy games (although I tend to prefer to create
>my own stories for those) and other types of games can all hit this
>problem.
>
>In fact, the people who call for the games to be "more challenging" and
>complain that the games are too easy -- especially RPGs -- annoy me.
>To me, the combat and puzzle elements are merely things for me to get
>past to get to the REAL fun: the story. So making it too hard for me
>to get past means I end up hating the game ... not a benefit, in my
>opinion.
>
Are you not then playing the wrong type of game? Seems as if
adventure games with very simple puzzles are the right fit for you.
and download the cheat-sheet for the puzzles.

Dreamcatcher publishes a bunch of them.

John Lewis
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Allan C Cybulskie

External


Since: Jun 29, 2006
Posts: 173



(Msg. 13) Posted: Thu Jun 29, 2006 3:27 am
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Wolfing wrote:
> allan_c_cybulskie.DeleteThis@yahoo.ca wrote:

> > Well, who says that all people play a game because it's challenging?
> >
> > For me, most of the enjoyment I get from any game is enjoying either
> > real or imagined story elements that take place in it. Challenging
> > combat, therefore, is really, really bad for me; if I hit an encounter
> > that I can't get past, or a puzzle that I can't complete, then I can't
> > get on with the story, and if I can't get on with the story, I stop
> > playing the game. This is particularly bad with RPGs, but fight games
> > that contain stories -- Mortal Kombat and Street Fighter, kind of, as
> > examples -- FPS', strategy games (although I tend to prefer to create
> > my own stories for those) and other types of games can all hit this
> > problem.
> >
> > In fact, the people who call for the games to be "more challenging" and
> > complain that the games are too easy -- especially RPGs -- annoy me.
> > To me, the combat and puzzle elements are merely things for me to get
> > past to get to the REAL fun: the story. So making it too hard for me
> > to get past means I end up hating the game ... not a benefit, in my
> > opinion.
> >
> > Let me give you a fighting game example: X-Men: Mutant Academy (I
> > think, might have been 2) on the PS2. It has a story mode. It sounds
> > like a COOL story in story mode. And then I hit an encounter with a
> > Sentinel where I had to beat him with Forge -- a character I didn't do
> > well with -- in a set time limit. I couldn't do it, and put the story
> > mode aside. If I hadn't used the versus mode to create my own stories
> > on the fly, I would have ignored the game and called it at a minimum a
> > wasted game. As it was, I ended up saying that it was quite enjoyable.
> >
> > This is also the reason why I don't generally like most MMORPGs ...
> > it's all about combat and not about story. CoH/CoV and DAoC are
> > exceptions because the varied classes and ties to the world make the
> > combat a little more interesting.
> >
> > If you get your fun from the challenge in games, more power to you.
> > But some people don't get their fun from challenge. Some of these
> > people will use lower difficulty settings or cheats to improve their
> > fun, but that doesn't make it any less fun than yours.
> Like I said, everyone can enjoy the games however they want, they paid
> the same $ for them, so this is not a critique but just curiosity...
> If all you care about is story, aren't other games or even other media
> types better suited for that? Adventure games for example, they are
> not hard at all and many times have a deeper story than RPGs,

Well, there are some issues with adventure games:

1) The puzzles can be hard, so I find RPGs in general to be easier than
adventure games. Yes, you can often look them up on the Internet to
see how to solve the puzzle, but I can do that for RPGs as well to get
around their puzzles ... while having some of them be easy enough for
me to complete myself.

2) I do find combat entertaining. I don't mind the combat at all ...
the problem is that I don't really care if it's "challenging". If I
have to reload combats to try out new tactics to win through, chances
are I'm already hating the game. Any time losing a combat stops me
from advancing causes me to be annoyed, but I far prefer participating
in interesting combats to solving puzzles ... even if I look up the
answers to the puzzles.

3) It's hard to ROLEPLAY in an adventure game; you are generally
shoehorned into playing a very specific character or set of characters
with NO choice over development or even conversation options. I enjoy
roleplaying inside a set story more than simply playing a story.

4) Adventure games are not exactly popular anymore, leading to less
hints available on the Internet and a harder time finding and buying
them.

and if
> you get stuck just check the Internet and pass the place you're at,
> it's not like RPGs in which you may have to retrace a lot and do stuff
> like you mentioned, develop a character that you didn't (it's just
> happening to me in FFX-2 as we speak, gotta beat a boss that I just
> can't, went to the walkthroughs and they all mention some class I
> didn't find).

Well, this is a prime time to use cheats. Doesn't it ruin your fun to
have to do that, when a cheat could get you past it?

> Or out of the gaming world, how about books and/or
> movies?

I read a ton of books and watch some movies. The problem is that they
are not interactive and don't allow you to roleplay. And I don't have
time to write my own stories (although I'm trying [grin]).

> I also like good stories in the games I play, but I also enjoy the
> challenge.

I'm of the "Lisa Simpson" attitude on that. In the episode where she
attended the military school, when it was pointed out that she had
wanted a challenge she replied: "A challenge I could do!" [grin].

The same thing applies to me. I don't mind a challenge as long as I
almost always win and can move on. A challenge that requires me to
reply over and over the same combat will frustrate me to no end.

> The thing is, let's say we both pay $40 for the game. Since I do the
> whole thing with battles and what not, it may take me 40 hours to beat
> it, so $1/hour, but with your cheats you may beat it in 5 hours, that's
> $8/hour ouch! even more expensive than going to the movies Smile

Well, let's look at an example. I played "Wing Commander: The Price of
Freedom" on the PS2 (PS game). I turned on the invulnerability
options. I played through every combat, but just never got killed
doing it, so I never replayed a mission. The only way you could claim
that there'd be that much of a difference is if you replayed missions
over and over to get them right. And if that was the case, then it
strikes me that the game wasn't much fun itself and to do it without
the invulnerability options would frustrate me enough to quit, not to
play for 40 hours [grin].

If the cheats just make it so that you always win combats, the time
difference doesn't count. For example, in the old Gold Box games I
used to modify my characters to give them all their max stats. I still
had to fight all the combats, though. And one trick I use in Icewind
Dale was to import characters that I had taken half-way through the
game to the start to get over the whole "die from one goblin arrow"
problem.

Besides, if I finish it faster that gives me more ability to replay it
to find things I missed the first time. Or with a different
class/character. Or with a gimped character [grin].
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Allan C Cybulskie

External


Since: Jun 29, 2006
Posts: 173



(Msg. 14) Posted: Thu Jun 29, 2006 3:30 am
Post subject: Re: Titan Quest Cheats? [Login to view extended thread Info.]
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Wolfing wrote:
> allan_c_cybulskie.RemoveThis@yahoo.ca wrote:
> > John Lewis wrote:
> > > On Wed, 28 Jun 2006 03:47:27 -0700, Marut Escabel
> > > <tecknode.RemoveThis@NOSPAMcts.com> wrote:
> > >
> > > >OK, Titan Quest is out. At least at Amazon.
> > > >
> > > >Cheat list yet?
> > > >
> > >
> > > Excuse me, exactly why would you want such an item ?
> > > Assuming that you pay for the game, I cannot fathom your logic.
> > > Maybe you just collect games like butterflies, your only enjoyment
> > > being able to boast that you finished a game in a shorter time than
> > > anybody else ?
> >
> > Or, considering that this is an RPG group ... maybe he wants to go
> > through the story and be able to role play the game to the best of his
> > ability without having to worry about how he'd be gimping his character
> > for combat?
> >
> > Not everyone who uses cheats or makes the difficulty easier does it
> > only to get the enjoyment of finishing it faster, you know ...
> That's a little dubious though. I guess you can roleplay you're a rich
> God instead of the orphan in the little village as the devs intended to
> Smile

Well, that depends on the cheats you use:

Money: you simply don't have to worry about how much equipment costs
when you want to buy it. You can, if you want, pretend that the prices
aren't as high as they are displayed.
Combat help (unlimited life, unlimited magic energy, etc, etc): This
lets you ignore combat issues, allowing you to tailor your skills to
your character without having to worry about how it might kill your
combat skills, which you WILL participate in at some point.

I generally don't use gold cheats, because you don't need them if you
use combat help. (To be fair, I don't usually use combat help either,
other than difficulty level).
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Allan C Cybulskie

External


Since: Jun 29, 2006
Posts: 173



(Msg. 15) Posted: Thu Jun 29, 2006 3:31 am
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i own a yacht wrote:
> allan_c_cybulskie.TakeThisOut@yahoo.ca wrote:
>
> > In fact, the people who call for the games to be "more challenging" and
> > complain that the games are too easy -- especially RPGs -- annoy me.
> > To me, the combat and puzzle elements are merely things for me to get
> > past to get to the REAL fun: the story. So making it too hard for me
> > to get past means I end up hating the game ... not a benefit, in my
> > opinion.
>
> read a book.

I do. A lot. But that "interactivity" thing is kind of missing in
them.
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