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Since: Apr 23, 2004 Posts: 119
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(Msg. 61) Posted: Fri Nov 28, 2008 12:01 am
Post subject: Re: TR underworld my first impression [Login to view extended thread Info.] Archived from groups: alt>games>tombraider (more info?)
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McG. wrote:
> "Erik Steffl" <steffl DeleteThis @bigfoot.com> wrote in message
> news:kMSdnXERxetiMLPUnZ2dnUVZ_qHinZ2d@posted.rawbandwidth...
>> McG. wrote:
>>> "Erik Steffl"
>>>
>>>
>>>>> 8. Sorry, I'm still old school. I still prefer the all-keyboard
>>>>> system. Oh, well...
>>>> yes but the gamepad control system is really good for what it is
>>>>
>>> NOT if that control system is borked for keyboard only use!!!!!
>> GAMEPAD control system is good for gamepad,
>>
>> and I don't think compains about keyboard/mouse are entirely fair -
>> keyboard and mouse are NOT equivalent of gamepad and some games will be
>> better for one or the other. To pick extreme example - racing games - no
>> way you can control them properly using keyboard/mouse because you need
>> proportional steering and throttle (there are some racing games you can
>> control using keyboard because they only require full throttle and crazy
>> left/right but that's very limited).
>
> I have a joystick for flight sims. IL2 Sturmovik and its expansions. The
> only driving I do on the PC is with Lara and Gordon Freeman. Keyboard
> works fine for those two.
> Erik, I want to play Tombraider like Tombraider. With my keyboard. All
> those years of griping about not having a mouse, then getting it and not
> wanting it. Imagine that.
heh I never wanted mouse  but I can imagine that
>> so once you go the way using the continuous character of gamepad control
>> it's hard to limit yourself to keyboard/mouse. Some games are easier to
>> control using keyboard/mouse, some using gamepad, some using drum pads
>> etc. Why force ONE thing on everything?
>
> I. LIKE. The. Keyboard. For. TOMBRAIDING. Ok?
that is perfectly fine. I even agree with you. You can criticise the
new TR games for not being playable using keyboard/mouse, that's
perfectly valid point.
However: the new TR games are not designed to be played with keyboard
so why not enjoying them for what they are. Even if you hate gamepad.
>> you could discuss why TR type of game should be designed for k/m or
>> gamepad but you don't. And you can certainly make a case for gamepad -
>> e.g. it's easy to run in ANY direction at ANY moment which is not possible
>> using keyboard.
>
> Evidently you never played Quake Deathmatch online! The old skoolers can
> circle strafe and tear you a new one using only the keyboard. They showed
because those games are meant to be played with k/m! and those games
do not have same game mechanics as TR.
tangent: consider that in FPS you only control ONE item - the player
which is also the camera. In third person games like TR you control TWO
items - the player and the camera. That's actually pretty well done in
TRU, and that's part of fun k/m players are missing (because with k.m
you cannot control both equally well)
> me a thing or three! If you get used to something, it's automatic. And I'm
> too beat up and shakey for little joysticks on a handheld pad thingy. The
> weight of my arms on the desk helps steady the hands. At least for small
> movements. Like pressing keys.
well, think of it this way - by using gamepad you are keeping your
hands more functional (brain assigns more neurons to things it needs to
control better)
>> and all this talk about gamepads not being appropriate for PCs etc. is
>> just, well, it doesn't make sense.
>
> WHOA. That ain't what I'm saying. Not at all. I'm saying plainly *I* want
> keyboard only like the first series of TR's!
ok then, no argument there.
>> You really want to go old, school, get a patch panel Otherwise use the
>> right tools for the job.
>
> The keyboard IS the (ONE of the) right tools for the job!
would be if they decided to design TR to be playable by k/m but
unfortunately they did not.
maybe I don't understand what you're saying but it seems like you are
making jump from "I want good k/m control in TR)" to "I'll play TR using
k/m regardless of what it was designed for". Are you or can you clarify?
(curious, cause I understand the first one but not the second one)
>> It's like complaining j.s. bach's fugues are not playable on guitar or
>> chuck berry's licks not working well on piano (even though they
>> essentially imitate piano on guitar!) etc.
>>
>> I agree with you on console games (and console ports) being in general
>> simplistic etc. but gamepads are innocent in this.
>
> SO? I still want my keyboard only play!
yeah. me too. but it's not there. so use what's available
erik >> Stay informed about: TR underworld my first impression |
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Since: Apr 23, 2004 Posts: 119
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(Msg. 62) Posted: Fri Nov 28, 2008 12:06 am
Post subject: Re: TR underworld my first impression [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Paul E Kiefer Jr wrote:
> On Nov 27, 5:02�am, "McG." <McCod....RemoveThis@comcast.ne> wrote:
>> "Erik Steffl"
>>
>>>> 8. �Sorry, I'm still old school. �I still prefer the all-keyboard
>>>> system. �Oh, well...
>>> � yes but the gamepad control system is really good for what it is
>> NOT if that control system is borked for keyboard only use!!!!!
>> McG.
>
> Settle down. Let's not go into a controls flamewar here.
hey without it it's dead silent around here
plus IMO it's good for all k/m people to hear about few things that
gamepad is good for and I want to understand what exactly McG thinks
cause I came from the same basic idea (keyboard!!! I want my
keyboard!!!) but then we split ways on when it's acceptable to touch
gamepad...
erik >> Stay informed about: TR underworld my first impression |
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Since: Apr 23, 2004 Posts: 119
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(Msg. 63) Posted: Fri Nov 28, 2008 12:09 am
Post subject: Re: TR underworld my first impression [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Paul E Kiefer Jr wrote:
> On Nov 27, 1:54�am, Erik Steffl <ste....RemoveThis@bigfoot.com> wrote:
>
>>> Overall, I consider this a big improvement.
>> � �did you have any crashes/reboots while playing the game?
>>
>> � � � � erik
>
> None at all. My computer handled it like a champ.
can you list you HW? I'd like to figure out what it could be cause it
seems like it's not the video card,
are you using latest win XP (latest updates)?
erik >> Stay informed about: TR underworld my first impression |
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Since: Apr 23, 2004 Posts: 119
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(Msg. 64) Posted: Fri Nov 28, 2008 12:23 am
Post subject: Re: TR underworld my first impression [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Paul E Kiefer Jr wrote:
> On Nov 27, 1:54�am, Erik Steffl <ste....RemoveThis@bigfoot.com> wrote:
> Paul E Kiefer Jr wrote:
....
>> 1. Glass walls definitely encountered. Apparently, this was a rush
>> job and they didn't bother to figure out exactly the shape of each
>> object encountered. Bad.
>
> yeah, that's really sad,
>
> On top of that, the "glass wall" effect also seems to apply to the
> outer edges...probably as a way to "set the boundaries" of the area of
> exploration. Nice touch, but it left me wanting to go to areas that I
> can't explore. Ah, well, I guess that's the price you pay.
yeah, part of fun in old TR games was trying to get to places you're
not supposed to be able to access,
....
>> 4. Gone is the "jump-and-shoot" evasive maneuver. A pity. I liked
>> that one.
>
>
> it's there! you can jump and shoot all you want, that's the only
> way
> to do any of the "floor routine" tricks. Or are you talking about
> some
> very specific move?
>
> Read: "Adrenaline Dodge".
I see. Hated that one
....
>> 6. Where's the orientation button!?
>
>
> what's orientation? you mean turn lara around? you can do it with
> gamepad (turn her standing in one spot)
>
> The button you push to get the camera re-oriented behind Lara and get
> a momentary HUD readout on the screen to show health, etc.
oh ok, I keep moving camera so much I don't care anymore if it's
right behind lara or not... but yeah, would be useful to line up jumps
etc. I remember I used it here and there in TRA
>> 7. Not quite as smooth at times in the animation. I felt like I was
>> watching "NFL Live Super Slo Mo" video; the kind that jerks a little
>> at full speed.
>
>> 8. Sorry, I'm still old school. I still prefer the all-keyboard
>> system. Oh, well...
>
> yes but the gamepad control system is really good for what it is
>
> If (A) you're into that sort of thing, and (B) you don't have hands
> that are as small as an elf's.
I guess... I'd prefer keyboard/mouse too... not going to repeat my
thoughts that are already posted few times over in other posts
....
>> 8. Medipaks visually were replaced by some rather interesting looking
>> objects appropriate to the scenario. Give 'em points for orginality.
>
> only you never know what you picked up
>
> Actually, I figured it out after checking the "inventory" section.
yeah, I kept picking up weird vases with some red-ish something in
them and then noticed I have some medipacks  I guess it doesn't have
to tell you what you picked up cause it's either a little piece of
charcoal (relic) or medipack or something obvious you can see (that she
holds in her hand(s), like the vault pole)
erik >> Stay informed about: TR underworld my first impression |
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Since: Nov 12, 2008 Posts: 67
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(Msg. 65) Posted: Fri Nov 28, 2008 5:32 pm
Post subject: Re: TR underworld my first impression [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Erik Steffl" <steffl.TakeThisOut@bigfoot.com> wrote in message
news:ZKadncS7p8_2O7LUnZ2dnUVZ_j2dnZ2d@posted.rawbandwidth...
> Paul E Kiefer Jr wrote:
>> On Nov 27, 5:02?am, "McG." <McCod....TakeThisOut@comcast.ne> wrote:
>>> "Erik Steffl"
>>>
>>>>> 8. ?Sorry, I'm still old school. ?I still prefer the all-keyboard
>>>>> system. ?Oh, well...
>>>> ? yes but the gamepad control system is really good for what it is
>>> NOT if that control system is borked for keyboard only use!!!!!
>>> McG.
>>
>> Settle down. Let's not go into a controls flamewar here.
>
> hey without it it's dead silent around here
>
> plus IMO it's good for all k/m people to hear about few things that
> gamepad is good for and I want to understand what exactly McG thinks cause
> I came from the same basic idea (keyboard!!! I want my keyboard!!!) but
> then we split ways on when it's acceptable to touch gamepad...
>
> erik
I have a gamepad. It does not work in x64. I am not going to run x86. No
WDM functionality.
McG. >> Stay informed about: TR underworld my first impression |
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Since: Nov 12, 2008 Posts: 67
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(Msg. 66) Posted: Fri Nov 28, 2008 6:06 pm
Post subject: Re: TR underworld my first impression [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Erik Steffl" <steffl.TakeThisOut@bigfoot.com> wrote in message
news:_POdndcELMfuOLLUnZ2dnUVZ_rmdnZ2d@posted.rawbandwidth...
> McG. wrote:
>> "Erik Steffl" <steffl.TakeThisOut@bigfoot.com> wrote in message
>> news:kMSdnXERxetiMLPUnZ2dnUVZ_qHinZ2d@posted.rawbandwidth...
>>> McG. wrote:
>>>> "Erik Steffl"
>>>>
>>>>
>>>>>> 8. Sorry, I'm still old school. I still prefer the all-keyboard
>>>>>> system. Oh, well...
>>>>> yes but the gamepad control system is really good for what it is
>>>>>
>>>> NOT if that control system is borked for keyboard only use!!!!!
>>> GAMEPAD control system is good for gamepad,
>>>
>>> and I don't think compains about keyboard/mouse are entirely fair -
>>> keyboard and mouse are NOT equivalent of gamepad and some games will be
>>> better for one or the other. To pick extreme example - racing games - no
>>> way you can control them properly using keyboard/mouse because you need
>>> proportional steering and throttle (there are some racing games you can
>>> control using keyboard because they only require full throttle and crazy
>>> left/right but that's very limited).
>>
>> I have a joystick for flight sims. IL2 Sturmovik and its expansions.
>> The only driving I do on the PC is with Lara and Gordon Freeman.
>> Keyboard works fine for those two.
>> Erik, I want to play Tombraider like Tombraider. With my keyboard. All
>> those years of griping about not having a mouse, then getting it and not
>> wanting it. Imagine that.
>
> heh I never wanted mouse but I can imagine that
>
>>> so once you go the way using the continuous character of gamepad
>>> control it's hard to limit yourself to keyboard/mouse. Some games are
>>> easier to control using keyboard/mouse, some using gamepad, some using
>>> drum pads etc. Why force ONE thing on everything?
>>
>> I. LIKE. The. Keyboard. For. TOMBRAIDING. Ok?
>
> that is perfectly fine. I even agree with you. You can criticise the new
> TR games for not being playable using keyboard/mouse, that's perfectly
> valid point.
>
> However: the new TR games are not designed to be played with keyboard so
> why not enjoying them for what they are. Even if you hate gamepad.
Then the devs are at fault here. Not me. They need to put the disclaimer
"Not Fully Playable without purchasing a Console Gamepad seperately"! Then
I don't have to mess with their silly dorky console control system on my PC!
I just don't buy the game.
ALSO: I was about to hit "Checkout!" at Steam with Anniversary and
Underworld in my cart. Until I read this. So now I'm undecided again.
>
>>> you could discuss why TR type of game should be designed for k/m or
>>> gamepad but you don't. And you can certainly make a case for gamepad -
>>> e.g. it's easy to run in ANY direction at ANY moment which is not
>>> possible using keyboard.
Simple as it gets. Because I am not limited to using a gamepad. CONSOLES
ARE! I already have the keyboard and mouse. They are primary pointing
devices. Gamepads are not. Joysticks are not. That forces me to purchase
extra hardware. I don't want to. Especially since it most likely won't
work in x64 anyway.
>>
>> Evidently you never played Quake Deathmatch online! The old skoolers
>> can circle strafe and tear you a new one using only the keyboard. They
>> showed
>
> because those games are meant to be played with k/m! and those games do
> not have same game mechanics as TR.
Oh SURE they don't! LOL!  There are more complex cameras and controls
available to the user than there is in ALL the TR games put together. Don't
forget, those shooters are multiplayer and will record demos. Demos which
can use any cameras and settings you want while the demo continues as
recorded. "Movies", as it were!
>
> tangent: consider that in FPS you only control ONE item - the player
> which is also the camera. In third person games like TR you control TWO
> items - the player and the camera. That's actually pretty well done in
> TRU, and that's part of fun k/m players are missing (because with k.m you
> cannot control both equally well)
We the player should not have to control the camera that is auto tracking
the player.
American McGee's ALICE, a game based heavily on the Quake2 engine, shows
that it IS possible to have both! Alice is a game that can be played FPS
style OR 3rd person, TR style! And I dare say that Alice camera does a MUCH
better job of tracking her than Laras does. That's because the tracking is
relative to Alice with respect to world collision avoidance. And the
collision detection is not much better in the Quakes than in the TR's! You
CAN find similar collision and physics exploits in these games too. And
Alice has keys assigned to camera use also. Oh, and in Alice, when she
comes out into wide open space the camera does not zoom back so she's an ant
in the terrain! You can also look at Alice with the camera temporarily in
other positions, like in front of her, beside her, above her. Very good for
having a good look at the world around her!
>
>> me a thing or three! If you get used to something, it's automatic. And
>> I'm too beat up and shakey for little joysticks on a handheld pad thingy.
>> The weight of my arms on the desk helps steady the hands. At least for
>> small movements. Like pressing keys.
>
> well, think of it this way - by using gamepad you are keeping your hands
> more functional (brain assigns more neurons to things it needs to control
> better)
The brains neurons have nothing to do with spinal branch nerve damage.
>
>>> and all this talk about gamepads not being appropriate for PCs etc. is
>>> just, well, it doesn't make sense.
>>
>> WHOA. That ain't what I'm saying. Not at all. I'm saying plainly *I*
>> want keyboard only like the first series of TR's!
>
> ok then, no argument there.
>
>>> You really want to go old, school, get a patch panel Otherwise use
>>> the right tools for the job.
>>
>> The keyboard IS the (ONE of the) right tools for the job!
>
> would be if they decided to design TR to be playable by k/m but
> unfortunately they did not.
Well then the devs need to fix that shortcoming!
>
> maybe I don't understand what you're saying but it seems like you are
> making jump from "I want good k/m control in TR)" to "I'll play TR using
> k/m regardless of what it was designed for". Are you or can you clarify?
> (curious, cause I understand the first one but not the second one)
I play with what I have that works for me. Period. Keyboard and Mouse.
With keyboard preferred for TR. Now. Besides, my gamepad, all pristine
and new looking, doesn't work on this rig cause there is no 64 bit WDM
driver for it, which must be present for it to work in x64. No 32 bit
drivers allowed.
>
>>> It's like complaining j.s. bach's fugues are not playable on guitar or
>>> chuck berry's licks not working well on piano (even though they
>>> essentially imitate piano on guitar!) etc.
Transposing music isn't the same as this.  I have a six string solid
top dreadnaught and a 12 string solid top dreadnaught. They don't sound a
thing like piano or organ. But I play the same music. And wouldn't know
how to play either piano or organ.
>>>
>>> I agree with you on console games (and console ports) being in general
>>> simplistic etc. but gamepads are innocent in this.
You're right, it's the game devs. Not the hardware OR the software. I say
these are poor choices of hardware. For MY sake.
>>
>> SO? I still want my keyboard only play!
>
> yeah. me too. but it's not there. so use what's available
SO, CD is really listening to US, huh? Riiiight.
Keyboard and Mouse ARE available. Gamepad is not.
McG.
>
> erik >> Stay informed about: TR underworld my first impression |
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Since: May 23, 2007 Posts: 13
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(Msg. 67) Posted: Sat Nov 29, 2008 2:02 am
Post subject: Re: TR underworld my first impression [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Nov 28, 2:09�am, Erik Steffl <ste....RemoveThis@bigfoot.com> wrote:
> Paul E Kiefer Jr wrote:
>
> > On Nov 27, 1:54 am, Erik Steffl <ste....RemoveThis@bigfoot.com> wrote:
>
> >>> Overall, I consider this a big improvement.
> >> did you have any crashes/reboots while playing the game?
>
> >> erik
>
> > None at all. �My computer handled it like a champ.
>
> � �can you list you HW? I'd like to figure out what it could be cause it
> seems like it's not the video card,
I'm using my brand new computer (after my old one's motherboard bit
the dust last year). It goes a little something like this:
Processor: AMD Athlon-64 X2 Dual Core 6000+ 3.01 Ghz
Motherboard: MSI Socket AM2, SLI capable, with PCI slots (I don't
remember all the details, but I know from reliable sources that it's
perfect for gaming).
RAM: 4 Gigs 800 Mhz DDR2
Video Card: nVidia GeForce 8600 GTS w / Gig RAM built in.
Hard Drive: Western Digital SATA 350 Gigs
Sound: nVidia nForce sound built into the motherboard.
Power Supply: 500 watts.
Monitor: Samsung SyncMaster 206bw widescreen (combined with the card,
allows me to go up to 1680-by-1050; I currently have it at 1280-
by-1024).
> � �are you using latest win XP (latest updates)?
I don't do XP anymore. I went with Vista Home Premium (now up to
Service Pack 1) when I got this new one built.
> � � � � erik >> Stay informed about: TR underworld my first impression |
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Since: Dec 23, 2007 Posts: 34
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(Msg. 68) Posted: Sat Nov 29, 2008 10:25 am
Post subject: Re: TR underworld my first impression [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Erik Steffl" <steffl DeleteThis @bigfoot.com> wrote in message
news:fvKdnZl8S-eJObrUnZ2dnUVZ_hednZ2d@posted.rawbandwidth...
> John Whitworth wrote:
>> "Erik Steffl" <steffl DeleteThis @bigfoot.com> wrote in message
>> news:JO2dnYqaGqBI5LvUnZ2dnUVZ_obinZ2d@posted.rawbandwidth...
>>
>>> crashes: the sad part is that even with latest nvidia drivers it
>>> crashes my PC fairly often (other games do not so I think it's TR
>>> specific), once every few hours maybe.
>>
>> Groan...mine's not arrived yet, but my rig is quad core and 8800GTX also.
>> So looks like I'm in for some fun. What error/blue screen are you seeing?
>> It's not the dreaded NVLDDMKM problem back again, is it?
>
> not sure, probably not because that seems to be vista only, plus I don't
> get the 10-15s freezing,
>
> I see the regular windows blue screen of death, i.e. blue screen with
> white error messages etc., it automatically reboots (will have to set it
> not to but didn't get to it yet) so I don't know what exactly the error
> is.
>
> thinking about it now it did happen before but very rarely (few times
> only so far), with TR underworld it happens more often,
>
> erik
So far I haven't seen any BSODs - touchwood. I am now in Peru.
JW >> Stay informed about: TR underworld my first impression |
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Since: Dec 23, 2007 Posts: 34
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(Msg. 69) Posted: Sat Nov 29, 2008 10:25 am
Post subject: Re: TR underworld my first impression [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Zoot" <nospam DeleteThis @zoot.com> wrote in message
news:4927962e$0$87068$815e3792@news.qwest.net...
>> Really? You're enjoying it? It's work. I feel bad for Lara. Yeah,
>> she's pixels, but dang it the last two were so good! I expected the same
>> level of animation and ability and what I got was AOD pt2. Blech.
>>
>> It's alright.....kills time. Sort of. I talk on oovoo on one screen and
>> play TR on the other cause it's really not holding my interest.
>>
>> I really expected much better, is all. I wonder what happened between
>> then and now that they took so many steps back??
>
> One thing that really bites - in Legend and Anniversary, there was a
> key/button that would cause the camera to orient with the direction Lara
> was facing. It was so very usefull - you turn Lara 90 degrees, push it,
> and the camera would swing around to point to where she was facing.
Mine does do that - with gamepad button 9. That turns out to be the WALK
button.
JW >> Stay informed about: TR underworld my first impression |
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Since: Nov 02, 2008 Posts: 14
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(Msg. 70) Posted: Sat Nov 29, 2008 10:25 am
Post subject: Re: TR underworld my first impression [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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>> One thing that really bites - in Legend and Anniversary, there was a
>> key/button that would cause the camera to orient with the direction Lara
>> was facing. It was so very usefull - you turn Lara 90 degrees, push it,
>> and the camera would swing around to point to where she was facing.
>
> Mine does do that - with gamepad button 9. That turns out to be the WALK
> button.
>
> JW
>
Tried it - doesn't do anything. I find that most of the time the walk button
is ignored and she runs anyhow - bug in engine? >> Stay informed about: TR underworld my first impression |
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Since: Dec 23, 2007 Posts: 34
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(Msg. 71) Posted: Sat Nov 29, 2008 2:25 pm
Post subject: Re: TR underworld my first impression [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Zoot" <nospam.RemoveThis@zoot.com> wrote in message
news:49317a08$0$33217$815e3792@news.qwest.net...
>>> One thing that really bites - in Legend and Anniversary, there was a
>>> key/button that would cause the camera to orient with the direction Lara
>>> was facing. It was so very usefull - you turn Lara 90 degrees, push it,
>>> and the camera would swing around to point to where she was facing.
>>
>> Mine does do that - with gamepad button 9. That turns out to be the WALK
>> button.
>>
>> JW
>>
>
> Tried it - doesn't do anything. I find that most of the time the walk
> button is ignored and she runs anyhow - bug in engine?
I think so. See my other post - my "button 9" seems to just reset camera,
and nothing else. Very odd that reset camera isn't available for keyboard.
JW >> Stay informed about: TR underworld my first impression |
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Since: Jan 01, 2008 Posts: 6
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(Msg. 72) Posted: Sat Nov 29, 2008 5:25 pm
Post subject: Re: TR underworld my first impression [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Erik Steffl" <steffl.RemoveThis@bigfoot.com> wrote in message
news:JO2dnYqaGqBI5LvUnZ2dnUVZ_obinZ2d@posted.rawbandwidth...
> IMO crystal dynamics is getting better with each game, legend I wasn't
> too sure about, then anniversary was more TR-like and now it seems like TR
> Underworld is even closer to TR core - exploration and puzzles. Only
> started so not sure about it yet...
>
> playing on PC, not a new one, nvidia 8800GTX (latest drivers), intel
> quad core, highest settings, mostly it works fine but here and there there
> are places where it stutters a bit
>
> control: playing it with xbox controller and even with camera relative
> movement the controls work pretty well,
>
> movement: she a LOT of little tiny animations, lot of alternatives etc.
> it's been pretty interesting to watch various moves during climbing etc.
> Was afraid she would be too automatic but IO it works pretty well now, not
> falling off all the time but it's not completely safe so one has to be
> careful. While it's a bit easier overall (so far) than back in the days of
> blocks she has a lot more options and there are still some challening
> jumps etc. As far as I can tell it's fairly good compromise between fluid
> movements and making to too easy.
>
> glass walls! those are annoying, there are lot of places where she is
> like a mime, hitting invisible walls with both hands Specially
> embarrasing on her boat (very beginning).
>
> slow walk/swim (somebody complained) - you can go faster, with xbox
> controller it's left button (above trigger), it tells you at some point in
> game if you have hints on.
>
> no hard core gymnastics moves though, there's the handstand when she
> climbs up but no flips etc. There is some acrobatics when she shoots,
> useful to avoid being hit (like in the good old days).
>
> saving: autosaves are everywhere so when you die you only repeat a
> little bit plus you can save anywhere (didn't figure out whether it
> actually saves at savepoint or at nearest autosave but given the number of
> autosaves it almost doesn't matter)
>
> fights headshots etc: so far handling everything with classic jumping
> around like crazy and shooting with pistols, it works out pretty well so
> far, ignoring fighting or headshots etc. hope I don't have to be worried
> about it.
>
> crashes: the sad part is that even with latest nvidia drivers it crashes
> my PC fairly often (other games do not so I think it's TR specific), once
> every few hours maybe.
>
> all in all I am pretty happy with the trend of last three TR game, they
> seem to actually improve them (not only visuals but the gameplay, game
> machanics etc.)
>
> still at the beginning (just got to thailand) so it's all subject to
> change
>
> what do you guys think?
>
> erik
Hi guys! I've just started TRU today (been busy in 3D life).
I love it. I love the environments so far and I can see that I've missed
stuff as I keep getting lost. And I get stuck and I die and ... well this
didn't happen in the other more recent versions of the game.
I'm playing on XBox 360 (yes I know a console).
Love the music too. Early days but it's all good (apart from a few camera
problems occasionally, but nothing new about that).
I have managed the weird acrobatics, but not the swan dive. I was never
very good at swan diving.
Welcome back Lara!
Mary >> Stay informed about: TR underworld my first impression |
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Since: Nov 12, 2008 Posts: 67
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(Msg. 73) Posted: Sat Nov 29, 2008 7:37 pm
Post subject: Re: TR underworld my first impression [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Mary Clarke" <marycclarke RemoveThis @btopenworld.com> wrote in message
news:Pf-dnWLJ0ZOyJqzUnZ2dnUVZ8i-dnZ2d@bt.com...
snips Eriks stuff...
> Hi guys! I've just started TRU today (been busy in 3D life).
*Really* !!! How interesting! Does that mean regular RealLife, or the kind
involving things like Poser, Vue, Maya, 3DStudioMax, ZBrush, Rhino, Modo and
that sort of blathering nonsense?
I'm going on like this because Ken, Tomo and self have sort of developed
this "3D life" thing ourselves!
>
> I love it. I love the environments so far and I can see that I've missed
> stuff as I keep getting lost. And I get stuck and I die and ... well this
> didn't happen in the other more recent versions of the game.
That's actually really good news. There's enough of adventure and
*exploration* for one TO get lost in. Yep, good news indeed!
>
> I'm playing on XBox 360 (yes I know a console).
For you, we'll get over it. cause I'd bet you're not reading this ng on the
console! ;-D
>
> Love the music too. Early days but it's all good (apart from a few camera
> problems occasionally, but nothing new about that).
>
> I have managed the weird acrobatics, but not the swan dive. I was never
> very good at swan diving.
That, like her hand stand climb up have gotten very quick. You have to
watch closely or you'll miss it! But honest, those moves really are there.
For a very short time. each time.
>
> Welcome back Lara!
>
> Mary
> >> Stay informed about: TR underworld my first impression |
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External

Since: Jan 01, 2008 Posts: 6
|
(Msg. 74) Posted: Sun Nov 30, 2008 4:25 am
Post subject: Re: TR underworld my first impression [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"McG." <McCodger RemoveThis @comcast.ne> wrote in message
news:4931ee37$0$25491$ec3e2dad@unlimited.usenetmonster.com...
>
> "Mary Clarke" <marycclarke RemoveThis @btopenworld.com> wrote in message
> news:Pf-dnWLJ0ZOyJqzUnZ2dnUVZ8i-dnZ2d@bt.com...
> snips Eriks stuff...
>
>> Hi guys! I've just started TRU today (been busy in 3D life).
>
> *Really* !!! How interesting! Does that mean regular RealLife, or the
> kind involving things like Poser, Vue, Maya, 3DStudioMax, ZBrush, Rhino,
> Modo and that sort of blathering nonsense?
> I'm going on like this because Ken, Tomo and self have sort of developed
> this "3D life" thing ourselves!
>
>>
>> I love it. I love the environments so far and I can see that I've missed
>> stuff as I keep getting lost. And I get stuck and I die and ... well
>> this didn't happen in the other more recent versions of the game.
>
> That's actually really good news. There's enough of adventure and
> *exploration* for one TO get lost in. Yep, good news indeed!
>
>>
>> I'm playing on XBox 360 (yes I know a console).
>
> For you, we'll get over it. cause I'd bet you're not reading this ng on
> the console! ;-D
>
>>
>> Love the music too. Early days but it's all good (apart from a few
>> camera problems occasionally, but nothing new about that).
>>
>> I have managed the weird acrobatics, but not the swan dive. I was never
>> very good at swan diving.
>
> That, like her hand stand climb up have gotten very quick. You have to
> watch closely or you'll miss it! But honest, those moves really are
> there. For a very short time. each time.
>
>>
>> Welcome back Lara!
>>
>> Mary
>>
>
3D life as in real life, not computer world type life. Although I keep in
touch with many real life friends in a computer like way! If that makes
sense.
There 's a lot of exploring to do in my opinion and alternative ways of
getting to places.
Lara still gets stuck in scenery sometimes but I found firing the pistols
usually gets her out of tricky positions.
I'm still on thailand at the moment and it's just beautiful.
I have managed the handstand by mistake a few times, but I know I haven't
done a swan dive, more like a duck dive in my case.
Looking forward to an afternoon of Raiding!
Mary >> Stay informed about: TR underworld my first impression |
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External

Since: Jan 01, 2008 Posts: 6
|
(Msg. 75) Posted: Sun Nov 30, 2008 11:25 am
Post subject: Re: TR underworld my first impression [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Mary Clarke" <marycclarke RemoveThis @btopenworld.com> wrote in message
news:FY6dnTAyQZI00K_UnZ2dnUVZ8o-dnZ2d@bt.com...
>
> "McG." <McCodger RemoveThis @comcast.ne> wrote in message
> news:4931ee37$0$25491$ec3e2dad@unlimited.usenetmonster.com...
>>
>> "Mary Clarke" <marycclarke RemoveThis @btopenworld.com> wrote in message
>> news:Pf-dnWLJ0ZOyJqzUnZ2dnUVZ8i-dnZ2d@bt.com...
>> snips Eriks stuff...
>>
>>> Hi guys! I've just started TRU today (been busy in 3D life).
>>
>> *Really* !!! How interesting! Does that mean regular RealLife, or the
>> kind involving things like Poser, Vue, Maya, 3DStudioMax, ZBrush, Rhino,
>> Modo and that sort of blathering nonsense?
>> I'm going on like this because Ken, Tomo and self have sort of developed
>> this "3D life" thing ourselves!
>>
>>>
>>> I love it. I love the environments so far and I can see that I've
>>> missed stuff as I keep getting lost. And I get stuck and I die and ...
>>> well this didn't happen in the other more recent versions of the game.
>>
>> That's actually really good news. There's enough of adventure and
>> *exploration* for one TO get lost in. Yep, good news indeed!
>>
>>>
>>> I'm playing on XBox 360 (yes I know a console).
>>
>> For you, we'll get over it. cause I'd bet you're not reading this ng on
>> the console! ;-D
>>
>>>
>>> Love the music too. Early days but it's all good (apart from a few
>>> camera problems occasionally, but nothing new about that).
>>>
>>> I have managed the weird acrobatics, but not the swan dive. I was never
>>> very good at swan diving.
>>
>> That, like her hand stand climb up have gotten very quick. You have to
>> watch closely or you'll miss it! But honest, those moves really are
>> there. For a very short time. each time.
>>
>>>
>>> Welcome back Lara!
>>>
>>> Mary
>>>
>>
> 3D life as in real life, not computer world type life. Although I keep in
> touch with many real life friends in a computer like way! If that makes
> sense.
>
> There 's a lot of exploring to do in my opinion and alternative ways of
> getting to places.
>
> Lara still gets stuck in scenery sometimes but I found firing the pistols
> usually gets her out of tricky positions.
>
> I'm still on thailand at the moment and it's just beautiful.
>
> I have managed the handstand by mistake a few times, but I know I haven't
> done a swan dive, more like a duck dive in my case.
>
> Looking forward to an afternoon of Raiding!
>
> Mary
>
Woo just did a swan dive! Yay!
Mary >> Stay informed about: TR underworld my first impression |
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