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Since: Jun 19, 2006 Posts: 181
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(Msg. 1) Posted: Mon Jun 18, 2007 12:56 am
Post subject: Tha Big 5-0 Archived from groups: alt>games>coh (more info?)
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Vorlonagent hit 50 aroud 10:40 Pacific time.
That's 2 1/2 years of on and off play.
He was my first CoH character. (I have a character on the account of the
people who intro'd me to the game and he preceeds VA, but that doesn't
count).
I essentially picked electric/energy at random. I almost did the
stereotypical energy/energy. IMHO, electric/energy is an excellent fit,
better than energy/energy or electric/electric. Power Boost does such
wonderful things for Short Circuit and Thunderous Blast, to say nothing of
energy's own stunning melee attacks. Both sets have so many tricks and
powers you can exploit you have to remember you don't have all that many
straight-up "blast" powers. I couldn'thave gotten luckier.
He got levels 5-7 in Atlas part during the Council takeover of the 5th
Column. I remember shooting everything in sight and wondering who was
throwing those marvelous heals and endurance buffs. I didn't know how to
chain attacks. I was hugry for power, powers, powers. Then suddenly had
enough and became just as hungry for enhancement slots.
He was in his teens christmas 2004 when the Winter Lord first showed up. He
just got Flight. I remember the Hollows from the air as we went around
looking for WLs to beat up on. Unlike later year, it was always the giant
monster version spawning (along with little ones to go with him) and people
waiting to jump on them. Rolling Thunder got her start fighting winter
lords (a level 2-->14 jump) I remember being on a hunting team looking at
the Hollows from the air as we crisscrossed the landlooking for WLs and how
our leader (a 20) just picked up group fly and let us all try it out. I
went as far as level allowed through the hollows content and missed the
Fortune Teller mission. VA picked it back up on his 40s.
VA grew up with me. I made evey mistake imaginable with him. The friends
who introduced me to the game had horrible enhancemnt usage. I remember my
horror at 20 just after finally being pleased that I could fit him out with
band new level 20 TOs that I found out what DOs and SOs were for. And VA
was dead broke. That was hard crash.
His 20s were one long training montage of getting himself back into fighting
trim. I spent a lot of time in hunting in independence Port by the Steel
Canyon exit. He beat up lots of mobsters and council goons. I got good
ideas of what powers he wanted to keep and what to throw away. VA was too
late for the I3 respec and I4 was a long way off. I didn't know that free
respecs existed. I chewed into the way the game worked and devised a
marvelous "engine" for him. This was back when you could have perma haste.
Perma haste fed conserve power (both had 6 recharges) and VA had no end
worries,powers coming back super-fast and had Aim and Build Up almost always
available. But I4 did come and VA had to adjust. I still miss perma haste,
though I can see why it had to go. VA did the Striga Island content and I
heartily recommend Striga when you get into your 20s. Just so many good
temp powers there. VA still has some time on his wedding ring power though
his wolf whistle is long gone.
So his first respec was onhe earned fighting a respec trial I had to scrimp
for cash. When I was scrambling to get him level 30 SOs when he was 27, I
took advantage of the fact that I bought the account on E-bay and liqudated
all the enhancements on all the previous owner's characters and funneled it
all to VA.
In his mid-30s, he had to switch from primarily distance tactics to melee
tactics. Bosses were just too tough to fight when he was soloing, and I
soloed VA quite a bit. But a few teams got him through the time it took me
to figure out what to do. He still has nightmares of red council bossed
suddenly wolfing out and kicking his butt no matter what he did. Total Focus
made clumsy puppies out of them.. I just had to get out of the habit of
leading with a Zapp snipe. I had to come in with TF first thing.
His 40s were mostly teams. I think you almost had to team to beat the
endless array of AVs (EBs now) that get thrown at you. Still he waded
though them to get Portal Jockey. I remember starting on my badge hunting
trek at 42 and prowling Eden for Paragon protectors. they were gray and
green by that time, easy pickins. Later doing the same thing looking for
Fake nemesis.
True to form, I blew a of of his money fiddling with IOs before I know waht
I was doing. He earned his entire bankbook back this weekend.
Today he hit 50 fighting of all things...Malta. Malta...why did I ever
return to Malta? I never thought I'd be close to getting my Zeus titan
badge but even one more Malta mission with a group like that last one...
--
John Trauger,
Vorlonagent
"Methane martini.
Shaken, not stirred."
Vorlonagent (M), level 50 Blaster (Electric/Energy), Guardian
Fury- (F), Level 40 Brute (Energy/Energy), Liberty
Dr. Akagi (F), Level 39 Mastermind (Robots/Traps), Guardian
RolIing Thunder (F), Level 38 Defender (Storm/Electric), Infinity
Lemon Tree (F), Level 38 Scrapper (Spine/Invuln), Liberty
Pulsar Staraven (F), Level 33 Controller (Grav/Rad), Liberty >> Stay informed about: Tha Big 5-0 |
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Since: Mar 31, 2005 Posts: 75
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(Msg. 2) Posted: Mon Jun 18, 2007 10:56 am
Post subject: Re: Tha Big 5-0 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2007-06-18, Vorlonagent <nojtspam DeleteThis @otfresno.com> wrote:
> Vorlonagent hit 50 aroud 10:40 Pacific time.
>
> That's 2 1/2 years of on and off play.
Gratz!
> Today he hit 50 fighting of all things...Malta. Malta...why
> did I ever return to Malta? I never thought I'd be close to
> getting my Zeus titan badge but even one more Malta mission
> with a group like that last one...
I wish they had a scarier name. All those powers, and such a
mundane name.
--
Neil Cerutti >> Stay informed about: Tha Big 5-0 |
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Since: Mar 16, 2007 Posts: 84
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(Msg. 3) Posted: Tue Jun 19, 2007 12:30 am
Post subject: Re: Tha Big 5-0 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Somewhere, Vorlonagent wrote:
> Vorlonagent hit 50 aroud 10:40 Pacific time.
Gratz! Damn, I hope I get 'Gunner there before I'm too arthritic to whack
keys...
> Today he hit 50 fighting of all things...Malta. Malta...why did I
> ever return to Malta?
You need someone to whack you in the head with a claw hammer eight or ten
times.
--
= The UPDATED v1.80 Keybind, Macro & Emote Guide for I8
= is available on HEROICA! - http://www.dgath.com/coh/
= @Shenanigunner (Victory server) & the ALTGAMESCOH channel >> Stay informed about: Tha Big 5-0 |
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Since: Jun 19, 2006 Posts: 181
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(Msg. 4) Posted: Tue Jun 19, 2007 1:55 am
Post subject: Re: Tha Big 5-0 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Neil Cerutti" <horpner RemoveThis @yahoo.com> wrote in message
news:slrnf7cs1q.hg.horpner@FIAD06.norwich.edu...
> On 2007-06-18, Vorlonagent <nojtspam RemoveThis @otfresno.com> wrote:
>> Vorlonagent hit 50 aroud 10:40 Pacific time.
>>
>> That's 2 1/2 years of on and off play.
>
> Gratz!
>
>> Today he hit 50 fighting of all things...Malta. Malta...why
>> did I ever return to Malta? I never thought I'd be close to
>> getting my Zeus titan badge but even one more Malta mission
>> with a group like that last one...
>
> I wish they had a scarier name. All those powers, and such a
> mundane name.
I always call them "chocolate Malta" or "Malta meal".
--
John Trauger,
Vorlonagent
"Methane martini.
Shaken, not stirred."
Vorlonagent (M), level 50 Blaster (Electric/Energy), Guardian
Fury- (F), Level 40 Brute (Energy/Energy), Liberty
Dr. Akagi (F), Level 39 Mastermind (Robots/Traps), Guardian
RolIing Thunder (F), Level 38 Defender (Storm/Electric), Infinity
Lemon Tree (F), Level 38 Scrapper (Spine/Invuln), Liberty
Pulsar Staraven (F), Level 33 Controller (Grav/Rad), Liberty >> Stay informed about: Tha Big 5-0 |
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Since: Mar 31, 2005 Posts: 75
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(Msg. 5) Posted: Tue Jun 19, 2007 12:58 pm
Post subject: Re: Tha Big 5-0 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2007-06-19, Xocyll <Xocyll.RemoveThis@kingston.net> wrote:
> I'm going to assume that elec got tweaked a lot - last time I
> played it was probably issue2, when the end drain secondary
> effect was so minimal as to be useless.
It hasn't been tweaked that much, and was only actually useless
for a month or two, in between Issue 5 and 6, I think.
That said, only Short Circuit and Thunderous Blast have ever had
useful draining capabilities.
The way it's set up now, if you do not have one of the Energy or
Electrical Manipluation secondaries, then endurance drain is much
harder to use.
A little known aspect of Electrical Blast is that Tesla Cage
stops endurance recovery for some seconds. This can be very handy
against Bosses and other players, both of whom rely on massive,
Stamina-powered endurance recovery to survive.
--
Neil Cerutti >> Stay informed about: Tha Big 5-0 |
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Since: Oct 07, 2006 Posts: 13
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(Msg. 6) Posted: Tue Jun 19, 2007 4:48 pm
Post subject: Re: Tha Big 5-0 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Vorlonagent wrote:
> "Xocyll" <Xocyll.TakeThisOut@kingston.net> wrote in message
> news:rr2d739rra3r2n9qrup8plm0aomavu7okg@4ax.com...
>
> Does hero builder have stats for the Nova and Dwarf forms somewhere? The
> powers are canned and can't be enhanced, but I'd like to know what their
> stats are.
Unless I'm completely misunderstanding you, I'm happy to inform you that
this is incorrect. I'm running an Warshade right now and all of the Nova
and Dwarf powers can in fact be enhanced. FWIW, you can also enhance the
form itself.
I've solo'd both PB's and WS's but both are far better in groups (imo)
Hope you find one of the Kehld types to your liking.
n. >> Stay informed about: Tha Big 5-0 |
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Since: Jun 19, 2006 Posts: 181
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(Msg. 7) Posted: Tue Jun 19, 2007 11:56 pm
Post subject: Re: Tha Big 5-0 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Nathan Otis" <na RemoveThis @sSmPeAaMt.net> wrote in message
news:WqidnXsgWcjHwOXbnZ2dnUVZ_jGdnZ2d@comcast.com...
>
>
> Vorlonagent wrote:
>> "Xocyll" <Xocyll RemoveThis @kingston.net> wrote in message
>> news:rr2d739rra3r2n9qrup8plm0aomavu7okg@4ax.com...
>>
>> Does hero builder have stats for the Nova and Dwarf forms somewhere? The
>> powers are canned and can't be enhanced, but I'd like to know what their
>> stats are.
>
>
> Unless I'm completely misunderstanding you, I'm happy to inform you that
> this is incorrect. I'm running an Warshade right now and all of the Nova
> and Dwarf powers can in fact be enhanced. FWIW, you can also enhance the
> form itself.
Damage enhancements?
I know you can give them *some* enhancements...
> I've solo'd both PB's and WS's but both are far better in groups (imo)
>
> Hope you find one of the Kehld types to your liking.
They sound interesting. We'll see. I tend to solo a lot. I'm gonna be
forced into more temas. I can see that now.
--
John Trauger,
Vorlonagent
"Methane martini.
Shaken, not stirred."
Vorlonagent (M), level 50 Blaster (Electric/Energy), Guardian
Fury- (F), Level 40 Brute (Energy/Energy), Liberty
Dr. Akagi (F), Level 39 Mastermind (Robots/Traps), Guardian
RolIing Thunder (F), Level 38 Defender (Storm/Electric), Infinity
Lemon Tree (F), Level 38 Scrapper (Spine/Invuln), Liberty
Pulsar Staraven (F), Level 33 Controller (Grav/Rad), Liberty >> Stay informed about: Tha Big 5-0 |
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Since: Jun 19, 2006 Posts: 181
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(Msg. 8) Posted: Wed Jun 20, 2007 2:26 am
Post subject: Re: Tha Big 5-0 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Xocyll" <Xocyll RemoveThis @kingston.net> wrote in message
news:2vtf73t1b199jooa3p6tr2bueep7t56krj@4ax.com...
>>That's why I say energy is THE optimal pairing for electrical. It's the
>>roller-bearings that make the engine really revv.
>
> I'm going to assume that elec got tweaked a lot - last time I played it
> was probably issue2, when the end drain secondary effect was so minimal
> as to be useless.
It IS useless in normal combat. The special case is heavy drain effect like
Short Circuit or Thunderous Blast...and then only if those powers are decked
out with 3 end-modifiers and then only backed by Power Boost.
But under those conditions, a heavy drain power can flatline an opponent's
end. Thunderous blast leaves a short time where neither the blaster nor the
target can regain end, but the blaster can have blues available and the
target won't. circuit tends to leave targets flatlined for an end recovery
tic or two but that's time to get a shot or two in. Once end is flatlined,
you can come close to maitaining the flatline. Short
Electrical is partly balanced by having a toolkit of interesting powers to
play with. You get to play controller a little with Tesla Cage and Voltaic
Sentinel.
You want straight zap-blam energy or fire is probably your bet. But
electrical gives you options.
>>These days you'd just drop the mission.
>
> Er, these days?
> That was last week.
....Then why did you slog through an un-fun mission? Why didn't you just
drop it?
>>> It's certainly a lot different than playing a status-immune character
>>> like a scrapper or tanker, and in some ways a lot slower, but as you
>>> said a while back, it's doable.
>>
>>It is. I love my scraps (and brutes especially) but have room in my heart
>>for a good tank.
>
> There's something so satisfying about wading in and pulverizing your
> opponents.
> Quite likely that's the reason I like Energy blasters - it's not melee,
> but you do get to bounce the baddies around.
I have freinds who agree with you. When I'm a melee chaarcter I tend to
really hate energy blasters who aren't careful and knock my targets away
from me.
The energy secondary gives you that same satisfaction up close and personal.
>>Does hero builder have stats for the Nova and Dwarf forms somewhere? The
>>powers are canned and can't be enhanced, but I'd like to know what their
>>stats are.
>
> No idea, since the only time I played Kheldians was when they first came
> out and the hero planner didn't have them in it.
I can't find them, which mildly sucks. Even though their damage is canned
and the powersthat makethem don't take damage enhancements, I'd like to know
what I'm working with though there seems no real downside to taking the
alternate forms.
--
John Trauger,
Vorlonagent
"Methane martini.
Shaken, not stirred."
Vorlonagent (M), level 50 Blaster (Electric/Energy), Guardian
Fury- (F), Level 40 Brute (Energy/Energy), Liberty
Dr. Akagi (F), Level 39 Mastermind (Robots/Traps), Guardian
RolIing Thunder (F), Level 38 Defender (Storm/Electric), Infinity
Lemon Tree (F), Level 38 Scrapper (Spine/Invuln), Liberty
Pulsar Staraven (F), Level 33 Controller (Grav/Rad), Liberty >> Stay informed about: Tha Big 5-0 |
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Since: Jan 08, 2005 Posts: 1813
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(Msg. 9) Posted: Wed Jun 20, 2007 2:26 am
Post subject: Re: Tha Big 5-0 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Vorlonagent" <nojtspam.TakeThisOut@otfresno.com> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
>
>"Xocyll" <Xocyll.TakeThisOut@kingston.net> wrote in message
>news:2vtf73t1b199jooa3p6tr2bueep7t56krj@4ax.com...
>
>>>That's why I say energy is THE optimal pairing for electrical. It's the
>>>roller-bearings that make the engine really revv.
>>
>> I'm going to assume that elec got tweaked a lot - last time I played it
>> was probably issue2, when the end drain secondary effect was so minimal
>> as to be useless.
>
>It IS useless in normal combat. The special case is heavy drain effect like
>Short Circuit or Thunderous Blast...and then only if those powers are decked
>out with 3 end-modifiers and then only backed by Power Boost.
>
>But under those conditions, a heavy drain power can flatline an opponent's
>end. Thunderous blast leaves a short time where neither the blaster nor the
>target can regain end, but the blaster can have blues available and the
>target won't. circuit tends to leave targets flatlined for an end recovery
>tic or two but that's time to get a shot or two in. Once end is flatlined,
>you can come close to maitaining the flatline. Short
Having several powers of limited use and not much for regular combat
doesn't sounds like a lot of fun to me.
>Electrical is partly balanced by having a toolkit of interesting powers to
>play with. You get to play controller a little with Tesla Cage and Voltaic
>Sentinel.
>
>You want straight zap-blam energy or fire is probably your bet. But
>electrical gives you options.
Tried fire way back when, but it just wasn't my thing at all.
Energy has the "advantage" of mostly symmetrical attacks which appeals
to my sense of esthetics.
>>>These days you'd just drop the mission.
>>
>> Er, these days?
>> That was last week.
>
>...Then why did you slog through an un-fun mission? Why didn't you just
>drop it?
Because you can only drop a mission every so often and it wasn't that
difficult, just tedious.
>>>> It's certainly a lot different than playing a status-immune character
>>>> like a scrapper or tanker, and in some ways a lot slower, but as you
>>>> said a while back, it's doable.
>>>
>>>It is. I love my scraps (and brutes especially) but have room in my heart
>>>for a good tank.
>>
>> There's something so satisfying about wading in and pulverizing your
>> opponents.
>> Quite likely that's the reason I like Energy blasters - it's not melee,
>> but you do get to bounce the baddies around.
>
>I have freinds who agree with you. When I'm a melee chaarcter I tend to
>really hate energy blasters who aren't careful and knock my targets away
>from me.
Yeah I know the feeling from the scrapper/tanker/brute side of things.
>The energy secondary gives you that same satisfaction up close and personal.
Never used much of them cept the first and build up, but then I never
got one over level 18 as I mentioned before.
>>>Does hero builder have stats for the Nova and Dwarf forms somewhere? The
>>>powers are canned and can't be enhanced, but I'd like to know what their
>>>stats are.
>>
>> No idea, since the only time I played Kheldians was when they first came
>> out and the hero planner didn't have them in it.
>
>I can't find them, which mildly sucks. Even though their damage is canned
>and the powersthat makethem don't take damage enhancements, I'd like to know
>what I'm working with though there seems no real downside to taking the
>alternate forms.
I was rather underwhelmed.
If the tank form (which looks pretty damn cool) could have had more
attacks or not been so sluggish I might have stuck with it longer.
Think the highest I got one was around 26th (and that only because it
was the character I used in a weekly game teamed.
Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr >> Stay informed about: Tha Big 5-0 |
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Since: Jun 19, 2006 Posts: 181
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(Msg. 10) Posted: Thu Jun 21, 2007 2:43 am
Post subject: Re: Tha Big 5-0 [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Xocyll" <Xocyll RemoveThis @kingston.net> wrote in message
news:mr9h73p7ipr48l815u36ifimcchvb897f4@4ax.com...
>>It IS useless in normal combat. The special case is heavy drain effect
>>like
>>Short Circuit or Thunderous Blast...and then only if those powers are
>>decked
>>out with 3 end-modifiers and then only backed by Power Boost.
>>
>>But under those conditions, a heavy drain power can flatline an opponent's
>>end. Thunderous blast leaves a short time where neither the blaster nor
>>the
>>target can regain end, but the blaster can have blues available and the
>>target won't. circuit tends to leave targets flatlined for an end
>>recovery
>>tic or two but that's time to get a shot or two in. Once end is
>>flatlined,
>>you can come close to maitaining the flatline. Short
>
> Having several powers of limited use and not much for regular combat
> doesn't sounds like a lot of fun to me.
I think electrical is a finesse set. From a game balance perspective you
can't let the set flatline an opponent too easily or the set becomes too
powerful. Youhave to plan to use the drain tactically. It can do pretty
good at keeping someone's end down if you do flatline it and that's really
all you can or should expect.
I never had problems doing the damage I needed to deal with opponents and
I've been playing the set since I3. I consider the rest (the secondary
effect each blast power has) to be icing on the cake. Electrical just has a
different flavor. The cake's just fine thankyou, and when the secondary
effect does kick in, it's devestating.
I'm open to the idea I may have TOO rosy a view of electrical since I do
play it at its optimum pairing. I have a storm/electric defender who may
shed some light on the other extreme.
>>Electrical is partly balanced by having a toolkit of interesting powers to
>>play with. You get to play controller a little with Tesla Cage and
>>Voltaic
>>Sentinel.
>>
>>You want straight zap-blam energy or fire is probably your bet. But
>>electrical gives you options.
>
> Tried fire way back when, but it just wasn't my thing at all.
>
> Energy has the "advantage" of mostly symmetrical attacks which appeals
> to my sense of esthetics.
None of the elemental sets had much appeal to me (fire, cold, stone). I'd
dabbled with a fire corruptor and it's OK. It's similar to playing my spine
scrapper in that you have to get used to seeing a smaller down-jump in enemy
HP when you hit them and have sorta trust that the additional damage tics
are having their desired effect. (If you want to call electrical an
elemental set, I guess it's the exception)
>>>>These days you'd just drop the mission.
>>>
>>> Er, these days?
>>> That was last week.
>>
>>...Then why did you slog through an un-fun mission? Why didn't you just
>>drop it?
>
> Because you can only drop a mission every so often and it wasn't that
> difficult, just tedious.
That's be enough reason for me. I once accidentally got into the story arc
of my second mercy contact recently (I usually never do my second Mercy
contact and go straight to Port Oaks ASAP). I figured one mission wouldn't
hurt, but it hooked the stroy arc. I happily burned my once-a week-to get
through the next arc mission and went on to Port Oaks. After I was up a
level or two, I swung back through them and cake-walked them just to clear
the arc out faster.
I could have done the missions. But they weren't going to be all that fun
for me (I get tired of snakes). So I dropped one or two and breezed the
rest when I started to outlevel them. I figure it's what the feature is
for.
>>> There's something so satisfying about wading in and pulverizing your
>>> opponents.
>>> Quite likely that's the reason I like Energy blasters - it's not melee,
>>> but you do get to bounce the baddies around.
>>
>>I have freinds who agree with you. When I'm a melee chaarcter I tend to
>>really hate energy blasters who aren't careful and knock my targets away
>>from me.
>
> Yeah I know the feeling from the scrapper/tanker/brute side of things.
>
>>The energy secondary gives you that same satisfaction up close and
>>personal.
>
> Never used much of them cept the first and build up, but then I never
> got one over level 18 as I mentioned before.
Bone smasher hits nearly as hard as most snipe powers and Total Focus hits
harder. VA got Bone Smasher as an experiment, a way of punishing those who
got close to him and I eventually got to both need and like going out an
whacking the bad guys up close and personal.
That's a way where VA grew up with me. When I had no feel or desire for
melee combat, was the time when VA was a distance fighter. Now that I do it
rather well, VA gets in and mixes it up alongside the scraps and tanks.
>>>>Does hero builder have stats for the Nova and Dwarf forms somewhere?
>>>>The
>>>>powers are canned and can't be enhanced, but I'd like to know what their
>>>>stats are.
>>>
>>> No idea, since the only time I played Kheldians was when they first came
>>> out and the hero planner didn't have them in it.
>>
>>I can't find them, which mildly sucks. Even though their damage is canned
>>and the powersthat makethem don't take damage enhancements, I'd like to
>>know
>>what I'm working with though there seems no real downside to taking the
>>alternate forms.
>
> I was rather underwhelmed.
> If the tank form (which looks pretty damn cool) could have had more
> attacks or not been so sluggish I might have stuck with it longer.
> Think the highest I got one was around 26th (and that only because it
> was the character I used in a weekly game teamed.
They're designed to be teamed, which means you'll have kinetics types
around...
--
John Trauger,
Vorlonagent
"Methane martini.
Shaken, not stirred."
Vorlonagent (M), level 50 Blaster (Electric/Energy), Guardian
Fury- (F), Level 40 Brute (Energy/Energy), Liberty
Dr. Akagi (F), Level 39 Mastermind (Robots/Traps), Guardian
RolIing Thunder (F), Level 38 Defender (Storm/Electric), Infinity
Lemon Tree (F), Level 38 Scrapper (Spine/Invuln), Liberty
Pulsar Staraven (F), Level 33 Controller (Grav/Rad), Liberty >> Stay informed about: Tha Big 5-0 |
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