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TR-Legend: Level Differences? ("Easy" vs. "Medium" vs. "Ha..

 
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Paul E Kiefer Jr

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Since: Feb 10, 2005
Posts: 144



(Msg. 1) Posted: Sun Apr 30, 2006 9:05 am
Post subject: TR-Legend: Level Differences? ("Easy" vs. "Medium" vs. "Hard
Archived from groups: alt>games>tombraider (more info?)

So, what differences would I run into if I tried the "Medium"
difficulty? "Hard"?

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-Andy-

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Since: May 18, 2005
Posts: 14



(Msg. 2) Posted: Sun Apr 30, 2006 1:10 pm
Post subject: Re: TR-Legend: Level Differences? ("Easy" vs. "Medium" vs. " [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <1146413154.612488.10720.DeleteThis@i39g2000cwa.googlegroups.com>,
"Paul E Kiefer Jr" <pkieferjr.DeleteThis@aol.com> wrote:

> So, what differences would I run into if I tried the "Medium"
> difficulty? "Hard"?

The "Official / Complete Guide" says the difficulty level affects 4
things:

- enemy accuracy goes up with difficulty
- health damage when injured (worse damage at a higher level)
- frequency of health packs being found
- time for a 'saving grab' after a bad jump is different (less time for
harder levels)

but I think there are more subtle things (or maybe bugs?). I think the
timing thing applies to more than just jumping though I don't have
concrete proof just an impression from watching my daughter play it at
the easiest level vs. me playing it at the medium level. (On a PS2
anyway)

-Andy-

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