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Theater_of_War_-_über_patch

 
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Bloodstar

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Since: Feb 13, 2005
Posts: 406



(Msg. 16) Posted: Tue Jan 29, 2008 12:29 pm
Post subject: Re: Theater of War - über patch [Login to view extended thread Info.]
Archived from groups: comp>sys>ibm>pc>games>war-historical (more info?)

> A 1.2 GB *patch*? I think that's the programming equivalent of the
> fellow playing 5-card draw who, after examining his original hand
> carefully, says to the dealer, "I'll take five, please."
>
> I mean, is there a single byte of the original game that remains? Or
> did they just start over?

1C has two big in house teams, one is Maddox with BoB, Il-2 and another is
Theatre of War. They also bought team that made Fantasy Wars and maybe some
more.

Now, imagine that Russians salary is lower than your and that game
production cost less money than maybe for CA that has TWO offices, one in UK
and one in Australia (MTW 2 is done in Australia and Empire is being done in
UK).

So, Russians has lot's of people on those projects - maybe bigger team then
all Matrix put together including janitors, clerks, security and packaging
guys :>

Hmmm... BTW, I have given some thoughts about Creative Assembly... If MTW 2
was sold 1 million or 2 million... I am just wondering how much money they
need a year just to break even. Renting offices cost, retainers cost....
Hmmmm? If they have 100 people on a pay check how much money they need EACH
month? Briarroot Smile


Mario

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eddysterckx

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Since: May 13, 2005
Posts: 1292



(Msg. 17) Posted: Tue Jan 29, 2008 2:29 pm
Post subject: Re:_Theater_of_War_-_über_patch [Login to view extended thread Info.]
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On 29 jan, 18:38, "Bloodstar" <george.washing....DeleteThis@microsoft.com> wrote:
>
> BTW, hey Eddy, Jim Rose and Norm Koger send you a thanks for finding out
> about that site who managed to crack DG.

"Find" is a big word - it was in plain sight on their own tech support
forum - maybe they just don't read it much ...

> They thanked me but you deserve more credit here Smile

I'd rather you take the credit for it, you deserve something for the
money you spend on their game.

Greetz,

Eddy Sterckx

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Bloodstar

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Since: Feb 13, 2005
Posts: 406



(Msg. 18) Posted: Tue Jan 29, 2008 3:51 pm
Post subject: Re: Theater of War - über patch [Login to view extended thread Info.]
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> I'm pretty sure Simon & Schuster don't *write* many books, either.

Well, I am old guard in that regard and I played games when dinosaurs where
still roaming the woods and when publishers did produced the games not just
published other works or helped finance finish of the games after seeing
demo.

Your argument here is irrelevant but if you want to trivialize things, no
problem.



Mario
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Vincenzo Beretta

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Since: Jul 22, 2005
Posts: 435



(Msg. 19) Posted: Tue Jan 29, 2008 4:01 pm
Post subject: Re: Theater of War - über patch [Login to view extended thread Info.]
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> There is simply not excuses for some things in Commander: Europe at War.

Yup, but there are no excuses for *all* things in ToW.

Let's see how things avolved after this total rewri... new patch.
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Bloodstar

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Since: Feb 13, 2005
Posts: 406



(Msg. 20) Posted: Tue Jan 29, 2008 4:09 pm
Post subject: Re: Theater of War - über patch [Login to view extended thread Info.]
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LOL



But why bother? Most of you didn't even bought ToW so why you are
complaining? In that regard I have payed for C: EaW and received disaster of
a game, while for ToW I had good fun playing it and already got my money's
worth.







New Components:

1. Map Editor with total capabilities of editing landscapes, roads,
elevations, full object placement and more
2. Mission-Campaign Editor (improved for multiplayer missions and can be
used in tandem with the new Battle Generator)
3. Battle Generator (allows for easy creation of single and multiplayer
missions with a minimum of effort)
4. New Internet Game Browser functionality available from within the game
(shows all currently hosted games on the internet and allows you to join
them)


New Campaigns:

1. Battle of Moscow Campaign - 10 missions (newly updated)
2. Battle of Normandy Panzer Lehr Campaign - 8 missions


New Missions:

1. New "Commando" single player mission


Multiplayer Gameplay Changes:

1. Countdown (time limited) missions added
2. Attack/Defense missions added
3. Added ability to play with both Human and AI controlled enemies
4. Added ability to select different "alliances" in the attack and defense
areas.
5. 11 Multiplayer missions added.
6. Troop selection system changed. Now you can choose different units from a
list of up to 20 different pre-assigned "armies" (force pools) instead of
only getting one set of unites per side for each nation.
7. 11 new Multiplayer maps added.
8. Automatic attack or defense behavior introduced for the AI forces (when
using the Battle Generator to make new battles)
9. Now the player can play against several different AI's in multiplayer
mode.
10. Indicator of area selection introduced for a selected army.
11. Loading and execution of multiplayer missions stabilized.
12. Loading time reduced for multiplayer missions.
13. Improved functions of the "Smooth Unit movement" option on client PC's
during multiplayer games for less lag.
14. Other known errors fixed.


General Changes:

1. Line of Sight system upgraded: Line of sight is now affected in a more
realistic fashion by objects such as small shrubs, tree trunks and leaves
among many other elements.
2. Line of Sight tool implemented when giving "Attack", "Assault" and "Area
Fire" commands. Green line indicates a clear area with unobstructed line of
sight where the flora does not hinder fire; a red line shows an area of good
sight without serious (but some) blockage; while a black line indicates
places your units can't see at all.
3. Difficulty level system changed. At NOVICE level, the precision of enemy
fire and damage inflicted by AI units were reduced slightly from previous
levels. At the REGULAR level, your troops do not differ at all from the AI
units and at VETERAN levels, the enemy units benefit from increased
precision.
4. All missions were modified to account for the newer Line of Sight system.
5. An error related to the reloading of small arms fixed. Small arms can now
be reloaded from all postures.
6. An error related to uncontrollable coaxial machine-gun after breakdown of
main weapon fixed.
7. Non-destroyable coaxial machine-guns error fixed.
8. Guidance system considering movement of object changed.
9. Damage calculation system changed for impacts of rounds with base
detonating fuses.
10. Secondary damage calculation system updated.
11. Errors related to game objects fixed.
12. Size of Daimler Mk I and animation of its crew changed.
13. Crew of Is-2 reduced to 4 men.
14. Calculation of commander cupola hits modified.
15. Some material of vehicles and other additional components changed from
armor steel to metal.
16, Gunnery damage pattern corrected.
17. Damage pattern changed for armor shields and additional parts of the
vehicles.
18. Infantry ammunition load errors fixed.
19. Model of the DShK mounted machine-gun amended.
20. Vehicle burning time increased.
21. Dependence between aiming accuracy and Gunner skill (for gunnery) and
Accuracy (for small arms) changed.
22. Freezing animations errors fixed.
23. Errors related to losses of detachments and combat units when
progressing through a campaign fixed.
24. Infantry behavior in trenches improved.
25. Air support behavior improved.
26. Aiming at various parts of vehicles or infantry by AI-controlled combat
units added.
27. An error with Wz.34 armored car fixed.
28. The game sound system has been improved.
29. Movements of the vehicles and infantry in defense improved.
30. Units are visible according to their reference data.
31. Difficulty of several missions was adjusted.
32. Some minor AI bugs corrected.
33. Fire sectors for combat snow mobile NKL-26 and Polish Vickers tank were
changed.
34. Streamlined organization of various document files and utilities via new
multi-tiered "Theatre of War" Program Group entry.
35: Addition of new Battlefront.com Internet Browser Community Toolbar
(installation optional, see below for more details on this new tool).
36. Many other corrections and improvements throughout the game.

In addition to all of the items above, this patch includes all the fixes
from the original "Battle for Moscow Patch" which includes the following:

* Map Editor Added (accessed via the builder.exe program or in the ToW
Program Group shortcut "Map Builder")
* A new 10 mission "Battle for Moscow 1941" Campaign Added. Accessed via the
"Extra Campaigns" option in the Campaign List page
* Various fixes and changes to earlier campaign missions
* Improved logging functions to help with determining the causes of certain
crashes
* Hot keys for Unit Formations, Movement Modes, Hold Fire and Hold Position
commands added
* Better handling of the Reverse Command for vehicles, tanks, SPG's, armored
cars and Artillery units
* Various AI behavior changes to units implemented
* Expanded sound system (hear sounds further away and louder in some cases)
* Improved sounds
* Waypoints added for units (hold 'shift' key when issuing movement orders
to place waypoints)
* Units no longer stop when they receive a new order
* LOS tweaks - The visibility conditions through forest were changed
* AI Targeting behavior tweaked so that they can better fire on Hull Down
targets
* Game speed acceleration/deceleration feature added (accessed via the
"Change time speed" hotkey currently)
* Fixed bug with the units boarding certain vehicles
* Some Multiplayer load bugs during client loading were fixed (more fixes
will be coming in future patches)
* Fixed AT Guns not being able to have commands issued in some situations
* Fixed Load Game/Save Game errors
* Towsetup 'Autodetect' functions improved
* Mission Editor "wrong application version error" bug fixed
* Improvements to the gun towing process implemented
* Units now better at holding position when they are in defensive positions
* Various Mission Editor errors corrected
* New "License Helper" utility (called ToW_Helper.exe) added to help those
that had issues with the eLicense program freezing or locking up in the past
(see note below)
* New manual "Unlicense" short cut added to game program group (to unlicense
game without uninstalling)
* Extensive improvements to Performance and Stability
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Bloodstar

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Since: Feb 13, 2005
Posts: 406



(Msg. 21) Posted: Tue Jan 29, 2008 4:38 pm
Post subject: Re: Theater of War - über patch [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"
Theatre of War english 1.10.0.81 [1.2GB]
Commander - Europe At War 1.04 (3152 Kb

Yeah, those Russians are really good, tight developers.

Regards,

-von Schmidt

///////

Well, Obergreifer Schmidt can really make AUTO GOAL sometimes.

You would also argue that MTW 2 1.2 patch of 600 and something MB is due to
lack of programming skills of CA programmers? LOL

First patches size is skyrocketing because graphics, sound etc... size on a
HD is also increasing. Demo stuff as well.

Do you remember those games that needed 1 or two 5.25 floppys on C-64. One
side had 170 K so games were sometimes 340 K. Like Sid Meier's Pirates!.

Those were the times when there was a difference like heaven and earth
between tape based games and floppy games.


Mario
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Vincenzo Beretta

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Since: Jul 22, 2005
Posts: 435



(Msg. 22) Posted: Tue Jan 29, 2008 4:51 pm
Post subject: Re: Theater of War - über patch [Login to view extended thread Info.]
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> But why bother? Most of you didn't even bought ToW so why you are
> complaining?

Are you joking? Another dude did the review, since I was on vacation - but
my editor asked me to play the game and check the review anyway "out of
friendship" (i.e. "this way or the highway"). So I had to spend SOME OF MY
OWN VACATION TIME to play ToW. Imagine that.
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ERutins

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Since: Nov 08, 2007
Posts: 83



(Msg. 23) Posted: Tue Jan 29, 2008 4:53 pm
Post subject: Re:_Theater_of_War_-_über_patch [Login to view extended thread Info.]
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> nor Matrix produced a game.  

And yet, we have...
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Bloodstar

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Since: Feb 13, 2005
Posts: 406



(Msg. 24) Posted: Tue Jan 29, 2008 5:06 pm
Post subject: Re: Theater of War - über patch [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> Are you joking? Another dude did the review, since I was on vacation - but
> my editor asked me to play the game and check the review anyway "out of
> friendship" (i.e. "this way or the highway"). So I had to spend SOME OF MY
> OWN VACATION TIME to play ToW. Imagine that.

LOL Now I will have to install new patch to play ToW as I still think that
this game is wonderful Surprised)))

Well, your mileage may vary Surprised)))

For me it is something like MTW 2 just with tanks. Of course MTW 2 is much
better games. Russians still lack something called finesse when they
developing the games. But once they are past this they will eat Americans
for lunch Surprised)))



Mario
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Bloodstar

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Since: Feb 13, 2005
Posts: 406



(Msg. 25) Posted: Tue Jan 29, 2008 5:11 pm
Post subject: Re: Theater of War - über patch [Login to view extended thread Info.]
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> Why? If we're using Battlefront's offerings as our examples, it's
> apparent that developers publishing their own products leads to
> *shitware*, not something worthwhile.

The truth is in they Eye of The Beholder Smile

For example there are threads in Battlefront.com forums that goes like
"Combat Mission: Shock Force, best wargame ever" and something like that.

I always kind of like it that Sid Meier's syndrome. So when publisher has
this one or two prima dona's who makes some good games (not all of the made
good games of course). Some prima dona's spoiled in time, though.


Mario
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Bloodstar

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Since: Feb 13, 2005
Posts: 406



(Msg. 26) Posted: Tue Jan 29, 2008 5:26 pm
Post subject: Re: Theater of War - über patch [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>> For example there are threads in Battlefront.com forums that goes like
>> "Combat Mission: Shock Force, best wargame ever" and something like that.
>
> Which got the reaction "Battlefront Posters Blow Beyond Legal Limit"
> in the main Combat Mission forum *not* controlled by Battlefront
>
> http://www.gamesquad.com/forums/showthread.php?t=72525
>
> I'll let the audience decide which "eye of the beholder" is most
> likely to contain the truth in this matter.

You have always people who like some game and don't like some game. I cannot
know for sure if that was BFC mole Surprised)))

BTW, Matrix Games forums are also full of servants, sycophants and adorers,
simply fanboys...

I have read numerous times when people were objecting something just to be
silenced with lackeys and sycophants. So nothing new here.

In that regard they are all pretty same.



Mario
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Bloodstar

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Since: Feb 13, 2005
Posts: 406



(Msg. 27) Posted: Tue Jan 29, 2008 6:38 pm
Post subject: Re: Theater of War - über patch [Login to view extended thread Info.]
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> Over at The Wargamer forums I'm busy arguing with one of the
> developers of ToW, I guess he needs a bit of your help because he's
> heavily outnumbered there versus lonely me and no moderator in sight.

Haha! Maybe I will come or maybe not because I only go to Russia in my
Panzer IV lol Surprised)))))

Joking aside, I am just downloading the patch so I will see what they have
done first hand... Just 30 minutes to go, lol, I am not cavemen regarding
broadband Smile

BTW, hey Eddy, Jim Rose and Norm Koger send you a thanks for finding out
about that site who managed to crack DG.

It appears that SES has closed that hole a while back. Also Norm Koger reads
fluent Russian and busted out laughing when he read those posts. Smile

They thanked me but you deserve more credit here Smile


Mario
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Graham Thurlwell

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Since: Jan 04, 2005
Posts: 145



(Msg. 28) Posted: Tue Jan 29, 2008 7:55 pm
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On the 29 Jan 2008, "eddysterckx@hotmail.com"
<eddysterckx DeleteThis @hotmail.com> wrote:

> Hi,

> http://www.battlefront.com/products/tow/patch.html

> 1.2 Gig - I think that's a record for wargaming Smile

Blimey! That's pretty big, and I bet they won't provide it on CD for
people without broadband. I still remember my shock when I realised
that the original Shogun: Total War was the first game I owned that
had a full-install over a gig.

I was skimming through the update history of my website, and came
across the point where I moved it from the original location on my
space on the University of Sunderland server (1 /meg/ of space, shared
with my email) to my new ISP's space (5 meg). Amazing how things have
changed in the last ten years.

--
Jades' First Encounters Site - http://www.jades.org/ffe.htm
The best Frontier: First Encounters site on the Web.

nospam DeleteThis @jades.org /is/ a real email address!
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Vincenzo Beretta

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Since: Jul 22, 2005
Posts: 435



(Msg. 29) Posted: Tue Jan 29, 2008 8:11 pm
Post subject: Re: Theater of War - über patch [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

<eddysterckx.TakeThisOut@hotmail.com> ha scritto nel messaggio
news:f31c25c3-e2ec-49f3-8864-630bb39923fc@l32g2000hse.googlegroups.com...
> On 29 jan, 17:11, "Bloodstar" <george.washing....TakeThisOut@microsoft.com> wrote:
>> > Why? If we're using Battlefront's offerings as our examples, it's
>> > apparent that developers publishing their own products leads to
>> > *shitware*, not something worthwhile.
>>
>> The truth is in they Eye of The Beholder Smile
>>
>> For example there are threads in Battlefront.com forums that goes like
>> "Combat Mission: Shock Force, best wargame ever" and something like that.
>
> Which got the reaction "Battlefront Posters Blow Beyond Legal Limit"
> in the main Combat Mission forum *not* controlled by Battlefront
>
> http://www.gamesquad.com/forums/showthread.php?t=72525
>
> I'll let the audience decide which "eye of the beholder" is most
> likely to contain the truth in this matter.

Pity, I hoped that you would have let the audience decide what "blow" meant
:^/
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Vincenzo Beretta

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Since: Jul 22, 2005
Posts: 435



(Msg. 30) Posted: Tue Jan 29, 2008 8:45 pm
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> lol, I am not cavemen regarding broadband Smile

Well, at least *one* good news Surprised)
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