Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log in/Register/PasswordLog in/Register/Password

TTDPatch Error in DOS

 
   Game Forums (Home) -> Transport Tycoon RSS
Related Topics:
TTDPatch vs OpenTTD - Hi everyone, hope someone look up here yet. I would like to ask you about diffrence between ttdpatch and openttd. Why things like larger airports, trains slowing down at stations and such can't be in ttdpatch? Regards Lech

Bug Fix by myself! - At last i found out what was giving me graphical glitches on hi-score It's a option that i have in the (by Michal Pavlik), i think also available in the TTDX when using 5 - Full Screen (Clear..

Annoying Telegraphic Sound - Is there any way, ou to integrate in the patch, an option that sets to the sound for each news message It's getting REALLY anoying after all this years... Oh, BTW, the telegraph as ended... Maybe a after..

Alpha 69 problems - fixed? - Hi Josef, et al, I've been playing a lot on Alpha 69 and begun problems which I haven't seen as being corrected in history logs for a70, a71, a72, a73 and b1. after a certain period of time my towns start to The first..

Beta 1 bug with "enhancedtunnels" - Those concerned probably already know this, but incase not... With on, play is broken - ie, only the company's trains will enter a tunnel, whilst other trains reverse when trying to enter it. Caused me a..
Next:  Transport Tycoon: magiciso KEYGEN 2103 [2/2]  
Author Message
H H Jones

External


Since: Feb 10, 2008
Posts: 3



(Msg. 1) Posted: Sun Feb 10, 2008 4:08 pm
Post subject: TTDPatch Error in DOS
Archived from groups: alt>games>microprose>transport-tyc (more info?)

Greetings,
I have installed the latest version of TTDPatch to run on an Intel
Celeron 500mhz computer with msdos 6.22. I use these (I have 2) to
play two player with my son. We use the original game with no problem
but when I try to use TTDPatch it fails to load stating:

Not enough free memory
Result: [Error!]
Press any key to abort.

The mem command in dos shows 11,357K free total, 648K under the 1MB
and 615K largest executable program.
When running the original game the "about" screen shows memory as
10,828 total and 4976K free.

Any suggestions? I have tried too many options to list here to no
avail. I just wonder if it is the patch or my memory management.

Thanks in advance!

Hunter

 >> Stay informed about: TTDPatch Error in DOS 
Back to top
Login to vote
Owen Rudge

External


Since: May 24, 2004
Posts: 19



(Msg. 2) Posted: Sun Feb 10, 2008 11:58 pm
Post subject: Re: TTDPatch Error in DOS [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> Greetings,
> I have installed the latest version of TTDPatch to run on an Intel
> Celeron 500mhz computer with msdos 6.22. I use these (I have 2) to
> play two player with my son. We use the original game with no problem
> but when I try to use TTDPatch it fails to load stating:

Do earlier versions of TTDPatch work (eg, 2.0 rev 1)? What if you enable the
"lowmemory" switch
(http://wiki.ttdpatch.net/tiki-index.php?page=LowMemoryVersion)?

--
Owen Rudge
http://www.owenrudge.net/

 >> Stay informed about: TTDPatch Error in DOS 
Back to top
Login to vote
H H Jones

External


Since: Feb 10, 2008
Posts: 3



(Msg. 3) Posted: Sun Feb 10, 2008 11:58 pm
Post subject: Re: TTDPatch Error in DOS [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thanks for the advice!
The lowmemory switch did allow it to run and connect for two player
game.
I know that this switch will limit the use of some features such as
new graphics. Is this due to the limits set by the switch or does it
still use up the resources it can find? I just wonder if it will have
a big effect on performanceof the game.

Hunter



On Sun, 10 Feb 2008 23:58:29 -0000, "Owen Rudge" <nntp.DeleteThis@owenrudge.net>
wrote:

>> Greetings,
>> I have installed the latest version of TTDPatch to run on an Intel
>> Celeron 500mhz computer with msdos 6.22. I use these (I have 2) to
>> play two player with my son. We use the original game with no problem
>> but when I try to use TTDPatch it fails to load stating:
>
>Do earlier versions of TTDPatch work (eg, 2.0 rev 1)? What if you enable the
>"lowmemory" switch
>(http://wiki.ttdpatch.net/tiki-index.php?page=LowMemoryVersion)?
 >> Stay informed about: TTDPatch Error in DOS 
Back to top
Login to vote
Owen Rudge

External


Since: May 24, 2004
Posts: 19



(Msg. 4) Posted: Mon Feb 11, 2008 1:43 pm
Post subject: Re: TTDPatch Error in DOS [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> I know that this switch will limit the use of some features such as
> new graphics. Is this due to the limits set by the switch or does it
> still use up the resources it can find? I just wonder if it will have
> a big effect on performanceof the game.

I'm not sure exactly how lowmemory goes about keeping memory usage down,
although according to the wiki it does this mainly by restricting the
vehicle factor and new graphics. I'm not sure if it'd have much of an effect
on performance, it probably just won't let you use too many custom features.

Regards,

--
Owen Rudge
http://www.owenrudge.net/
 >> Stay informed about: TTDPatch Error in DOS 
Back to top
Login to vote
Marcin Grzegorczyk

External


Since: May 11, 2004
Posts: 19



(Msg. 5) Posted: Mon Feb 11, 2008 10:37 pm
Post subject: Re: TTDPatch Error in DOS [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

H H Jones wrote:
> Thanks for the advice!
> The lowmemory switch did allow it to run and connect for two player
> game.
> I know that this switch will limit the use of some features such as
> new graphics. Is this due to the limits set by the switch or does it
> still use up the resources it can find? I just wonder if it will have
> a big effect on performanceof the game.

The switch has two effects:

1. It prevents you from loading any game saved with a larger vehicle
array (in other words, the 'morevehicles' switch must be set the same or
higher as it was when the game was saved -- otherwise you get a "Game
load failed" message; normally you would probably get a warning). This
is the primary source of memory savings, since normally TTDPatch
reserves memory for the largest array possible (more than 4 MB).

2. The cache for the ordinary TTD sprites is set to 800 KB instead of
the usual 4 MB. This may mean more frequent disk accesses, which in
turn *may* affect the performance -- but frankly, I doubt you'll notice
it much, unless you have a really slow hard disk.

Note, however, that new graphics are loaded separately, and add to the
memory usage anyway (but on the positive side, they don't require disk
access during the game). Thus, you may get out of memory again if you
add many new graphics sets to newgrf.cfg.

BTW, I've checked the latest sources; the behaviour of the switch hasn't
changed since 2.0.
--
Marcin Grzegorczyk
 >> Stay informed about: TTDPatch Error in DOS 
Back to top
Login to vote
H H Jones

External


Since: Feb 10, 2008
Posts: 3



(Msg. 6) Posted: Wed Feb 13, 2008 9:36 pm
Post subject: Re: TTDPatch Error in DOS [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thanks to all for the help and advice!

Hunter


On Mon, 11 Feb 2008 22:37:07 +0100, Marcin Grzegorczyk
<mgrzegor RemoveThis @poczta.onet.pl> wrote:

>The switch has two effects:
>
>1. It prevents you from loading any game saved with a larger vehicle
>array (in other words, the 'morevehicles' switch must be set the same or
>higher as it was when the game was saved -- otherwise you get a "Game
>load failed" message; normally you would probably get a warning). This
>is the primary source of memory savings, since normally TTDPatch
>reserves memory for the largest array possible (more than 4 MB).
>
>2. The cache for the ordinary TTD sprites is set to 800 KB instead of
>the usual 4 MB. This may mean more frequent disk accesses, which in
>turn *may* affect the performance -- but frankly, I doubt you'll notice
>it much, unless you have a really slow hard disk.
>
>Note, however, that new graphics are loaded separately, and add to the
>memory usage anyway (but on the positive side, they don't require disk
>access during the game). Thus, you may get out of memory again if you
>add many new graphics sets to newgrf.cfg.
>
>BTW, I've checked the latest sources; the behaviour of the switch hasn't
>changed since 2.0.
 >> Stay informed about: TTDPatch Error in DOS 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> Transport Tycoon All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]