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jockelinde

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Since: Dec 31, 2004
Posts: 314



(Msg. 16) Posted: Tue Oct 10, 2006 1:55 pm
Post subject: Re: Tau Starter [Login to view extended thread Info.]
Archived from groups: rec>games>miniatures>warhammer (more info?)

In article <1160490130.665328.14210.TakeThisOut@k70g2000cwa.googlegroups.com>, Phil Bowles wrote:
>
> John Hwang wrote:
>> war.40k.tau.TakeThisOut@hotmail.com wrote:

<snip>

>> > Any suggestions for what to buy?
>>
>> Several Crisis Suits, 2 Broadsides, and 2 Hammerheads.
>
> Doesn't the new Codex play down the importance of suits (I haven't seen
> it)? If not, I'm disappointed, I'll admit.

Crisis suit commanders became 1+, so in one way the list became more
dependant on crisis suits.

There are other new options for the roles that in the first 'dex
pretty much only could be filled by crisis suits:

* AP3 weaponry can be taken by Pathfinders, Sniper Drones, and
Vespids.

* As Krootoxen have been integrated into the Kroot troop slot you have
another source of long range S7 AP4 fire that doesn't eat a Heavy slot
besides Crisis suits with missile pods.

* Fusion blasters can now be carried by both Stealths and Piranahs.

>> Oh, yeah, you'll need Troops, too.
>
> For the Tau, lots of Fire Warriors.

Yup, Fire Warriors are good.

--
Joakim

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Desert Lurker

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Since: Aug 29, 2005
Posts: 186



(Msg. 17) Posted: Tue Oct 10, 2006 2:55 pm
Post subject: Re: Tau Starter [Login to view extended thread Info.]
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jockelinde wrote:
> In article <1160490130.665328.14210.DeleteThis@k70g2000cwa.googlegroups.com>, Phil Bowles wrote:
>
>>John Hwang wrote:
>>
>>>war.40k.tau@hotmail.com wrote:
>
>
> <snip>
>
>>>>Any suggestions for what to buy?
>>>
>>>Several Crisis Suits, 2 Broadsides, and 2 Hammerheads.
>>
>>Doesn't the new Codex play down the importance of suits (I haven't seen
>>it)? If not, I'm disappointed, I'll admit.
>
>
> Crisis suit commanders became 1+, so in one way the list became more
> dependant on crisis suits.
>
> There are other new options for the roles that in the first 'dex
> pretty much only could be filled by crisis suits:
>
> * AP3 weaponry can be taken by Pathfinders, Sniper Drones, and
> Vespids.
>
> * As Krootoxen have been integrated into the Kroot troop slot you have
> another source of long range S7 AP4 fire that doesn't eat a Heavy slot
> besides Crisis suits with missile pods.
>
> * Fusion blasters can now be carried by both Stealths and Piranahs.
>
>
>>>Oh, yeah, you'll need Troops, too.
>>
>>For the Tau, lots of Fire Warriors.
>
>
> Yup, Fire Warriors are good.
>
But I have found they are irritating to paint.

Joe

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jockelinde

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Since: Dec 31, 2004
Posts: 314



(Msg. 18) Posted: Tue Oct 10, 2006 5:55 pm
Post subject: Re: Tau Starter [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <gCQWg.1017081$084.694706@attbi_s22>, Desert Lurker wrote:
> jockelinde wrote:

<snip>

>> Yup, Fire Warriors are good.
>>
> But I have found they are irritating to paint.

In what way?

--
Joakim
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Desert Lurker

External


Since: Aug 29, 2005
Posts: 186



(Msg. 19) Posted: Tue Oct 10, 2006 6:55 pm
Post subject: Re: Tau Starter [Login to view extended thread Info.]
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jockelinde wrote:
> In article <gCQWg.1017081$084.694706@attbi_s22>, Desert Lurker wrote:
>
>>jockelinde wrote:
>
>
> <snip>
>
>>>Yup, Fire Warriors are good.
>>>
>>
>>But I have found they are irritating to paint.
>
>
> In what way?
>

Most of the FW poses have the arms across the toso and that makes them
hard to paint. Plus they have alot of fine detail compared to a marine.
And the paint scheme that ic chose makes it more difficult to paint. I
need to go back to the drwaing board on how to paint them. I'd go green
but I don't really like green. and green is what I want to use if I
ever paint my Eldar.
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Phil Bowles

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Since: Feb 20, 2006
Posts: 297



(Msg. 20) Posted: Tue Oct 10, 2006 7:09 pm
Post subject: Re: Tau Starter [Login to view extended thread Info.]
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Desert Lurker wrote:
> jockelinde wrote:
> > In article <gCQWg.1017081$084.694706@attbi_s22>, Desert Lurker wrote:
> >
> >>jockelinde wrote:
> >
> >
> > <snip>
> >
> >>>Yup, Fire Warriors are good.
> >>>
> >>
> >>But I have found they are irritating to paint.
> >
> >
> > In what way?
> >
>
> Most of the FW poses have the arms across the toso and that makes them
> hard to paint.

Why not paint the torsos before attaching the arms?

> Plus they have alot of fine detail compared to a marine.

Hmm, not really. The models have a lot of flat surfaces and the details
tend to be in the number and arrangement of armour plates, which
actually makes them quite simple to paint - a black undercoat has
already done most of the shading for you, and because of all the cracks
and folds in the models they take up ink easily.

> And the paint scheme that ic chose makes it more difficult to paint. I
> need to go back to the drwaing board on how to paint them. I'd go green
> but I don't really like green. and green is what I want to use if I
> ever paint my Eldar.

Dark green works very well - I use dark green and blue-grey (I had
photos on the RGMW Yahoo group - I imagine I still do, but I can't
remember how to access it). Black, dark blue and white work well too
looking at some of the schemes GW has shown over the years - basically,
anything stark, uniform and usually fairly dark will work. GW's bright
orange Tau are very possibly the worst colour choice for this army.

Phil
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Phil Bowles

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Since: Feb 20, 2006
Posts: 297



(Msg. 21) Posted: Tue Oct 10, 2006 7:18 pm
Post subject: Re: Tau Starter [Login to view extended thread Info.]
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jockelinde wrote:
> In article <1160490130.665328.14210 RemoveThis @k70g2000cwa.googlegroups.com>, Phil Bowles wrote:
> >
> > John Hwang wrote:
> >> war.40k.tau RemoveThis @hotmail.com wrote:
>
> <snip>
>
> >> > Any suggestions for what to buy?
> >>
> >> Several Crisis Suits, 2 Broadsides, and 2 Hammerheads.
> >
> > Doesn't the new Codex play down the importance of suits (I haven't seen
> > it)? If not, I'm disappointed, I'll admit.
>
> Crisis suit commanders became 1+, so in one way the list became more
> dependant on crisis suits.
>
> There are other new options for the roles that in the first 'dex
> pretty much only could be filled by crisis suits:
>
> * AP3 weaponry can be taken by Pathfinders,

This has been the case for ages, just not actually in the Codex.

Sniper Drones,

Any good?

and
> Vespids.

Ugh, the only models in the range to give you an incentive to use
Crisis instead (though even Vespids aren't as bad as Broadsides, models
so dismal it's even worth paying FW prices to avoid having to use the
standard version).

> * As Krootoxen have been integrated into the Kroot troop slot you have
> another source of long range S7 AP4 fire that doesn't eat a Heavy slot
> besides Crisis suits with missile pods.
>
> * Fusion blasters can now be carried by both Stealths and Piranahs.

That's what I thought, so why the recommendation to take a Battleforce
with Crisis suits (the new one has the one you'll need)? As I recall,
they weren't all that popular the first time around with people taking
all Stealths instead. Personally the new Battleforce with Devilfish and
Stealths over Crisis looks more attractive than the old one.

Phil
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Phil Bowles

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Since: Feb 20, 2006
Posts: 297



(Msg. 22) Posted: Wed Oct 11, 2006 1:37 am
Post subject: Re: Tau Starter [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

John Hwang wrote:
> Phil Bowles wrote:
> > Desert Lurker wrote:
> >> Most of the FW poses have the arms across the toso and that makes them
> >> hard to paint.
> >
> > Why not paint the torsos before attaching the arms?
>
> Because, then, you have to paint before building, so you can't play with
> a fully-built model.

More incentive to get your models fully-painted if you can't play with
them otherwise. Smile

Also, you'd have to scrape paint before
> reassembling.

It's easy enough to patch up a little paint scraped off after assembly.

> > a black undercoat
> > has already done most of the shading for you, and because of all
> > the cracks and folds in the models they take up ink easily.
>
> If you want to blackline properly, you still need to shade & highlight
> each line.

If you need to you can always go back to that later - to quickly get a
model that looks well-painted on the battlefield the undercoat will do
it.

> >> I need to go back to the drwaing board on how to paint them.
> >> I'd go green but I don't really like green. and green is what
> >> I want to use if I ever paint my Eldar.
>
> How about dark grey? Or dark blue?

I don't see dark grey working that well with them, actually.

> > GW's bright orange Tau are
> > very possibly the worst colour choice for this army.
>
> That's what I said! Wink

>From the same people who gave you blue-and-red Lizardmen, possibly the
single GW scheme that most ruins the look of what are actually good
models.

Phil
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Phil Bowles

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Since: Feb 20, 2006
Posts: 297



(Msg. 23) Posted: Wed Oct 11, 2006 1:41 am
Post subject: Re: Tau Starter [Login to view extended thread Info.]
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John Hwang wrote:
> Phil Bowles wrote:
> > John Hwang wrote:
> >>> Any suggestions for what to buy?
> >> Several Crisis Suits, 2 Broadsides, and 2 Hammerheads.
> >
> > Doesn't the new Codex play down the importance of suits (I haven't seen
> > it)? If not, I'm disappointed, I'll admit.
>
> Nope. They still don't have broad access to long-ranged AP2 and AP3
> weapons, so they need their Marine killers.

Crisis don't have any access to long-ranged AP2 or 3 weapons, broad or
otherwise. They've got short-ranged ones, but Pathfinders with rail
rifles or sniper teams beat that. Plus they've also got Hammerheads,
while Piranhas can get close quickly.

> >> Oh, yeah, you'll need Troops, too.
> >
> > For the Tau, lots of Fire Warriors.
>
> If Tau could be like Dark Eldar and upgrade 2 Fire Warriors with ranged
> AP guns in their Troops, they'd be fine without Crisis suits.

I don't want to see that, but I've suggested in the past giving Tau a
Gue'vesa entry with heavy weapon access as Troops - after all, since
the Tau use their auxiliaries in roles that best suit their
capabilities (Vespid fast attack, Kroot assault), what better to do
with their legions of Imperial Guard rejects than equip them for static
supporting firepower? That's what humans do in this universe.

Phil
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John Hwang

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Since: Jan 28, 2005
Posts: 702



(Msg. 24) Posted: Wed Oct 11, 2006 2:55 am
Post subject: Re: Tau Starter [Login to view extended thread Info.]
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Phil Bowles wrote:
> John Hwang wrote:
>>> Any suggestions for what to buy?
>> Several Crisis Suits, 2 Broadsides, and 2 Hammerheads.
>
> Doesn't the new Codex play down the importance of suits (I haven't seen
> it)? If not, I'm disappointed, I'll admit.

Nope. They still don't have broad access to long-ranged AP2 and AP3
weapons, so they need their Marine killers.

>> Oh, yeah, you'll need Troops, too.
>
> For the Tau, lots of Fire Warriors.

If Tau could be like Dark Eldar and upgrade 2 Fire Warriors with ranged
AP guns in their Troops, they'd be fine without Crisis suits.


--
--- John Hwang "JohnHwang...@cs.com.no.com"
\-|-/
| A.K.D. F.E.M.C.
| Horned Blood Cross Terror LED Speed Jagd Destiny
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John Hwang

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Since: Jan 28, 2005
Posts: 702



(Msg. 25) Posted: Wed Oct 11, 2006 2:55 am
Post subject: Re: Tau Starter [Login to view extended thread Info.]
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Phil Bowles wrote:
> Desert Lurker wrote:
>> Most of the FW poses have the arms across the toso and that makes them
>> hard to paint.
>
> Why not paint the torsos before attaching the arms?

Because, then, you have to paint before building, so you can't play with
a fully-built model. Also, you'd have to scrape paint before
reassembling.

>> Plus they have alot of fine detail compared to a marine.

That's debatable. Wink

> a black undercoat
> has already done most of the shading for you, and because of all
> the cracks and folds in the models they take up ink easily.

If you want to blackline properly, you still need to shade & highlight
each line.

>> And the paint scheme that ic chose makes it more difficult to
>> paint.

Change the scheme.

>> I need to go back to the drwaing board on how to paint them.
>> I'd go green but I don't really like green. and green is what
>> I want to use if I ever paint my Eldar.

How about dark grey? Or dark blue?

> GW's bright orange Tau are
> very possibly the worst colour choice for this army.

That's what I said! Wink

--
--- John Hwang "JohnHwang...@cs.com.no.com"
\-|-/
| A.K.D. F.E.M.C.
| Horned Blood Cross Terror LED Speed Jagd Destiny
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jockelinde

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Since: Dec 31, 2004
Posts: 314



(Msg. 26) Posted: Wed Oct 11, 2006 5:55 am
Post subject: Re: Tau Starter [Login to view extended thread Info.]
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In article <grUWg.190257$FQ1.130548@attbi_s71>, Desert Lurker wrote:

> Most of the FW poses have the arms across the toso and that makes them
> hard to paint.

Look at this way - If it's difficult to paint properly it's also
difficult to see properly.

> Plus they have alot of fine detail compared to a marine.
> And the paint scheme that ic chose makes it more difficult to paint. I
> need to go back to the drwaing board on how to paint them. I'd go green
> but I don't really like green. and green is what I want to use if I
> ever paint my Eldar.

There's a dark blue/gray scheme in the painting section of the old
'dex that I like. Take a look at that.

--
Joakim
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Phil Bowles

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Since: Feb 20, 2006
Posts: 297



(Msg. 27) Posted: Wed Oct 11, 2006 6:49 am
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jockelinde wrote:
> In article <1160533095.403723.202600.RemoveThis@e3g2000cwe.googlegroups.com>, Phil Bowles wrote:
> >
> > jockelinde wrote:
> > Personally the new Battleforce with Devilfish and
> > Stealths over Crisis looks more attractive than the old one.
>
> If you want to make a mechanized list with few crisis suits then the
> new battleforce box is a good deal.

That is what Í'd want... Though in practice I have close to enough
Fire Warriors, I'm just short on Devilfish. The Megaforce would give me
a lot of what I want to bulk out the army, though.

Phil
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jockelinde

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Since: Dec 31, 2004
Posts: 314



(Msg. 28) Posted: Wed Oct 11, 2006 6:55 am
Post subject: Re: Tau Starter [Login to view extended thread Info.]
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In article <1160533095.403723.202600.RemoveThis@e3g2000cwe.googlegroups.com>, Phil Bowles wrote:
>
> jockelinde wrote:
>>
>> There are other new options for the roles that in the first 'dex
>> pretty much only could be filled by crisis suits:
>>
>> * AP3 weaponry can be taken by Pathfinders,
>
> This has been the case for ages, just not actually in the Codex.

True.

> Sniper Drones,
>
> Any good?

Their problem is that you have to sacrifice a Heavy slot to get them
(although you get up to 3 teams in a single slot), and I'm reluctant
to do that. I want the Heavy slots for Hammerheads or possibly
Broadsides or a Skyray.

> and
>> Vespids.
>
> Ugh, the only models in the range to give you an incentive to use
> Crisis instead (though even Vespids aren't as bad as Broadsides, models
> so dismal it's even worth paying FW prices to avoid having to use the
> standard version).

I'm not too fond of the Vespid models either, so I haven't tried them.

>> * As Krootoxen have been integrated into the Kroot troop slot you have
>> another source of long range S7 AP4 fire that doesn't eat a Heavy slot
>> besides Crisis suits with missile pods.
>>
>> * Fusion blasters can now be carried by both Stealths and Piranahs.
>
> That's what I thought, so why the recommendation to take a Battleforce
> with Crisis suits (the new one has the one you'll need)? As I recall,
> they weren't all that popular the first time around with people taking
> all Stealths instead.

There's one type of build that takes 2 Fireknife commanders and 3x 3-4
stealths, but builds with more crisis suits than that are more common.

> Personally the new Battleforce with Devilfish and
> Stealths over Crisis looks more attractive than the old one.

If you want to make a mechanized list with few crisis suits then the
new battleforce box is a good deal.

--
Joakim
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jockelinde

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Since: Dec 31, 2004
Posts: 314



(Msg. 29) Posted: Wed Oct 11, 2006 7:55 am
Post subject: Re: Tau Starter [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <IcwWg.1016101$084.273757@attbi_s22>, Desert Lurker wrote:
> jockelinde wrote:
>>
>> One more thing: Don't glue any weapons to the crisis suits! The
>> weapons will stay in place without glue, and you may very well want to
>> switch the weapon configuration.
>>
>
> GW voice: You must glue you weapons on and buy more suits when you want
> new weapons.

Yes, Master, I obey and will immediately glue all crisis suits with GW
glue.

--
Joakim
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Spack

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Since: Apr 20, 2006
Posts: 75



(Msg. 30) Posted: Wed Oct 11, 2006 8:55 am
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jockelinde wrote on 11 Oct 2006 10:12:53 GMT:

> In article <IcwWg.1016101$084.273757@attbi_s22>, Desert Lurker wrote:
>> jockelinde wrote:
>>>
>>> One more thing: Don't glue any weapons to the crisis suits! The
>>> weapons will stay in place without glue, and you may very well want to
>>> switch the weapon configuration.
>>>
>> GW voice: You must glue you weapons on and buy more suits when you want
>> new weapons.
>
> Yes, Master, I obey and will immediately glue all crisis suits with GW
> glue.
>


GW don't have glue. They have some thick water in a bottle with "glue"
written on it.

--
Dan
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