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Since: Jun 11, 2005 Posts: 276
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(Msg. 1) Posted: Fri Mar 09, 2007 10:05 am
Post subject: Tanking, Aggro and Teams Archived from groups: alt>games>warcraft (more info?)
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Just want to post some thoughts to see if what I am thinking is on target.
I am 100% prot spec. I am dedicated to tanking. I know what generates
the most threat and use it. I always demo shout, lay 5 sunders and work in
revenge when I get it. Then devastate and shield slam and revenge. I try
and spread some sunders etc to others around but still need to get better
at this. I always use shield and def. stance, flipping to battle stance/berserk
and back again as needed. Usually battle stance for execute.
I play with a bud priest and another warrior always and so for instances we
are usually picking up 2 others.
I find that VERY few pickups play as a team or get aggro and threat. Things
get messy fast. It became clearer to me the other day when we picked up a
'fury' warrior and I was going to tank. I was doing a long pull, first large group,
and he charges before the pull is back and starts laying in. So we get through
the battle and he says "hey dude, I can pull more aggro than you and I am fury
specced". And I say well that tends to happen when you charge and start laying
in. Hell, Priests and Mages can pull more aggro.
1) It's not about who can pull the most the fastest but the team working together
to let a tank build some and also not unloading too much, whether spells or
healing, so things don't get ugly.
Mainly I just see an extreme lack of patience in most pickups, no matter what class.
My dream is to play with a tight 5 person team that gets it. My priest does and the
other warrior is clued in enough now to work well.
One theory I have is that alot of pickups are pickups for a reason. They are not
added to friends lists or asked back to instances etc. because of thier playing style.
No offense to Night Elfs or Hunters but we have found the most consistent
pickup we get are Night Elfs and/or Hunters. And they are consistently the
most spastic.
I am always wanting to improve at tanking and am looking for advice. I have read
and read and practiced and the one thing I am working on is spreading the aggro
across 2 or 3 mobs instead of 1, but I think that is very situational and I definitely
need to get better at cycling targeting. But this still takes team patience as they
just need to hold off a bit.
But after our n'th messy instance last night I decided to not tank and just perform
backup and protect my bro, the Priest, as the messiness was getting him killed too
much. I am pretty damn good at watching what is going on and hitting where
mobs need to be hit. I am thinking my skills are wasted trying to tank when
the pull breaks down so quickly because of early aggro spread.
I know we need to find some better team players because these instances have
gotten much tougher, starting with Blackrock Depths, with poor team play.
Ok, that was more of a vent than anything but damn, it is frustrating to dedicate
so much to something that becomes pointless so quickly in an instance when a few
don't get it.
I have a level 20 Mage I am playing with another person and have been practicing
the threat/aggro thing. It is pretty basic. In our 2-man, he is a Paladin. I start with
a frostbolt to get them coming slow, he hits them on the way in and they go to him,
I wait a few, then hit with something a bit, then unload when they are 30% or less.
They never come off of him until maybe the last few seconds of life. Sheep and
freeze them as needed. Of course in an instance or where it is tougher I would not
be pulling first. >> Stay informed about: Tanking, Aggro and Teams |
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Since: Dec 30, 2004 Posts: 1233
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(Msg. 2) Posted: Fri Mar 09, 2007 10:05 am
Post subject: Re: Tanking, Aggro and Teams [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On Mar 9, 12:05 pm, "Einstine" <n....DeleteThis@nohow.net> wrote:
> Just want to post some thoughts to see if what I am thinking is on target.
>
> I am 100% prot spec. I am dedicated to tanking. I know what generates
> the most threat and use it. I always demo shout, lay 5 sunders and work in
> revenge when I get it. Then devastate and shield slam and revenge. I try
> and spread some sunders etc to others around but still need to get better
> at this. I always use shield and def. stance, flipping to battle stance/berserk
> and back again as needed. Usually battle stance for execute.
>
> I play with a bud priest and another warrior always and so for instances we
> are usually picking up 2 others.
>
> I find that VERY few pickups play as a team or get aggro and threat. Things
> get messy fast. It became clearer to me the other day when we picked up a
> 'fury' warrior and I was going to tank. I was doing a long pull, first large group,
> and he charges before the pull is back and starts laying in. So we get through
> the battle and he says "hey dude, I can pull more aggro than you and I am fury
> specced". And I say well that tends to happen when you charge and start laying
> in. Hell, Priests and Mages can pull more aggro.
>
> 1) It's not about who can pull the most the fastest but the team working together
> to let a tank build some and also not unloading too much, whether spells or
> healing, so things don't get ugly.
>
> Mainly I just see an extreme lack of patience in most pickups, no matter what class.
>
> My dream is to play with a tight 5 person team that gets it. My priest does and the
> other warrior is clued in enough now to work well.
>
> One theory I have is that alot of pickups are pickups for a reason. They are not
> added to friends lists or asked back to instances etc. because of thier playing style.
>
> No offense to Night Elfs or Hunters but we have found the most consistent
> pickup we get are Night Elfs and/or Hunters. And they are consistently the
> most spastic.
>
> I am always wanting to improve at tanking and am looking for advice. I have read
> and read and practiced and the one thing I am working on is spreading the aggro
> across 2 or 3 mobs instead of 1, but I think that is very situational and I definitely
> need to get better at cycling targeting. But this still takes team patience as they
> just need to hold off a bit.
>
> But after our n'th messy instance last night I decided to not tank and just perform
> backup and protect my bro, the Priest, as the messiness was getting him killed too
> much. I am pretty damn good at watching what is going on and hitting where
> mobs need to be hit.
I'll be the first to congratulate you at least in this respect. Hell
any warrior can learn the basic most fundamental aspect of tankign in
that being getting on one target and piling up the threat and aggro...
But it takes a special breed to be able to keep an eye on things and
move around and taunt, stun, intercept, stance dance, cleave, shield
bash, pommel, rend, overpower, mock blow, pierce howl, hamstring,
challenge shout, juggle chain saws.
Keep up the good work.
Oh and I am not saying that every warior needs to do the above things
that I mentioned. I think it's figuring out what to do in each and
every situation and also knowing what to do based on who and what is
with you and avialble for what. That "braggart" who made those remarks
to you might still be a little young in the game. Perhaps even some
day he will consider remarks liek the ones said to be ill spoken.
Again I say... keep up the good work.
Three cheers for you Einstine,
OH! OH! OH!
Orion
> I am thinking my skills are wasted trying to tank when
> the pull breaks down so quickly because of early aggro spread.
>
> I know we need to find some better team players because these instances have
> gotten much tougher, starting with Blackrock Depths, with poor team play.
>
> Ok, that was more of a vent than anything but damn, it is frustrating to dedicate
> so much to something that becomes pointless so quickly in an instance when a few
> don't get it.
>
> I have a level 20 Mage I am playing with another person and have been practicing
> the threat/aggro thing. It is pretty basic. In our 2-man, he is a Paladin. I start with
> a frostbolt to get them coming slow, he hits them on the way in and they go to him,
> I wait a few, then hit with something a bit, then unload when they are 30% or less.
> They never come off of him until maybe the last few seconds of life. Sheep and
> freeze them as needed. Of course in an instance or where it is tougher I would not
> be pulling first. >> Stay informed about: Tanking, Aggro and Teams |
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External

Since: Nov 09, 2006 Posts: 504
|
(Msg. 3) Posted: Fri Mar 09, 2007 10:05 am
Post subject: Re: Tanking, Aggro and Teams [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
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On Mar 9, 9:24 am, "Orion Ryder" <orionry....TakeThisOut@hotmail.com> wrote:
> On Mar 9, 12:05 pm, "Einstine" <n....TakeThisOut@nohow.net> wrote:
>
>
>
>
>
> > Just want to post some thoughts to see if what I am thinking is on target.
>
> > I am 100% prot spec. I am dedicated to tanking. I know what generates
> > the most threat and use it. I always demo shout, lay 5 sunders and work in
> > revenge when I get it. Then devastate and shield slam and revenge. I try
> > and spread some sunders etc to others around but still need to get better
> > at this. I always use shield and def. stance, flipping to battle stance/berserk
> > and back again as needed. Usually battle stance for execute.
>
> > I play with a bud priest and another warrior always and so for instances we
> > are usually picking up 2 others.
>
> > I find that VERY few pickups play as a team or get aggro and threat. Things
> > get messy fast. It became clearer to me the other day when we picked up a
> > 'fury' warrior and I was going to tank. I was doing a long pull, first large group,
> > and he charges before the pull is back and starts laying in. So we get through
> > the battle and he says "hey dude, I can pull more aggro than you and I am fury
> > specced". And I say well that tends to happen when you charge and start laying
> > in. Hell, Priests and Mages can pull more aggro.
>
> > 1) It's not about who can pull the most the fastest but the team working together
> > to let a tank build some and also not unloading too much, whether spells or
> > healing, so things don't get ugly.
>
> > Mainly I just see an extreme lack of patience in most pickups, no matter what class.
>
> > My dream is to play with a tight 5 person team that gets it. My priest does and the
> > other warrior is clued in enough now to work well.
>
> > One theory I have is that alot of pickups are pickups for a reason. They are not
> > added to friends lists or asked back to instances etc. because of thier playing style.
>
> > No offense to Night Elfs or Hunters but we have found the most consistent
> > pickup we get are Night Elfs and/or Hunters. And they are consistently the
> > most spastic.
>
> > I am always wanting to improve at tanking and am looking for advice. I have read
> > and read and practiced and the one thing I am working on is spreading the aggro
> > across 2 or 3 mobs instead of 1, but I think that is very situational and I definitely
> > need to get better at cycling targeting. But this still takes team patience as they
> > just need to hold off a bit.
>
> > But after our n'th messy instance last night I decided to not tank and just perform
> > backup and protect my bro, the Priest, as the messiness was getting him killed too
> > much. I am pretty damn good at watching what is going on and hitting where
> > mobs need to be hit.
>
> I'll be the first to congratulate you at least in this respect. Hell
> any warrior can learn the basic most fundamental aspect of tankign in
> that being getting on one target and piling up the threat and aggro...
>
> But it takes a special breed to be able to keep an eye on things and
> move around and taunt, stun, intercept, stance dance, cleave, shield
> bash, pommel, rend, overpower, mock blow, pierce howl, hamstring,
> challenge shout, juggle chain saws.
>
> Keep up the good work.
>
> Oh and I am not saying that every warior needs to do the above things
> that I mentioned. I think it's figuring out what to do in each and
> every situation and also knowing what to do based on who and what is
> with you and avialble for what. That "braggart" who made those remarks
> to you might still be a little young in the game. Perhaps even some
> day he will consider remarks liek the ones said to be ill spoken.
>
> Again I say... keep up the good work.
>
> Three cheers for you Einstine,
>
> OH! OH! OH!
>
> Orion
>
>
>
> > I am thinking my skills are wasted trying to tank when
> > the pull breaks down so quickly because of early aggro spread.
>
> > I know we need to find some better team players because these instances have
> > gotten much tougher, starting with Blackrock Depths, with poor team play.
>
> > Ok, that was more of a vent than anything but damn, it is frustrating to dedicate
> > so much to something that becomes pointless so quickly in an instance when a few
> > don't get it.
>
> > I have a level 20 Mage I am playing with another person and have been practicing
> > the threat/aggro thing. It is pretty basic. In our 2-man, he is a Paladin. I start with
> > a frostbolt to get them coming slow, he hits them on the way in and they go to him,
> > I wait a few, then hit with something a bit, then unload when they are 30% or less.
> > They never come off of him until maybe the last few seconds of life. Sheep and
> > freeze them as needed. Of course in an instance or where it is tougher I would not
> > be pulling first.- Hide quoted text -
>
> - Show quoted text -- Hide quoted text -
>
> - Show quoted text -
Definatley much respect for the Tanking warriors. We have two warriors
in my guild that are Pure tanks in every respect and personality of
the word. They want to get beat on and they both tank Ony and other
raid bosses without a fuss or a gripe about "oh my poor repair bill"
Last night I went into the Botanica for two reasons, one to do it for
my Ark key, and two to make sure that that CTD error I was getting was
fixed (see previous post from yesterday). We had a "new to tanking"
warrior who just specced Prot. Our healer was our VP-GM and hes pro
but this guy started trying to tank in zerker stance. Which, from my
limited knowledge, reduces armor/adds more damage(?). After the first
pull the priest was OOM, first pull... Ok so while he was drinking we
had a tanking intervention.
The new tank ended up having to "Go get dinner" and we got one of the
old faithful and there wasn't a problem at all.
Tonight is Shadow Labs and Murmur! >> Stay informed about: Tanking, Aggro and Teams |
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External

Since: Jan 04, 2007 Posts: 22
|
(Msg. 4) Posted: Fri Mar 09, 2007 11:02 am
Post subject: Re: Tanking, Aggro and Teams [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On Mar 9, 9:05 am, "Einstine" <n... DeleteThis @nohow.net> wrote:
> Just want to post some thoughts to see if what I am thinking is on target.
>
> I am 100% prot spec. I am dedicated to tanking. I know what generates
> the most threat and use it. I always demo shout, lay 5 sunders and work in
> revenge when I get it. Then devastate and shield slam and revenge. I try
> and spread some sunders etc to others around but still need to get better
> at this. I always use shield and def. stance, flipping to battle stance/berserk
> and back again as needed. Usually battle stance for execute.
>
> I play with a bud priest and another warrior always and so for instances we
> are usually picking up 2 others.
>
> I find that VERY few pickups play as a team or get aggro and threat. Things
> get messy fast. It became clearer to me the other day when we picked up a
> 'fury' warrior and I was going to tank. I was doing a long pull, first large group,
> and he charges before the pull is back and starts laying in. So we get through
> the battle and he says "hey dude, I can pull more aggro than you and I am fury
> specced". And I say well that tends to happen when you charge and start laying
> in. Hell, Priests and Mages can pull more aggro.
>
> 1) It's not about who can pull the most the fastest but the team working together
> to let a tank build some and also not unloading too much, whether spells or
> healing, so things don't get ugly.
>
> Mainly I just see an extreme lack of patience in most pickups, no matter what class.
>
> My dream is to play with a tight 5 person team that gets it. My priest does and the
> other warrior is clued in enough now to work well.
>
> One theory I have is that alot of pickups are pickups for a reason. They are not
> added to friends lists or asked back to instances etc. because of thier playing style.
>
> No offense to Night Elfs or Hunters but we have found the most consistent
> pickup we get are Night Elfs and/or Hunters. And they are consistently the
> most spastic.
>
> I am always wanting to improve at tanking and am looking for advice. I have read
> and read and practiced and the one thing I am working on is spreading the aggro
> across 2 or 3 mobs instead of 1, but I think that is very situational and I definitely
> need to get better at cycling targeting. But this still takes team patience as they
> just need to hold off a bit.
>
> But after our n'th messy instance last night I decided to not tank and just perform
> backup and protect my bro, the Priest, as the messiness was getting him killed too
> much. I am pretty damn good at watching what is going on and hitting where
> mobs need to be hit. I am thinking my skills are wasted trying to tank when
> the pull breaks down so quickly because of early aggro spread.
>
> I know we need to find some better team players because these instances have
> gotten much tougher, starting with Blackrock Depths, with poor team play.
>
> Ok, that was more of a vent than anything but damn, it is frustrating to dedicate
> so much to something that becomes pointless so quickly in an instance when a few
> don't get it.
>
> I have a level 20 Mage I am playing with another person and have been practicing
> the threat/aggro thing. It is pretty basic. In our 2-man, he is a Paladin. I start with
> a frostbolt to get them coming slow, he hits them on the way in and they go to him,
> I wait a few, then hit with something a bit, then unload when they are 30% or less.
> They never come off of him until maybe the last few seconds of life. Sheep and
> freeze them as needed. Of course in an instance or where it is tougher I would not
> be pulling first.
Our core instance make up is 2 Rogues, Prot Warrior, Priest and myself
MM Hunter. Needless to say any class can pull aggro and what we have
learned thorugh Outlands where so many Mobs reset agg is to be
patient. When we used to run MC it was a rule to not open at all
until there were 2 sunders. You are simply wasting your time. The
mobs will go down so much faster and the MT will have a chance to
generate rage..the entire fight will go smoother.
With hunters, as well as any range class, you should of learned to
mangage agg immediatley of quickly become every groups Achilles heal.
Hunters need to learn to love FD and chain trap. I can keep a single
mob chain trapped right next to me the entire fight. And I am sure
you MT's will agree that if you happend to pull agg run TO the MT.
This used to drive our healer and MT crazy if we ended up in a pug.
sure you might get wacked a few times but it keeps the mobs tight and
the healer and MT sane.
If you are frustrated now in BRD just wait. Most of the instances in
Outland have agg reset trash mobs and bosses, and others that jsut
plain love healers. It gets crazy real quick. >> Stay informed about: Tanking, Aggro and Teams |
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Since: Jan 11, 2006 Posts: 197
|
(Msg. 5) Posted: Fri Mar 09, 2007 11:18 am
Post subject: Re: Tanking, Aggro and Teams [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On Mar 9, 11:05 am, "Einstine" <n....TakeThisOut@nohow.net> wrote:
> Just want to post some thoughts to see if what I am thinking is on target.
>
> I am 100% prot spec. I am dedicated to tanking. I know what generates
> the most threat and use it. I always demo shout, lay 5 sunders and work in
> revenge when I get it. Then devastate and shield slam and revenge. I try
> and spread some sunders etc to others around but still need to get better
> at this. I always use shield and def. stance, flipping to battle stance/berserk
> and back again as needed. Usually battle stance for execute.
>
> I play with a bud priest and another warrior always and so for instances we
> are usually picking up 2 others.
>
> I find that VERY few pickups play as a team or get aggro and threat. Things
> get messy fast. It became clearer to me the other day when we picked up a
> 'fury' warrior and I was going to tank. I was doing a long pull, first large group,
> and he charges before the pull is back and starts laying in. So we get through
> the battle and he says "hey dude, I can pull more aggro than you and I am fury
> specced". And I say well that tends to happen when you charge and start laying
> in. Hell, Priests and Mages can pull more aggro.
>
> 1) It's not about who can pull the most the fastest but the team working together
> to let a tank build some and also not unloading too much, whether spells or
> healing, so things don't get ugly.
>
> Mainly I just see an extreme lack of patience in most pickups, no matter what class.
>
> My dream is to play with a tight 5 person team that gets it. My priest does and the
> other warrior is clued in enough now to work well.
>
> One theory I have is that alot of pickups are pickups for a reason. They are not
> added to friends lists or asked back to instances etc. because of thier playing style.
>
> No offense to Night Elfs or Hunters but we have found the most consistent
> pickup we get are Night Elfs and/or Hunters. And they are consistently the
> most spastic.
>
> I am always wanting to improve at tanking and am looking for advice. I have read
> and read and practiced and the one thing I am working on is spreading the aggro
> across 2 or 3 mobs instead of 1, but I think that is very situational and I definitely
> need to get better at cycling targeting. But this still takes team patience as they
> just need to hold off a bit.
>
> But after our n'th messy instance last night I decided to not tank and just perform
> backup and protect my bro, the Priest, as the messiness was getting him killed too
> much. I am pretty damn good at watching what is going on and hitting where
> mobs need to be hit. I am thinking my skills are wasted trying to tank when
> the pull breaks down so quickly because of early aggro spread.
>
> I know we need to find some better team players because these instances have
> gotten much tougher, starting with Blackrock Depths, with poor team play.
>
> Ok, that was more of a vent than anything but damn, it is frustrating to dedicate
> so much to something that becomes pointless so quickly in an instance when a few
> don't get it.
>
> I have a level 20 Mage I am playing with another person and have been practicing
> the threat/aggro thing. It is pretty basic. In our 2-man, he is a Paladin. I start with
> a frostbolt to get them coming slow, he hits them on the way in and they go to him,
> I wait a few, then hit with something a bit, then unload when they are 30% or less.
> They never come off of him until maybe the last few seconds of life. Sheep and
> freeze them as needed. Of course in an instance or where it is tougher I would not
> be pulling first.
Hello.
I am also 100% prot with 5/5 parry, and a few into fury for crits and
imp bloodrage. Let me share a few of my recent issues. Maybe we can
learn from each other.
First, any DPS class can easily pull agro in 5 man trash pulls, in
fact, easier than we can hold agro. In 5-man trash pulls, you won't
have a full rage bar like bosses. Therefore your TPS (threat per
second) won't be as high as a boss fight. Boss fights are SO MUCH
EASIER to hold agro.
I recently ran into the issue of not being able to hold agro in 5-man
trash pulls if my life depended on it. Here is what I found to be the
culprit. Hit rating.......we are doing things like Arcatraz,
Mechnaar, Shattered Halls. These are all lvl 70-73 mobs. I had a hit
rating of............14.......yes.....14 in my all out tanking gear.
I was missing so much that my TPS was down around a sad 250-300. A
good fire mage can blast out in excess of 750TPS without much effort,
which is more than enough to pull agro. It would go like this, I
would get 5 sunders, then miss, miss, dodge, parry..........all that
time I was missing, the Mage was passing me on the threat ladder.
Now, there is nothing wrong with having to taunt it back, but we
should aim not to ever lose agro.
So.......here is what I found to be the SOLUTION. A separate trash
tanking set, and boss tanking set. My trash set is a mix between DPS
and Tank, with focus on +hit gear. I managed to get 74 hit rating,
along with 10k HP unbuffed, and enough armor to not worry about taking
much damage from trash, but more damage than in my boss tanking set.
This allows me to take slightly more damage, generating more rage, to
create more agro, all of which I have a 5% more chance to land those
threat moves in my hit/tanking gear.
Now, I still revert back to the full out tanking gear 440 defense and
11000hp unbuffed, for bosses. You only have to focus on one mob, and
they normally do enough damage to keep my rage around 40-50
constantly.
My tanking rotation is..............
auto attack until I have rage to shield bash (highest threat w/o
waiting for revenge) - this saves my taunt because 99% of the time
some DPS crazed warlock is going to launch a 4000 damage soulfire
revenge
sunder
sunder
sunder
shield block
shield slam
sunder
revenge
sunder
After that I shield bash, revenge, shield block as much as I can. I
can generate about 400-600 TPS on bosses. Not the best, but not bad.
I have found devistate to be nearly worthless when I can be shield
slamming, heroic striking, or revenging. What about you? >> Stay informed about: Tanking, Aggro and Teams |
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Since: Oct 02, 2005 Posts: 638
|
(Msg. 6) Posted: Fri Mar 09, 2007 1:11 pm
Post subject: Re: Tanking, Aggro and Teams [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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|
|
On Mar 9, 11:02 am, "Rekra" <gtalli... DeleteThis @gmail.com> wrote:
> With hunters, as well as any range class, you should of learned to
> mangage agg immediatley of quickly become every groups Achilles heal.
I still find all of this confusing. To me, it's either
attack, or don't attack. Not attacking is extremely
counter-intuitive. If a tank can't solo the entire
battle and thus needs help, the strategy is to let
the tank solo in order to build up rage... Counter
intuitive
But as a BM hunter, I can't out DPS anything; my pet
can, but I can't. And *ALL* of the aggro problems I
get are with the trash mobs. Don't know why they're
called trash mobs, since they're usually vastly more
dangerous than the bosses (don't know about high level
instances). Most warrior tanks don't seem to hold
aggro against more than one mob at once, and when
there are multiple mobs, everyone gets aggro fast.
I've got a nice multi-shot, but it's guaranteed
that the three arrows will cause 2 mobs to attack
me. So I use multi-shot mostly as a distraction to
get the mobs who are being ignored to come after me
for a bit until I hit feign death.
--
Darin Johnson >> Stay informed about: Tanking, Aggro and Teams |
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Since: Jan 11, 2006 Posts: 197
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(Msg. 7) Posted: Fri Mar 09, 2007 1:20 pm
Post subject: Re: Tanking, Aggro and Teams [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mar 9, 3:11 pm, "Darin Johnson" <d... RemoveThis @usa.net> wrote:
> On Mar 9, 11:02 am, "Rekra" <gtalli... RemoveThis @gmail.com> wrote:
>
> > With hunters, as well as any range class, you should of learned to
> > mangage agg immediatley of quickly become every groups Achilles heal.
>
> I still find all of this confusing. To me, it's either
> attack, or don't attack. Not attacking is extremely
> counter-intuitive. If a tank can't solo the entire
> battle and thus needs help, the strategy is to let
> the tank solo in order to build up rage... Counter
> intuitive
>
> But as a BM hunter, I can't out DPS anything; my pet
> can, but I can't. And *ALL* of the aggro problems I
> get are with the trash mobs. Don't know why they're
> called trash mobs, since they're usually vastly more
> dangerous than the bosses (don't know about high level
> instances). Most warrior tanks don't seem to hold
> aggro against more than one mob at once, and when
> there are multiple mobs, everyone gets aggro fast.
> I've got a nice multi-shot, but it's guaranteed
> that the three arrows will cause 2 mobs to attack
> me. So I use multi-shot mostly as a distraction to
> get the mobs who are being ignored to come after me
> for a bit until I hit feign death.
>
> --
> Darin Johnson
In the new high end instances......if you want it to go smoothly (and
make it easy on the healer/tank) have the tank mark a DPS target with
a raid icon. This way he can lay most of his hate to that mobs, and
just enough hate on the adds to keep them off the healer. The LAST
thing we need is a hunter multi-shotting, and casters AoE'ing. >> Stay informed about: Tanking, Aggro and Teams |
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Since: Sep 16, 2006 Posts: 45
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(Msg. 8) Posted: Fri Mar 09, 2007 1:58 pm
Post subject: Re: Tanking, Aggro and Teams [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Einstine" <noway RemoveThis @nohow.net> wrote in message
news:37udnXM8ovoyDmzYnZ2dnUVZ_oernZ2d@comcast.com...
> Just want to post some thoughts to see if what I am thinking is on target.
>
> I am 100% prot spec. I am dedicated to tanking. I know what generates
> the most threat and use it. I always demo shout, lay 5 sunders and work
> in
> revenge when I get it. Then devastate and shield slam and revenge. I try
> and spread some sunders etc to others around but still need to get better
> at this. I always use shield and def. stance, flipping to battle
> stance/berserk
> and back again as needed. Usually battle stance for execute.
>
> I play with a bud priest and another warrior always and so for instances
> we
> are usually picking up 2 others.
>
> I find that VERY few pickups play as a team or get aggro and threat.
> Things
> get messy fast. It became clearer to me the other day when we picked up a
> 'fury' warrior and I was going to tank. I was doing a long pull, first
> large group,
> and he charges before the pull is back and starts laying in. So we get
> through
> the battle and he says "hey dude, I can pull more aggro than you and I am
> fury
> specced". And I say well that tends to happen when you charge and start
> laying
> in. Hell, Priests and Mages can pull more aggro.
>
> 1) It's not about who can pull the most the fastest but the team working
> together
> to let a tank build some and also not unloading too much, whether spells
> or
> healing, so things don't get ugly.
>
> Mainly I just see an extreme lack of patience in most pickups, no matter
> what class.
>
> My dream is to play with a tight 5 person team that gets it. My priest
> does and the
> other warrior is clued in enough now to work well.
>
> One theory I have is that alot of pickups are pickups for a reason. They
> are not
> added to friends lists or asked back to instances etc. because of thier
> playing style.
>
> No offense to Night Elfs or Hunters but we have found the most consistent
> pickup we get are Night Elfs and/or Hunters. And they are consistently
> the
> most spastic.
>
> I am always wanting to improve at tanking and am looking for advice. I
> have read
> and read and practiced and the one thing I am working on is spreading the
> aggro
> across 2 or 3 mobs instead of 1, but I think that is very situational and
> I definitely
> need to get better at cycling targeting. But this still takes team
> patience as they
> just need to hold off a bit.
>
> But after our n'th messy instance last night I decided to not tank and
> just perform
> backup and protect my bro, the Priest, as the messiness was getting him
> killed too
> much. I am pretty damn good at watching what is going on and hitting
> where
> mobs need to be hit. I am thinking my skills are wasted trying to tank
> when
> the pull breaks down so quickly because of early aggro spread.
>
> I know we need to find some better team players because these instances
> have
> gotten much tougher, starting with Blackrock Depths, with poor team play.
>
> Ok, that was more of a vent than anything but damn, it is frustrating to
> dedicate
> so much to something that becomes pointless so quickly in an instance when
> a few
> don't get it.
>
> I have a level 20 Mage I am playing with another person and have been
> practicing
> the threat/aggro thing. It is pretty basic. In our 2-man, he is a
> Paladin. I start with
> a frostbolt to get them coming slow, he hits them on the way in and they
> go to him,
> I wait a few, then hit with something a bit, then unload when they are 30%
> or less.
> They never come off of him until maybe the last few seconds of life.
> Sheep and
> freeze them as needed. Of course in an instance or where it is tougher I
> would not
> be pulling first.
>
>
>
>
>
>
>
The only answer to give to those like the fury warrior you mentioned is "you
may be able to pull aggro at will, but you'll just waste the healers mana
when you do, which will cause a lot more down time to mana up between pulls,
and therefore slow down our overall progress". You seem to know what you are
talking about as a tank, and the fury warrior you mentioned doesn't know
much about his job (maximize dps without pulling aggro). He obviously
doesn't understand that he is just an inferior plate-wearing rogue without
aggro reduction capability. As far as your problem with the spastic hunters,
I know that most of them tend to max dps as quickly as possible, which is ok
if they also know how to use fd effectively to drop aggro after getting a
few crits. I tend not to use many specialty shots with my hunter until later
in the fight after the tank has good aggro, as it is nice to see a mobs
health drop from 60% to 0% in a couple of seconds when the dps classes let
loose. I also recommend using a synchronized damage meter with those you
group with regularly, there are several out there which make aggro much
easier for all group members. >> Stay informed about: Tanking, Aggro and Teams |
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Since: Dec 10, 2006 Posts: 135
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(Msg. 9) Posted: Fri Mar 09, 2007 2:57 pm
Post subject: Re: Tanking, Aggro and Teams [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Einstine" <noway DeleteThis @nohow.net> wrote in message
news:37udnXM8ovoyDmzYnZ2dnUVZ_oernZ2d@comcast.com...
>
> I find that VERY few pickups play as a team or get aggro and threat.
> Things
> get messy fast. It became clearer to me the other day when we picked up a
> 'fury' warrior and I was going to tank. I was doing a long pull, first
> large group,
> and he charges before the pull is back and starts laying in. So we get
> through
> the battle and he says "hey dude, I can pull more aggro than you and I am
> fury
> specced". And I say well that tends to happen when you charge and start
> laying
> in. Hell, Priests and Mages can pull more aggro.
If you look up moron in the dictionary, a picture of that fury warrior might
be there.
Any dps character can pull aggro off the tank. Nothing you can do about it.
If an idiot like that doesn't know how to play, its doubtful anything you
say will change it. I don't think there's anything a tank can do to
generate threat at the rate of a dps toon going nuclear. >> Stay informed about: Tanking, Aggro and Teams |
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Since: Jun 11, 2005 Posts: 276
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(Msg. 10) Posted: Fri Mar 09, 2007 3:27 pm
Post subject: Re: Tanking, Aggro and Teams [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Rekra" <gtallison DeleteThis @gmail.com> wrote in message news:1173466938.211846.206780@p10g2000cwp.googlegroups.com...
> On Mar 9, 9:05 am, "Einstine" <n... DeleteThis @nohow.net> wrote:
>> Just want to post some thoughts to see if what I am thinking is on target.
>>
>> I am 100% prot spec. I am dedicated to tanking. I know what generates
>> the most threat and use it. I always demo shout, lay 5 sunders and work in
>> revenge when I get it. Then devastate and shield slam and revenge. I try
>> and spread some sunders etc to others around but still need to get better
>> at this. I always use shield and def. stance, flipping to battle stance/berserk
>> and back again as needed. Usually battle stance for execute.
>>
>> I play with a bud priest and another warrior always and so for instances we
>> are usually picking up 2 others.
>>
>> I find that VERY few pickups play as a team or get aggro and threat. Things
>> get messy fast. It became clearer to me the other day when we picked up a
>> 'fury' warrior and I was going to tank. I was doing a long pull, first large group,
>> and he charges before the pull is back and starts laying in. So we get through
>> the battle and he says "hey dude, I can pull more aggro than you and I am fury
>> specced". And I say well that tends to happen when you charge and start laying
>> in. Hell, Priests and Mages can pull more aggro.
>>
>> 1) It's not about who can pull the most the fastest but the team working together
>> to let a tank build some and also not unloading too much, whether spells or
>> healing, so things don't get ugly.
>>
>> Mainly I just see an extreme lack of patience in most pickups, no matter what class.
>>
>> My dream is to play with a tight 5 person team that gets it. My priest does and the
>> other warrior is clued in enough now to work well.
>>
>> One theory I have is that alot of pickups are pickups for a reason. They are not
>> added to friends lists or asked back to instances etc. because of thier playing style.
>>
>> No offense to Night Elfs or Hunters but we have found the most consistent
>> pickup we get are Night Elfs and/or Hunters. And they are consistently the
>> most spastic.
>>
>> I am always wanting to improve at tanking and am looking for advice. I have read
>> and read and practiced and the one thing I am working on is spreading the aggro
>> across 2 or 3 mobs instead of 1, but I think that is very situational and I definitely
>> need to get better at cycling targeting. But this still takes team patience as they
>> just need to hold off a bit.
>>
>> But after our n'th messy instance last night I decided to not tank and just perform
>> backup and protect my bro, the Priest, as the messiness was getting him killed too
>> much. I am pretty damn good at watching what is going on and hitting where
>> mobs need to be hit. I am thinking my skills are wasted trying to tank when
>> the pull breaks down so quickly because of early aggro spread.
>>
>> I know we need to find some better team players because these instances have
>> gotten much tougher, starting with Blackrock Depths, with poor team play.
>>
>> Ok, that was more of a vent than anything but damn, it is frustrating to dedicate
>> so much to something that becomes pointless so quickly in an instance when a few
>> don't get it.
>>
>> I have a level 20 Mage I am playing with another person and have been practicing
>> the threat/aggro thing. It is pretty basic. In our 2-man, he is a Paladin. I start with
>> a frostbolt to get them coming slow, he hits them on the way in and they go to him,
>> I wait a few, then hit with something a bit, then unload when they are 30% or less.
>> They never come off of him until maybe the last few seconds of life. Sheep and
>> freeze them as needed. Of course in an instance or where it is tougher I would not
>> be pulling first.
>
> Our core instance make up is 2 Rogues, Prot Warrior, Priest and myself
> MM Hunter. Needless to say any class can pull aggro and what we have
> learned thorugh Outlands where so many Mobs reset agg is to be
> patient. When we used to run MC it was a rule to not open at all
> until there were 2 sunders. You are simply wasting your time. The
> mobs will go down so much faster and the MT will have a chance to
> generate rage..the entire fight will go smoother.
>
> With hunters, as well as any range class, you should of learned to
> mangage agg immediatley of quickly become every groups Achilles heal.
> Hunters need to learn to love FD and chain trap. I can keep a single
> mob chain trapped right next to me the entire fight. And I am sure
> you MT's will agree that if you happend to pull agg run TO the MT.
> This used to drive our healer and MT crazy if we ended up in a pug.
> sure you might get wacked a few times but it keeps the mobs tight and
> the healer and MT sane.
>
> If you are frustrated now in BRD just wait. Most of the instances in
> Outland have agg reset trash mobs and bosses, and others that jsut
> plain love healers. It gets crazy real quick.
>
Haha, yeah, the guys running away when getting hit, spreads group,
no way to pull them off. >> Stay informed about: Tanking, Aggro and Teams |
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Since: Jun 11, 2005 Posts: 276
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(Msg. 11) Posted: Fri Mar 09, 2007 6:09 pm
Post subject: Re: Tanking, Aggro and Teams [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Fullauto" <BamaZ28.RemoveThis@gmail.com> wrote in message news:1173467931.404077.192160@t69g2000cwt.googlegroups.com...
> On Mar 9, 11:05 am, "Einstine" <n....RemoveThis@nohow.net> wrote:
>> Just want to post some thoughts to see if what I am thinking is on target.
>>
>> I am 100% prot spec. I am dedicated to tanking. I know what generates
>> the most threat and use it. I always demo shout, lay 5 sunders and work in
>> revenge when I get it. Then devastate and shield slam and revenge. I try
>> and spread some sunders etc to others around but still need to get better
>> at this. I always use shield and def. stance, flipping to battle stance/berserk
>> and back again as needed. Usually battle stance for execute.
>>
>> I play with a bud priest and another warrior always and so for instances we
>> are usually picking up 2 others.
>>
>> I find that VERY few pickups play as a team or get aggro and threat. Things
>> get messy fast. It became clearer to me the other day when we picked up a
>> 'fury' warrior and I was going to tank. I was doing a long pull, first large group,
>> and he charges before the pull is back and starts laying in. So we get through
>> the battle and he says "hey dude, I can pull more aggro than you and I am fury
>> specced". And I say well that tends to happen when you charge and start laying
>> in. Hell, Priests and Mages can pull more aggro.
>>
>> 1) It's not about who can pull the most the fastest but the team working together
>> to let a tank build some and also not unloading too much, whether spells or
>> healing, so things don't get ugly.
>>
>> Mainly I just see an extreme lack of patience in most pickups, no matter what class.
>>
>> My dream is to play with a tight 5 person team that gets it. My priest does and the
>> other warrior is clued in enough now to work well.
>>
>> One theory I have is that alot of pickups are pickups for a reason. They are not
>> added to friends lists or asked back to instances etc. because of thier playing style.
>>
>> No offense to Night Elfs or Hunters but we have found the most consistent
>> pickup we get are Night Elfs and/or Hunters. And they are consistently the
>> most spastic.
>>
>> I am always wanting to improve at tanking and am looking for advice. I have read
>> and read and practiced and the one thing I am working on is spreading the aggro
>> across 2 or 3 mobs instead of 1, but I think that is very situational and I definitely
>> need to get better at cycling targeting. But this still takes team patience as they
>> just need to hold off a bit.
>>
>> But after our n'th messy instance last night I decided to not tank and just perform
>> backup and protect my bro, the Priest, as the messiness was getting him killed too
>> much. I am pretty damn good at watching what is going on and hitting where
>> mobs need to be hit. I am thinking my skills are wasted trying to tank when
>> the pull breaks down so quickly because of early aggro spread.
>>
>> I know we need to find some better team players because these instances have
>> gotten much tougher, starting with Blackrock Depths, with poor team play.
>>
>> Ok, that was more of a vent than anything but damn, it is frustrating to dedicate
>> so much to something that becomes pointless so quickly in an instance when a few
>> don't get it.
>>
>> I have a level 20 Mage I am playing with another person and have been practicing
>> the threat/aggro thing. It is pretty basic. In our 2-man, he is a Paladin. I start with
>> a frostbolt to get them coming slow, he hits them on the way in and they go to him,
>> I wait a few, then hit with something a bit, then unload when they are 30% or less.
>> They never come off of him until maybe the last few seconds of life. Sheep and
>> freeze them as needed. Of course in an instance or where it is tougher I would not
>> be pulling first.
>
> Hello.
>
> I am also 100% prot with 5/5 parry, and a few into fury for crits and
> imp bloodrage. Let me share a few of my recent issues. Maybe we can
> learn from each other.
>
> First, any DPS class can easily pull agro in 5 man trash pulls, in
> fact, easier than we can hold agro. In 5-man trash pulls, you won't
> have a full rage bar like bosses. Therefore your TPS (threat per
> second) won't be as high as a boss fight. Boss fights are SO MUCH
> EASIER to hold agro.
>
> I recently ran into the issue of not being able to hold agro in 5-man
> trash pulls if my life depended on it. Here is what I found to be the
> culprit. Hit rating.......we are doing things like Arcatraz,
> Mechnaar, Shattered Halls. These are all lvl 70-73 mobs. I had a hit
> rating of............14.......yes.....14 in my all out tanking gear.
> I was missing so much that my TPS was down around a sad 250-300. A
> good fire mage can blast out in excess of 750TPS without much effort,
> which is more than enough to pull agro. It would go like this, I
> would get 5 sunders, then miss, miss, dodge, parry..........all that
> time I was missing, the Mage was passing me on the threat ladder.
> Now, there is nothing wrong with having to taunt it back, but we
> should aim not to ever lose agro.
>
> So.......here is what I found to be the SOLUTION. A separate trash
> tanking set, and boss tanking set. My trash set is a mix between DPS
> and Tank, with focus on +hit gear. I managed to get 74 hit rating,
> along with 10k HP unbuffed, and enough armor to not worry about taking
> much damage from trash, but more damage than in my boss tanking set.
> This allows me to take slightly more damage, generating more rage, to
> create more agro, all of which I have a 5% more chance to land those
> threat moves in my hit/tanking gear.
>
> Now, I still revert back to the full out tanking gear 440 defense and
> 11000hp unbuffed, for bosses. You only have to focus on one mob, and
> they normally do enough damage to keep my rage around 40-50
> constantly.
>
>
> My tanking rotation is..............
>
> auto attack until I have rage to shield bash (highest threat w/o
> waiting for revenge) - this saves my taunt because 99% of the time
> some DPS crazed warlock is going to launch a 4000 damage soulfire
>
> revenge
> sunder
> sunder
> sunder
> shield block
> shield slam
> sunder
> revenge
> sunder
>
> After that I shield bash, revenge, shield block as much as I can. I
> can generate about 400-600 TPS on bosses. Not the best, but not bad.
>
> I have found devistate to be nearly worthless when I can be shield
> slamming, heroic striking, or revenging. What about you?
>
If I follow you, you are not laying as much threat because you don't have the
rage to use your rage fueled threat attacks? I do follow you on taking a bit
more of a beating against trash but so far I have not had too much trouble
keeping rage. Well, it is much better since the last patch.
As for devastate, I don't read many good things about it but I love it. Every
talent point I have at level 62 is in protection. I had a period where soloing
was tough but about when I built enough to get devastate I began kicking ass
solo.
I love it for bosses. After my sunders are applied I repeatedly use it. It is a
fast attack that is there ready to go after each fast cool down and it keeps
slicing away at thier health. I will throw in some other stuff as it is available.
I do plan on doing at least 2 more talent rebuilds. I want to do some testing
in a area with consistent mobs. Test with what I have then rebuild to
a fury arms combo and see the difference. Unless that is amazing I will go
back to protection.
The main reason I need to do at least one rebuild is I HAVE to get
Piercing Howl back. I had it before my first rebuild and have missed
it alot. Instead of hamstring on the one you are on you can slow down all
in the area. Really finding I need it for runners from the group.
But I will keep devastate. Adds value to the 5 sunders you lay.
Now one thing I am amazed by is how many warriors do not use battle
shout or sunder! Battle shout is the one team buff we have. And sunder
is good on any enemy. Soloing as a prot warrior my battles always
follow the same trend. While I am laying demo, 5 sunders and t-clap
my health is losing thiers. But once the 5 sunders are on I catch up and
pass quickly.
BTW, In instances I am always shielded but in the field I go dual wield all the
time. >> Stay informed about: Tanking, Aggro and Teams |
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Since: Jun 11, 2005 Posts: 276
|
(Msg. 12) Posted: Fri Mar 09, 2007 6:10 pm
Post subject: Re: Tanking, Aggro and Teams [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Orion Ryder" <orionryder.DeleteThis@hotmail.com> wrote in message news:1173461076.668378.212180@8g2000cwh.googlegroups.com...
> On Mar 9, 12:05 pm, "Einstine" <n....DeleteThis@nohow.net> wrote:
>> Just want to post some thoughts to see if what I am thinking is on target.
>>
>> I am 100% prot spec. I am dedicated to tanking. I know what generates
>> the most threat and use it. I always demo shout, lay 5 sunders and work in
>> revenge when I get it. Then devastate and shield slam and revenge. I try
>> and spread some sunders etc to others around but still need to get better
>> at this. I always use shield and def. stance, flipping to battle stance/berserk
>> and back again as needed. Usually battle stance for execute.
>>
>> I play with a bud priest and another warrior always and so for instances we
>> are usually picking up 2 others.
>>
>> I find that VERY few pickups play as a team or get aggro and threat. Things
>> get messy fast. It became clearer to me the other day when we picked up a
>> 'fury' warrior and I was going to tank. I was doing a long pull, first large group,
>> and he charges before the pull is back and starts laying in. So we get through
>> the battle and he says "hey dude, I can pull more aggro than you and I am fury
>> specced". And I say well that tends to happen when you charge and start laying
>> in. Hell, Priests and Mages can pull more aggro.
>>
>> 1) It's not about who can pull the most the fastest but the team working together
>> to let a tank build some and also not unloading too much, whether spells or
>> healing, so things don't get ugly.
>>
>> Mainly I just see an extreme lack of patience in most pickups, no matter what class.
>>
>> My dream is to play with a tight 5 person team that gets it. My priest does and the
>> other warrior is clued in enough now to work well.
>>
>> One theory I have is that alot of pickups are pickups for a reason. They are not
>> added to friends lists or asked back to instances etc. because of thier playing style.
>>
>> No offense to Night Elfs or Hunters but we have found the most consistent
>> pickup we get are Night Elfs and/or Hunters. And they are consistently the
>> most spastic.
>>
>> I am always wanting to improve at tanking and am looking for advice. I have read
>> and read and practiced and the one thing I am working on is spreading the aggro
>> across 2 or 3 mobs instead of 1, but I think that is very situational and I definitely
>> need to get better at cycling targeting. But this still takes team patience as they
>> just need to hold off a bit.
>>
>> But after our n'th messy instance last night I decided to not tank and just perform
>> backup and protect my bro, the Priest, as the messiness was getting him killed too
>> much. I am pretty damn good at watching what is going on and hitting where
>> mobs need to be hit.
>
> I'll be the first to congratulate you at least in this respect. Hell
> any warrior can learn the basic most fundamental aspect of tankign in
> that being getting on one target and piling up the threat and aggro...
>
> But it takes a special breed to be able to keep an eye on things and
> move around and taunt, stun, intercept, stance dance, cleave, shield
> bash, pommel, rend, overpower, mock blow, pierce howl, hamstring,
> challenge shout, juggle chain saws.
>
> Keep up the good work.
>
> Oh and I am not saying that every warior needs to do the above things
> that I mentioned. I think it's figuring out what to do in each and
> every situation and also knowing what to do based on who and what is
> with you and avialble for what. That "braggart" who made those remarks
> to you might still be a little young in the game. Perhaps even some
> day he will consider remarks liek the ones said to be ill spoken.
>
> Again I say... keep up the good work.
>
> Three cheers for you Einstine,
>
> OH! OH! OH!
>
> Orion
>
Tanks Orion!
>
>
>
>
>> I am thinking my skills are wasted trying to tank when
>> the pull breaks down so quickly because of early aggro spread.
>>
>> I know we need to find some better team players because these instances have
>> gotten much tougher, starting with Blackrock Depths, with poor team play.
>>
>> Ok, that was more of a vent than anything but damn, it is frustrating to dedicate
>> so much to something that becomes pointless so quickly in an instance when a few
>> don't get it.
>>
>> I have a level 20 Mage I am playing with another person and have been practicing
>> the threat/aggro thing. It is pretty basic. In our 2-man, he is a Paladin. I start with
>> a frostbolt to get them coming slow, he hits them on the way in and they go to him,
>> I wait a few, then hit with something a bit, then unload when they are 30% or less.
>> They never come off of him until maybe the last few seconds of life. Sheep and
>> freeze them as needed. Of course in an instance or where it is tougher I would not
>> be pulling first.
>
> >> Stay informed about: Tanking, Aggro and Teams |
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Since: Jan 13, 2007 Posts: 8
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(Msg. 13) Posted: Sat Mar 10, 2007 7:34 am
Post subject: Re: Tanking, Aggro and Teams [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mar 11, 1:46 am, Erich <kro....TakeThisOut@sunstrider.europe> wrote:
> Einstine wrote:
> > Just want to post some thoughts to see if what I am thinking is on target.
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