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Time Zone in Shadowguard.

 
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Chris Schumacher

External


Since: Jun 21, 2004
Posts: 69



(Msg. 1) Posted: Mon Jun 21, 2004 1:41 am
Post subject: Time Zone in Shadowguard.
Archived from groups: rec>games>computer>ultima>series (more info?)

Something just occurred to me. Do you remember how Minax's castle in U2 has
those four time doors that you can't get to? And written on the wall below
them is "Time Zone"?
I discovered a long time ago that the I's in a sign double as doors. So you
can unlock an I in a sign with a key. Therefore you can "unlock" the wall
and gain access to those gates!
Has anyone ever done this? I curious where they would lead. I'd be
surprised if they were even enabled.



-==Kensu==-

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Ken Rice

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Since: Aug 04, 2004
Posts: 116



(Msg. 2) Posted: Mon Jun 21, 2004 7:05 pm
Post subject: Re: Time Zone in Shadowguard. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <Xns950ED26ED273Ckensuhotmailcom DeleteThis @207.115.63.158>,
kensu__ DeleteThis @hotmail.com says...

>Something just occurred to me. Do you remember how Minax's castle in U2 has
>those four time doors that you can't get to? And written on the wall below
>them is "Time Zone"?
>I discovered a long time ago that the I's in a sign double as doors. So you
>can unlock an I in a sign with a key. Therefore you can "unlock" the wall
>and gain access to those gates!
>Has anyone ever done this? I curious where they would lead. I'd be
>surprised if they were even enabled.

According to "The Official Book of Ultima": "From left to right, the doors in
the Time of Legends go first to Pangea, then 1423 B.C., then 1990 A.D. and last
but not least, Aftermath."

--
Ken Rice -=:=- kennrice (AT) erols (DOT) com
http://users.erols.com/kennrice
Civil War Round Table of DC & Concentration Camp made of LEGO bricks
http://members.tripod.com/~kennrice
Maps of Ultima 7 Parts 1 & 2, Prophecy of the Shadow, Savage Empire,
Crusaders of Dark Savant & Others.

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Claus Dragon

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Since: Apr 20, 2004
Posts: 730



(Msg. 3) Posted: Mon Jun 21, 2004 7:23 pm
Post subject: Re: Time Zone in Shadowguard. [Login to view extended thread Info.]
Imported from groups: per prev. post (more info?)

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Paulon

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Since: Jun 22, 2004
Posts: 55



(Msg. 4) Posted: Tue Jun 22, 2004 3:11 am
Post subject: Re: Time Zone in Shadowguard. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

With a deafening roar and a whoosh of spray, Chris Schumacher swings
about and addresses the awaiting newsgroup...

> Something just occurred to me. Do you remember how Minax's castle in
> U2 has those four time doors that you can't get to? And written on
> the wall below them is "Time Zone"?
> I discovered a long time ago that the I's in a sign double as doors.
> So you can unlock an I in a sign with a key. Therefore you can
> "unlock" the wall and gain access to those gates!
> Has anyone ever done this? I curious where they would lead. I'd be
> surprised if they were even enabled.

That trick doesn't seem to work on the PC version.


--
Paulon Dragon d++ e++ N T+ Om+ UK!1!2!3!4!5!6!7!'!S!'!8!9!A!L!M!W!
-==(UDIC)==- u++ uC++ uF uG+ uLB- uA+ nC+ nR nH+ nP+ nI nPT nS++ nT+ y
The Other Codex http://www.ultimainfo.net/Codex/

Danger Will Robinson! One of your nodes is about to fall off!
Ultima VII endgame.exe file
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Chris Schumacher

External


Since: Jun 21, 2004
Posts: 69



(Msg. 5) Posted: Tue Jun 22, 2004 3:28 am
Post subject: Re: Time Zone in Shadowguard. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Paulon <spampaulon DeleteThis @ultimainfo.net> wrote in
news:Xns950FC4DA268BEspampaulonultimainfo@127.0.0.1:

> With a deafening roar and a whoosh of spray, Chris Schumacher swings
> about and addresses the awaiting newsgroup...
>
>> Something just occurred to me. Do you remember how Minax's castle in
>> U2 has those four time doors that you can't get to? And written on
>> the wall below them is "Time Zone"?
>> I discovered a long time ago that the I's in a sign double as doors.
>> So you can unlock an I in a sign with a key. Therefore you can
>> "unlock" the wall and gain access to those gates!
>> Has anyone ever done this? I curious where they would lead. I'd be
>> surprised if they were even enabled.
>
> That trick doesn't seem to work on the PC version.

I've only played the PC version, so it'd have to. It might be that there
are two different "I" blocks, but at least one of the signs used the
original. ("Swim At Your Own Risk" perhaps?)


-==Kensu==-
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