Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log in/Register/PasswordLog in/Register/Password

Time and Tides

 
Goto page 1, 2, 3, 4
   Game Forums (Home) -> Everquest RSS
Related Topics:
Plane of Time flagging - I've read some of the writeups on this endeavor and realize that getting there requires a raid force. But what about the stuff Like BoT and HoH? Can a single group of decently equipped 70's (and by decent I mean some DoN, some OOW, etc)..

dmg/delay question - So not really the mechanics behind this topic I have a simple question. Current weapon is 36/40 If I change to a 32/36 will my DPS be effected overall? It's a drop of 4 on both sides so usually 4=4 but ... I just like the..

Confused - Is there a site that fully explains the use of and of the various shrouds?

Philter of the ant - Has anyone found the recpie for the Philter of the any potion yet ??? Sareman 65 Monk Fennin Ro

Everquest UI - Hi All For purely personal reasons, I didn't like *some* of the features of the new UI Sony have given us (If you like it, that's great though, heh). I like the old-style 2 X 5 Hotbutton bars, rather than the ones, and I like the old spell..
Author Message
Lance Berg

External


Since: Nov 12, 2004
Posts: 552



(Msg. 1) Posted: Wed Aug 23, 2006 8:32 am
Post subject: Time and Tides
Archived from groups: alt>games>everquest (more info?)

I have a very cyclical life; part of the year, I have a lot of free
time, hanging out with practically no money, I play a lot of computer
games, watch TV, and do some work I won't see any money for for months.

Part of the year, I'm away, working in locations where there are no
phone lines, with a cell phone plugged into my computer giving me
roughly double dial up speeds at best, but unreliable; I might get
disconnected three or four times an hour. Not crippling for Usenet or
the like, since I tend to reconnect within half a minute, but pretty bad
for EQ purposes.

And then there's now; I'm at home but work picks up, I'm managing a
dozen employees, two (soon three) businesses, helping my wife with her
two businesses.

My time in front of the computer drops, and a bunch of it turns into
bookkeeping and so on rather than gaming.

Even when I can game, I'm a lot more tired, and less interested in
challenges or constant action; I want something more laid back.

What I'd normally do at this point as far as EQ goes would be to create
an alt and play the low level game some; always less stress and pressure
at the low end.

BUT I'm sitting here with an opportunity, I have an MT class who's the
highest level MT in his guild. I'm in demand for groups, I'm prefered
as MT on raids.

I'm playing an SK, which means that all things being equal, a warrior is
going to get the MT nod over me; only because I'm several levels higher
than the closest warrior am I getting picked for the job.

That won't last, though, the level cap on Combine is 60, even if I level
up, eventually I'm going to hit the wall, be unable to level, and the
warriors are going to catch up.

I was hoping that by then, I'd have performed brilliantly as MT often
enough that I'd remain a likely choice for all but the rare "must use
defensive" type encounters.

But I didn't reckon with this part of my work cycle. SK MT is a busy
busy thing, unlike the classic perception of the tank, where you just
hit autoattack and relax, I'm forced to cast and taunt, wriggle the mob
around for position, nearly every second of a battle I'm doing
something. I swear I'm doing more clicking than I did on my bard!

Even in groups, half the time I end up as puller as well as MT; I might
not be the best group member for the job, but I'm the most willing, and
that really counts for more than you'd think. Trouble is, now I'm less
willing, I want to sit on my butt for the few seconds it takes before
the next mob arrives and just chill!

Maybe I should take this opportunity to make an alt even though I'll be
giving up on my MT dreams. After all, I did get there, I've MT'd raids
and groups... all I'm really giving up is more of the same, and in a
way, less of the same, by quitting now I won't have to face those
warriors muscling me out of my slot!

Whats a nice relaxed class? Cleric I've done (plus, sadly, I know
enough about the class to realize that there are tons of things I could
be doing rather than just sit on my butt and heal occaisionally... I
probably wouldn't be able to relax). Mage I've done. Necros seem like
a decent choice, but I've done mage -and- SK recently, Necro seems like
a combination of the two.

How about Wizard? That was one of the classes on my short "I haven't
done this" list. And it seems to me that it involves a lot of sitting
around, not a lot of choices.

Another thought, I could just sort of coast for a little longer, and
then start over on a normal server with the new race from the new
expansion. I love Combine, love the idea of lower level limits, of less
level 70 "junk" on level 20 toons, love the fact that we'll be swarming
into Velious in serious numbers so it won't be a ghost zone like it was
whenever my other characters decided to go play in CC or Kael.

But a new race will mean lots of low level start over people too, and
new zones will mean decent crowd levels in those zones. It could be a
Combine type experience all over again. Except for the twink gear and
the high level PLers, and Temp. Bleh.

Berg, 57 SK, Combine

 >> Stay informed about: Time and Tides 
Back to top
Login to vote
Richard Carpenter

External


Since: Jan 01, 2006
Posts: 192



(Msg. 2) Posted: Wed Aug 23, 2006 9:00 am
Post subject: Re: Time and Tides [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Lance Berg <emporer.RemoveThis@dejazzd.com> wrote in
news:EeydnW8iX-lw13HZnZ2dnUVZ_tadnZ2d@dejazzd.com:

> Another thought, I could just sort of coast for a little longer, and
> then start over on a normal server with the new race from the new
> expansion. I love Combine, love the idea of lower level limits, of
> less level 70 "junk" on level 20 toons, love the fact that we'll be
> swarming into Velious in serious numbers so it won't be a ghost zone
> like it was whenever my other characters decided to go play in CC or
> Kael.
>
> But a new race will mean lots of low level start over people too, and
> new zones will mean decent crowd levels in those zones. It could be a
> Combine type experience all over again. Except for the twink gear and
> the high level PLers, and Temp. Bleh.

W00t! Alts do, in fact, rock. Razz

The new race does interest me as well, but the one sticking point, as you
mention, is the presence of insane twink gear on the normal servers. Remove
that (hell, take it from my own moderately twinked alts in the process) and
I'm back on Stromm faster than a dwarven warrior can chug a mug o' mead.
It's just no fun when you're only motivation is to grind out levels to
catch up with the gear you've been using since you rolled, or to farm money
to *buy* stuff that will put you in that very same boat.

The Combine is awesome. It truly is a return of when I started playing EQ
with much of The Vision's (TM) dark side improved. Each class is still able
to make meaningful contributions to encounters without the inflationary ill
effects of high-end class progression and itemization.

I have seen the future of EQ, and it is it's past - at least for me,
anyway. Razz

--
Richard Carpenter
"Write something worth reading, or do something worth writing."
-- Benjamin Franklin

 >> Stay informed about: Time and Tides 
Back to top
Login to vote
Faeandar

External


Since: Dec 10, 2004
Posts: 131



(Msg. 3) Posted: Wed Aug 23, 2006 6:55 pm
Post subject: Re: Time and Tides [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 23 Aug 2006 08:32:35 -0400, Lance Berg <emporer DeleteThis @dejazzd.com>
wrote:


>
>Whats a nice relaxed class? Cleric I've done (plus, sadly, I know
>enough about the class to realize that there are tons of things I could
>be doing rather than just sit on my butt and heal occaisionally... I
>probably wouldn't be able to relax). Mage I've done. Necros seem like
>a decent choice, but I've done mage -and- SK recently, Necro seems like
>a combination of the two.
>
>How about Wizard? That was one of the classes on my short "I haven't
>done this" list. And it seems to me that it involves a lot of sitting
>around, not a lot of choices.


I think this is probably the most relaxed class in the game. Your job
is to nuke, usually about 3 times per mob, and keep an eye out for an
evac call. That's about it. There is the occasional taxi service but
....

~F
 >> Stay informed about: Time and Tides 
Back to top
Login to vote
Tony

External


Since: Mar 04, 2006
Posts: 78



(Msg. 4) Posted: Wed Aug 23, 2006 6:55 pm
Post subject: Re: Time and Tides [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Lance Berg wrote:

> But I didn't reckon with this part of my work cycle. SK MT is a busy
> busy thing, unlike the classic perception of the tank, where you just
> hit autoattack and relax, I'm forced to cast and taunt, wriggle the mob
> around for position, nearly every second of a battle I'm doing
> something. I swear I'm doing more clicking than I did on my bard!

This is my experience of playing a warrior, after 70 levels and nearly
700aa, it's hard work and far more interactive than most people assume.

--
Tony Evans
Saving trees and wasting electrons since 1993
blog -> http://perception-is-truth.blogspot.com/
[ anything below this line wasn't written by me ]
 >> Stay informed about: Time and Tides 
Back to top
Login to vote
Faeandar

External


Since: Dec 10, 2004
Posts: 131



(Msg. 5) Posted: Wed Aug 23, 2006 8:55 pm
Post subject: Re: Time and Tides [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 23 Aug 2006 23:07:28 GMT, Don Woods <don-ns.RemoveThis@iCynic.com> wrote:

>Tony <tony@[127.0.0.1]> writes:
>> Faeandar wrote:
>> > I think this is probably the most relaxed class in the game. Your job
>> > is to nuke, usually about 3 times per mob, and keep an eye out for an
>> > evac call. That's about it. There is the occasional taxi service but
>>
>> Hehe, not playing much of a wizard then.
>>
>> Yes, you can play a wizard like that, but no you don't have to, and you
>> can be far more involved.
>[details snipped]
>
>I think it's safe to say that most if not all classes require full
>attention to play to their best capacity. But some classes, such
>as wizards and clerics, can be played "adequately" more easily than
>others.
>
>It also depends on what level you're at. At lower levels, mobs
>aren't gating or CH'ing, and don't have as many buffs or resists,
>so a lot of the wizard repertoire is less important.

True. And I'm thinking of the 'normal' rounded group. Tank, healer,
slower, DPS. Wizard falls under DPS.

The slower can almost always debuff. Some DPS classes have some form
of snare (berserker, necro, ranger). Wizard does indeed stun the snot
out of CH or gate mobs, so that adds one or two additional casts at
the end. Still an easy going class all in all.

~F
 >> Stay informed about: Time and Tides 
Back to top
Login to vote
Tony

External


Since: Mar 04, 2006
Posts: 78



(Msg. 6) Posted: Wed Aug 23, 2006 10:38 pm
Post subject: Re: Time and Tides [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Faeandar wrote:

> I think this is probably the most relaxed class in the game. Your job
> is to nuke, usually about 3 times per mob, and keep an eye out for an
> evac call. That's about it. There is the occasional taxi service but

Hehe, not playing much of a wizard then.

Yes, you can play a wizard like that, but no you don't have to, and you
can be far more involved.

My wizard debufs the mob, may be snaring, nukes, stuns to prevent heals,
stuns to prevent gate, may use translocational anchor to prevent
gating, is often scouting with an eye in places we've not been or where
mob location can be random (pre-targeting for pacify through doors for
example), nuking anywhere from 9-10 times per mob depending on the zone,
using concussion to avoid drawing aggro, dragging mobs off clerics and
enchanters in zones where it's possible to do so, kiting adds if
required, off-rooting adds if required, depending on the group makeup
may be providing damage shield for the tank, may be using spellshield
and other spell damage reducing buffs, using aa such as the xuzl swords
when available, providing fixed invis, etc., etc.

--
Tony Evans
Saving trees and wasting electrons since 1993
blog -> http://perception-is-truth.blogspot.com/
[ anything below this line wasn't written by me ]
 >> Stay informed about: Time and Tides 
Back to top
Login to vote
Don Woods

External


Since: Nov 19, 2004
Posts: 298



(Msg. 7) Posted: Wed Aug 23, 2006 11:07 pm
Post subject: Re: Time and Tides [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Tony <tony@[127.0.0.1]> writes:
> Faeandar wrote:
> > I think this is probably the most relaxed class in the game. Your job
> > is to nuke, usually about 3 times per mob, and keep an eye out for an
> > evac call. That's about it. There is the occasional taxi service but
>
> Hehe, not playing much of a wizard then.
>
> Yes, you can play a wizard like that, but no you don't have to, and you
> can be far more involved.
[details snipped]

I think it's safe to say that most if not all classes require full
attention to play to their best capacity. But some classes, such
as wizards and clerics, can be played "adequately" more easily than
others.

It also depends on what level you're at. At lower levels, mobs
aren't gating or CH'ing, and don't have as many buffs or resists,
so a lot of the wizard repertoire is less important.

-- Don.

---------------------------------------------------------------------
-- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm
--
-- Sukrasisx, Monk 63 on E. Marr Note: If you reply by mail,
-- Terrwini, Druid 57 on E. Marr I'll get to it sooner if you
-- Teviron, Knight 52 on E. Marr remove the "hyphen n s"
-- Wizbeau, Wizard 36 on E. Marr
 >> Stay informed about: Time and Tides 
Back to top
Login to vote
Lance Berg

External


Since: Nov 12, 2004
Posts: 552



(Msg. 8) Posted: Thu Aug 24, 2006 1:56 pm
Post subject: Re: Time and Tides [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Tony wrote:
> Faeandar wrote:
>
>> I think this is probably the most relaxed class in the game. Your job
>> is to nuke, usually about 3 times per mob, and keep an eye out for an
>> evac call. That's about it. There is the occasional taxi service but
>
>
> Hehe, not playing much of a wizard then.
>
> Yes, you can play a wizard like that, but no you don't have to, and you
> can be far more involved.
>
> My wizard debufs the mob, may be snaring, nukes, stuns to prevent heals,
> stuns to prevent gate, may use translocational anchor to prevent
> gating, is often scouting with an eye in places we've not been or where
> mob location can be random (pre-targeting for pacify through doors for
> example), nuking anywhere from 9-10 times per mob depending on the zone,
> using concussion to avoid drawing aggro, dragging mobs off clerics and
> enchanters in zones where it's possible to do so, kiting adds if
> required, off-rooting adds if required, depending on the group makeup
> may be providing damage shield for the tank, may be using spellshield
> and other spell damage reducing buffs, using aa such as the xuzl swords
> when available, providing fixed invis, etc., etc.
>
This is the same experience I've had with the cleric class, there's a
large array of things you can do, often a more effective use of your
mana pool than healing. But most of the time, what people want from you
is healing, and they usually bring the other tools to the party on
classes who are more, well, expected, to do those things. If you're
feeling lazy, you can in 90% of cases sit and heal and do as well as
anyone expects you to.

Being able, when the balloon goes up, to play all the myriad other
tricks of the class, doesn't take away from the laziness of the bulk of
the time.

I'm hoping that wizard is similar, that I'll be capable of significantly
more but able to deliver whats expected of me in normal situations while
wrapping the handles on swords or sorting thru reciepts or filling pay
envelopes.

Another factor of the cleric, in this regard, was that soloing meant
half a minute of action followed by three minutes of sitting to recover.

SK soloing was similar, except that there's a big difference between HP
and Mana; to recover mana you sit on your butt and do nothing. To
recover HP, you sit and punch the bind wounds button every few seconds.

I'm hoping that as a wizard, I'll be in the same boat as a cleric
insofar as soloing goes., burn thru my mana on a kill, then sit quietly
out of the way and recover, giving me plenty of time to do something
else. Oh, and eventually, to find that to actually be an effective way
to get exp; on a cleric or SK, soloing is really pretty slow going.

Altoid, 10 DE Wizard, Combine
 >> Stay informed about: Time and Tides 
Back to top
Login to vote
Richard Carpenter

External


Since: Jan 01, 2006
Posts: 192



(Msg. 9) Posted: Thu Aug 24, 2006 3:00 pm
Post subject: Re: Time and Tides [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Lance Berg <emporer.DeleteThis@dejazzd.com> wrote in
news:X_2dnXXNT9HSdXDZnZ2dnUVZ_vydnZ2d@dejazzd.com:

>
> SK soloing was similar, except that there's a big difference between
> HP and Mana; to recover mana you sit on your butt and do nothing. To
> recover HP, you sit and punch the bind wounds button every few
> seconds.
>

A macro that I feel is required for each of my characters is one I call BW5:

/pause 110, /doability 1 (or whichever button you used for bind wound)
/pause 110, /doability 1
/pause 110, /doability 1
/pause 110, /doability 1
/doability 1

If I don't think I need as many as five bandages, I'll just use the regular
BW key.

--
Richard Carpenter
"Write something worth reading, or do something worth writing."
-- Benjamin Franklin
 >> Stay informed about: Time and Tides 
Back to top
Login to vote
the wharf rat

External


Since: Nov 26, 2004
Posts: 220



(Msg. 10) Posted: Thu Aug 24, 2006 4:55 pm
Post subject: Re: Time and Tides [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <X_2dnXXNT9HSdXDZnZ2dnUVZ_vydnZ2d DeleteThis @dejazzd.com>,
Lance Berg <emporer DeleteThis @dejazzd.com> wrote:
>
>This is the same experience I've had with the cleric class, there's a
>large array of things you can do, often a more effective use of your
>mana pool than healing.

Such as? I'm not being sarcastic, I just don't understand that.
 >> Stay informed about: Time and Tides 
Back to top
Login to vote
Tony

External


Since: Mar 04, 2006
Posts: 78



(Msg. 11) Posted: Thu Aug 24, 2006 5:05 pm
Post subject: Re: Time and Tides [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Don Woods wrote:

> Tony <tony@[127.0.0.1]> writes:

>> Yes, you can play a wizard like that, but no you don't have to, and you
>> can be far more involved.
> [details snipped]

> I think it's safe to say that most if not all classes require full
> attention to play to their best capacity. But some classes, such
> as wizards and clerics, can be played "adequately" more easily than
> others.

Yes, some classes allow the player to be more lazy without bringing
about any overt negative feeling.

> It also depends on what level you're at. At lower levels, mobs
> aren't gating or CH'ing, and don't have as many buffs or resists,
> so a lot of the wizard repertoire is less important.

I think that's a consequence of players fighting mobs which aren't as
challenging as they could be for quick xp. Certainly there are plenty
of places in the game where mid-level wizards can deliver a lot more
utility than they're asked to in XP groups.

I played my wizard in a DoN last night, with a bunch of 600aa toons in
good casual gear (beastlord tank, enchanter, ranger x 2, cleric, wizard)
and I snared, off-rooted, kited, scouted, single target succored, etc.,
etc. I agree with your general point that some classes can be played in
a lazy manner and still deliver a certain percentage of their core
functionality, but I don't think we should encourage people to play to
that level.

--
Tony Evans
Saving trees and wasting electrons since 1993
blog -> http://perception-is-truth.blogspot.com/
[ anything below this line wasn't written by me ]
 >> Stay informed about: Time and Tides 
Back to top
Login to vote
Tony

External


Since: Mar 04, 2006
Posts: 78



(Msg. 12) Posted: Thu Aug 24, 2006 5:06 pm
Post subject: Re: Time and Tides [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Faeandar wrote:

> True. And I'm thinking of the 'normal' rounded group. Tank, healer,
> slower, DPS. Wizard falls under DPS.

> The slower can almost always debuff. Some DPS classes have some form
> of snare (berserker, necro, ranger). Wizard does indeed stun the snot
> out of CH or gate mobs, so that adds one or two additional casts at
> the end. Still an easy going class all in all.

Even in a well rounded group, which I'm usually always in on my wizard,
you get to do more than just nuke. It's a choice.

--
Tony Evans
Saving trees and wasting electrons since 1993
blog -> http://perception-is-truth.blogspot.com/
[ anything below this line wasn't written by me ]
 >> Stay informed about: Time and Tides 
Back to top
Login to vote
Faeandar

External


Since: Dec 10, 2004
Posts: 131



(Msg. 13) Posted: Thu Aug 24, 2006 7:55 pm
Post subject: Re: Time and Tides [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 24 Aug 2006 19:30:33 +0000 (UTC), wrat.RemoveThis@panix.com (the wharf
rat) wrote:

>In article <X_2dnXXNT9HSdXDZnZ2dnUVZ_vydnZ2d.RemoveThis@dejazzd.com>,
>Lance Berg <emporer.RemoveThis@dejazzd.com> wrote:
>>
>>This is the same experience I've had with the cleric class, there's a
>>large array of things you can do, often a more effective use of your
>>mana pool than healing.
>
> Such as? I'm not being sarcastic, I just don't understand that.

Off root, stun, nuke (with my current AA set I can out nuke some
mages), pacify, hell I can even melee; with my machinegun-like
proc'ing hammer I can add BL pet-like DPS.

~F
 >> Stay informed about: Time and Tides 
Back to top
Login to vote
the wharf rat

External


Since: Nov 26, 2004
Posts: 220



(Msg. 14) Posted: Thu Aug 24, 2006 7:55 pm
Post subject: Re: Time and Tides [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <dq8se29augcd1640uo7v89puktg2cu34cs.TakeThisOut@4ax.com>,
Faeandar <mr_castalot.TakeThisOut@yahoo.com> wrote:
>
>Off root, stun, nuke (with my current AA set I can out nuke some
>mages), pacify, hell I can even melee; with my machinegun-like
>proc'ing hammer I can add BL pet-like DPS.
>

Hmmm, ok, root, that I see. Clerics stuns I don't consider
terribly useful due to the very long recast time - you get one per
fight. Nuke? Smile Well, ok, DPS is DPS, but IMHO cleric nukes have
such a high resist rate, low damage, and long cast that it makes me
not want to bother...

Cleric melee is fun but is the dps significant? Even with
the hammer I see "Monk hits mob for 500 (x4)...Rogue backstabs for
2000..Ranger hits mob for 4500 non melee damage" and it still takes
a long time to die, so does that 1-2K really matter?

I'm asking if this is a correct view not arguing with yours.
 >> Stay informed about: Time and Tides 
Back to top
Login to vote
stanmann

External


Since: May 11, 2005
Posts: 63



(Msg. 15) Posted: Thu Aug 24, 2006 8:10 pm
Post subject: Re: Time and Tides [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Faeandar wrote:
> True enough. Most raiding clerics are just one in a line of 20
> CH'ers. maybe you are lucky and get the fast heal job, but otherwise
> it's just monkey the CH hot key and hope you don;t get AE'd.
>

If your raid is 40% clerics, you are likely in way over your head, and
should be trying easier content.

StanMann
 >> Stay informed about: Time and Tides 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> Everquest All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Goto page 1, 2, 3, 4
Page 1 of 4

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]